Search found 231 matches
- Mon May 28, 2018 6:12 pm
- Forum: New variant ideas
- Topic: Age of ages (title is a work in progress)
- Replies: 4
- Views: 3342
Re: Age of ages (title is a work in progress)
Yes, I would ideally picture this as a cumination of everything we have learned from building the other ages games. With mechanics from all games. Spell system from age of fantasy(for units like a fighter jet or tank that has multiple weapons.) Modern units like I'm age of world wars, and spaceasset...
- Mon May 28, 2018 6:39 am
- Forum: New variant ideas
- Topic: Age of ages (title is a work in progress)
- Replies: 4
- Views: 3342
Re: Age of ages (title is a work in progress)
There wouldn't have to be an option to buy techs or units they could ve included. Although I feel as training all the art for the techs and units would be the most ambitious part of it. (Although techs would not be as hard as they don't need animations and only people won't be looking at pictures of...
- Tue May 22, 2018 10:34 pm
- Forum: New variant ideas
- Topic: Age of ages (title is a work in progress)
- Replies: 4
- Views: 3342
Age of ages (title is a work in progress)
Hi there it's me the afk ghost! So I always thought it would be great playing age of strategy over the years, if there was a civilization type age of strategy game. You could start at ancient history and use a lot of diffrent technologies to advance through the ages to get future technology and unit...
- Thu Sep 28, 2017 9:45 pm
- Forum: DEVELOPER version changes
- Topic: version v1.049
- Replies: 6
- Views: 4348
Re: version v1.049
My idea was finally implemented yaaay!!
- Mon Aug 28, 2017 5:46 pm
- Forum: DEVELOPER version changes
- Topic: version v1.048
- Replies: 27
- Views: 10583
Re: version v1.048
I remember the old glory days of AOS, when we had Balint, patroid and hardeep. When this forumn was filled with life, and we were implementing new units like clockwork. It's kinda sad to see it like this, I remember units I had suggested made it into the game, like the charriot, mongilian horse arch...
- Sat Oct 08, 2016 11:49 pm
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dearborn mine — ARCHIVED
- Replies: 36
- Views: 8305
Re: Dearborn mine
Yes, and I just noticed I spelled Dearborn mine wrong.
- Sat Oct 08, 2016 2:37 pm
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dearborn mine — ARCHIVED
- Replies: 36
- Views: 8305
Dearborn mine — ARCHIVED
Dwarven mine, or miner like a money courrier in age of strategy. Mines can make shipments of gold to rush production
- Tue Oct 04, 2016 1:51 pm
- Forum: Archived - Votes and Polls
- Topic: Vote week 03/10/2016 - 10/10/2016
- Replies: 18
- Views: 6073
Re: Vote week 03/10/2016 - 10/10/2016
Dwarvs? I vote skeleton spearman
- Fri Sep 23, 2016 5:53 pm
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83223
Re: The Dwarfs
I wanna see dwarves riding ponies and shooting boomsticks, with food mines that make money courriers
- Sat Aug 20, 2016 5:10 pm
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83223
Re: dwarves
What happened to the dwarves?!
- Tue Jun 14, 2016 10:42 pm
- Forum: FAQ
- Topic: change design leader
- Replies: 15
- Views: 9997
Re: change design leader
Yeah it seems like all the veteran players quit
- Tue Mar 15, 2016 6:52 pm
- Forum: Units & Structures
- Topic: jedi and sith units
- Replies: 40
- Views: 10951
Re: jedi and sith units
Use an at at or heavy tank and find put how overpowered they are he he he
- Mon Feb 22, 2016 4:36 pm
- Forum: Units & Structures
- Topic: jedi and sith units
- Replies: 40
- Views: 10951
Re: jedi and sith units
It is very good though
- Thu Feb 18, 2016 5:22 am
- Forum: Units & Structures
- Topic: jedi and sith units
- Replies: 40
- Views: 10951
Re: jedi and sith units
We can try making image for sabre throw, Jedi mind trick, force lightning, and force throw(throws rocks. We can treat it like age of fantasy spell system. We already have great lightning image from aof, is it possible to color that blue and implement it as force lightning. Also maybe force powers ar...
