Search found 139 matches

by Lawrence
Mon Jun 18, 2018 11:09 am
Forum: Modders lounge
Topic: How to get started
Replies: 3
Views: 164

Re: How to get started

Thanks! Now I can make Lawrencia and crush my enemies! :twisted:
by Lawrence
Sun Jun 17, 2018 12:24 pm
Forum: Modders lounge
Topic: How to get started
Replies: 3
Views: 164

How to get started

Hey modders, I wan to make a modded version too, but how do you do that? :D
by Lawrence
Mon Apr 16, 2018 12:55 pm
Forum: New variant ideas
Topic: Alternative - Dune version based on Dune2
Replies: 32
Views: 2307

Re: Alternative - Dune version based on Dune2

What is aptoid? :D
by Lawrence
Wed Apr 11, 2018 12:53 pm
Forum: New variant ideas
Topic: Alternative - Dune version based on Dune2
Replies: 32
Views: 2307

Re: Alternative - Dune version based on Dune2

Too bad rusted warfare is a paid app, and the demo is rubbish :cry:
by Lawrence
Wed Apr 11, 2018 12:50 pm
Forum: New variant ideas
Topic: Age of History
Replies: 7
Views: 239

Age of History

I mentioned this one before, but I will keep saying it. :D

Fight as Romans against Vikings and the mayans, as the Greek people against ancient Chinese and stuff.

It ias a bit in AoS, but this is better for replaying historical battles
by Lawrence
Wed Apr 11, 2018 12:44 pm
Forum: Unit - water (ships)
Topic: Carrack
Replies: 34
Views: 769

Re: Great Ship

At sea battles, there where bigger and smaller ship, this is the biggest ship where the general is
by Lawrence
Wed Apr 04, 2018 7:03 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Castle type buildings
Replies: 25
Views: 7792

Re: Castle type buildings

Or the mansion can ressurect units in a range of five or something? It is really haunted then :D
by Lawrence
Sun Mar 11, 2018 1:21 pm
Forum: Others
Topic: Nice textures
Replies: 1
Views: 213

Nice textures

look at
https://www.stockunlimited.com/vector-i ... 59431.html
and also at similiar vectors.
I found this while surfing for images :D
by Lawrence
Sun Mar 11, 2018 11:24 am
Forum: Reporting Issues
Topic: Weird AI
Replies: 4
Views: 277

Re: Weird AI

Yes, sorry :shock:
by Lawrence
Sun Mar 11, 2018 9:35 am
Forum: Reporting Issues
Topic: Weird AI
Replies: 4
Views: 277

Re: Weird AI

I think I have filtered out all human units that dont belong there. :D
Maybeye I missed something.
by Lawrence
Sun Mar 11, 2018 8:21 am
Forum: Reporting Issues
Topic: Weird AI
Replies: 4
Views: 277

Weird AI

I have played against a orc Ai, who has built a dock (not an orc dock)
Also, a human AI built a siege engine workshop and trained longbow archers and missionairies in AoF!
This is very weird, can you fix this? :?
by Lawrence
Sun Mar 11, 2018 8:18 am
Forum: Map Editors
Topic: I can create Maps for you.
Replies: 8
Views: 466

Re: I can create Maps for you.

Maybeye: Orc crusher Orc mage Heavy knight Ent demolisher Spectral rider Uruk pike Orc Axe thrower (They get more followers at each level. After they plundered a graveyard, they have some skeletons/zombies etc) Note: They have to face a big enemy army/stronghold, so change things if you like. But yo...
by Lawrence
Sat Mar 10, 2018 9:59 am
Forum: Map Editors
Topic: I can create Maps for you.
Replies: 8
Views: 466

Re: I can create Maps for you.

Take a look at this:
viewtopic.php?f=28&t=4614

Imperials vs. Strong units (Crusher Olog hai Shaman etc.)
:D
by Lawrence
Sat Mar 10, 2018 9:52 am
Forum: Multiplayer discussions
Topic: Abnormal Behaviour
Replies: 1
Views: 212

Abnormal Behaviour

Sometimes I see that someone doesnt make his turn, but if I watch again later, he is still busy. I dont like skipping, but when when I watch again later, and I can finally do my turn, the game sais I have been skipped a few times. :? I had the highest badge, but after being kicked once because of th...
by Lawrence
Wed Mar 07, 2018 5:19 pm
Forum: Others
Topic: Tech tree?
Replies: 0
Views: 248

Tech tree?

