Search found 185 matches

by Lawrence
Mon Jan 14, 2019 4:02 pm
Forum: Unit - infantry
Topic: Slave
Replies: 3
Views: 36

Slave

A cheap worker with mediocre/high mending rate (or 2 actions) that can build (almost) nothing, it is only usefull to assist the builders.
by Lawrence
Mon Jan 14, 2019 3:53 pm
Forum: AI
Topic: Coolguy is AI confirmed? :D IMPLEMENTED
Replies: 2
Views: 28

Coolguy is AI confirmed? :D IMPLEMENTED

An AI in a random game of mine trained Coolguy (as seen in the picture). I dont mind, but is this wrong?
by Lawrence
Fri Jan 11, 2019 10:36 am
Forum: Maps
Topic: Swamp elves skirmish map
Replies: 1
Views: 138

Re: Swamp elves skirmish map

I think this is AoF - right? :)

This is the AoS part of the forum ;)
by Lawrence
Fri Jan 11, 2019 10:33 am
Forum: Game
Topic: AI makes Tank IMPLEMENTED
Replies: 7
Views: 283

Re: AI makes Tank

No, in campaign (Challenge-Challenge 4)
by Lawrence
Thu Jan 10, 2019 2:10 pm
Forum: Races
Topic: current races
Replies: 7
Views: 3399

Re: current races

I edited the previous post with info
by Lawrence
Thu Jan 10, 2019 2:07 pm
Forum: Races
Topic: Space Pirates
Replies: 4
Views: 2457

Re: Space Pirates

Space Pirates exist in Clone Wars
by Lawrence
Thu Jan 10, 2019 2:04 pm
Forum: New variant ideas
Topic: Age of Mafia
Replies: 3
Views: 471

Re: Age of Mafia

godOfKings wrote:
Mon Oct 01, 2018 5:24 pm
age of unreality has lots of contents for a mafia based game, check it out. u could add Japanese mafia too.
Thats how mafia works! :lol:
by Lawrence
Thu Jan 10, 2019 2:01 pm
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Tasks before publishing AOW
Replies: 111
Views: 15554

Re: Tasks before publishing AOW

Brittain must be in here, for a long time they were the only one fighting against Germany, they were very important in WW2
by Lawrence
Thu Jan 10, 2019 9:55 am
Forum: Gameplay & UI
Topic: Squat leader
Replies: 1
Views: 44

Squat leader

Basically, you can make a unit squat leader of a few units, so it functions as a walking waypoint :D

I posted it here because in combination of this it would be awesome:
https://www.androidutils.com/forum/view ... e40e57c8e9
by Lawrence
Thu Jan 10, 2019 9:54 am
Forum: Gameplay & UI
Topic: Self-Rule / Assign friendly AI
Replies: 3
Views: 90

Re: Self-Rule / Assign friendly AI

I love the idea!
by Lawrence
Thu Jan 10, 2019 9:43 am
Forum: Unit - water (ships)
Topic: demolition ship
Replies: 18
Views: 2351

Re: demolition ship

These ships were used by the Brittish to fight of the Spanish Armada, although these boats didnt explode immediately, but were set ablaze, and exploded after a while.
by Lawrence
Thu Jan 10, 2019 9:39 am
Forum: AoF Votes and Polls
Topic: Zombie Rebalancing - Vote
Replies: 48
Views: 3734

Re: Zombie Rebalancing - Vote

I like this idea, but maybe make a new, weaker zombie unit for it (e.g. Infected) for this, because it might get too OP
by Lawrence
Thu Jan 10, 2019 9:35 am
Forum: AI
Topic: Tower spam
Replies: 12
Views: 190

Re: Tower spam

Just a bit further from their tc
by Lawrence
Thu Jan 10, 2019 9:35 am
Forum: Unit balancing
Topic: Battering Ram IMPLEMENTED
Replies: 14
Views: 4432

Re: Battering Ram IMPLEMENTED

I love siege engines, I also use builders to quikly make a camp :D (makes the game more realistic ;) )
by Lawrence
Wed Jan 09, 2019 11:58 am
Forum: Others
Topic: Resources - ANSWERED
Replies: 18
Views: 2272

Re: Resources - ANSWERED

Resources are no fun while making maps, if you want resources AoS isnt the right game for you :| The current method allows creativity and simplicity (in contrary to e.g Settlers (IV had a map editor, ist isnt un making maps :( )) I think there needs to be another Age (Age of Industry?), where resour...
by Lawrence
Wed Jan 09, 2019 11:53 am
Forum: Others
Topic: Player profile
Replies: 1
Views: 41

