Search found 962 matches

by Gral.Sturnn
Tue Jan 22, 2019 6:29 pm
Forum: Techs
Topic: Spartan Can throw their spears
Replies: 2
Views: 51

Re: Spartan Can throw their spears

Were should this be researched?
by Gral.Sturnn
Mon Jan 21, 2019 3:58 pm
Forum: Gameplay & UI
Topic: Squat leader
Replies: 4
Views: 58

Re: Squat leader

How should it look like?
by Gral.Sturnn
Mon Jan 21, 2019 3:26 pm
Forum: Structures
Topic: tents-map editor
Replies: 6
Views: 88

Re: tents-map editor

Lawrence wrote:
Mon Jan 21, 2019 2:03 pm
Can you make this a garrison building too (useful for stories)? like 1-3 spots?
Sure but idk how to code buildings
by Gral.Sturnn
Mon Jan 21, 2019 6:38 am
Forum: Other discussions about the game
Topic: Need some help?
Replies: 1
Views: 183

Re: Need some help?

Hi sorry for the late response, how much do you know about medieval warfre? Do you know how to use a pixel editor? How long have you been playing? Do you understand gow the game works? Do you have anu ideas that could change or add someting new to the game?
by Gral.Sturnn
Sat Jan 19, 2019 2:48 pm
Forum: Campaign map discussions
Topic: New Historical Battle : Battle of Issus
Replies: 41
Views: 2515

Re: New Historical Battle : Battle of Issus

1200px-Standard_of_Cyrus_the_Great_(Achaemenid_Empire).svg.png1200px-Derafsh_Kaviani_flag_of_the_late_Sassanid_Empire.svg.png Here the two symbols of persian empire eagle symbol is achaemenid empire and other one is sassanid empire If you want ... use them . We can put these on new persian units sh...
by Gral.Sturnn
Fri Jan 18, 2019 10:31 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Traps
Replies: 58
Views: 3611

Re: Traps

They got zeppelins mortars and cannons, dynamute as we know it was invented in th 19th century yes, but what about powder barrels or just some reimagined dynamite (not like giving them c4s or anything)
by Gral.Sturnn
Fri Jan 18, 2019 9:25 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Traps
Replies: 58
Views: 3611

Re: Traps

Dynamite? Mines? That definetly sounds dwarvish
by Gral.Sturnn
Wed Jan 16, 2019 10:44 pm
Forum: Gameplay & UI
Topic: Squat leader
Replies: 4
Views: 58

Re: Squat leader

You should be able to selext what units to follow him
by Gral.Sturnn
Wed Jan 16, 2019 3:23 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 60
Views: 3908

Re: Member Activity

LordOfAles wrote:
Wed Jan 16, 2019 2:57 pm
Activity: Dead donkey
Dayum thats bad
by Gral.Sturnn
Tue Jan 15, 2019 12:07 pm
Forum: Structures
Topic: tents-map editor
Replies: 6
Views: 88

Re: tents-map editor

Sure! Perfect now we just need the .json anyome knows how to code buildings?
by Gral.Sturnn
Mon Jan 14, 2019 8:01 pm
Forum: Others
Topic: spanish rodelero reskin
Replies: 8
Views: 106

Re: spanish rodelero reskin

godOfKings wrote:
Mon Jan 14, 2019 5:01 pm
shield look better but i still dont like neck, may b give player colour instead
Sure
by Gral.Sturnn
Mon Jan 14, 2019 4:52 pm
Forum: Campaign map discussions
Topic: New Historical Battle : Battle of Issus
Replies: 41
Views: 2515

Re: New Historical Battle : Battle of Issus

Moh556 wrote:
Mon Jan 14, 2019 1:53 pm
Hey . Gral can you put a better drawing?for persian immortal?
Because his shield is like potato :roll:
Sure ill see what can i do
by Gral.Sturnn
Sun Jan 13, 2019 6:49 pm
Forum: Unit - mounted
Topic: reiter (late medieval horseman)
Replies: 31
Views: 811

Re: reiter (late medieval horseman)

sure but priority 1 is me figuring out how to code this
by Gral.Sturnn
Sun Jan 13, 2019 6:40 pm
Forum: OFF Topics
Topic: Dev and his free time for the games
Replies: 4
Views: 112

Re: Dev and his free time for the games

That sounds great!I hope you can help us with some .jsons nobody knows how to do :p, hope you are doing great
by Gral.Sturnn
Sun Jan 13, 2019 2:58 pm
Forum: Structures
Topic: tents-map editor
Replies: 6
Views: 88

