Search found 3936 matches

by makazuwr32
Wed Jul 17, 2019 8:27 am
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 90
Views: 19374

Re: Unit Design - unit property sheet

This one is more for ai, right?
by makazuwr32
Wed Jul 17, 2019 8:26 am
Forum: Others
Topic: Catapult and seige
Replies: 3
Views: 17

Re: Catapult and seige

We are planning to reduce catapult's attack but increase its bonuses to buildings.
Also catapult will still have its aoe and will gain 3 tiers.
by makazuwr32
Sun Jul 14, 2019 6:13 pm
Forum: Units/techs/effects
Topic: Description of "Massive walls" and "Masonry" IMPLEMENTED
Replies: 3
Views: 52

Re: Description of "Massive walls" and "Masonry"

Mend bonus is also increased by same amount.
by makazuwr32
Sun Jul 14, 2019 10:21 am
Forum: Reporting Issues
Topic: Skarn bug
Replies: 2
Views: 44

Re: Skarn bug

Probably wrong value for speed on mountains.
@Alexander82 change it to 40%.
by makazuwr32
Sat Jul 13, 2019 10:49 am
Forum: Others
Topic: Turning up the heat on AOS a little
Replies: 24
Views: 246

Re: Turning up the heat on AOS a little

But firstly you need to learn jsoning.
by makazuwr32
Sat Jul 13, 2019 3:51 am
Forum: Reporting Issues
Topic: Burning not removed and fireball problem IMPLEMENTED
Replies: 5
Views: 89

Re: BUGS

Dragon Knight of human have 2 range for fireball that they damage themselves when firing. Also 10 turns for it is so unfair, when that's one of the only useful anti giant for humans. Slingers have cost 2, 2 actions and 100% bonus to giants. As for dragon breath - it is fixed already in dev version....
by makazuwr32
Fri Jul 12, 2019 4:17 am
Forum: Structures
Topic: Mines and related stuff
Replies: 3
Views: 32

Re: Mines and related stuff

I only think mineshaft must act as regular factory, not as separate building type.
by makazuwr32
Tue Jul 09, 2019 9:57 am
Forum: Others
Topic: Turning up the heat on AOS a little
Replies: 24
Views: 246

Re: Turning up the heat on AOS a little

Stratego (dev) wrote:
Tue Jul 09, 2019 9:44 am
better position: little off topic but we also need multiplayer scenario maps for better "fair" TC alignment. we still dont have any.
Firstly implement freely choosable races upon joining into game for aof as option.
by makazuwr32
Tue Jul 09, 2019 9:25 am
Forum: Others
Topic: Turning up the heat on AOS a little
Replies: 24
Views: 246

Re: Turning up the heat on AOS a little

Anyway if you choose civilisations i can provide large selection of national units for each civilisation you will choose.

But unless you or co-leader won't agree with some major core changes to aos i prefer to work on aof.
by makazuwr32
Tue Jul 09, 2019 9:13 am
Forum: Others
Topic: Turning up the heat on AOS a little
Replies: 24
Views: 246

Re: Turning up the heat on AOS a little

For naval agree but that won't be suffice enough to maintain this speed you wanted - 4-5 new units per month - for extended period of time. Also there were not so much naval for battles in that period of time. Siege units were always of same type with little to no changes. In china, roman empire, sl...
by makazuwr32
Tue Jul 09, 2019 8:28 am
Forum: Others
Topic: Turning up the heat on AOS a little
Replies: 24
Views: 246

Re: Turning up the heat on AOS a little

Than i suggest to start implementing them. For now as map editor units. When critical amout of units is reached they can be put into normal game as civilisation. Also i think that few possible civilisations we already have: Romans Vikings Egypt Japanese Ofc they don't have all same range of unit sel...
by makazuwr32
Tue Jul 09, 2019 8:16 am
Forum: Others
Topic: Turning up the heat on AOS a little
Replies: 24
Views: 246

Re: Turning up the heat on AOS a little

I am not kidding. But i see few ways to bring the heat to aos. A lot. One of them is to make civilisations like races in aof. Roman civilisation, greek civilisation, slavic civilisation, chinese civilisation and such. We than can implement civilisation units with similar stats. Also unlike aof i thi...
by makazuwr32
Tue Jul 09, 2019 8:12 am
Forum: Unit - infantry
Topic: Warlords
Replies: 3
Views: 26

