Search found 4381 matches

by makazuwr32
Wed Nov 13, 2019 5:51 pm
Forum: Elf
Topic: Druid Warrior Mage))
Replies: 5
Views: 131

Re: Druid Warrior Mage))

That one is not a druid as for me.
by makazuwr32
Tue Nov 12, 2019 8:11 am
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Skyguard

Wood elves (main race) would have eagles for ranged flyers, but would require research and would just be combining the eagle with the ranged archer, also they will have one melee flyer that acts like the humans Pegasus rider. Meanwhile glade elves (sub group) would have hippogriffs, and thunder bir...
by makazuwr32
Tue Nov 12, 2019 5:48 am
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Skyguard

Lynx Shafir wrote:
Mon Nov 11, 2019 5:27 pm
Sky keeper and now a guard.. Meh
What don't you like in "Skykeeper" and "Skyguard" names?
Maybe you have some better idea of name related to the defences that is not used already in glades?

@Savra
makazuwr32 wrote:
Sat Nov 09, 2019 5:49 am
Also lower hp down to 50
by makazuwr32
Tue Nov 12, 2019 5:38 am
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 32
Views: 464

Re: version 1.107

Is this required?
I do not like this option.
by makazuwr32
Mon Nov 11, 2019 8:39 am
Forum: Others
Topic: Elven tech
Replies: 7
Views: 124

Re: Elven tech

They will get indeed new scout but he will not be cavalry unit. He will be infantry unit with jump that can be used each turn (no research required). They also will get several siege casters. Also we have agreement on eagle riders with alex. Only what is required for them are images and jsoning when...
by makazuwr32
Mon Nov 11, 2019 6:37 am
Forum: Others
Topic: Elven worker cost needs lowered - ANSWERED
Replies: 4
Views: 94

Re: Elven worker cost needs lowered

They will be later able to build all elven buildings, like currently ent workers.
by makazuwr32
Mon Nov 11, 2019 6:36 am
Forum: Others
Topic: Elven tech
Replies: 7
Views: 124

Re: Elven tech

Cooldown won't be reduced for wisps but instead their summoning spell can be added onto great trees.

Lowering techs will help indeed.
As for new spell casters - please wait a bit before we will revamp spell list of current druid and wizard as well as add new techs for them.
by makazuwr32
Sun Nov 10, 2019 10:40 pm
Forum: New game types in the game (like capture the flag)
Topic: Survive waves ANSWERED
Replies: 4
Views: 27

Re: Survive waves ANSWERED

You can place tcs via triggers.
by makazuwr32
Sun Nov 10, 2019 10:17 pm
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 32
Views: 464

Re: version 1.107

The problem is that i am using more than 1 ai for nearly all my maps and they even with "easy ai" should be the hardest. Also i am using ais not only for enemies but also for allies as well and changing allied ai-hard to ai-easy actually could instesd of making game easier to make it harder in some...
by makazuwr32
Sun Nov 10, 2019 2:48 pm
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 32
Views: 464

Re: version 1.107

this would remove the main point of this "difficulty" setting. on this map player would not be able to set to hard if he likes to. use the unit restricting by trigger if u want to nerf the units to build. nd maybe suggest improvement there to be more easy. The problem is that i am using more than 1...
by makazuwr32
Sun Nov 10, 2019 6:22 am
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 32
Views: 464

Re: version 1.107

Question: Can you than give for campain creator ability to lock ai type (easy/hard)? For example i need on one map for ai to produce only basic units of orcs. It must not have access to upgrades or such. And is it not only 1 ai on the map (this one is easy, another one is hard and third one is hard ...
by makazuwr32
Sat Nov 09, 2019 6:05 am
Forum: Elf
Topic: Glade Skykeeper
Replies: 7
Views: 135

Re: Glade Vigilant

And about name: Vigilant as for me is not good name as well. Reminder that all names of glades are somewhat related with defence, not with pursuits and avenging. Vigilantes (Spanish "vigilant" [1]) — persons or groups whose purpose is to prosecute persons accused of real or fictional offenses and no...
by makazuwr32
Sat Nov 09, 2019 5:54 am
Forum: Elf
Topic: Glade Skykeeper
Replies: 7
Views: 135

Re: Glade Vigilant

Maybe they are better flyers but i think that his weapon is not so good to deal with metal armor of mechallnical flyers (ornithopter would later become fun unit like pea shooter). About aerial acrobatics: 1. +30% dodges is too much even for 1 turn. At most +10%. Or otherwise he must not be affected ...
by makazuwr32
Sat Nov 09, 2019 5:49 am
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Skyguard

Make polearm (weapon part, not the handle) a bit smaller because currently it looks bigger than hipppgriff himself.

