Search found 190 matches

by Lawrence
Mon Jan 21, 2019 2:03 pm
Forum: Structures
Topic: tents-map editor
Replies: 6
Views: 2686

Re: tents-map editor

Can you make this a garrison building too (useful for stories)? like 1-3 spots?
by Lawrence
Mon Jan 21, 2019 1:58 pm
Forum: Subraces - Undeads
Topic: The Phantom Update
Replies: 400
Views: 51370

Re: The Phantom Update

Phantoms actually should be a new race :D
by Lawrence
Mon Jan 21, 2019 1:53 pm
Forum: Archived - Reporting Issues
Topic: Multiplayer problem - someone joined in my place ANSWERED
Replies: 3
Views: 1478

Re: Multiplayer problem - someone joined in my place

The lost gems are not nice, but in the latest update, your badge is based only on activeness :shock:
I am so sorry for you
by Lawrence
Mon Jan 21, 2019 1:48 pm
Forum: Archive
Topic: Technicians IMPLENTED
Replies: 26
Views: 3575

Re: Technicians WAITING IMAGE

I like the image for the engineer, maybe add some shadow and some more depth
by Lawrence
Mon Jan 21, 2019 1:30 pm
Forum: Gameplay & UI
Topic: Squat leader
Replies: 7
Views: 1929

Re: Squat leader

You make him squat leader of some units, it is what I said :D
by Lawrence
Mon Jan 14, 2019 4:02 pm
Forum: Unit - melee infantry
Topic: Slave
Replies: 3
Views: 1451

Slave

A cheap worker with mediocre/high mending rate (or 2 actions) that can build (almost) nothing, it is only usefull to assist the builders.
by Lawrence
Mon Jan 14, 2019 3:53 pm
Forum: AI
Topic: Coolguy is AI confirmed? :D IMPLEMENTED
Replies: 8
Views: 3943

Coolguy is AI confirmed? :D IMPLEMENTED

An AI in a random game of mine trained Coolguy (as seen in the picture). I dont mind, but is this wrong?
by Lawrence
Fri Jan 11, 2019 10:36 am
Forum: Maps
Topic: Swamp elves skirmish map ANSWERED
Replies: 2
Views: 2658

Re: Swamp elves skirmish map

I think this is AoF - right? :)

This is the AoS part of the forum ;)
by Lawrence
Fri Jan 11, 2019 10:33 am
Forum: Game
Topic: AI makes Tank IMPLEMENTED
Replies: 7
Views: 2615

Re: AI makes Tank

No, in campaign (Challenge-Challenge 4)
by Lawrence
Thu Jan 10, 2019 2:10 pm
Forum: Races
Topic: current races
Replies: 8
Views: 7575

Re: current races

I edited the previous post with info
by Lawrence
Thu Jan 10, 2019 2:07 pm
Forum: Races
Topic: Space Pirates
Replies: 4
Views: 4830

Re: Space Pirates

Space Pirates exist in Clone Wars
by Lawrence
Thu Jan 10, 2019 2:04 pm
Forum: New variant ideas
Topic: Age of Mafia
Replies: 3
Views: 3113

Re: Age of Mafia

godOfKings wrote: Mon Oct 01, 2018 5:24 pm age of unreality has lots of contents for a mafia based game, check it out. u could add Japanese mafia too.
Thats how mafia works! :lol:
by Lawrence
Thu Jan 10, 2019 2:01 pm
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Tasks before publishing AOW
Replies: 129
Views: 34874

Re: Tasks before publishing AOW

Brittain must be in here, for a long time they were the only one fighting against Germany, they were very important in WW2
by Lawrence
Thu Jan 10, 2019 9:55 am
Forum: Gameplay & UI
Topic: Squat leader
Replies: 7
Views: 1929

Squat leader

Basically, you can make a unit squat leader of a few units, so it functions as a walking waypoint :D

I posted it here because in combination of this it would be awesome:
https://www.androidutils.com/forum/view ... e40e57c8e9
by Lawrence
Thu Jan 10, 2019 9:54 am
Forum: Gameplay & UI
Topic: Self-Rule / Assign friendly AI
Replies: 6
Views: 2294

Re: Self-Rule / Assign friendly AI

I love the idea!
by Lawrence
Thu Jan 10, 2019 9:43 am
Forum: Unit - water (ships)
Topic: demolition ship IMPLEMENTED
Replies: 23
Views: 6055