- Thu Feb 04, 2016 6:03 am
- Forum: Archived - Undead Units, Buildings
- Topic: Necromancer IMPLEMENTED
- Replies: 10
- Views: 4568
Re: Necromancer
But he is not that much of a necromancer, provided he can reanimate five different units but has other powers as well, we need a unit which just focuses on powerful necromancy
- Tue Jan 26, 2016 6:50 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Necromancer IMPLEMENTED
- Replies: 10
- Views: 4568
Re: Necromancer
I think a necromancer unit would be cool if you could upgrade units, let me explain. You would be able to summon 2 skeleton fighter which lived three turns, cooldown 5 turns to help balance, techs could be made to have stronger skeletons or techs could unlock additional units like skeleton archers o...
- Tue Jan 26, 2016 6:39 pm
- Forum: Others
- Topic: Surface map impossible
- Replies: 9
- Views: 6548
Re: Surface map impossible
The pilot version of this game came long before age of fantasy, but age of fantasy was updated constantly and this was abandoned. I would suggest putting an in-game map editor so users, could help make campaign maps to light Daniel's load
- Fri Jan 22, 2016 9:16 pm
- Forum: Others
- Topic: Surface map impossible
- Replies: 9
- Views: 6548
Re: Surface map impossible
This bug has been reported but star wars strategy has not had update in over a year
- Wed Jan 06, 2016 6:54 pm
- Forum: Unit - melee infantry
- Topic: Master Assassin
- Replies: 83
- Views: 21597
Re: Assassin Ugrade to Mentor Assassin
The assassins in the 1300s only had assassins to attack with, and they even executed people in broad daylight
- Fri Dec 11, 2015 7:07 pm
- Forum: New variant ideas
- Topic: American Civil War, Blue n Gray Game
- Replies: 35
- Views: 14799
Re: American Civil War, Blue n Gray Game
North had more tech like revolvers and repeating rifles, but south soldiers were more experienced
- Tue Aug 04, 2015 5:08 pm
- Forum: OFF Topics
- Topic: May the Fourth be with you.
- Replies: 13
- Views: 7510
Re: May the Fourth be with you.
Did everyone forget revenge of the fifth
- Fri Jul 24, 2015 7:43 pm
- Forum: DEVELOPER version changes
- Topic: version 0.20..0.21 CLOSED version
- Replies: 45
- Views: 11728
Re: version 0.20
I was playing random map and AI made not just one but two legolas units
- Mon Jul 20, 2015 3:41 am
- Forum: Archived - Subraces
- Topic: Skirmishes and Heroes
- Replies: 9
- Views: 4882
Re: Skirmishes and Heroes
I would suggest a special mode wherekilling a hero is an objective of winning
- Mon Jul 20, 2015 3:39 am
- Forum: Archived - Subraces
- Topic: Skirmishes and Heroes
- Replies: 9
- Views: 4882
Re: Skirmishes and Heroes
Good but heroes are a bit overpowered
- Sat Jul 18, 2015 11:20 am
- Forum: FAQ
- Topic: AI and upgraded units - ANSWERED
- Replies: 9
- Views: 7914
Re: AI and upgraded units - ANSWERED
I used map editor and gave them blacksmiths and they did use them, they did not use advancement center though
- Thu Jul 16, 2015 4:06 am
- Forum: Unit balancing
- Topic: chariots vs archer
- Replies: 32
- Views: 6194
Re: chariots vs archer
1st chariots were slow and fragile maybe there should be a more tank like , and powerful chariot called advanced chariot
- Tue Jul 07, 2015 10:52 pm
- Forum: Planes (last cleanup: 20240130)
- Topic: planes OLD_TOPIC
- Replies: 14
- Views: 5142
Re: planes
Germans had jets by the end of the war
Code: Select all
- Fri Jul 03, 2015 3:11 am
- Forum: Multiplayer discussions
- Topic: That one guy warning
- Replies: 21
- Views: 7831
Re: That one guy warning
I have more than enough gems, to take him down with powerups but ell me and I will win him like he did when I found out how to kill him.
- Thu Jul 02, 2015 7:03 pm
- Forum: Map Design
- Topic: Map design - Modifying built in maps with ondevice mapeditor
- Replies: 25
- Views: 12635
Re: Map design - Units in the on-device mapeditor
You have to press the option load account. Its strange but that makes it work
- Mon Jun 29, 2015 12:35 am
- Forum: Archived - Subraces
- Topic: Orcs vs elves - ANSWERED
- Replies: 6
- Views: 3922
Re: Orcs vs elves
The best thing about orcs is their dragon. If you use three TCS and one troll shaman it only takes two turns two make. However they are at extreme disadvantage in a small map and against several units.