Re: Warlords

Hm this is actually good idea.
Though Julius Caesar is already in the game.
by makazuwr32
Tue Jul 09, 2019 8:09 am
Forum: Others
Topic: Turning up the heat on AOS a little
Replies: 24
Views: 246

Re: Turning up the heat on AOS a little

The problem i see with aos is that we are reaching limit of histical units from chosen period of time.
by makazuwr32
Tue Jul 09, 2019 8:05 am
Forum: Gameplay & UI
Topic: Questions
Replies: 4
Views: 24

Re: Questions

High moral affect wider selection of units unlike legion command. No archer type units are affected by high morale exept of roman auxillaries. Immortal in ranged mode is not exeption. Siege tower gives "flying" effect to your units while they are inside. Can be used to move through obstacle (river, ...
by makazuwr32
Sat Jul 06, 2019 8:43 pm
Forum: DEVELOPER version changes
Topic: version 1.092
Replies: 14
Views: 320

Re: version 1.092

Wait a bit more. Alex is finishing dwarves revamp.
by makazuwr32
Mon Jul 01, 2019 6:53 am
Forum: Reporting Issues
Topic: Sentry has messed stats
Replies: 3
Views: 79

Re: Sentry has messed stats

Sentries have gained revamped stats from first idea but in existing games old sentries will keep their old stats.
by makazuwr32
Sat Jun 29, 2019 5:33 am
Forum: Unit - ranged (like archers)
Topic: Pavise crossbowman IMPLEMENTED
Replies: 50
Views: 2527

Re: Pavise crossbowman ACCEPTED

New unit indeed. Not an upgrade.
by makazuwr32
Thu Jun 27, 2019 5:35 pm
Forum: OFF Topics
Topic: Discord server?
Replies: 63
Views: 9495

Re: Discord server?

Here is new link to discord server:
https://discord.gg/j9Kuv9K
by makazuwr32
Wed Jun 26, 2019 3:21 pm
Forum: OFF Topics
Topic: Discord server?
Replies: 63
Views: 9495

Re: Discord server?

It was brave's desicion to give administration rights to LordOfAles.
by makazuwr32
Wed Jun 26, 2019 4:18 am
Forum: OFF Topics
Topic: Discord server?
Replies: 63
Views: 9495

Re: Discord server?

Sorry guys but because of LordOfAles and Patrol3110 discord server was literally wiped out.

Everyone who wants can rejoin onto it later when server will be remade.
by makazuwr32
Mon Jun 24, 2019 7:20 am
Forum: Races
Topic: Lycanthropes
Replies: 5
Views: 534

Re: Lycanthropes

Novels — no.
Myths and other stories of various nations — yes.
by makazuwr32
Thu Jun 20, 2019 8:45 pm
Forum: Gameplay & UI
Topic: Maceman Reskin
Replies: 4
Views: 70

Re: Maceman Reskin

Maybe only add a shade.
Storm's image is missing shade below maceman.
by makazuwr32
Tue Jun 18, 2019 7:07 am
Forum: Reporting Issues
Topic: white crystal
Replies: 3
Views: 88

Re: white crystal

Green crystal ia for dodges.
White crystal gives %regeneration for 3 turns.
by makazuwr32
Sun Jun 16, 2019 6:31 am
Forum: Other discussions about the game
Topic: Warning - delay on Google Play publishing from Aug 1 IMPLEMENTED
Replies: 8
Views: 533

Re: Warning - delay on Google Play publishing from Aug 1

@Alexander82, @General Brave
You need to look onto this and speed up work on aof.
by makazuwr32
Sat Jun 15, 2019 6:14 am
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 274

Re: counterattack mechanic

For aof we need to make limited to number of actions unit has amount of counters in the base for 95% of units.
by makazuwr32
Fri Jun 14, 2019 5:40 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 274

Re: counterattack mechanic

This idea i don't like.

And by the way archers in heroes of might and magic in melee do only halved damage.
by makazuwr32
Fri Jun 14, 2019 4:56 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 274

Re: counterattack mechanic

I actually like how archers counter in heroes of might and magic series:
They have sort of knife with which they counter attack in melee.
by makazuwr32
Fri Jun 14, 2019 12:01 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 274

Re: counterattack mechanic

For campain only ones it is fine to have counter but for trainable ones i think unless said otherwise there must be no counter attacks.
by makazuwr32
Fri Jun 14, 2019 9:23 am
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 274

Re: counterattack mechanic

Also i want to completely remove counter attacks from mechanical siege and archer type units.

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