Search found 1665 matches

by StormSaint373
Sat Nov 23, 2019 2:02 pm
Forum: Issues
Topic: campaigns need fixed
Replies: 8
Views: 134

Re: campaigns need fixed

Tried that, only said random map.
When I attempted to edit campaign, it crashed.

Attempted 4 times.
by StormSaint373
Sat Nov 23, 2019 3:36 am
Forum: Issues
Topic: campaigns need fixed
Replies: 8
Views: 134

Re: campaigns need fixed

StormSaint373

I keep it the same to avoid confusion.
by StormSaint373
Fri Nov 22, 2019 1:39 pm
Forum: Issues
Topic: campaigns need fixed
Replies: 8
Views: 134

Re: campaigns need fixed

I do not have that kind of clearance...

Are you able to grant access?
I will make sure that they are tested and work if able.
by StormSaint373
Thu Nov 21, 2019 11:47 am
Forum: Issues
Topic: campaigns need fixed
Replies: 8
Views: 134

campaigns need fixed

These campaigns have some things wrong with them, need fixed. Axis Victory 2 East Asian Campaign: no human player Operation C-Commando: maps • fort Nazi (need more time) 12 turns • go back (need more time) • Rink Hitleer (needs rebalanced, can't win) Arbiter Escort • the grand opening (need more tro...
by StormSaint373
Wed Nov 20, 2019 11:20 am
Forum: Issues
Topic: Russian and German Megas issue.
Replies: 2
Views: 48

Re: Russian and German Megas issue.

@Stratego (dev) ?
by StormSaint373
Sun Nov 17, 2019 4:36 pm
Forum: Issues
Topic: Russian and German Megas issue.
Replies: 2
Views: 48

Russian and German Megas issue.

These Megas, I noticed, don't produce nearly as much as a US fortress.

In maps where Transports cannot be afforded, trying to transport Artillery and AA becomes tedious.

Can it be made so both German and Russian Megas may produce infantry?
by StormSaint373
Sun Nov 17, 2019 3:21 pm
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 74
Views: 1470

Re: Necropolis - replacement of mansion

Lol, now bone walls and towers will need to be darkened to match.

Still... It looks awe inspiring.
by StormSaint373
Mon Nov 11, 2019 4:26 pm
Forum: Unit - infantry
Topic: Pikeman
Replies: 17
Views: 315

Re: Pikeman

@Endru1241 , you mentioned this imgs need polishing,...

How do you mean?
by StormSaint373
Mon Nov 11, 2019 4:12 pm
Forum: Unit - infantry
Topic: Re: Poleaxeman
Replies: 24
Views: 372

Re: Poleaxeman

It was a cross between the 2, 3 turn cost, Has att and hp of a Swordsman (-2 up) So, they work to face down enemy infantry a bit better, but w/o bonuses... As standard unit. Essentially, a Swordsman that is good against Cavalry instead of buildings, and it is at higher cost. AND it won't interfere w...
by StormSaint373
Mon Nov 11, 2019 4:06 pm
Forum: Unit balancing
Topic: Skirmisher bonuses tune-up
Replies: 6
Views: 76

Re: Skirmisher bonuses tune-up

Mmm... Makes sense, can this be done?
by StormSaint373
Mon Nov 11, 2019 11:57 am
Forum: Unit balancing
Topic: Skirmisher bonuses tune-up
Replies: 6
Views: 76

Skirmisher bonuses tune-up

Perhaps we can increase bonuses from 50% to 200%

This would make them more of a threat again'st archers.

Especially when rng and poison does them in.
by StormSaint373
Mon Nov 11, 2019 11:52 am
Forum: Unit - infantry
Topic: Re: Poleaxeman
Replies: 24
Views: 372

Re: Poleaxeman

Makes sense...

So, 2 tiers instead of 3 (like zweihander)

First with Bill second with Bardiche.

Sound good?
by StormSaint373
Mon Nov 11, 2019 11:47 am
Forum: Unit - infantry
Topic: Guardian (tier 3 shielder)
Replies: 24
Views: 741

Re: Guardian (tier 3 shielder)

Kinda like the first guardian shield design best, the rectangular one reminds me too much of Roman Legionnaire.
by StormSaint373
Mon Oct 28, 2019 10:21 am
Forum: Races
Topic: Scalefolk rework
Replies: 232
Views: 7268

Re: Scalefolk rework

would there bee more turtlemen?

I've got a couple ideas

Turtlemen Maurader (Large Building breaker)
Turtleman Adept (shamanic healer)
Ninja Turtleman (multiattack many abilities)
by StormSaint373
Wed Oct 23, 2019 8:13 pm
Forum: Graphics
Topic: Polishable unit images in AOS
Replies: 109
Views: 2483

Re: Polishable unit images in AOS

I'm sorry that you didn't take much of a likeing to them...
These ones look really good!
I did do my best to do yours justice...
I, after all, tried to follow your pattern for shading.
Tis innovative.
by StormSaint373
Tue Oct 22, 2019 5:49 pm
Forum: Structures
Topic: Banners and statues
Replies: 9
Views: 193

Re: Banners and statues

The morale will definitely be of strategic value.
by StormSaint373
Tue Oct 22, 2019 12:09 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Dwarven Issues
Replies: 1
Views: 111

Dwarven Issues

Dwarven Musketeer, Dwarven Axe Thrower, and Ball Thrower only does 1 of of dmg vs dragons and other flying unit.

