Search found 1801 matches

by StormSaint373
Wed Mar 10, 2021 3:21 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 21903

Re: AOS Easter Egg units

Probobly best to give priest or mage sound effect from AoF.
by StormSaint373
Wed Mar 10, 2021 3:16 pm
Forum: Archive
Topic: Combat Medics IMPLEMENTED
Replies: 9
Views: 956

Re: Combat Medics

Yes it would.

Edited

I did both so that there is minimal chance of misbalancing.
by StormSaint373
Tue Mar 09, 2021 4:02 pm
Forum: Archive
Topic: Combat Medics IMPLEMENTED
Replies: 9
Views: 956

Combat Medics IMPLEMENTED

A unit of soldiers who not only know how to keep allies on the field, but also know how to fight along with other riflemen. Recruit from TC, Barracks Cost: 3 To: 27 Att: 8(+4 w/ aiming devices) Armor: 0/0 Spd: 3 Sight: 3 Action/Turn: 1 Abilities: Heal (rng 1, heal rate 5) Curved shot Stim Jump Boots...
by StormSaint373
Tue Mar 09, 2021 3:54 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 21903

Re: AOS Easter Egg units

Edited.

Where would I be able to fond such audio to be used in game?
by StormSaint373
Tue Mar 09, 2021 3:50 pm
Forum: Archive
Topic: Railgun Infantry IMPLEMENTED
Replies: 0
Views: 593

Railgun Infantry IMPLEMENTED

Railgun Infantry
Cost:3
Hp: 32
Att: 10 (+4 w/ aiming device)
Balistic Armor: 0
Energy Armor: 0
Spd: 3 can capture towns
Vision: 3
Mental resistance: 10%
Action/Turn: 0

Bonuses vs big creatures, mechanical 200%

Abilities:
Curved shot
Jump boots
Stim
by StormSaint373
Mon Mar 08, 2021 3:37 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 21903

Re: AOS Easter Egg units

I've no idea as to what an "ogg." File is.
by StormSaint373
Mon Mar 08, 2021 3:35 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 21903

Re: AOS Easter Egg units

StormSaint373 Cost: 4-7? Hp: 25 Power: 12 Armor: 13/7 Sight: 4 Spd: 3 Heal rate: 10 Heal range: 1 Aura: range 2, Divine Fervor: (Not to be confused with Religious Fervor) +2att, +100% SR affects Religious units Chanting Aura: rng 1, Gives chanting to adjacent converters Categories: heavy foot melee,...
by StormSaint373
Fri Mar 05, 2021 3:55 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 21903

Re: AOS Easter Egg units

@Endru1241 , I finished with a campaign and it was successfully submitted... What else needs to be done to set up my EE hero?
by StormSaint373
Fri Feb 26, 2021 2:25 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 21903

Re: Easter Egg units

Finished 9 campaign maps for new campaign...

Exiled

@Endru1241 ... What else do I need to do?
by StormSaint373
Sat Feb 20, 2021 11:32 pm
Forum: Unit balancing
Topic: Roman units are kinda weak...
Replies: 40
Views: 4579

Re: Roman units are kinda weak...

Rome has been sitting without much use for awhile... Perhaps some techs and nits can be added for them.
Early counterparts can be...
Hastati
Princapii
Triarii
Late counterparts can be Byzantine units.

I havent seen many suggestions on their behalf, so maybe something can be done now?
by StormSaint373
Sun Dec 27, 2020 9:12 pm
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20055

Re: AOS Skinset for Basic Units

Here's a berserker...
by StormSaint373
Tue Dec 22, 2020 3:14 pm
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20055

Re: AOS Skinset for Basic Units

Did up knight and hvy knight imgs... I couldn't put into .zip file because I didn't have total commander rn. If someone would be able to put these in... Id appreciate it.
by StormSaint373
Thu Dec 10, 2020 1:40 pm
Forum: Vehicles (last cleanup: 20240130)
Topic: Armored amphibious landing crafts
Replies: 1
Views: 883

Armored amphibious landing crafts

They were amphibious tracked vehicles that functioned for the purpose of landing troops and armor onto beach fronts... They've seen extensive use in the pacific and european theatres mainly during sea to land invasions such as D-Day and the invasion of Iwo-Jima There would be two types... Both would...
by StormSaint373
Wed Nov 11, 2020 7:09 pm
Forum: Units/techs/effects
Topic: Issues with Ranger movement FIXED
Replies: 3
Views: 930

