Search found 33 matches

by KingslyTheGreat
Mon Jun 04, 2018 7:29 pm
Forum: Multiplayer discussions
Topic: Open Challenge... if you dare
Replies: 15
Views: 1003

Re: Open Challenge... if you dare

Oh man.... I knew it couldn't be true. I thought this was posted in AoF...
by KingslyTheGreat
Mon Jun 04, 2018 7:28 pm
Forum: Multiplayer discussions
Topic: Open Challenge... if you dare
Replies: 15
Views: 1003

Re: Open Challenge... if you dare

What are you doing right now? I've been waiting for you to post something like this again. I'm ready now and all day today. Let me know
by KingslyTheGreat
Mon Jun 04, 2018 7:20 pm
Forum: Multiplayer discussions
Topic: Calling all Commanders! I challenge you!
Replies: 1
Views: 151

Calling all Commanders! I challenge you!

The title says it all. Here's the set up. I use the same name in game (KingslyTheGreat) so you can just find my games if you want or: Tell me what race you want to use and I will set the game up with these rules. Any map 20x20 or smaller. Password will be discussed as needed Bets will be decided as ...
by KingslyTheGreat
Mon Mar 05, 2018 12:42 am
Forum: Campaign map discussions
Topic: Grammar, Story flow, and elaborate wording
Replies: 0
Views: 406

Grammar, Story flow, and elaborate wording

I am an avid reader of books and an amateur writer in my free-time and I like to help people. I decided to create this topic for anyone making campaigns who think they may need help with any of these things: 1-Grammar of the English language, 2-Text composition that flows smoothly for the reader, 3-...
by KingslyTheGreat
Sat Mar 03, 2018 4:26 am
Forum: Reporting Issues
Topic: Upgrades set back
Replies: 5
Views: 353

Re: Upgrades set back

I emailed him four days ago and he suggested I post on the forum about it and talk to the AoF lead which I beleive is Alexander82.
by KingslyTheGreat
Sat Mar 03, 2018 12:13 am
Forum: Undead Technologies
Topic: Dragon head blast - FINALIZED
Replies: 23
Views: 1221

Re: Dragon head blast

Also it could possibly be named "immolation" or "immolate" it's just a word that generally means " to set on fire"
by KingslyTheGreat
Fri Mar 02, 2018 7:00 am
Forum: Map & campaign ideas
Topic: Orc rpg campaign!
Replies: 15
Views: 1044

Re: Orc rpg campaign!

I think this conversation needs to be moved. It is now in no way related to the orc rpg campaign lol. Idk
by KingslyTheGreat
Fri Mar 02, 2018 6:59 am
Forum: Map & campaign ideas
Topic: Orc rpg campaign!
Replies: 15
Views: 1044

Re: Orc rpg campaign!

Currently working on a story for the opening map of a campaign idea I had and am hiding hints towards activating triggers in context clues. Not looking forward to designing the map though.
by KingslyTheGreat
Thu Mar 01, 2018 9:47 pm
Forum: Undead Technologies
Topic: Dragon head blast - FINALIZED
Replies: 23
Views: 1221

Re: Dragon head blast

Too late for a name?
How about one of these?
Dragon Blast
Bone blast
Dragon bone blast
by KingslyTheGreat
Thu Mar 01, 2018 9:34 pm
Forum: Modders lounge
Topic: Changes you need to follow
Replies: 16
Views: 1058

Re: Changes you need to follow

Alright. I just need to know a few things about the map and if there are any details you would like examined in the dialogue
by KingslyTheGreat
Thu Mar 01, 2018 9:33 pm
Forum: IMPLEMENTED
Topic: Armored Skeleton Swordsman IMPLEMENTED
Replies: 7
Views: 539

Re: Armored Skeleton Swordsman IMPLEMENTED

Ah. I misreaf and thought this was a different post.
by KingslyTheGreat
Thu Mar 01, 2018 9:32 pm
Forum: Map & campaign ideas
Topic: Orc rpg campaign!
Replies: 15
Views: 1044

Re: Orc rpg campaign!

I agree with everything you just said. Not a bad campaign, obviously very well worked and structured and absolutely nothing wrong with it. I think i was just a little upset at the 124 turns part, but my point is valid. Should probabpy not be an easy campaign
by KingslyTheGreat
Thu Mar 01, 2018 9:28 pm
Forum: IMPLEMENTED
Topic: Armored Skeleton Swordsman IMPLEMENTED
Replies: 7
Views: 539

Re: Armored Skeleton Swordsman IMPLEMENTED

The problem is that they disappear when I upgrade them. Is this normal?
by KingslyTheGreat
Thu Mar 01, 2018 4:00 pm
Forum: Maps, campaigns
Topic: map designer templates
Replies: 11
Views: 3015

Re: map designer templates

On second thought, you could possibly end up with a lot of campaign deja-vu.
Thoughts, anyone?
by KingslyTheGreat
Thu Mar 01, 2018 3:51 pm
Forum: Maps, campaigns
Topic: map designer templates
Replies: 11
Views: 3015

Re: map designer templates

I would love to see this implemented into the game. I am absolutely terrible at map design but I am fantastic at story design. Everytime I start making a map, I get cold feet because of the daunting task of designing an aesthetically pleasant map. To fit the story and the battle and usually end up t...
by KingslyTheGreat
Thu Mar 01, 2018 3:41 pm
Forum: OFF Topics
Topic: WE ALL OWE DANIEL A HUGE THANK YOU!!!
Replies: 38
Views: 6217

Re: WE ALL OWE DANIEL A HUGE THANK YOU!!!

