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by makazuwr32
Mon Nov 19, 2018 4:05 am
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 436
Views: 15093

Re: Claws, Tails and Poison. Scaledfolk Race.

Kobold scout (no need to mention name of mount)
Kobold knight
Kobold lord

Kobold lady for now will be removed from buildables list — no unique units.
I don't like for now idea of lizardman knights.
by makazuwr32
Mon Nov 19, 2018 3:59 am
Forum: Others
Topic: Discussion about elite gropus of races
Replies: 11
Views: 153

Re: Discussion about elite gropus of races

1. For now no upgrades allow ents to regenerate. 2. For supporting olog hais orcs have troll shamans with 100% regen spell. 3. Ents can't be mend actually. Fire can be removed by heal of druids. 4. Minotaurs are giants for bonuses. 5. Ettins i can't say that they are strongest their "siege unit". 6....
by makazuwr32
Sun Nov 18, 2018 5:20 pm
Forum: Others
Topic: Discussion about elite gropus of races
Replies: 11
Views: 153

Re: Discussion about elite gropus of races

Giants are not only ettin and hamletback. Into this category also fit all trolls including olog hai as well as minotaurs. As for olog hais - their problems are 1. Ability to transport via wagons; 2. Their ridicilously high damage; 3. Their regeneration (i think 14 or 21 hp). Even fire is not enough ...
by makazuwr32
Sun Nov 18, 2018 3:21 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: New gem type.
Replies: 24
Views: 188

Re: New gem type.

About these groups i will think more, savra. I think 8 rubies could be too much. Stratego (dev) , exactly frostfire shb will have 8 units + 2 buildings (not towers/megas) on tier 1, 6 units + 2 buildings on tier 2 and 6 units + 2 mega buildings on tier 3. Ofc those units are more powerful than tier ...
by makazuwr32
Sun Nov 18, 2018 7:53 am
Forum: Other asset ideas (terrain, sound ...)
Topic: New gem type.
Replies: 24
Views: 188

Re: New gem type.

About subs, Stratego (dev) : please write me example of subrace mechanic and units 1. As example i will use frostfire clan . 2. I am planning this sub race as having 3 tiers. For unlocking units and structures of it you will require research for each tier. Few units i hope will become easter egg one...
by makazuwr32
Sun Nov 18, 2018 7:41 am
Forum: Elf Technologies
Topic: Sea serpent tech: Scald
Replies: 5
Views: 112

Re: Sea serpent tech: Scald

I think 2/3 will be better. They are not so protected from arrows like ships.
by makazuwr32
Sun Nov 18, 2018 7:40 am
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 1649

Re: Reposting about AI

Ai always starts with all techs no matter what do you choose.
by makazuwr32
Sat Nov 17, 2018 2:55 am
Forum: Elf Technologies
Topic: Sea serpent tech: Scald
Replies: 5
Views: 112

Re: Sea serpent tech: Scald

About that. They must be immune to fire and must have some p.armor.
by makazuwr32
Sat Nov 17, 2018 2:53 am
Forum: Other asset ideas (terrain, sound ...)
Topic: New gem type.
Replies: 24
Views: 188

Re: New gem type.

Each tier of subs will require research tech.

Instead of putting costs onto units can you put cost onto tech, @Stratego (dev)? And all units which are unlockable through tech are free.
by makazuwr32
Sat Nov 17, 2018 2:50 am
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 1649

Re: Reposting about AI

So I checked out what was new on the ai's and have one question: Why do the elves build their blacksmith if they can't use it? I've kept them alive for a while (roughly the amount of time to unlock their tier 3 techs) and they didn't get anything, I checked all the elves stats and everything. Right...
by makazuwr32
Sat Nov 17, 2018 2:48 am
Forum: DEVELOPER version changes
Topic: version v1.070
Replies: 5
Views: 55

Re: version v1.070

Can't play multiplayer in latest dev. Still says that i need to update to latest google version.
by makazuwr32
Fri Nov 16, 2018 8:16 am
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 1649

Re: Reposting about AI

This problem is because if they gain "all techs" they can't upgrade themselves anymore.
by makazuwr32
Thu Nov 15, 2018 8:48 am
Forum: Multiplayer discussions
Topic: JUST A MULTIPLAYER DISCUSSION
Replies: 6
Views: 82

Re: JUST A MULTIPLAYER DISCUSSION

Hello. As for god i meant stratego, not myself.

Also if you want we can play a match in aof when stratego will fix dev version's multiplayer bug.
by makazuwr32
Thu Nov 15, 2018 8:37 am
Forum: Undead
Topic: Undead Update Part 2. Zombie update.
Replies: 69
Views: 564

Re: Undead Update Part 2. Zombie update.

