Search found 1261 matches

by StormSaint373
Tue Apr 09, 2019 1:14 pm
Forum: Human
Topic: Paladin
Replies: 151
Views: 6756

Re: Paladin

Maybe this will do? Take your pick.

Rest can be for map editor.
by StormSaint373
Tue Mar 05, 2019 12:24 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: image revamp AoF
Replies: 3
Views: 749

Re: image revamp AoF

For human poison Archer,
Longbowman

And Paladin for campaign.
by StormSaint373
Tue Mar 05, 2019 12:22 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: image revamp AoF
Replies: 3
Views: 749

image revamp AoF

For ideas of image revamps, and associated images, please post here.
by StormSaint373
Mon Mar 04, 2019 6:49 pm
Forum: Unit - infantry
Topic: Converting Warriors
Replies: 18
Views: 495

Inquisition

Edited stats (for upgrade)

Changed topic name
by StormSaint373
Fri Mar 01, 2019 1:57 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Videos for gems IMPLEMENTED
Replies: 8
Views: 487

Re: Videos for gems IMPLEMENTED

Sorry about this... But now, both AoS and AoF are stating...

"Failed to show video: -100"

What is this?
What is going on?
by StormSaint373
Wed Feb 27, 2019 3:49 pm
Forum: Others
Topic: Rebalance of Vampire
Replies: 9
Views: 329

Re: Rebalance of Vampire

I do believe that vampire is underpowered for it's cost and function.

Tis difficult to get in the first place, but when you do... It's. . Meh.

I support completely.
by StormSaint373
Wed Feb 27, 2019 3:42 pm
Forum: Human
Topic: Basic unit: Human shielder
Replies: 14
Views: 506

Re: Basic unit: Human shielder

This one is cheaper.

Warfell requires techs AND gems and is cost 3
by StormSaint373
Wed Feb 27, 2019 3:18 pm
Forum: Others
Topic: Negative bonus ANSWERED
Replies: 7
Views: 180

Re: Negative bonus ANSWERED

Poison should not affect Undead. Maybe demons, but not undead.
by StormSaint373
Tue Feb 26, 2019 4:57 pm
Forum: Technologies, Spells & Abilities
Topic: Rotten Revamp
Replies: 8
Views: 325

Re: Rotten Revamp

If accepted... I'll work on icons

They are between
5x7

Correct?
by StormSaint373
Tue Feb 26, 2019 4:54 pm
Forum: Technologies, Spells & Abilities
Topic: Rotten Revamp
Replies: 8
Views: 325

Re: Rotten Revamp

Still I think initial dmg rate should be improved. (10hp) The after effects of rotten can be Contaigin: Works like poison, but removes 10hp per turn, 3 turn duration (only a 5 hp difference overall, gives dose faster), flesh and blood units Decay: same as burning, but with dmg semantics as contaigin...
by StormSaint373
Mon Feb 25, 2019 11:34 am
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 1217

Re: Veteran Limit

So...

+5 hp
+1 att
+1%/+1%/+1%

... Per kill.

I see reason.

Will these units be affected by smithing upgrades?
by StormSaint373
Fri Feb 22, 2019 11:18 pm
Forum: Undead Technologies
Topic: Empowered necromancy
Replies: 20
Views: 520

Re: Empowered necromancy

So, an undead Warmage 30% in place of a mage monster...

Or 30% to drop a Warmage corpse from a spell caster.
by StormSaint373
Fri Feb 22, 2019 11:05 pm
Forum: Human
Topic: Skarn
Replies: 9
Views: 461

Re: Skarn

Edited, anything else?
by StormSaint373
Fri Feb 22, 2019 10:58 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Videos for gems IMPLEMENTED
Replies: 8
Views: 487

Re: Videos for gems IMPLEMENTED

It still is not working.
Do we need to wait until the next update?
by StormSaint373
Fri Feb 22, 2019 10:01 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Videos for gems IMPLEMENTED
Replies: 8
Views: 487

Re: Videos for gems

I've read this on Google play reviews. The dev said to report on forum...