Thanks for making this game, Daniel. It's gotten me through some pretty rough waiting periods and brought some glorious sheets of "rain" into some pretty dry and boring aftefnoons. I can literally spend hours on a single map calculating each individual move and build with as much care and detail as ...
by KingslyTheGreat
Thu Mar 01, 2018 2:23 pm
Forum: Modders lounge
Topic: Changes you need to follow
Replies: 16
Views: 1058

Re: Changes you need to follow

General Brave wrote:Has anyone thought about making it so we could share our Maps? Like I will design it, I sent it to someone who knows about triggers, then he will send it so someone could write dialogue.
If you need help writing dialogue, I can do that
by KingslyTheGreat
Thu Mar 01, 2018 2:19 pm
Forum: Reporting Issues
Topic: Upgrades set back
Replies: 5
Views: 353

Re: Upgrades set back

Seriously though. This is very irritating. Please help. It won't let me upload my screenshots but my gemshop is messed up
by KingslyTheGreat
Thu Mar 01, 2018 1:59 pm
Forum: Undead
Topic: Headless Horseman - ACCEPTED
Replies: 54
Views: 2779

Re: Headless Horseman

KingslyTheGreat wrote:
Alexander82 wrote:Is it ok with see invisible units?
I'm not sure that the undead race currently has any buildings or units to detect invisible units.
Midonik wrote:They have shades.
Nevermind
by KingslyTheGreat
Thu Mar 01, 2018 1:56 pm
Forum: Undead
Topic: Headless Horseman - ACCEPTED
Replies: 54
Views: 2779

Re: Headless Horseman - FINALIZED

Alexander82 wrote:Is it ok with see invisible units?
I'm not sure that the undead race currently has any buildings or units to detect invisible units.
by KingslyTheGreat
Thu Mar 01, 2018 6:26 am
Forum: IMPLEMENTED - Mounted
Topic: chariot upgrade - IMPLEMENTED
Replies: 52
Views: 13112

Re: chariot upgrade - ACCEPTED

sorry for the off topic question but why do things like this take two years? I have been having trouble with stomaching this for awhile now. I feel like every forum topic i visit is missing two years worth of information
by KingslyTheGreat
Thu Mar 01, 2018 6:22 am
Forum: Others
Topic: Grenades on Most Infantries
Replies: 80
Views: 3243

Re: Grenades on Most Infantries

I like that you guys are going all out on implementing it as an ability for inf and not just making an inf unit "grenadier"
by KingslyTheGreat
Thu Mar 01, 2018 6:17 am
Forum: Planes
Topic: kamikaze! (japan)
Replies: 27
Views: 1036

Re: kamikaze! (japan)

Other planes, It was slow and heavy because of the explosives. Actually, the kamikazes were light compared to other planes. The reason they were slower is because most Kamikaze plans were outdated and obsolete aircraft re-fitted with less outdated explosives and (for special missions) less outdated...
by KingslyTheGreat
Thu Mar 01, 2018 6:08 am
Forum: Planes
Topic: kamikaze! (japan)
Replies: 27
Views: 1036

Re: kamikaze! (japan)

Actual Kamikaze Tactics involved flying above cloud cover to remain undetected. They would then designate single planes as spotters to dive below cloud cover. if they came above cloud cover and began a loop in the air followed by a dive, it was the signal that the enemy was below and the rest of the...
by KingslyTheGreat
Thu Mar 01, 2018 5:44 am
Forum: Planetary
Topic: Mobile SAM luncher IMPLEMENTED
Replies: 59
Views: 2020

Re: Mobile SAM luncher

deleted
by KingslyTheGreat
Thu Mar 01, 2018 4:41 am
Forum: Map & campaign ideas
Topic: Orc rpg campaign!
Replies: 15
Views: 1044

Re: Orc rpg campaign!

This is a topic reply
by KingslyTheGreat
Thu Mar 01, 2018 4:01 am
Forum: Others
Topic: Weather
Replies: 51
Views: 4076

Re: Weather

Maybe this as well? Elf/Human/Orc/Undead Seer Cost: 8 HP: 5 Attack: 6 (spear) Range: 1 Armor: 2 (smaller shield) P.Armor: 2 (smaller shield) Speed: 6 Sight: 7 Dodge Counter: 50% Spell Resistance: 40% Action: 1 Bonus: 50% against cavalry, 50% against giants Special actions: Change weather-50% chance ...
by KingslyTheGreat
Thu Mar 01, 2018 3:47 am
Forum: Feedback about this forum
Topic: Spammers are back
Replies: 35
Views: 22279

Re: Spammers are back

Awesome. Thank you very much!
by KingslyTheGreat
Thu Mar 01, 2018 3:46 am
Forum: IMPLEMENTED
Topic: Armored Skeleton Swordsman IMPLEMENTED
Replies: 7
Views: 539

Re: Armored Skeleton Swordsman

I laughed when I found this because I recently encountered this problem

viewtopic.php?f=60&t=5310
by KingslyTheGreat
Wed Feb 28, 2018 6:52 pm
Forum: Feedback about this forum
Topic: Spammers are back
Replies: 35
Views: 22279

Re: Spammers are back

I am curious, for how long must my posts be monitored for spam? It creates quite a drawback when attempting to post a timely response to a reply or when attempting to contribute to an ongoing discussion on forum thread. It must be heavenly not to have this forum dominated by spam bots, but I am only...

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