Horseman using a mace
Cost:4
HP:Like axe knight
Power:Like maceman
Speed:5
Armor:0/0
Can be created in stable
Search found 20 matches
- Tue Apr 24, 2018 2:02 pm
- Forum: Unit - mounted
- Topic: Mace Horseman
- Replies: 0
- Views: 1726
- Tue Apr 24, 2018 10:36 am
- Forum: Other discussions about the game
- Topic: Chemistry tech requirement for gunpowder unit
- Replies: 6
- Views: 2551
- Tue Apr 24, 2018 9:53 am
- Forum: Unit - siege engines / machines
- Topic: Elephant Balista
- Replies: 20
- Views: 4624
Elephant Balista
Balista loaded to the elephant back
Stats like balista and HP&speed like the elephant
Stats like balista and HP&speed like the elephant
- Tue Apr 24, 2018 9:39 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Sumo - ANSWERED
- Replies: 2
- Views: 1797
Sumo - ANSWERED
Sumo is the Japanese wrestler that have enormous weight
Cost:5
HP:30-40 maybe
Attack:10
Created in dojo
(Optional) it has trample damage such like elephant
Speed:2
How about it?
Cost:5
HP:30-40 maybe
Attack:10
Created in dojo
(Optional) it has trample damage such like elephant
Speed:2
How about it?
- Tue Apr 24, 2018 9:13 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Basilica Cannon - ANSWERED
- Replies: 5
- Views: 2025
Re: Basilica Cannon
OK, i see
- Tue Apr 24, 2018 9:11 am
- Forum: Unit - siege engines / machines
- Topic: Roman Scorpion
- Replies: 19
- Views: 3994
Re: Roman Scorpion
I think it'll be good if there is a roman siege weapon to make a roman units pack
- Tue Apr 24, 2018 8:31 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Basilica Cannon - ANSWERED
- Replies: 5
- Views: 2025
Re: Basilica Cannon
Its medieval...
1453 AD
1453 AD
- Tue Apr 24, 2018 8:29 am
- Forum: Other discussions about the game
- Topic: Chemistry tech requirement for gunpowder unit
- Replies: 6
- Views: 2551
Re: Chemistry tech requirement for gunpowder unit
Can you tell me about other 'hidden tech'
you know, other tech with similiar symptom
you know, other tech with similiar symptom
- Tue Apr 24, 2018 8:26 am
- Forum: Unit - melee infantry
- Topic: Axeman (Not Axe Thrower)
- Replies: 38
- Views: 7131
Re: Axeman (Not Axe Thrower)
Okay... you can change some stats or its costs to avoid the overpower symptoms
how if we change the attack to 6 or 7?
how if we change the attack to 6 or 7?
- Tue Apr 24, 2018 6:59 am
- Forum: Unit - ranged (like archers)
- Topic: Skirmisher Horse Rider - IMPLEMENTED
- Replies: 39
- Views: 14483
Re: Skirmisher Horse Rider
It remember me to the genitour unit at age of empires 2 (anyone have played it?)
- Tue Apr 24, 2018 6:45 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Basilica Cannon - ANSWERED
- Replies: 5
- Views: 2025
Basilica Cannon - ANSWERED
Turkis fearful cannon that crush the Theodoric Wall of constantinople
Cost 8-9 turns
Speed 1
attack 40, maybe
can be created on castle
great bonuses againts wall, castle, building depends on the building size
With great inaccuracy of course (25/30%)
Cost 8-9 turns
Speed 1
attack 40, maybe
can be created on castle
great bonuses againts wall, castle, building depends on the building size
With great inaccuracy of course (25/30%)
- Tue Apr 24, 2018 6:38 am
- Forum: Unit - siege engines / machines
- Topic: Roman Scorpion
- Replies: 19
- Views: 3994
Re: Roman Scorpion
But it can't be affected by high morale effect, right?
- Tue Apr 24, 2018 6:36 am
- Forum: Unit - melee infantry
- Topic: Axeman (Not Axe Thrower)
- Replies: 38
- Views: 7131
Axeman (Not Axe Thrower)
Using axe to hack enemies and crush buildings
it costs 2 turns to create it
only can be created in barrack
HP 25,attack 15, speed 3, no armor (can be affected by blacksmith upgrade tech of course)
Have bonuses againts infantry 75% and building 125%
it costs 2 turns to create it
only can be created in barrack
HP 25,attack 15, speed 3, no armor (can be affected by blacksmith upgrade tech of course)
Have bonuses againts infantry 75% and building 125%
- Tue Apr 24, 2018 6:22 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Equites Sagittarius - ANSWERED
- Replies: 4
- Views: 2139
Re: Equites Sagittarius
Post-roman army use the heavy horse archer auxillaries recruited from steppe area of mongol or carpathian
- Tue Apr 24, 2018 6:18 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Poison catapult - ANSWERED
- Replies: 17
- Views: 7552
Re: Corpse Catapult/ Poison Catapult
Was already? You mean?
- Tue Apr 24, 2018 6:16 am
- Forum: Other discussions about the game
- Topic: Chemistry tech requirement for gunpowder unit
- Replies: 6
- Views: 2551
Re: Chemistry tech requirement for gunpowder unit
Must cannoneer, or can be other gunpow unit such as tanegashima etc.
- Tue Apr 24, 2018 4:36 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Poison catapult - ANSWERED
- Replies: 17
- Views: 7552
Corpse Catapult/ Poison Catapult
Catapult that throws a corpse or poisonous rock to the enemy It gives 5 damage to the enemy and poison effect to the target and the adjacent units just like area damage The Kipchaks is known to use corpse to weaken the enemy morale also to spread a deadly plague to the enemy, like black death... Sou...
- Tue Apr 24, 2018 4:26 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Equites Sagittarius - ANSWERED
- Replies: 4
- Views: 2139
Equites Sagittarius - ANSWERED
Roman horse archer
its armored like sagittarius and its mounted
it costs 5 turns
stats is a bit similliar to heavy horse archer
And it can be affected by high morale effect just like sagittarius
its armored like sagittarius and its mounted
it costs 5 turns
stats is a bit similliar to heavy horse archer
And it can be affected by high morale effect just like sagittarius
- Tue Apr 24, 2018 4:21 am
- Forum: Unit - siege engines / machines
- Topic: Roman Scorpion
- Replies: 19
- Views: 3994
Roman Scorpion
Roman Ballista, created in Siege Workshop and Roman Garrison
It costs 5 turn
Can affected by high morale effect of centurion
Have better mobility than regular ballista (speed 2)
For stats can be compared with ballista
It costs 5 turn
Can affected by high morale effect of centurion
Have better mobility than regular ballista (speed 2)
For stats can be compared with ballista
- Tue Apr 24, 2018 4:14 am
- Forum: Other discussions about the game
- Topic: Chemistry tech requirement for gunpowder unit
- Replies: 6
- Views: 2551
Chemistry tech requirement for gunpowder unit
I have tried to unlock most all of upgrade
but i cannot find the chemistry tech upgrade
Where is it located?
but i cannot find the chemistry tech upgrade
Where is it located?