Search found 33 matches
- Mon Jun 04, 2018 7:29 pm
- Forum: Multiplayer discussions
- Topic: Open Challenge... if you dare
- Replies: 15
- Views: 5200
Re: Open Challenge... if you dare
Oh man.... I knew it couldn't be true. I thought this was posted in AoF...
- Mon Jun 04, 2018 7:28 pm
- Forum: Multiplayer discussions
- Topic: Open Challenge... if you dare
- Replies: 15
- Views: 5200
Re: Open Challenge... if you dare
What are you doing right now? I've been waiting for you to post something like this again. I'm ready now and all day today. Let me know
- Mon Jun 04, 2018 7:20 pm
- Forum: Multiplayer discussions
- Topic: Calling all Commanders! I challenge you!
- Replies: 1
- Views: 1467
Calling all Commanders! I challenge you!
The title says it all. Here's the set up. I use the same name in game (KingslyTheGreat) so you can just find my games if you want or: Tell me what race you want to use and I will set the game up with these rules. Any map 20x20 or smaller. Password will be discussed as needed Bets will be decided as ...
- Mon Mar 05, 2018 12:42 am
- Forum: Campaign map discussions
- Topic: Grammar, Story flow, and elaborate wording
- Replies: 0
- Views: 2315
Grammar, Story flow, and elaborate wording
I am an avid reader of books and an amateur writer in my free-time and I like to help people. I decided to create this topic for anyone making campaigns who think they may need help with any of these things: 1-Grammar of the English language, 2-Text composition that flows smoothly for the reader, 3-...
- Sat Mar 03, 2018 4:26 am
- Forum: Archived - Reporting Issues
- Topic: Upgrades set back - OUTDATED
- Replies: 6
- Views: 2357
Re: Upgrades set back
I emailed him four days ago and he suggested I post on the forum about it and talk to the AoF lead which I beleive is Alexander82.
- Sat Mar 03, 2018 12:13 am
- Forum: Undead Technologies
- Topic: Dragon head blast - FINALIZED
- Replies: 28
- Views: 5003
Re: Dragon head blast
Also it could possibly be named "immolation" or "immolate" it's just a word that generally means " to set on fire"
- Fri Mar 02, 2018 7:00 am
- Forum: Map & campaign ideas/issues
- Topic: Orc rpg campaign!
- Replies: 18
- Views: 4504
Re: Orc rpg campaign!
I think this conversation needs to be moved. It is now in no way related to the orc rpg campaign lol. Idk
- Fri Mar 02, 2018 6:59 am
- Forum: Map & campaign ideas/issues
- Topic: Orc rpg campaign!
- Replies: 18
- Views: 4504
Re: Orc rpg campaign!
Currently working on a story for the opening map of a campaign idea I had and am hiding hints towards activating triggers in context clues. Not looking forward to designing the map though.
- Thu Mar 01, 2018 9:47 pm
- Forum: Undead Technologies
- Topic: Dragon head blast - FINALIZED
- Replies: 28
- Views: 5003
Re: Dragon head blast
Too late for a name?
How about one of these?
Dragon Blast
Bone blast
Dragon bone blast
How about one of these?
Dragon Blast
Bone blast
Dragon bone blast
- Thu Mar 01, 2018 9:34 pm
- Forum: Modders lounge
- Topic: Changes you need to follow as Modder
- Replies: 100
- Views: 31182
Re: Changes you need to follow
Alright. I just need to know a few things about the map and if there are any details you would like examined in the dialogue
- Thu Mar 01, 2018 9:33 pm
- Forum: Archived - Reporting Issues
- Topic: Armored Skeleton Swordsman IMPLEMENTED
- Replies: 7
- Views: 2299
Re: Armored Skeleton Swordsman IMPLEMENTED
Ah. I misreaf and thought this was a different post.
- Thu Mar 01, 2018 9:32 pm
- Forum: Map & campaign ideas/issues
- Topic: Orc rpg campaign!
- Replies: 18
- Views: 4504
Re: Orc rpg campaign!
I agree with everything you just said. Not a bad campaign, obviously very well worked and structured and absolutely nothing wrong with it. I think i was just a little upset at the 124 turns part, but my point is valid. Should probabpy not be an easy campaign
- Thu Mar 01, 2018 9:28 pm
- Forum: Archived - Reporting Issues
- Topic: Armored Skeleton Swordsman IMPLEMENTED
- Replies: 7
- Views: 2299
Re: Armored Skeleton Swordsman IMPLEMENTED
The problem is that they disappear when I upgrade them. Is this normal?
- Thu Mar 01, 2018 4:00 pm
- Forum: Maps, campaigns
- Topic: map designer templates
- Replies: 11
- Views: 5978
Re: map designer templates
On second thought, you could possibly end up with a lot of campaign deja-vu.
Thoughts, anyone?
Thoughts, anyone?
- Thu Mar 01, 2018 3:51 pm
- Forum: Maps, campaigns
- Topic: map designer templates
- Replies: 11
- Views: 5978
Re: map designer templates
I would love to see this implemented into the game. I am absolutely terrible at map design but I am fantastic at story design. Everytime I start making a map, I get cold feet because of the daunting task of designing an aesthetically pleasant map. To fit the story and the battle and usually end up t...
