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by makazuwr32
Tue Sep 25, 2018 4:25 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Veteran Units
Replies: 14
Views: 72

Re: Veteran Units

I prefer for now different units:
Mithril guard, rifleman and cleric for dwarves.
Nearly all units of orcs instead of zurgo.
For humans warmage is better (despite of higher cost) because of armor ignoring magic missle.
For elves their bladesinger for same reasons.
by makazuwr32
Tue Sep 25, 2018 4:20 pm
Forum: Human
Topic: Seeker
Replies: 15
Views: 406

Re: Seeker

5 turn cost is too low for suggested stats and abilities. Either lower stats to dwarven mork's ones (because of convert - it can be a bit WAAAAAAAAY too powerful ability here) or increase cost to 7 turns. Also remember that dwarven monk needs research first - clerigy - to be trainable. And last thin...
by makazuwr32
Tue Sep 25, 2018 2:53 pm
Forum: Reporting Issues
Topic: Forum Hero's problems
Replies: 2
Views: 40

Re: Forum Hero's problems

Makazuwr32:
1. Passive on-hit effect must be slowing 1, not slowing 3.
2. Melee form lost dodges – there must be 20% dodge melee and dodge ranged in addition to 100% dodge counter.
3. Melee form (again) has unintended bonuses to all infanties as well as to giants. Must have bonus to giants only.
by makazuwr32
Tue Sep 25, 2018 2:49 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Veteran Units
Replies: 14
Views: 72

Re: Veteran Units

Than wait. No need to rush.
If you will rush than it can be unbalanced, broken and just bad.
Like many scaledfolk units made by brave.
by makazuwr32
Mon Sep 24, 2018 7:55 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: A place to for units.
Replies: 54
Views: 702

Re: A place to for units.

Looks pretty good but a bit too big. Tavern can't be of size as castle.
by makazuwr32
Mon Sep 24, 2018 7:54 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Veteran Units
Replies: 14
Views: 72

Re: Veteran Units

For any ranged unit it is bad idea to give veteran effect to it.
For humans we can add some monster hunter unit who has veteran power that increases his damage and hp (not armor though) per each kill.

For elves moon elves will get one but i won't spoil much.
by makazuwr32
Sat Sep 22, 2018 6:44 am
Forum: Others
Topic: Regarding Good and Evil sides.
Replies: 4
Views: 88

Re: Regarding Good and Evil sides.

Heheh. This is depends on story. And in them orcs can be good and work with humans while evil elves will work with scaledfolks to stop deforestification while dwarves along with undeads are neutral mercenaries. Just as an example. Each race can be both good and evil (exept of if it was as separate r...
by makazuwr32
Fri Sep 21, 2018 5:54 am
Forum: Undead
Topic: The Phantom Update
Replies: 35
Views: 344

Re: The Phantom Update

Watcher looks more like mix of demonic look, hi-tech and alien. And definately not as ghost in the armor. As for phantom minion i just don't like look of it (visual) - it looks like hobbit armor. Sauron's hobbit in armor. And also i removed both of them because conjurer this way had too much spells...
by makazuwr32
Thu Sep 20, 2018 5:19 am
Forum: Undead
Topic: The Phantom Update
Replies: 35
Views: 344

Re: The Phantom Update

Watcher looks more like mix of demonic look, hi-tech and alien. And definately not as ghost in the armor. As for phantom minion i just don't like look of it (visual) - it looks like hobbit armor. Sauron's hobbit in armor. And also i removed both of them because conjurer this way had too much spells:...
by makazuwr32
Thu Sep 20, 2018 5:12 am
Forum: DEVELOPER version changes
Topic: version v1.066
Replies: 8
Views: 174

Re: version v1.066

No i mean by default, for random map and without any triggers.
by makazuwr32
Wed Sep 19, 2018 3:47 pm
Forum: DEVELOPER version changes
Topic: version v1.066
Replies: 8
Views: 174

Re: version v1.066

anaconda, wolves, chrocodile are attacking if any player is in sight Can we add same behaviour for normal race units (like human warriors, archers, orc axe throwers, etc...) if they are placed for john (or bear behaviour for them - if they are damaged than they attack)? Also can we make them placab...
by makazuwr32
Wed Sep 19, 2018 3:25 pm
Forum: Undead
Topic: The Phantom Update
Replies: 35
Views: 344

Re: The Phantom Update

http://www.androidutils.com/forum/download/file.php?id=7438&sid=ee468ec66a1f8ff6e5679bdc0f4a5194 Phantom Conjurer Cost: 6 Hp: 28 Attack power: 1 Range: 1 Armor: 1 Pierce Armor: 3 Speed: 3 Sight: 6 Action /turn: 1 Spell Range: 5 Spell possibility: 100% Spell Resistance: 100% Abilities: Phantasmal ov...
by makazuwr32
Wed Sep 19, 2018 2:37 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Regarding spells and mage attacks
Replies: 4
Views: 55

Re: Regarding spells and mage attacks

Ah.
Just different looking melee attack without changes in stats?
Than i will support this idea.
by makazuwr32
Wed Sep 19, 2018 5:20 am
Forum: Dwarf Technologies
Topic: Dwarves Infantry Upgrades
Replies: 5
Views: 134