Player profile

Just a player profile with basic information (activeness, upgrades bought, achievements, friends), so you can look up people you just had a match with or having a match with to be prepared
by Lawrence
Wed Jan 09, 2019 11:50 am
Forum: Others
Topic: AI cheat option
Replies: 2
Views: 246

Re: AI cheat option

I play freeciv (it is great fun (not sponsored ;) )), and the AI also has a cheating difficulty (more resources, all techs and fast unit training)
I think this is a great addition, because AI is weak :P
by Lawrence
Wed Jan 09, 2019 11:48 am
Forum: Others
Topic: Best suporters-Reward
Replies: 66
Views: 19832

Re: Best suporters-Reward

Or make it an in-game feature to make your own avatar :D
by Lawrence
Wed Jan 09, 2019 11:45 am
Forum: Others
Topic: JSON based AI
Replies: 8
Views: 628

Re: JSON based AI

This is great, maybe in the future we get the oppurtunity to choose AI for maps (recreating famous tactics)
by Lawrence
Wed Jan 09, 2019 11:43 am
Forum: Others
Topic: Weather
Replies: 55
Views: 4463

Re: Weather

I think the different weather states must be logical (heavy rain -> normal rain)
Maybe a weather station/tech is cool, making the game less random because you can see the weather for the next:
Weather I 5 turns
Weather II 10 turns
Weather III 20 turns
by Lawrence
Wed Jan 09, 2019 11:38 am
Forum: Others
Topic: portraits/ character faces for map editor
Replies: 22
Views: 642

Re: portraits/ character faces for map editor

Maybe I missed something, but can you make a Greek hoplite?

btw, this is great, good job!
by Lawrence
Wed Jan 09, 2019 11:35 am
Forum: Others
Topic: Emphasize on strategy
Replies: 5
Views: 156

Re: Emphasize on strategy

4. backstabbing shouldnt b so ez so i got a different idea :twisted: if u want to stop alliance, on ur turn u press a button to request the dissolution of the alliance, on ur ally's turn, if he presses the same button then alliance will stop, but ur ally will get to attack u first instead :twisted:...
by Lawrence
Wed Jan 09, 2019 11:32 am
Forum: Others
Topic: Emphasize on strategy
Replies: 5
Views: 156

Re: Emphasize on strategy

I like all ideas! maybe the cavalry charge is a bit much, but I have some ideas too! Illness Your troops can be sick by plagues or bad enviroment, I dont know precisely how. Rage mode Your troops can enter rage mode in some way (Idk how), increasing all stats, but decreasing (controlability and) def...
by Lawrence
Wed Jan 09, 2019 11:25 am
Forum: Game
Topic: AI makes Tank IMPLEMENTED
Replies: 7
Views: 283

AI makes Tank IMPLEMENTED

AI makes the Tank fun unit
by Lawrence
Mon Jan 07, 2019 11:54 am
Forum: FAQ
Topic: What folder do I save character json files to?
Replies: 1
Views: 470

Re: What folder do I save character json files to?

No, .js is script and .json is data
by Lawrence
Mon Jan 07, 2019 11:51 am
Forum: AI
Topic: Tower spam
Replies: 12
Views: 190

Tower spam

I think it is really frustrating that AI always builds towers around their tc's, can you rewrite that part please? (I maybe can help with a sheme)
by Lawrence
Mon Jan 07, 2019 11:34 am
Forum: Game
Topic: Turn count error? The turn count is shorter than it should.
Replies: 7
Views: 2260

Re: Turn count error? The turn count is shorter than it should.

I finished the 2nd map in Kingdom Come in 2 turns :D
by Lawrence
Mon Jan 07, 2019 11:33 am
Forum: Game
Topic: Ad rewards glitch? Pending
Replies: 2
Views: 363

Re: Ad rewards glitch? Pending

I dont see why this is wrong :D
by Lawrence
Mon Jan 07, 2019 11:29 am
Forum: Game
Topic: AI castle does not shoot
Replies: 1
Views: 233

Re: AI castle does not shoot

I dont see whats wrong :D
by Lawrence
Mon Jan 07, 2019 11:05 am
Forum: Unit balancing
Topic: Battering Ram IMPLEMENTED
Replies: 14
Views: 4432

Re: Battery Ram

I honestly think that rams in wagons is such a good feature though, because it adds strategy. For instance, you can spend time building a huge marine force by loading a wagon full of rams full of man-at-arms and put in a transport. This requires a lot of patience and it makes the transport an incre...

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