Search found 50 matches
- Sun Jun 01, 2014 1:49 pm
- Forum: Others
- Topic: Holiday mode
- Replies: 2
- Views: 1776
Holiday mode
I have a problem. I was last three days on a trip with my class, and now lot of my good games are now lost/unplayable due to others skipping my turns. Couldn't there be some mode, which when activated would freeze all your games? It could be activated a limited number of times in something (month, y...
- Tue May 27, 2014 7:24 am
- Forum: Campaign map discussions
- Topic: northern union how to win
- Replies: 6
- Views: 5843
Re: northern union how to win
Which level do you mean?
- Mon May 19, 2014 7:11 pm
- Forum: Dev asks for Help
- Topic: Translations
- Replies: 167
- Views: 95232
Re: Translations
@Daniel - they aren't, but hey, I am attending school. I think I will get it finished around June.
- Mon May 19, 2014 7:08 pm
- Forum: Implementeds
- Topic: Attacking: Melee attacks to diagonal tiles - ANSWERED
- Replies: 8
- Views: 6928
Re: Attacking: Melee attacks to diagonal tiles
Well, then I vote for orthogonal attack only.
- Sun May 18, 2014 5:30 am
- Forum: Other discussions about the game
- Topic: What are the best units for you?
- Replies: 67
- Views: 43747
Re: What are the best units for you?
Yup, and blacksmith gives +1 to each attack!
- Sun May 18, 2014 5:26 am
- Forum: Solved/Answered
- Topic: Massive walls tech - ANSWERED
- Replies: 2
- Views: 2953
Re: Massive walls tech - ANSWERED
But then it doesn't pay off to research these techs, because the buildings will work later. (bridges, barracks, castles, towers, watch towers...)
- Sun May 18, 2014 5:22 am
- Forum: Implementeds
- Topic: Attacking: Melee attacks to diagonal tiles - ANSWERED
- Replies: 8
- Views: 6928
Re: Attacking: Melee attacks to diagonal tiles
Maybe only give the diagonal attack/movement to some units?
- Wed May 14, 2014 8:12 pm
- Forum: Solved/Answered
- Topic: Massive walls tech - ANSWERED
- Replies: 2
- Views: 2953
Massive walls tech - ANSWERED
When I have Massive walls tech, buildings are built for longer time because of the extra HP. I think that this doesn't happen with Masonry.
- Wed May 14, 2014 7:56 pm
- Forum: Campaign map discussions
- Topic: strategy tips for new players
- Replies: 14
- Views: 11987
Re: strategy tips for new players
Addition to the post above: Especially catapults, trebuchets and rams, which are slow. Build blacksmiths! A +2 atk samurai can defeat a knight! When the map is huge, it may pay off to build more blacksmiths and after the researches are done, destroy them. Fortify your TCs and especially if the map h...
- Tue May 13, 2014 6:20 pm
- Forum: Campaign map discussions
- Topic: battle of troy ( historical battle)
- Replies: 7
- Views: 8230
Re: battle of troy ( historical battle)
Same here. Build lots of knights, surround Troy and then build spartans and catapults. Yes, it is ugly, but sadly, a lot of maps are like this
- Tue May 13, 2014 6:15 pm
- Forum: IMPLEMENTED - Ranged
- Topic: unit: fire archers - IMPLEMENTED
- Replies: 36
- Views: 21365
Re: fire
Specify. You mean fire archers, or some 'torchbearers'?
Also, it would probably affect ships rather than buildings, because most of AoS buildings are shown to be made of stone.
Also, it would probably affect ships rather than buildings, because most of AoS buildings are shown to be made of stone.
- Mon May 12, 2014 8:23 pm
- Forum: Other discussions about the game
- Topic: upgrade unlocks
- Replies: 3
- Views: 3833
Re: upgrade unlocks
Lemme see - Blacksmith, the best of them all. I love the sweet bonuses, so I sometimes build two blacksmiths. :twisted: Second - I can't decide between longbow, samurai and missionaries. Third - Either dock, siege workshop or church. The worst - Horse archer, because of low damage output compared to...
- Mon May 12, 2014 8:09 pm
- Forum: Solved/Answered
- Topic: technologies unlocked for AI - ANSWERED
- Replies: 1
- Views: 1881
Re: technologies unlocked for AI
Because AI is weaker than an average human player. Refer to the dev's topic 'How AI works' for more info.
- Sun May 11, 2014 5:33 am
- Forum: ARCHIVED - Answered suggestions
- Topic: New technology improved seige workmanship - ANSWERED
- Replies: 7
- Views: 5618
Re: New technology improved seige workmanship
Catapults are even now balancing between good and overpowered unit. Upgrade for catapults would result into everybody building catapults and nothing else. Same goes for ornithopters. If you've not noticed yet, rams have already tons of health and are nearly immune to pierce attacks.
- Sun May 11, 2014 5:29 am
- Forum: Implementeds
- Topic: Invite function, the passworded version - IMPLEMENTED v0.97
- Replies: 6
- Views: 3733
Re: Invite function
Yes, it would, but there is no chat system outside the game and everyone sees it on the forum.
- Sun May 11, 2014 5:27 am
- Forum: IMPLEMENTED - Ranged
- Topic: unit : poisoned arrow archer - IMPLEMENTED v0.968
- Replies: 26
- Views: 13772
Re: unit : poisoned arrow archer - IMPLEMENTED v0.968
But there is a problem - poison archer can kill a healer/missionary in one turn, before he can heal anything.
