Search found 4261 matches

by General Brave
Sun Dec 16, 2018 8:59 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Lava tiles
Replies: 25
Views: 928

Re: Lava tiles

I think you're missing the tiles that would surround those.
by General Brave
Thu Dec 13, 2018 6:18 am
Forum: DEVELOPER version changes
Topic: version v1.073
Replies: 8
Views: 65

Re: version v1.073

There's three things I guess I have to do.
Write descriptions.
Fix scaledfolks even more.
And figure out the upgrades for the humans.
by General Brave
Thu Dec 13, 2018 6:11 am
Forum: Undead
Topic: The Phantom Update
Replies: 64
Views: 1342

Re: The Phantom Update

Sounds pretty nice.
by General Brave
Mon Dec 10, 2018 12:03 am
Forum: Scaledfolk
Topic: Full scaledfolk race remade suggestion
Replies: 63
Views: 1316

Re: Full scaledfolk race remade suggestion

I be almost finished.
by General Brave
Fri Dec 07, 2018 10:52 pm
Forum: New variant ideas
Topic: Age Of Rise
Replies: 32
Views: 591

Re: Age Of Rise

Don't forget I'm also leading the project.
by General Brave
Sat Dec 01, 2018 7:33 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 50
Views: 2819

Re: Member Activity

Hopefully we can see soon.
by General Brave
Sat Dec 01, 2018 7:30 pm
Forum: OFF Topics
Topic: Happy Birthday Typhoon
Replies: 6
Views: 91

Re: Happy Birthday Typhoon

Happy birthday to you.
by General Brave
Sun Nov 25, 2018 5:54 am
Forum: Others
Topic: Discussion on race mounts.
Replies: 24
Views: 211

Re: Discussion on race mounts.

Isn't humans usually depicted using Griffin's and Pegasus.
by General Brave
Fri Nov 23, 2018 2:36 am
Forum: Human
Topic: Coastal fortress/walls
Replies: 19
Views: 780

Re: Coastal fortress/walls

Perhaps make the Coastal Fortress the same Style as that Coastal Tower except taller.
by General Brave
Fri Nov 23, 2018 2:34 am
Forum: Human
Topic: Coastal fortress/walls
Replies: 19
Views: 780

Re: Coastal fortress/walls

So how I haven't seen these images, I say they do well, stats shouldn't really change, the coastal Fortress seems a bit the same size of a regular Tower, so it should stay at the size of it was on the ground or perhaps taller.
by General Brave
Fri Nov 23, 2018 2:31 am
Forum: Elf
Topic: Sentinel expansion
Replies: 162
Views: 5029

Re: Sentinel expansion

Well I think that unicorn works.
by General Brave
Fri Nov 23, 2018 2:29 am
Forum: Human
Topic: Warmage apprentice
Replies: 11
Views: 167

Re: Warmage apprentice

You put some thought into this, hopefully people can balance it out.
by General Brave
Fri Nov 23, 2018 2:12 am
Forum: DEVELOPER version changes
Topic: version v1.072
Replies: 6
Views: 172

Re: version v1.072

It seems that they feel the buildings and things are not able to be built, I assuming that some of them were not move to the build selection.
by General Brave
Sat Nov 17, 2018 10:53 pm
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 151
Views: 3820

Re: Lizardmen Brute pack

We going back back in time are we.
by General Brave
Sat Nov 17, 2018 10:50 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Map editor neutral creatures and campaign bosses.
Replies: 46
Views: 949

Re: Map editor neutral creatures and campaign bosses.

I did say I will do them, but I wouldn't mind if someone else can start do something their self. Anyways I guess I put the Griffin in.
by General Brave
Sat Nov 17, 2018 12:59 am
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 437
Views: 16506

Re: Claws, Tails and Poison. Scaledfolk Race.

I guess I should replace them.
by General Brave
Fri Nov 16, 2018 6:07 am
Forum: Human
Topic: Beastmaster
Replies: 61
Views: 1848

Re: Beastmaster

Seems almost done.
by General Brave
Thu Nov 15, 2018 2:49 pm
Forum: Undead
Topic: The Phantom Update
Replies: 64
Views: 1342

Re: The Phantom Update

Well, it seems these will be work on.
by General Brave
Thu Nov 15, 2018 2:47 pm
Forum: Undead
Topic: Mummies
Replies: 52
Views: 2408

Re: Mummies

Nice jackal.
by General Brave
Wed Nov 14, 2018 3:31 am
Forum: DEVELOPER version changes
Topic: version v1.068
Replies: 20
Views: 464

Re: version v1.068

I have started fixing the problems, and I should start working on those text.
by General Brave
Wed Nov 14, 2018 3:30 am
Forum: Dwarf
Topic: Change of boar riders.
Replies: 15
Views: 342

Re: Change of boar riders.

You wish me to split them into three things?
by General Brave
Wed Nov 14, 2018 3:27 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 17
Views: 401

Re: Dwarven blacksmith tech tree

I guess I should start working at least once images are in.
by General Brave
Wed Nov 14, 2018 3:25 am
Forum: Undead
Topic: Bone Pile - open
Replies: 17
Views: 364

Re: Bone Pile - open

Well it would give the undead a bit more more ways to get troops.
by General Brave
Wed Nov 14, 2018 3:22 am
Forum: Undead
Topic: Denizens of the Deep (Undead)
Replies: 66
Views: 788

Re: Denizens of the Deep (Undead)

Great start.
by General Brave
Wed Nov 14, 2018 3:19 am
Forum: Undead
Topic: Undead chariot/ Chariot of dead
Replies: 30
Views: 2420

Re: Undead chariot/ Chariot of dead

I guess as Alexander seems okay with this I seen what the posts I guess I could added in, once all the stats are agreed on.
by General Brave
Wed Nov 14, 2018 3:17 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Empire of old-Ogres
Replies: 21
Views: 284

Re: Empire of old-Ogres

Seems like I prefer the more intelligence one, but people can vote on that.
But that is your project so I guess it should be your choice.
by General Brave
Wed Nov 14, 2018 3:13 am
Forum: Races
Topic: Knighthood of Aurora Argentum
Replies: 285
Views: 8703

Re: Knighthood of Aurora Argentum

Definitely a great redesign.
by General Brave
Tue Nov 13, 2018 4:42 am
Forum: Undead Technologies
Topic: Animated Statue
Replies: 9
Views: 2215

Re: Animated Statue

I guess this could work.

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