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by makazuwr32
Mon Jan 20, 2020 5:12 pm
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 6
Views: 22

Re: How many upgrades did you unlocked currently?

I made 2 maps for aof but i need to make ateast 4 maps to send them and make as full campain.
by makazuwr32
Mon Jan 20, 2020 4:25 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 12
Views: 332

Re: version 1.111

I see. So toast messages for now better not to use.
by makazuwr32
Mon Jan 20, 2020 4:22 pm
Forum: Undead
Topic: Mummies
Replies: 65
Views: 5874

Re: Mummies

Curse must not affect buildings in the first place. Sacrifice was changed to deal exactly 25% of target's max hp because it now penetrates any spell immunities. These changes were made because we are planning later, when we will json all units (and i mean ALL) to reduce spell resistances as well as ...
by makazuwr32
Sat Jan 18, 2020 9:42 pm
Forum: Others
Topic: Only Heroes
Replies: 34
Views: 2818

Re: Only Heroes

I think no.
But we can get same result (or similar one) via different variant.
by makazuwr32
Sat Jan 18, 2020 9:19 pm
Forum: Others
Topic: Only Heroes
Replies: 34
Views: 2818

Re: Only Heroes

Oh. That ability to summon wolf pack.
by makazuwr32
Sat Jan 18, 2020 9:13 pm
Forum: Others
Topic: Only Heroes
Replies: 34
Views: 2818

Re: Only Heroes

No new abilities for forum heroes, @Savra.

You can rework existing abilities (new image and name only) but otherwise use only 3 abilities.
If summoning ability than only 1 summon without any additional abilities. Also it must be not absurdly powerful.
by makazuwr32
Sat Jan 18, 2020 12:45 pm
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 6
Views: 22

Re: How many upgrades did you unlocked currently?

Do not remember how many in aos i have but in aof i have all upgrades unlocked INCLUDING fun units and spells.
I think i miss like 2+ full pages of upgrades in aos (or mmore than 40 upgrades).
by makazuwr32
Thu Jan 16, 2020 5:56 am
Forum: Undead
Topic: The Phantom Update
Replies: 200
Views: 8905

Re: The Phantom Update

Actually overseer can be used as replacement of crusher. Being most tanking and most damaging phantom unit (as well as most costly).
by makazuwr32
Wed Jan 15, 2020 7:47 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 12
Views: 332

Re: version 1.111

Still the problem of managing waypointed units in bottle necks is a bigass problem for waypointed ais. As well as that waypointed ais do not choose not-so-optimal movement sometimes (for example it just stays on the place because units are before him on the same "optimal route" instead of trying to ...
by makazuwr32
Mon Jan 13, 2020 10:16 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Ingame UI related II
Replies: 6
Views: 627

Re: Ingame UI related II

List of invented techs and damage calculator (sort of) are also implemented.
by makazuwr32
Sun Jan 12, 2020 10:18 pm
Forum: FAQ
Topic: Draft for new unit ideas for newcomers
Replies: 8
Views: 2241

Re: Draft for new unit ideas for newcomers

1x1 tile size in the game is 32x32.
So depending on size of unit 32x32 or 64x32 (2 tiles high and 1 tile wide).
by makazuwr32
Sat Jan 11, 2020 10:15 pm
Forum: Main menu
Topic: Daily gift
Replies: 6
Views: 77

Re: Daily gift

For aof a bit later we want to add into fun-type units forum heroes. And some of them could be as such "rewards".