Also, Stats do not increase for Ball Thrower on tier 3.


@Alexander82
by StormSaint373
Tue Oct 22, 2019 11:55 am
Forum: DEVELOPER version changes
Topic: version 1.106
Replies: 21
Views: 505

Re: version 1.106

Dwarven Musketeer, Dwarven Axe Thrower, and Ball Thrower only does 1 of of dmg vs dragons and other flying unit. Plz fix.

Also, Stats do not increase for Ball Thrower on tier 3.
by StormSaint373
Tue Oct 22, 2019 11:07 am
Forum: Unit balancing
Topic: Siege Tower difficult to employ. IMPLEMENTED
Replies: 9
Views: 213

Re: Siege Tower difficult to employ.

Well, what do you think, @Endru1241 ?
by StormSaint373
Tue Oct 22, 2019 11:06 am
Forum: Unit balancing
Topic: Morale Bonus IMPLEMENTED
Replies: 5
Views: 157

Re: Morale Bonus

I didn't know that lancer even got morale bonuses vice other cavalry not... But, perhaps we can make this happen? I use Fervor, For archers, +1 att isn't too much of a change in aura. And against enemy archers, +1/+1 to armor goes a long way. Cavalry would make Excellent use of this aura... Since it...
by StormSaint373
Fri Oct 18, 2019 1:07 pm
Forum: Races
Topic: Scalefolk rework
Replies: 232
Views: 7268

Re: Scalefolk rework

There was a Storm Dragon Img in the Argent Section.

Maybe you can use that?
by StormSaint373
Fri Oct 18, 2019 1:05 pm
Forum: Structures
Topic: Roman guard tower
Replies: 17
Views: 1422

Re: Roman guard tower

As for me, I prefer 1&3

Att: 6
Rng: 5

So it's like a saggitarius is in there.
by StormSaint373
Fri Oct 18, 2019 12:55 pm
Forum: Graphics
Topic: musketeer reskin
Replies: 37
Views: 2260

Re: musketeer reskin

I suggest you leave the stick out...

Or better yet, give a deployment stance that increases range (and thus accuracy) of the musketeer, at cost of speed, ofc.

And therefore, you can keep the stick.

As for the img, I like the brown one better.
by StormSaint373
Fri Oct 18, 2019 10:18 am
Forum: Unit balancing
Topic: Morale Bonus IMPLEMENTED
Replies: 5
Views: 157

Re: Morale Bonus

Mmm... I mean, it doesn't give a bonus to range, so it cannot be that bad as opposed to Fervor.

I remember bonuses as such.

Confers

+1 att
+1/+1 armors

Only difference between this and Fervor,

+1 att
+50% SR instead

And high morale only affects infantry.
by StormSaint373
Fri Oct 18, 2019 10:14 am
Forum: Unit balancing
Topic: Battle Ram, fight from within
Replies: 8
Views: 109

Re: Battle Ram, fight from within

Archers used rams as cover, limiting them to not use rams is not a good idea, and unrealistic.
by StormSaint373
Fri Oct 18, 2019 10:12 am
Forum: Unit balancing
Topic: Review piest and missionary conversion chance controled by computer
Replies: 2
Views: 106

Re: Review piest and missionary conversion chance controled by computer

I've been experiencing some of this as well...

Had 2 rows of veteran foot knights, with Fervor, and they all got converted. How it happened, I've little idea...
by StormSaint373
Fri Oct 18, 2019 1:50 am
Forum: Unit balancing
Topic: Siege Tower difficult to employ. IMPLEMENTED
Replies: 9
Views: 213

Re: Siege Tower difficult to employ.

Yes, please...

And,... Does it need an upgrade? I do not know where, stat-wise, it can be improved. Aside from hp, movement, and armor

And another thing is that I noticed that it can't fit in buildings, TCs, and castles.
by StormSaint373
Fri Oct 18, 2019 1:49 am
Forum: Unit balancing
Topic: Battle Ram, fight from within
Replies: 8
Views: 109

Re: Battle Ram, fight from within

No, that sounds about right...

You mean deployed, right?
by StormSaint373
Thu Oct 17, 2019 8:36 pm
Forum: Unit balancing
Topic: Morale Bonus IMPLEMENTED
Replies: 5
Views: 157

Morale Bonus IMPLEMENTED

I noticed that the high morale bonuses don't affect archers, Cavalry, and some spearmen...



Can this be fixed?
by StormSaint373
Thu Oct 17, 2019 8:34 pm
Forum: Unit - infantry
Topic: Pikeman
Replies: 17
Views: 315

Re: Pikeman

Stats updated.

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