Search found 232 matches

by Dgkfadomo777
Mon May 28, 2018 6:12 pm
Forum: New variant ideas
Topic: Age of ages (title is a work in progress)
Replies: 4
Views: 276

Re: Age of ages (title is a work in progress)

Yes, I would ideally picture this as a cumination of everything we have learned from building the other ages games. With mechanics from all games. Spell system from age of fantasy(for units like a fighter jet or tank that has multiple weapons.) Modern units like I'm age of world wars, and spaceasset...
by Dgkfadomo777
Mon May 28, 2018 6:39 am
Forum: New variant ideas
Topic: Age of ages (title is a work in progress)
Replies: 4
Views: 276

Re: Age of ages (title is a work in progress)

There wouldn't have to be an option to buy techs or units they could ve included. Although I feel as training all the art for the techs and units would be the most ambitious part of it. (Although techs would not be as hard as they don't need animations and only people won't be looking at pictures of...
by Dgkfadomo777
Tue May 22, 2018 10:34 pm
Forum: New variant ideas
Topic: Age of ages (title is a work in progress)
Replies: 4
Views: 276

Age of ages (title is a work in progress)

Hi there it's me the afk ghost! So I always thought it would be great playing age of strategy over the years, if there was a civilization type age of strategy game. You could start at ancient history and use a lot of diffrent technologies to advance through the ages to get future technology and unit...
by Dgkfadomo777
Thu Sep 28, 2017 9:45 pm
Forum: DEVELOPER version changes
Topic: version v1.049
Replies: 6
Views: 1394

Re: version v1.049

My idea was finally implemented yaaay!! :D
by Dgkfadomo777
Mon Aug 28, 2017 5:46 pm
Forum: DEVELOPER version changes
Topic: version v1.048
Replies: 27
Views: 5324

Re: version v1.048

I remember the old glory days of AOS, when we had Balint, patroid and hardeep. When this forumn was filled with life, and we were implementing new units like clockwork. It's kinda sad to see it like this, I remember units I had suggested made it into the game, like the charriot, mongilian horse arch...
by Dgkfadomo777
Tue Oct 18, 2016 3:44 am
Forum: Others
Topic: I see a vision of ahead... The future...
Replies: 9
Views: 5973

Re: I see a vision of ahead... The future...

Yes I agree and with other projects coming up, we simply do not have the time or resources to make this concept come to life. Plus this concept was created at a day and age when age of fantasy was barely being formed and star wars strategy already had a pilot version. Now they are the opposite, and ...
by Dgkfadomo777
Sat Oct 08, 2016 11:49 pm
Forum: Dwarf
Topic: Dearborn mine
Replies: 28
Views: 1636

Re: Dearborn mine

Yes, and I just noticed I spelled Dearborn mine wrong.
by Dgkfadomo777
Sat Oct 08, 2016 2:37 pm
Forum: Dwarf
Topic: Dearborn mine
Replies: 28
Views: 1636

Dearborn mine

Dwarven mine, or miner like a money courrier in age of strategy. Mines can make shipments of gold to rush production
by Dgkfadomo777
Tue Oct 04, 2016 1:51 pm
Forum: ARCHIVED
Topic: Vote week 03/10/2016 - 10/10/2016
Replies: 18
Views: 3486

Re: Vote week 03/10/2016 - 10/10/2016

Dwarvs? I vote skeleton spearman
by Dgkfadomo777
Fri Sep 23, 2016 5:53 pm
Forum: Races
Topic: Dwarves
Replies: 312
Views: 44324

Re: The Dwarfs

I wanna see dwarves riding ponies and shooting boomsticks, with food mines that make money courriers
by Dgkfadomo777
Sat Aug 20, 2016 5:10 pm
Forum: Races
Topic: Dwarves
Replies: 312
Views: 44324

Re: dwarves

What happened to the dwarves?! :(
by Dgkfadomo777
Tue Jun 14, 2016 10:42 pm
Forum: FAQ
Topic: change design leader
Replies: 15
Views: 6536

Re: change design leader

Yeah it seems like all the veteran players quit :cry:
by Dgkfadomo777
Tue Mar 15, 2016 6:52 pm
Forum: Units & Structures
Topic: jedi and sith units
Replies: 40
Views: 5445

Re: jedi and sith units

Use an at at or heavy tank and find put how overpowered they are he he he
by Dgkfadomo777
Mon Feb 22, 2016 4:36 pm
Forum: Units & Structures
Topic: jedi and sith units
Replies: 40
Views: 5445

Re: jedi and sith units

It is very good though
by Dgkfadomo777
Thu Feb 18, 2016 5:22 am
Forum: Units & Structures
Topic: jedi and sith units
Replies: 40
Views: 5445