- Thu Mar 01, 2018 3:41 pm
- Forum: OFF Topics
- Topic: WE ALL OWE DANIEL A HUGE THANK YOU!!!
- Replies: 38
- Views: 11717
Re: WE ALL OWE DANIEL A HUGE THANK YOU!!!
Thanks for making this game, Daniel. It's gotten me through some pretty rough waiting periods and brought some glorious sheets of "rain" into some pretty dry and boring aftefnoons. I can literally spend hours on a single map calculating each individual move and build with as much care and ...
- Thu Mar 01, 2018 2:23 pm
- Forum: Modders lounge
- Topic: Changes you need to follow as Modder
- Replies: 100
- Views: 31182
Re: Changes you need to follow
If you need help writing dialogue, I can do thatGeneral Brave wrote:Has anyone thought about making it so we could share our Maps? Like I will design it, I sent it to someone who knows about triggers, then he will send it so someone could write dialogue.
- Thu Mar 01, 2018 2:19 pm
- Forum: Archived - Reporting Issues
- Topic: Upgrades set back - OUTDATED
- Replies: 6
- Views: 2357
Re: Upgrades set back
Seriously though. This is very irritating. Please help. It won't let me upload my screenshots but my gemshop is messed up
- Thu Mar 01, 2018 1:59 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Headless Horseman - IMPLEMENTED
- Replies: 55
- Views: 7648
Re: Headless Horseman
KingslyTheGreat wrote:I'm not sure that the undead race currently has any buildings or units to detect invisible units.Alexander82 wrote:Is it ok with see invisible units?
NevermindMidonik wrote:They have shades.
- Thu Mar 01, 2018 1:56 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Headless Horseman - IMPLEMENTED
- Replies: 55
- Views: 7648
Re: Headless Horseman - FINALIZED
I'm not sure that the undead race currently has any buildings or units to detect invisible units.Alexander82 wrote:Is it ok with see invisible units?
- Thu Mar 01, 2018 6:26 am
- Forum: IMPLEMENTED - Mounted
- Topic: chariot upgrade - IMPLEMENTED
- Replies: 52
- Views: 20935
Re: chariot upgrade - ACCEPTED
sorry for the off topic question but why do things like this take two years? I have been having trouble with stomaching this for awhile now. I feel like every forum topic i visit is missing two years worth of information
- Thu Mar 01, 2018 6:22 am
- Forum: Others
- Topic: Grenades on Most Infantries
- Replies: 82
- Views: 13128
Re: Grenades on Most Infantries
I like that you guys are going all out on implementing it as an ability for inf and not just making an inf unit "grenadier"
- Thu Mar 01, 2018 6:17 am
- Forum: Implemented/Closed ones
- Topic: kamikaze! (japan) IMPLEMENTED
- Replies: 56
- Views: 10994
Re: kamikaze! (japan)
Other planes, It was slow and heavy because of the explosives. Actually, the kamikazes were light compared to other planes. The reason they were slower is because most Kamikaze plans were outdated and obsolete aircraft re-fitted with less outdated explosives and (for special missions) less outdated...
- Thu Mar 01, 2018 6:08 am
- Forum: Implemented/Closed ones
- Topic: kamikaze! (japan) IMPLEMENTED
- Replies: 56
- Views: 10994
Re: kamikaze! (japan)
Actual Kamikaze Tactics involved flying above cloud cover to remain undetected. They would then designate single planes as spotters to dive below cloud cover. if they came above cloud cover and began a loop in the air followed by a dive, it was the signal that the enemy was below and the rest of the...
- Thu Mar 01, 2018 5:44 am
- Forum: Archive
- Topic: Mobile SAM luncher IMPLEMENTED
- Replies: 59
- Views: 7575
Re: Mobile SAM luncher
deleted
- Thu Mar 01, 2018 4:41 am
- Forum: Map & campaign ideas/issues
- Topic: Orc rpg campaign!
- Replies: 18
- Views: 4504
Re: Orc rpg campaign!
This is a topic reply
Re: Weather
Maybe this as well? Elf/Human/Orc/Undead Seer Cost: 8 HP: 5 Attack: 6 (spear) Range: 1 Armor: 2 (smaller shield) P.Armor: 2 (smaller shield) Speed: 6 Sight: 7 Dodge Counter: 50% Spell Resistance: 40% Action: 1 Bonus: 50% against cavalry, 50% against giants Special actions: Change weather-50% chance ...
- Thu Mar 01, 2018 3:47 am
- Forum: Feedback about this forum
- Topic: Spammers are back
- Replies: 35
- Views: 31920
Re: Spammers are back
Awesome. Thank you very much!
- Thu Mar 01, 2018 3:46 am
- Forum: Archived - Reporting Issues
- Topic: Armored Skeleton Swordsman IMPLEMENTED
- Replies: 7
- Views: 2299
- Wed Feb 28, 2018 6:52 pm
- Forum: Feedback about this forum
- Topic: Spammers are back
- Replies: 35
- Views: 31920
Re: Spammers are back
I am curious, for how long must my posts be monitored for spam? It creates quite a drawback when attempting to post a timely response to a reply or when attempting to contribute to an ongoing discussion on forum thread. It must be heavenly not to have this forum dominated by spam bots, but I am only...