But firstly we need to fix their stats.
by makazuwr32
Sat Jan 11, 2020 5:47 am
Forum: Undead
Topic: Decrepited castle
Replies: 5
Views: 137

Re: Decrepited castle

2x2 will work but only after buildings update.
Stats definately are too high for 2x2 on this stage but later we will see.
by makazuwr32
Fri Jan 10, 2020 11:00 pm
Forum: Undead
Topic: Decrepited castle
Replies: 5
Views: 137

Re: Decrepited castle

Only 1 2x3 mega building for each race.
Also please do not suggest any mega buildings for now at all for any race — we will not accept any before we will completely revamp all buildings.
by makazuwr32
Thu Jan 09, 2020 5:07 am
Forum: Gameplay & UI
Topic: Ease of managing the many units - auto waypoint
Replies: 35
Views: 384

Re: Ease of managing the many units - auto waypoint

Hm "h" sounds best for now.
by makazuwr32
Wed Jan 08, 2020 6:38 am
Forum: Gameplay & UI
Topic: Ease of managing the many units - auto waypoint
Replies: 35
Views: 384

Re: Ease of managing the many units - auto waypoint

I usually am trying to deselect on dev version with previous variant before i remember that i need to deselect with back button. And i am wasting this way about 1-1.5 seconds. Try to calculate how many time i am wasting in total. Especially this is annoying because i have an army of 160 workers who ...
by makazuwr32
Tue Jan 07, 2020 4:07 pm
Forum: Unit - infantry
Topic: unit: net thrower man - ACCEPTED
Replies: 66
Views: 24543

Re: unit: net thrower man - ACCEPTED

as far as i know 15 hp is lowest amount below which ability with this tag has same chance as it usually has (in case of 100% - 100%, in case of 37% - 37%) and 50 hp is highest above which it has guaranteed miss (even in case of 100% chance ability). and between those 2 values chance is slowly decrea...
by makazuwr32
Tue Jan 07, 2020 4:01 pm
Forum: Gameplay & UI
Topic: Ease of managing the many units - auto waypoint
Replies: 35
Views: 384

Re: Ease of managing the many units - auto waypoint

i would only prefer to make deselecting more intuitive, without selecting additional button and/or long tapping and such because it enlegthens time needed to take turn. Especially in case of really big armies (for example i have multiplayer game in which i have 473 units and i prefer to manage them ...
by makazuwr32
Mon Jan 06, 2020 6:57 am
Forum: Races
Topic: Orcs imba - ANSWERED
Replies: 11
Views: 607

Re: Orcs imba - ANSWERED

Minotaurs later (when we will finish with dwarves and undeads) will be changed into full sub and locked behind embassy with ofc being trainable only in volcanoes and specific to that sub buildings. That is decided already. But for now stop arguing because we are co centrated on making dwarves into f...
by makazuwr32
Mon Jan 06, 2020 6:53 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 174
Views: 4671

Re: Buidlings' images redesign request

Yes but i think the tunnel part should be wider and in single tile mode it should have shape of "+".
by makazuwr32
Sun Jan 05, 2020 2:08 pm
Forum: Gameplay & UI
Topic: Ease of managing the many units - auto waypoint
Replies: 35
Views: 384

Re: Ease of managing the many units - auto waypoint

It can be in some sort of "advanced options".
by makazuwr32
Sun Jan 05, 2020 10:26 am
Forum: Gameplay & UI
Topic: Ease of managing the many units - auto waypoint
Replies: 35
Views: 384

Re: Ease of managing the many units - auto waypoint

Than "e" variant will be fine if this mode can be deactivated (inoptions for example).
by makazuwr32
Sun Jan 05, 2020 7:00 am
Forum: Gameplay & UI
Topic: Ease of managing the many units - auto waypoint
Replies: 35
Views: 384

Re: Ease of managing the many units - auto waypoint

Main reason why i prefer d option over others is because it allows you to click anywhere (or close to that), not on special field or on special button to deselect unit.
by makazuwr32
Sun Jan 05, 2020 5:15 am
Forum: Races
Topic: Orcs imba - ANSWERED
Replies: 11
Views: 607

Re: Orcs imba - ANSWERED

They still are counterable if used against skillful player.

Alas i agree that they are one of most op orcish units and that should be fixed.
by makazuwr32
Fri Jan 03, 2020 9:20 pm
Forum: Gameplay & UI
Topic: Ease of managing the many units - auto waypoint
Replies: 35
Views: 384

Re: Ease of managing the many units - auto waypoint

Yes d variant sounds good now. Probably best.

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