Search found 1437 matches

by samuelch
Tue Aug 21, 2018 8:36 pm
Forum: Map & campaign ideas
Topic: Forum heroes map/campaign
Replies: 37
Views: 170

Re: Forum heroes map/campaign

We can wait for new events for newer heroes.
by samuelch
Tue Aug 21, 2018 4:38 pm
Forum: Map & campaign ideas
Topic: Forum heroes map/campaign
Replies: 37
Views: 170

Re: Forum heroes map/campaign

I will be in HoJ then.
by samuelch
Tue Aug 21, 2018 4:09 pm
Forum: Map & campaign ideas
Topic: Forum heroes map/campaign
Replies: 37
Views: 170

Re: Forum heroes map/campaign

I am not actually HoJ. I am completely neutral. Helping everyone.
by samuelch
Thu Aug 16, 2018 5:13 pm
Forum: New variant ideas
Topic: Age of Cossacks
Replies: 46
Views: 274

Re: Age of Cossacks

Hackapellita = Swedish Light cavalry
Carolean (maybe)
by samuelch
Tue Aug 14, 2018 7:46 pm
Forum: New variant ideas
Topic: Age of Cossacks
Replies: 46
Views: 274

Re: Age of Cossacks

I will just make that can also be accepted in AoS.
by samuelch
Tue Aug 14, 2018 7:13 pm
Forum: New variant ideas
Topic: Age of Cossacks
Replies: 46
Views: 274

Re: Age of Cossacks

We still don't know yet if this gonna be accepted or not.
by samuelch
Tue Aug 14, 2018 5:09 pm
Forum: New variant ideas
Topic: Age of Cossacks
Replies: 46
Views: 274

Re: Age of Cossacks

I think outlaws can be change to Ottoman Empire. Also add Austrian.
by samuelch
Sun Aug 12, 2018 2:33 pm
Forum: New variant ideas
Topic: Age of Cossacks
Replies: 46
Views: 274

Re: Age of Cossacks

Derrmant wrote:
Sat Aug 11, 2018 1:43 pm
Tatars
Tatars are Chrimean Khanate right?
by samuelch
Sun Aug 12, 2018 1:59 pm
Forum: New variant ideas
Topic: Age of Cossacks
Replies: 46
Views: 274

Re: Age of Cossacks

Some nations still don't fight with the formation system although they have musket. So not all will fight the same way. Most Western Europe already fight with formation.
by samuelch
Sun Aug 12, 2018 1:56 pm
Forum: New variant ideas
Topic: Age of Cossacks
Replies: 46
Views: 274

Re: Age of Cossacks

Gunpowder era has pretty much interesting units. Cannons and artilleries, pikemen, cavalries, dragoons, reiters, skirmishers, sharpshooters, swordsmen, lancers, cavalry archers like in Eastern Europe, organ guns, rockets, mortars.
by samuelch
Sun Aug 12, 2018 7:25 am
Forum: New variant ideas
Topic: Age of Cossacks
Replies: 46
Views: 274

Re: Age of Cossacks

I like this idea. This can be the sequel to AoS with gunpowder era. Should we focus on a part of the world or all or European only?
by samuelch
Sat Aug 11, 2018 3:01 pm
Forum: New variant ideas
Topic: Age of Cossacks
Replies: 46
Views: 274

Re: Age of Cossacks

It can be interesting. How about a whole musket and horse era than just the cossacks?
by samuelch
Thu Aug 09, 2018 3:56 pm
Forum: Unit - infantry
Topic: turkish/Ottoman unit pack
Replies: 18
Views: 118

Re: turkish/Ottoman unit pack

I think the spell resistance should be 100%. Janissary is loyal.
by samuelch
Thu Aug 09, 2018 3:48 pm
Forum: AoF Votes and Polls
Topic: Vote week 08/08/2018 14/08/2017
Replies: 16
Views: 289

Re: Vote week 08/08/2018 14/08/2017

1.Human warrior upgrade 2
2.Mermaid
3.Aimed shot
by samuelch
Wed Aug 08, 2018 11:52 am
Forum: Unit - mounted
Topic: reiter (late medieval knight)
Replies: 16
Views: 145

Re: reiter (late medieval knight)

How about renaming it to cuirassier? Reiter from what I know is usually armed with more pistols.
by samuelch
Wed Aug 08, 2018 11:45 am
Forum: Planes
Topic: P47 Thunderbolt! DEV Ready!
Replies: 40
Views: 632

Re: P47 Thunderbolt! DEV Ready!