Maybeye a tech tree with upgrades, not those collumns, because that is more sci-fi?
by Lawrence
Wed Mar 07, 2018 5:10 pm
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Tasks before publishing AOW
Replies: 106
Views: 10697

Re: Tasks before publishing AOW

Splash screen: A screenshot of a battle between all the nations?
by Lawrence
Wed Mar 07, 2018 4:39 pm
Forum: Unit - water (ships)
Topic: Carrack
Replies: 34
Views: 769

Great Ship

A big ship with a few rows of cannons, very slow
Campaign Hero?
by Lawrence
Wed Mar 07, 2018 4:37 pm
Forum: Unit - water (ships)
Topic: demolition ship
Replies: 17
Views: 1852

Suicide ship

A ship loaded with gunpowder, requires the gunpowder tech.
No attack, because no cannons.
Medium speed.
Ability: Explode, kills himself, but bordering ships have damage and are on fire (allied too)
by Lawrence
Wed Mar 07, 2018 4:35 pm
Forum: ARCHIVED - Answered suggestions
Topic: Siege ship - ANSWERED
Replies: 4
Views: 264

Siege ship - ANSWERED

Medium fire resistance due to wet leather skins.
Small battering ram aboard to destroy buildings
Very slow
Weak against triremes/quadriemes and swordsmen
by Lawrence
Wed Mar 07, 2018 4:32 pm
Forum: IMPLEMENTED - Infantry
Topic: Banner bearer - IMPLEMENTED
Replies: 64
Views: 12276

Banner bearer

A unit with morale aura
by Lawrence
Wed Mar 07, 2018 4:18 pm
Forum: AoF Votes and Polls
Topic: Rebalancing trebuchet and ent demolisher bonuses.
Replies: 19
Views: 1058

Re: Rebalancing trebuchet and ent demolisher bonuses.

Compare demolishers to fire archers. Higher speed, higher range, immune to burning, and useful against more than just buildings. Demolishers are rarely useful against anything but volcano, thanks to low side and low range. At least, that's my experience. They don't often get a chance to even attack...
by Lawrence
Wed Mar 07, 2018 4:16 pm
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Tasks before publishing AOW
Replies: 106
Views: 10697

Re: Tasks before publishing AOW

Is green done or to do?
Else:
-Icon:
German tank?
by Lawrence
Wed Mar 07, 2018 4:12 pm
Forum: Technologies
Topic: V1
Replies: 8
Views: 225

Re: V1

This is a tech :D
by Lawrence
Wed Mar 07, 2018 2:00 pm
Forum: Technologies
Topic: V1
Replies: 8
Views: 225

Re: V1

It has a great cost because they were made at the end of the war :)
by Lawrence
Wed Mar 07, 2018 1:59 pm
Forum: Humans
Topic: Aimming Device
Replies: 15
Views: 611

Re: Aimming Device

Okay ;)
by Lawrence
Tue Mar 06, 2018 1:51 pm
Forum: Technologies
Topic: V1
Replies: 8
Views: 225

V1

The Germans builded a V1 and a V2 missile.
Cost: 20
You can build a powerful missile, upgrade:

V2
Cost: 30
Even more powerful

It is expensive because the V1 and the V2 were overpowered
by Lawrence
Tue Mar 06, 2018 1:05 pm
Forum: Humans
Topic: Aimming Device
Replies: 15
Views: 611

Re: Aimming Device

Like you are watching through your helmet while aiming, with help of that thing
by Lawrence
Tue Mar 06, 2018 1:03 pm
Forum: Others
Topic: AoG Ready Content
Replies: 27
Views: 1292

Re: AoG Ready Content

Midonik wrote:No,they are supposed to look like that, similar to XCOM's sectoids: Image
Also,it will be better if you post such messages in topic about unit,this is not place to discuss about unit images.
Sorry :(
by Lawrence
Mon Mar 05, 2018 6:34 pm
Forum: App Growth (eg. Promotions)
Topic: On the verge of 500 000 installs for AOS!
Replies: 40
Views: 9167

Re: On the verge of 500 000 installs for AOS!

These ideas all seem really cool and will help draw more attention to this game. I honestly think it's a true hidden gem in the world of Android strategy games, it's so simple, yet so deep at the same time (get what I mean?). If there were small extra features that costed a tiny bit of money, such ...
by Lawrence
Mon Mar 05, 2018 6:27 pm
Forum: Others
Topic: AoG Ready Content
Replies: 27
Views: 1292

Re: AoG Ready Content

Looking good :D
BUT
I dont like the texture of the greys, maybeye more like the Alphas, but with grey armour? :?

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