Re: jedi and sith units

We can try making image for sabre throw, Jedi mind trick, force lightning, and force throw(throws rocks. We can treat it like age of fantasy spell system. We already have great lightning image from aof, is it possible to color that blue and implement it as force lightning. Also maybe force powers ar...
by Dgkfadomo777
Thu Feb 04, 2016 6:03 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Necromancer IMPLEMENTED
Replies: 10
Views: 1879

Re: Necromancer

But he is not that much of a necromancer, provided he can reanimate five different units but has other powers as well, we need a unit which just focuses on powerful necromancy
by Dgkfadomo777
Tue Jan 26, 2016 6:50 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Necromancer IMPLEMENTED
Replies: 10
Views: 1879

Re: Necromancer

I think a necromancer unit would be cool if you could upgrade units, let me explain. You would be able to summon 2 skeleton fighter which lived three turns, cooldown 5 turns to help balance, techs could be made to have stronger skeletons or techs could unlock additional units like skeleton archers o...
by Dgkfadomo777
Tue Jan 26, 2016 6:39 pm
Forum: Others
Topic: Surface map impossible
Replies: 9
Views: 3440

Re: Surface map impossible

The pilot version of this game came long before age of fantasy, but age of fantasy was updated constantly and this was abandoned. I would suggest putting an in-game map editor so users, could help make campaign maps to light Daniel's load
by Dgkfadomo777
Fri Jan 22, 2016 9:16 pm
Forum: Others
Topic: Surface map impossible
Replies: 9
Views: 3440

Re: Surface map impossible

This bug has been reported but star wars strategy has not had update in over a year
by Dgkfadomo777
Wed Jan 06, 2016 6:54 pm
Forum: Unit - infantry
Topic: Master Assassin
Replies: 83
Views: 10395

Re: Assassin Ugrade to Mentor Assassin

The assassins in the 1300s only had assassins to attack with, and they even executed people in broad daylight
by Dgkfadomo777
Fri Dec 11, 2015 7:07 pm
Forum: New variant ideas
Topic: American Civil War, Blue n Gray Game
Replies: 14
Views: 1095

Re: American Civil War, Blue n Gray Game

North had more tech like revolvers and repeating rifles, but south soldiers were more experienced
by Dgkfadomo777
Tue Aug 04, 2015 5:08 pm
Forum: OFF Topics
Topic: May the Fourth be with you.
Replies: 13
Views: 3610

Re: May the Fourth be with you.

Did everyone forget revenge of the fifth
by Dgkfadomo777
Fri Jul 24, 2015 7:43 pm
Forum: DEVELOPER version changes
Topic: version 0.20..0.21 CLOSED version
Replies: 45
Views: 6315

Re: version 0.20

I was playing random map and AI made not just one but two legolas units
by Dgkfadomo777
Mon Jul 20, 2015 3:41 am
Forum: Races
Topic: Skirmishes and Heroes
Replies: 9
Views: 2031

Re: Skirmishes and Heroes

I would suggest a special mode wherekilling a hero is an objective of winning
by Dgkfadomo777
Mon Jul 20, 2015 3:39 am
Forum: Races
Topic: Skirmishes and Heroes
Replies: 9
Views: 2031

Re: Skirmishes and Heroes

Good but heroes are a bit overpowered
by Dgkfadomo777
Sat Jul 18, 2015 11:20 am
Forum: FAQ
Topic: AI and upgraded units - ANSWERED
Replies: 9
Views: 3927

Re: AI and upgraded units - ANSWERED

I used map editor and gave them blacksmiths and they did use them, they did not use advancement center though
by Dgkfadomo777
Thu Jul 16, 2015 4:06 am
Forum: Unit balancing
Topic: chariots vs archer
Replies: 32
Views: 3236

Re: chariots vs archer

1st chariots were slow and fragile maybe there should be a more tank like , and powerful chariot called advanced chariot
by Dgkfadomo777
Tue Jul 07, 2015 10:52 pm
Forum: Planes
Topic: More Aircraft ideas
Replies: 14
Views: 1503

Re: planes

Germans had jets by the end of the war
by Dgkfadomo777
Fri Jul 03, 2015 3:11 am
Forum: Multiplayer discussions
Topic: That one guy warning
Replies: 21
Views: 3043

Re: That one guy warning

I have more than enough gems, to take him down with powerups but ell me and I will win him like he did when I found out how to kill him.
by Dgkfadomo777
Thu Jul 02, 2015 7:03 pm
Forum: Map Design
Topic: Map design - Modifying built in maps with ondevice mapeditor
Replies: 25
Views: 8010

Re: Map design - Units in the on-device mapeditor

You have to press the option load account. Its strange but that makes it work

Go to advanced search