Planes don't suppose to deal a lot of damage to land units except for dive bombers to vehicles.
by samuelch
Sun Aug 05, 2018 12:51 pm
Forum: Races
Topic: The Beastlike race or Beastclans.
Replies: 167
Views: 3444

Re: The Beastlike race or Beastclans.

Just noticed the Felines idea. Awooooooo. Yeah. Vulpine is the best. :D
by samuelch
Fri Aug 03, 2018 1:06 pm
Forum: Others
Topic: Generals for multiplayer
Replies: 14
Views: 606

Re: Generals for multiplayer

Ok.
by samuelch
Fri Aug 03, 2018 12:31 pm
Forum: Others
Topic: Generals for multiplayer
Replies: 14
Views: 606

Re: Generals for multiplayer

50 is too expensive. Make it cheaper.
by samuelch
Wed Aug 01, 2018 12:53 pm
Forum: Buildings
Topic: Urban Area
Replies: 8
Views: 86

Re: Urban Area

Should all infantry types trainable here too?
by samuelch
Wed Aug 01, 2018 12:51 pm
Forum: Buildings
Topic: Urban Area
Replies: 8
Views: 86

Re: Urban Area

Icon for garrison and fortify position tech.
by samuelch
Wed Aug 01, 2018 11:53 am
Forum: AoF Votes and Polls
Topic: Vote week 01/08/2018 07/08/2017
Replies: 15
Views: 200

Re: Vote week 01/08/2018 07/08/2017

1.Headless Horseman
2.Ent training
3.Skeleton Pirate
by samuelch
Wed Aug 01, 2018 11:51 am
Forum: AoF Votes and Polls
Topic: Unofficial voting, July 31.
Replies: 11
Views: 110

Re: Unofficial voting, July 31.

1.Headless Horseman
2.Golden Skeletons
3.Fruit Ent
by samuelch
Sun Jul 29, 2018 1:52 pm
Forum: Unit - infantry
Topic: Tercio
Replies: 17
Views: 818

Re: Tercio

"Their status also suffered from the rising reputation of the dreaded Spanish tercios which, however, were far less abundant and more expensive to train."
Based from wikipedia.After 1560s the landsknetch reputation start to decrease in the Western Europe. The Spanish Tercios beaten them.
by samuelch
Sun Jul 29, 2018 10:57 am
Forum: Reporting Issues
Topic: Map 6.Chased should be in unknown raid storyline not in skirmish maps
Replies: 7
Views: 53

Re: Map 6.Chased should be in unknown raid storyline not in skirmish maps

I have thought a better story. The problem in the map is that the enemy don't attack the hero unit usually.
by samuelch
Sun Jul 29, 2018 10:55 am
Forum: Unit - infantry
Topic: Tercio
Replies: 17
Views: 818

Re: Tercio

Tercio is more well armoured and expensive while landsknetch is cheaper and less armoured.
by samuelch
Sat Jul 28, 2018 3:26 pm
Forum: Buildings
Topic: Urban Area
Replies: 8
Views: 86

Re: Urban Area

Currently this will use either your image or the current tc image.
by samuelch
Sat Jul 28, 2018 2:02 pm
Forum: Buildings
Topic: Urban Area
Replies: 8
Views: 86

Re: Urban Area

I just got a great idea. At guns will be used for this kind of fighting. At guns in an urban area will gain extra +13 power maybe. This way the at guns are excellent for fighting in urban area thus giving them usage.

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