Re: tents-map editor

Cancyou add rgb colors to it lynx?
by Gral.Sturnn
Sat Jan 12, 2019 5:56 pm
Forum: Others
Topic: spanish rodelero reskin
Replies: 8
Views: 106

Re: spanish rodelero reskin

.
by Gral.Sturnn
Sat Jan 12, 2019 2:23 pm
Forum: Others
Topic: spanish rodelero reskin
Replies: 8
Views: 106

Re: spanish rodelero reskin

0_0 yes I did but well ill step it up
by Gral.Sturnn
Sat Jan 12, 2019 3:19 am
Forum: Others
Topic: spanish rodelero reskin
Replies: 8
Views: 106

Re: spanish rodelero reskin

.
by Gral.Sturnn
Fri Jan 11, 2019 5:37 pm
Forum: Unit - infantry
Topic: Zweihander - ACCEPTED
Replies: 79
Views: 8358

Re: Zweihander - ACCEPTED

Now we just need the .json
by Gral.Sturnn
Fri Jan 11, 2019 5:37 pm
Forum: Others
Topic: spanish rodelero reskin
Replies: 8
Views: 106

Re: spanish rodelero reskin

Will do
by Gral.Sturnn
Thu Jan 10, 2019 10:40 pm
Forum: Others
Topic: spanish rodelero reskin
Replies: 8
Views: 106

spanish rodelero reskin

I have been working a lot of time trying to make my sprites more similar to the ones in game so heres this for example
by Gral.Sturnn
Thu Jan 10, 2019 5:32 pm
Forum: Unit - infantry
Topic: Zweihander - ACCEPTED
Replies: 79
Views: 8358

Re: Zweihander - ACCEPTED

y two? we dont need that many images of only one unit, with only a few variations in stats, i like this because it has area damage but otherwise we dont need another similar unit with just higher armor, except for an upgrade though The idea was to make it upgradable for the late game, and not be op...
by Gral.Sturnn
Thu Jan 10, 2019 3:50 pm
Forum: Unit - infantry
Topic: Zweihander - ACCEPTED
Replies: 79
Views: 8358

Re: Zweihander - ACCEPTED

So there will be the 2 versions?
by Gral.Sturnn
Wed Jan 09, 2019 11:33 pm
Forum: Unit - infantry
Topic: Zweihander - ACCEPTED
Replies: 79
Views: 8358

Re: Zweihander - ACCEPTED

enlarged the blades a bit
by Gral.Sturnn
Wed Jan 09, 2019 11:03 pm
Forum: Unit - infantry
Topic: Zweihander - ACCEPTED
Replies: 79
Views: 8358

Re: Zweihander - ACCEPTED

zweihander armored
by Gral.Sturnn
Wed Jan 09, 2019 10:52 pm
Forum: Unit - infantry
Topic: Zweihander - ACCEPTED
Replies: 79
Views: 8358

Re: Zweihander - ACCEPTED

this is way better
by Gral.Sturnn
Wed Jan 09, 2019 9:53 pm
Forum: Structures
Topic: tents-map editor
Replies: 6
Views: 88

tents-map editor

10 hp nothing else I think it will prove to be a essential addition to the game
by Gral.Sturnn
Wed Jan 09, 2019 12:15 pm
Forum: Unit - mounted
Topic: reiter (late medieval horseman)
Replies: 31
Views: 811

Re: reiter (late medieval horseman)

Whats his bonuses against other things? We can set a bleeding ability for him too . EXPLAIN: when he shots units they will bleeding ...this means their hp reduces for 2 or 3 turns .. every turn 3or2 hp can be reduced.... Now give some drawing for bleeding ability (Some thing like bushido ability sy...
by Gral.Sturnn
Wed Jan 09, 2019 12:14 pm
Forum: Others
Topic: portraits/ character faces for map editor
Replies: 22
Views: 648

Re: portraits/ character faces for map editor

Lawrence wrote:
Wed Jan 09, 2019 11:38 am
Maybe I missed something, but can you make a Greek hoplite?

btw, this is great, good job!
Thx and yeah for sure
by Gral.Sturnn
Tue Jan 08, 2019 5:37 pm
Forum: Unit - mounted
Topic: reiter (late medieval horseman)
Replies: 31
Views: 811

Re: reiter (late medieval horseman)

HugoTheUseles wrote:
Tue Jan 08, 2019 2:05 pm
I think the stats are fine.
About the name... i dont know, dragoon is good
The reiters in specific were german and had black armor a dragoon would use musket carbines and light armor

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