Re: Dwarves Infantry Upgrades

Uhm. 4 (or maybe even 5!) tiers of weapon and armor upgrades (exept of ranged upgrades - only 2 damage tiers for bow/crossbow-based units) If only 4 tiers than already: Basic warrior with 5/5 armor, Master boar rider with 8/8 armor, Dwarven rifleman with 6/6 armor and with 8/8 in stationary mode, Dw...
by makazuwr32
Tue Sep 18, 2018 11:44 am
Forum: Reporting Issues
Topic: Unwinnable campaigns - list
Replies: 26
Views: 205

Re: Unwinnable campaigns - list

Just kill everything.
Those neutral spikes easily destroyed by ents and will become yours when you capture tc near them.
by makazuwr32
Tue Sep 18, 2018 10:53 am
Forum: Reporting Issues
Topic: Unwinnable campaigns - list
Replies: 26
Views: 205

Re: Unwinnable campaigns - list

About elf rescue - ents can't enter ships and because it is hard for now. When it will be fixed it will be easy win.
by makazuwr32
Tue Sep 18, 2018 5:45 am
Forum: Unit balancing
Topic: Worker Rebalancing (or heavy catapult)
Replies: 18
Views: 198

Re: Worker Rebalancing (or heavy catapult)

Stratego (dev) wrote:
Tue Sep 18, 2018 4:56 am
new idea: what about a setting how much HP a turn can be added during construction: maxConstrPercentPerTurn

this way we can set on any buildable thing how much +% it can get constructed a turn.
So it will restrict max amount of worker actions for construction/turn on unit?
by makazuwr32
Mon Sep 17, 2018 3:31 pm
Forum: Others
Topic: Lich redesign
Replies: 12
Views: 126

Re: Lich redesign

What do you think about this: Chilling touch : Like enchant burning but can be applied only to your/allied melee units (not to caster itself or to archers). Applies to enchanted unit "Chilling weapon" passive on-hit effect for 2 turns - reduces speed by -1 and defence by -1/-1, non-stackable. 1 turn...
by makazuwr32
Mon Sep 17, 2018 3:24 pm
Forum: Others
Topic: Lich redesign
Replies: 12
Views: 126

Re: Lich redesign

Hm. I will think about.

Maybe something chilling.....
by makazuwr32
Mon Sep 17, 2018 3:10 pm
Forum: Elf
Topic: Elven Hunters pack
Replies: 72
Views: 2757

Re: Elven Hunters pack

I am rethinking a bit their stats but they can fit moon elves if images will be changed.
by makazuwr32
Mon Sep 17, 2018 3:09 pm
Forum: Others
Topic: Lich redesign
Replies: 12
Views: 126

Re: Lich redesign

I'll prefer my variant over Stormsaint's. Reasons: 1. Similar to current lich but with stats increase. Won't affect MUCH any campains and maps. 2. Not so big cost increase. Undeads still need other units for training early. But 8 turn cost is too much. 3. 3 actions/turn for caster is too much. For l...
by makazuwr32
Mon Sep 17, 2018 6:31 am
Forum: Others
Topic: Race advantage 2
Replies: 14
Views: 155

Re: Race advantage 2

As for elves they became again great archers due to precise shot researches.
by makazuwr32
Sun Sep 16, 2018 10:16 am
Forum: Human
Topic: Beastmaster
Replies: 57
Views: 1200

Re: Beastmaster

Maybe instead of deer (they are more peaceful creatures) give hawk as a scout. Same stats as deer but with sight 6

Also they must have some cooldown in summoning.
by makazuwr32
Sun Sep 16, 2018 10:13 am
Forum: Human
Topic: templar/hospitaller design
Replies: 56
Views: 1096

Re: templar/hospitaller design

He means current templars ported from aos.
by makazuwr32
Sun Sep 16, 2018 7:26 am
Forum: Map Editor
Topic: Multiple Level.
Replies: 18
Views: 489

Re: Multiple Level.

Play into heroes of might and magic 3 (HoMM 3).
I imagine 2nd level like that.
by makazuwr32
Sun Sep 16, 2018 5:01 am
Forum: Others
Topic: Neutral building, enemy, ideas.
Replies: 47
Views: 919

Re: Neutral building, enemy, ideas.

Let me explain this, Stratego (dev) : We want to get into game 2 more ai's: neutral hostile (it will act as hostile to all players but with some exeptions: 1. It acts neutral to all neutral ai's. 2. It defends territory, it doesn't try to attack players (only counter attack). 3. It will be able to b...
by makazuwr32
Sun Sep 16, 2018 4:51 am
Forum: Dwarf
Topic: Mithril expansion
Replies: 34
Views: 994

Re: Mithril expansion

No "mithril ranged unit".
For elite ranged they will have sharpshooter.
by makazuwr32
Sun Sep 16, 2018 4:50 am
Forum: Others
Topic: Warbears
Replies: 3
Views: 42

Re: Warbears

No.
Dwarves don't need these ones.
by makazuwr32
Sun Sep 16, 2018 4:44 am
Forum: Map Editor
Topic: Multiple Level.
Replies: 18
Views: 489

Re: Multiple Level.

Add button that shows second layer (like in heroes of might and magic) and just 2 maps.
by makazuwr32
Sun Sep 16, 2018 4:38 am
Forum: Others
Topic: Buff on eagle
Replies: 3
Views: 51

Re: Buff on eagle

I hope that soon eagles will get a different buff.
They will be able to be mounted by all 3 types of basic elven archers.

Alas they still need speed increase and maybe attack increase.

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