I am thinking but for now yes.
Also techs i won't publish before i'll test all zombies and skeleton changes in the game.
by makazuwr32
Thu Nov 15, 2018 6:07 am
Forum: Undead
Topic: Undead Update Part 2. Zombie update.
Replies: 69
Views: 564

Re: Undead Update Part 2. Zombie update.

Exept of their caster and dragon.
by makazuwr32
Thu Nov 15, 2018 6:06 am
Forum: Undead
Topic: Bone Pile - open
Replies: 17
Views: 295

Re: Bone Pile - open

This image yes.
As for walls i think they must have as well summon corpse ability but they will have different one - they will pay for that their own health and they would be able to summon only regular corpse. No random.
by makazuwr32
Thu Nov 15, 2018 6:04 am
Forum: Elf Technologies
Topic: Sea serpent tech: Scald
Replies: 5
Views: 112

Re: Sea serpent tech: Scald

Hm not so bad actually idea.
by makazuwr32
Thu Nov 15, 2018 6:00 am
Forum: Multiplayer discussions
Topic: JUST A MULTIPLAYER DISCUSSION
Replies: 6
Views: 82

Re: JUST A MULTIPLAYER DISCUSSION

I think aos god will destroy both of you.
by makazuwr32
Wed Nov 14, 2018 6:52 pm
Forum: Others
Topic: Gem prices on units ANSWERED
Replies: 5
Views: 52

Re: Gem prices on units

I will put them later. But for subs i am planning i want to give really high prices but for whole tiers instead of for each unit.
by makazuwr32
Wed Nov 14, 2018 6:51 pm
Forum: Undead
Topic: Bone Pile - open
Replies: 17
Views: 295

Re: Bone Pile - open

No for any ways of damage or debuffing for undead walls.
by makazuwr32
Wed Nov 14, 2018 6:50 pm
Forum: Undead
Topic: Undead Update Part 2. Zombie update.
Replies: 69
Views: 564

Re: Undead Update Part 2. Zombie update.

Soon i will add techs for zombies.
In short zombies will gain 3 tech trees:
Damage (2-3 levels with each increasing attack of zombies)
Health (same amount of levels, will increase hp of zombies)
Special (one of them will be unlockable veteraning ability to gain +attack per each kill for all zombies)
by makazuwr32
Wed Nov 14, 2018 6:46 pm
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 12
Views: 153

Re: Dwarven blacksmith tech tree

Discussing with alex.
by makazuwr32
Wed Nov 14, 2018 6:45 pm
Forum: Undead
Topic: Undead chariot/ Chariot of dead
Replies: 30
Views: 2317

Re: Undead chariot/ Chariot of dead

Why not? I think it can work.
by makazuwr32
Wed Nov 14, 2018 10:06 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 12
Views: 153

Re: Dwarven blacksmith tech tree

Looks good.
by makazuwr32
Wed Nov 14, 2018 3:52 am
Forum: Dwarf
Topic: Change of boar riders.
Replies: 15
Views: 253

Re: Change of boar riders.

Yes i want that. Though third one can be used as map editor only unit.
by makazuwr32
Wed Nov 14, 2018 3:51 am
Forum: DEVELOPER version changes
Topic: version v1.068
Replies: 20
Views: 284

Re: version v1.068

Gral.Sturnn wrote:
Wed Nov 14, 2018 3:41 am
Janissaire rifleman still has 1 range
Uhm what?
We don't have any janissaires in aof.
by makazuwr32
Wed Nov 14, 2018 3:47 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Empire of old-Ogres
Replies: 21
Views: 158

Re: Empire of old-Ogres

Well if they are intelligent or not is debatable, yes.
In OUR fantasy they can be more civil than orcs.

I also think to give all of them counting as giants.
And definately no for mount units.

As for current units you made stats they must be increased to the level of 4-5 turn cost units of orcs.
by makazuwr32
Tue Nov 13, 2018 7:41 pm
Forum: Undead
Topic: Undead Update Part 1. General update & Skeleton update.
Replies: 6
Views: 131

Re: Undead Update Part 1. General update & Skeleton update.

Added point 4 in general section about buffing cannibalism.
by makazuwr32
Tue Nov 13, 2018 7:38 pm
Forum: Undead
Topic: Bone Pile - open
Replies: 17
Views: 295

Re: Bone Pile - open

I am thinking a bit about this.
by makazuwr32
Tue Nov 13, 2018 7:36 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Empire of old-Ogres
Replies: 21
Views: 158

Re: Empire of old-Ogres

I want them as a sub.
Their power and health level must be similar to 4-5 turn of orcish units but with costs of 4 turns (for base units, casters and more advanced ones will gain higher costs).

They are a bit more stupid but more brutal than orcs so less armors, more health, more damage.

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