Re: Issues with Ranger

I've been noticing the same issue... Can this be fixed?
by StormSaint373
Tue Nov 10, 2020 3:44 am
Forum: Unit balancing
Topic: weakness of units
Replies: 45
Views: 3579

Re: weakness of units

I'll agree that some units do indeed seem underused... A 4 turn cost dismounted knight sees more battle time vice a roman legionary with same cost, same bonuses and lower stats... Taking smithing vice legion training... Smithing is extended to all basic unit adding +2 to attack, armor, etc Legion tr...
by StormSaint373
Mon Nov 02, 2020 12:57 pm
Forum: Unit - mounted
Topic: Hospitaller Lancer (and upgrade)
Replies: 20
Views: 2221

Re: Hospitaller Lancer (and upgrade)

I actually like this...
by StormSaint373
Mon Nov 02, 2020 12:56 pm
Forum: Unit - melee infantry
Topic: Bandit
Replies: 23
Views: 1604

Bandit

A swordsman who can poison enemies, especially dangerous in groups

Cost: 3
Hp: 16
Att: 9 (poison on hit)
Armor: 0/0
Vision: 4
SR: 0
Action/Turn: 1

Categories: Light infantry melee, poisoner
Bonuses: 100% vs buildings, 200%vs fortified buildings, 50% vs healers
by StormSaint373
Sun Nov 01, 2020 2:01 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 21903

Re: Easter Egg units

I'd say along with cavalry...

Storm Saint would be weak against those who have no loyalty or use under-handed methods of combat

So mercineries and poison wielding units would have bonuses vs Storm Saint.
by StormSaint373
Fri Oct 30, 2020 3:04 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 21903

Re: Easter Egg units

Understood... Guess I'll need to look for Stratego's map. As for Storm-Saint... Speaking from a player's stamd point... Favored abilities are convert and heal I make use of Religious units/auras/abilities I also favor using Nords... Despite their cost... Their versitiliy and specific niches cannot b...
by StormSaint373
Thu Oct 29, 2020 4:50 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 21903

Re: Easter Egg units

@Endru1241 , how does one acquire an Easter Egg unit?

I still havent found Stratego.
by StormSaint373
Thu Oct 29, 2020 4:28 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 21903

Re: Easter Egg units

As ive promised, so shall I deliver...

You want stats? Description?

Pulled the shield from back to arm.
by StormSaint373
Thu Oct 29, 2020 2:55 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 21903

Re: Easter Egg units

Give me some time... And I'll give u an img for Storm-Saint
by StormSaint373
Fri Sep 25, 2020 9:33 pm
Forum: DEVELOPER version changes
Topic: version 1.131
Replies: 23
Views: 5058

Re: version 1.131

AoF and AoW are published . . . but AoS isn't.
by StormSaint373
Fri Sep 04, 2020 10:14 am
Forum: Game
Topic: cosmetic skins & upgrades
Replies: 0
Views: 982

cosmetic skins & upgrades

When upgrading units, the units revert to their default AoS skin.

Can we make it so that when upgrading the units, they maintain the cosmetic skin that was purchased and selected for use?
by StormSaint373
Thu Sep 03, 2020 9:24 pm
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20055

Re: AOS Skinset for Basic Units

For your information, @Endru1241 , the upgraded hospitaller Halberdier is 34 pixels high, just like the normal skin for it.
by StormSaint373
Thu Sep 03, 2020 9:22 pm
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20055

Re: AOS Skinset for Basic Units

Well, that's all 23...

Only problem, is if these all get in... I have no idea how I'm gonna be able to pay for them. :oops: :cry: :lol:
by StormSaint373
Thu Sep 03, 2020 9:20 pm
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20055

Re: AOS Skinset for Basic Units

Hmm... Hope I didn't forget any, there should be about 23 in this group...
by StormSaint373
Thu Sep 03, 2020 9:16 pm
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20055

Re: AOS Skinset for Basic Units

. . .
by StormSaint373
Thu Sep 03, 2020 9:11 pm
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20055

Re: AOS Skinset for Basic Units

Think this may be about, erm... Half?
by StormSaint373
Thu Sep 03, 2020 9:08 pm
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20055

Re: AOS Skinset for Basic Units

Hold on... Here's more...

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