Also lower hp down to 50 and change bonuses to glade protector ones.
Imperial gryphon rider also should have human lancer bonuses.
by makazuwr32
Sat Nov 09, 2019 5:47 am
Forum: Others
Topic: Elven worker cost needs lowered - ANSWERED
Replies: 4
Views: 94

Re: Elven worker cost needs lowered

Ent workers actually would be reworked later i to sproutlings (advanced special worker of ents sub) and elven workers would become basic ones. Also i think both of them have mend rate 8 so difference only in buildlist, speed, hp and techs they are affected. Also. Elves as well will gain later 2 turn...
by makazuwr32
Sat Nov 09, 2019 5:45 am
Forum: Others
Topic: Dwarf engineer and dwarf warsmith need changes
Replies: 1
Views: 62

Re: Dwarf engineer and dwarf warsmith need changes

Both will be replaced later.
by makazuwr32
Sat Nov 09, 2019 5:44 am
Forum: Reporting Issues
Topic: Units can't build like their supposed to. - ANSWERED
Replies: 7
Views: 99

Re: Units can't build like their supposed to.

Laborer unit of humans must not be able to start construction.
Same as orc peon.
by makazuwr32
Fri Nov 08, 2019 6:44 pm
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Cloudbreaker

The thing is that if this unit is for glades than its name must be themed around "defending" because currently we have: Sentinel (anti-cav infantry) Sentry (infantry archer) Vanguard (infantry melee) Guardian (infantry melee shielder) Defender (land cavalry knight) Protector (land cavalry lancer) Of...
by makazuwr32
Fri Nov 08, 2019 6:39 pm
Forum: Undead
Topic: Werewolf
Replies: 9
Views: 147

Re: Werewolf

When proper image will be ready.
by makazuwr32
Fri Nov 08, 2019 4:35 pm
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Cloudbreaker

I like idea of glade unit riding on thunderbird.
As for name - maybe Glade + "Skytrooper" or "Skyguard".
by makazuwr32
Fri Nov 08, 2019 10:56 am
Forum: Gameplay & UI
Topic: AI-beginner
Replies: 26
Views: 1514

Re: AI-beginner

I suggest to make same change for aof "Ai-Easy" as well.
It would allow to make some maps a bit easier.
by makazuwr32
Fri Nov 08, 2019 4:49 am
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Cloudbreaker

Hm. Good idea actually.
by makazuwr32
Fri Nov 08, 2019 4:44 am
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Cloudbreaker

Classic chimera - no. I would prefer to see that beast either for scalefolks or for neutrals (as boss maybe).

I am thinking maybe drake of elves (smaller version of elven dragon).
by makazuwr32
Thu Nov 07, 2019 5:43 pm
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 65
Views: 5329

Re: Heavy Knight to Cataphract IMPLEMENTED

Hm. Aka "auto downed" for allies?
Could work.
Must be visible and acts as water gate?
by makazuwr32
Thu Nov 07, 2019 5:24 pm
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 65
Views: 5329

Re: Heavy Knight to Cataphract IMPLEMENTED

Greek Fire Ships.
A special chain to block bay from passing for any ships (can be raised and lowered).
by makazuwr32
Thu Nov 07, 2019 5:20 pm
Forum: Structures
Topic: Barracks to headquarters
Replies: 7
Views: 39

Re: Barracks to headquarters

makazuwr32 wrote:
Thu Nov 07, 2019 6:09 am
Some other improvements alas could be:
Building's hp, some attack, some armor, heal rate, more carry capacity, maybe some additional units for training.
by makazuwr32
Thu Nov 07, 2019 5:19 pm
Forum: Neutrals (animals, buildings etc)
Topic: Request for frozen river
Replies: 10
Views: 153

Re: Request for frozen river

@Stratego (dev) what else is required for this one to implement?
by makazuwr32
Thu Nov 07, 2019 5:18 pm
Forum: Gameplay & UI
Topic: AI-beginner
Replies: 26
Views: 1514

Re: AI-beginner

i must admit that this difference is noticable even more in aof.
For example elven ai is able to build glade wardens HQ and all glade wardens' units.

So i think it is better to restrict ultra easy ai down to basic units (but no additional penalties for them alas).
by makazuwr32
Thu Nov 07, 2019 6:11 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 94
Views: 1489

Re: Buidlings' images redesign request

Looks good but maybe a bit too much. I think 3 those banners would be enough.
Most left, most right and middle one.

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