If I may inquire... Where?
by StormSaint373
Fri Feb 22, 2019 9:12 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Videos for gems IMPLEMENTED
Replies: 8
Views: 487

Videos for gems IMPLEMENTED

I've been reading Google play reviews and found this on many... "When I go to watch videos for gems on AoF, they dont work." I've tried this as well, it comes up with a caption stating... "No more videos to show, try again later" AoS has no problem with this, just AoF. @Stratego can this be addressed?
by StormSaint373
Fri Feb 22, 2019 4:47 pm
Forum: Technologies, Spells & Abilities
Topic: Reduce Armor ability
Replies: 15
Views: 327

Re: Reduce Armor ability

-20 is worse.
by StormSaint373
Fri Feb 22, 2019 3:43 pm
Forum: Unit - infantry
Topic: Praetorian Legionarre
Replies: 54
Views: 1385

Re: Praetorian Legionarre

I'd say 8-10

Also note, spell abilities have miss chance based on Spell Resistance
by StormSaint373
Fri Feb 22, 2019 2:03 pm
Forum: Technologies, Spells & Abilities
Topic: Reduce Armor ability
Replies: 15
Views: 327

Re: Reduce Armor ability

Better off with current. Just make stackable.
by StormSaint373
Fri Feb 22, 2019 2:00 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 1217

Re: Veteran Limit

I am ok with random increase

% chance to increase per kill
+1 att
+1/+1 armor
+2 to 3 hp

It slows progression, but plz... Don't put a limit.
by StormSaint373
Thu Feb 21, 2019 7:41 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 1217

Re: Veteran Limit

Also, veteran units forgo all other racial abilities for their one power.

Meaning, they will not be affected by blacksmith upgrades, Dodges, etc.
by StormSaint373
Thu Feb 21, 2019 7:27 pm
Forum: Technologies, Spells & Abilities
Topic: Lighting spell change
Replies: 21
Views: 379

Re: Lighting spell change

Ofc. The reason why metal would be more effective... Metal, or at least most metals, are excellent conductors of electricity. When a circuit is established, metal is a main receptor. Someone in armor, unless protected, would be fried. Period. Thus the thunderstorm spell would allow extra dmg vs armo...
by StormSaint373
Thu Feb 21, 2019 5:52 pm
Forum: Undead Technologies
Topic: Empowered necromancy
Replies: 20
Views: 520

Re: Empowered necromancy

More?

A lich is essentially a powerful skeleton mage...

Do you wish for an actual monster that casts spells?
by StormSaint373
Thu Feb 21, 2019 5:48 pm
Forum: Technologies, Spells & Abilities
Topic: Reduce Armor ability
Replies: 15
Views: 327

Re: Reduce Armor ability

There is already
• disarmor
• fear
• screaming

Those 3 alone are used by every race except for orcs and elves
by StormSaint373
Thu Feb 21, 2019 5:40 pm
Forum: Technologies, Spells & Abilities
Topic: Lighting spell change
Replies: 21
Views: 379

Re: Lighting spell change

I agree with the following... • Make extra damage on heavy armored units • Make another tech called "chain lightning" that once researched increase the spell range and aoe size • Make another tech to allow lightning to be controlled better that make them hit only enemy targets (no friendly fire) May...
by StormSaint373
Thu Feb 21, 2019 2:35 pm
Forum: Units/techs/effects
Topic: Paladin Lord
Replies: 1
Views: 172

Re: Paladin Lord

@Stratego
by StormSaint373
Thu Feb 21, 2019 2:21 pm
Forum: Unit - infantry
Topic: Praetorian Legionarre
Replies: 54
Views: 1385

Re: Praetorian Legionarre

No one is IMMUNE to arrows, but they'd be highly resilient.

Minimum dmg taken for any attack is 1

You've got Templars that have 32 hp at start. They are cost 5

Why not for praetorian?
by StormSaint373
Thu Feb 21, 2019 1:56 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 1217

Re: Veteran Limit

Logically makes no sense why a unit gets infinite Increase in a stat like that and even more so in armor Also the very reason its underused is simply cause its broken The attack is ok kinda But adding armor +1/+1 a very powerful ability without a limit • a permanent increase in stats, signifies the...
by StormSaint373
Thu Feb 21, 2019 11:19 am
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 1217

Re: Veteran Limit

Currently, I don't like idea of nerfing veteran power. It is underused as it is. The only playable units that have it is zurgo, and monk He only increases in... Att:+1 Armor:+1/+1 That's it. Doesn't even correlate with veteran description. Not to mention, veteraning units start as much weaker than s...

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