- Sat May 10, 2014 11:24 am
- Forum: Implementeds
- Topic: Invite function, the passworded version - IMPLEMENTED v0.97
- Replies: 6
- Views: 3733
Invite function, the passworded version - IMPLEMENTED v0.97
There should be an invite into multiplayer game function, because before a little while I joined a four player game made by stratego with name 'For Mairon+Balint+Kirk', but when I joined, I saw that the other two slots were already occupied by somebody else tan Balint&Kirk. It should work like t...
- Sat May 10, 2014 10:00 am
- Forum: Multiplayer discussions
- Topic: 2014.05.09: New game for active players
- Replies: 7
- Views: 4184
Re: 2014.05.09: New game for active players
Meee! If it's not too late.
- Thu May 08, 2014 11:27 am
- Forum: Dev asks for Help
- Topic: Translations
- Replies: 167
- Views: 95232
Re: Translations
Dude, don't worry! The more the merrier applies even here! I doubt that there are less Croatians than Czechs - there are only ten million of us, and no other Czech than me probably plays the game, but what if? Then a Czech translation will be handy! Same applies about Croatians!
- Thu May 08, 2014 11:22 am
- Forum: Implementeds
- Topic: Multiplayer-Please wait- ANSWERED
- Replies: 5
- Views: 3042
Re: Multiplayer-Please wait-
Good idea, but maybe only twice per game? And it would be +24 hrs?
- Wed May 07, 2014 6:23 pm
- Forum: Dev asks for Help
- Topic: Translations
- Replies: 167
- Views: 95232
Re: Translations
Native Czech speaker here.
- Wed May 07, 2014 2:40 pm
- Forum: Other discussions about the game
- Topic: favourite map
- Replies: 5
- Views: 4171
Re: favourite map
The new chess map. It is simple, not like the rest, which are a competition 'who will design the strongest army against the strongest castle (and +20pts. for the mapmaker if each side has at least 3 catapults and 5 spartans)'. From random games I like the world map, because it has a good water-to -e...
- Wed May 07, 2014 2:30 pm
- Forum: Solved/Answered
- Topic: Keyboard pop-up - IMPLEMENTED v969
- Replies: 2
- Views: 2585
Re: Keyboard pop-up
The same here. I have SGS3, if it matters.
- Wed May 07, 2014 2:29 pm
- Forum: Solved/Answered
- Topic: Assasins - ANSWERED
- Replies: 2
- Views: 2449
Re: Assasins - ANSWERED
Oh, I didn't notice .
- Wed May 07, 2014 11:16 am
- Forum: IMPLEMENTED - Ranged
- Topic: unit : poisoned arrow archer - IMPLEMENTED v0.968
- Replies: 26
- Views: 13772
Re: unit : poisoned arrow archer - IMPLEMENTED v0.986
Well, poisoned archers now deal 10 dmg before the enemy can even move, and it deals at least 6 dmg regardless of armor, which is 100% more than the normal archer's attack, not counting the poison dmg after the first turn, making it roughly 150% more effective than the normal archer, costing only 50%...
- Wed May 07, 2014 11:06 am
- Forum: Structures
- Topic: Structure: Moat IMPLEMENTED
- Replies: 34
- Views: 25089
Re: Structure: Moat
175 hp maybe? Though ornithopters can fly above and destroy the catapult or other kinds of artillery behind it (and only if enemies will be enabled to fly/sail through/on them), it's still a lot more than normal walls and players may prefer to build this over normal walls. Maybe make workers deal 1 ...
- Wed May 07, 2014 6:37 am
- Forum: Structures
- Topic: Structure: Moat IMPLEMENTED
- Replies: 34
- Views: 25089
Re: Structure: Moat
I would think of it like a bridge. 1) I can't help you with that one. 2) Ship. Moats should be attackable. 3) Yes, he should be able to, but it will look weird if the enemy cannot walk on your bridge but can sail on your moat, so make both either passable or impassable by the enemy (and by allies, i...
- Tue May 06, 2014 6:52 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Unit:-heavy soldier - IMPLEMENTED v0.983
- Replies: 4
- Views: 5278
Re: Unit:-heavy soldier
We already have spartans which are quite the same. It would be better if you made it different somehow. Maybe a lot more hp than spartan but slow movement? Also note that almost nobody can strike through armor 20/10 and near nobody survives a 30 dmg hit. This can kill even a spartan in two hits, whi...
- Tue May 06, 2014 6:46 pm
- Forum: Unit - ranged (like archers)
- Topic: unit: tomahawk throwing native - PEND
- Replies: 17
- Views: 10500
Re: unit: tomohawk throwing native
Wait- you say that he is made in 4 turns, has 20 hp, 2 range, strong bonuses against every 'normal' unit and CAN BE MADE IN BARRACKS??? Clearly OP. Weak 'defense' which I suppose means armor, is even worse-most units have none! AND THIS IS QUITE CHEAP ARMORED STRONG LONG RANGE UNIT WITH LOTS OF HP!?...
- Tue May 06, 2014 6:21 pm
- Forum: Unit - melee infantry
- Topic: Viking Berserker - IMPLEMENTED
- Replies: 109
- Views: 23288
Viking Berserker - IMPLEMENTED
Berserker upgrade unit, costs 4 gems. Turns-5 Move-3 Hp-17 Attack-10 Armor-0/0 conv.res.-20% (explanation: he is so dumb that he doesn't care what the priest says) Ability-Rage range-0 (can cast only on self) effect-for the next turn he gains +4/+4 armor, +1 move, +80% conv. res. and +8 attack (and ...