Re: demolition ship

These ships were used by the Brittish to fight of the Spanish Armada, although these boats didnt explode immediately, but were set ablaze, and exploded after a while.
by Lawrence
Thu Jan 10, 2019 9:39 am
Forum: AoF Votes and Polls
Topic: Zombie Rebalancing - Vote
Replies: 61
Views: 14008

Re: Zombie Rebalancing - Vote

I like this idea, but maybe make a new, weaker zombie unit for it (e.g. Infected) for this, because it might get too OP
by Lawrence
Thu Jan 10, 2019 9:35 am
Forum: AI
Topic: Tower spam
Replies: 12
Views: 3568

Re: Tower spam

Just a bit further from their tc
by Lawrence
Thu Jan 10, 2019 9:35 am
Forum: Unit balancing
Topic: Battering Ram IMPLEMENTED
Replies: 14
Views: 6874

Re: Battering Ram IMPLEMENTED

I love siege engines, I also use builders to quikly make a camp :D (makes the game more realistic ;) )
by Lawrence
Wed Jan 09, 2019 11:58 am
Forum: Others
Topic: Resources - ANSWERED
Replies: 18
Views: 5719

Re: Resources - ANSWERED

Resources are no fun while making maps, if you want resources AoS isnt the right game for you :| The current method allows creativity and simplicity (in contrary to e.g Settlers (IV had a map editor, ist isnt un making maps :( )) I think there needs to be another Age (Age of Industry?), where resour...
by Lawrence
Wed Jan 09, 2019 11:53 am
Forum: Others
Topic: Player profile
Replies: 1
Views: 1359

Player profile

Just a player profile with basic information (activeness, upgrades bought, achievements, friends), so you can look up people you just had a match with or having a match with to be prepared
by Lawrence
Wed Jan 09, 2019 11:50 am
Forum: Others
Topic: AI cheat option
Replies: 2
Views: 1584

Re: AI cheat option

I play freeciv (it is great fun (not sponsored ;) )), and the AI also has a cheating difficulty (more resources, all techs and fast unit training)
I think this is a great addition, because AI is weak :P
by Lawrence
Wed Jan 09, 2019 11:48 am
Forum: Others
Topic: Best suporters-Reward
Replies: 66
Views: 29664

Re: Best suporters-Reward

Or make it an in-game feature to make your own avatar :D
by Lawrence
Wed Jan 09, 2019 11:45 am
Forum: Others
Topic: JSON based AI
Replies: 8
Views: 2444

Re: JSON based AI

This is great, maybe in the future we get the oppurtunity to choose AI for maps (recreating famous tactics)
by Lawrence
Wed Jan 09, 2019 11:43 am
Forum: Others
Topic: Weather
Replies: 55
Views: 11056

Re: Weather

I think the different weather states must be logical (heavy rain -> normal rain)
Maybe a weather station/tech is cool, making the game less random because you can see the weather for the next:
Weather I 5 turns
Weather II 10 turns
Weather III 20 turns
by Lawrence
Wed Jan 09, 2019 11:38 am
Forum: Others
Topic: portraits/ character faces for map editor
Replies: 22
Views: 5143

Re: portraits/ character faces for map editor

Maybe I missed something, but can you make a Greek hoplite?

btw, this is great, good job!
by Lawrence
Wed Jan 09, 2019 11:35 am
Forum: Others
Topic: Emphasize on strategy
Replies: 5
Views: 1900

Re: Emphasize on strategy

4. backstabbing shouldnt b so ez so i got a different idea :twisted: if u want to stop alliance, on ur turn u press a button to request the dissolution of the alliance, on ur ally's turn, if he presses the same button then alliance will stop, but ur ally will get to attack u first instead :twisted:...
by Lawrence
Wed Jan 09, 2019 11:32 am
Forum: Others
Topic: Emphasize on strategy
Replies: 5
Views: 1900

Re: Emphasize on strategy

I like all ideas! maybe the cavalry charge is a bit much, but I have some ideas too! Illness Your troops can be sick by plagues or bad enviroment, I dont know precisely how. Rage mode Your troops can enter rage mode in some way (Idk how), increasing all stats, but decreasing (controlability and) def...
by Lawrence
Wed Jan 09, 2019 11:25 am
Forum: Game
Topic: AI makes Tank IMPLEMENTED
Replies: 7
Views: 2615

AI makes Tank IMPLEMENTED

AI makes the Tank fun unit
by Lawrence
Mon Jan 07, 2019 11:54 am
Forum: FAQ
Topic: What folder do I save character json files to?
Replies: 1
Views: 2805

Re: What folder do I save character json files to?

No, .js is script and .json is data

Go to advanced search