Search found 4193 matches

by makazuwr32
Sat Sep 21, 2019 6:21 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 21
Views: 205

Re: Necropolis - replacement of mansion

Looks intresting so far.
by makazuwr32
Fri Sep 20, 2019 2:47 pm
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 21
Views: 205

Re: Necropolis - replacement of mansion

That is only for outher walls.
Inner walls can be made from stone.
by makazuwr32
Fri Sep 20, 2019 9:12 am
Forum: Structures
Topic: Coliseum
Replies: 8
Views: 51

Re: Coliseum

Possible parameters of the Colosseum: health-1600 (2000 after studying masonry technology and 2500 after studying massive walls) damage - 0 shock protection-5 protection from projectiles-15 aura of morality for the Romans, within a radius of 5 cells duration of construction 20-25 moves We can't def...
by makazuwr32
Fri Sep 20, 2019 9:09 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 21
Views: 205

Re: Necropolis - replacement of mansion

I would prefer pure weakness (-attack, non stackable with itself) effect on hit.
And maybe corpse eating (walls of necropolis are made from corpses).
by makazuwr32
Fri Sep 20, 2019 6:58 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 21
Views: 205

Re: Necropolis - replacement of mansion

I like idea of attack sprite replacement but for special effects and stats update - that is for major buildings overhaul update. After dwarves we will work on updating all buildings of all races along with updating sieges, bonuses against buildings and maybe implementation of tiers (or upgrades, dep...
by makazuwr32
Thu Sep 19, 2019 7:53 pm
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 21
Views: 205

Re: Necropolis - replacement of mansion

Alexander82 wrote:
Thu Sep 19, 2019 11:18 am
Btw the images must be ultra awesome or I will keep the mansion 😁
You troll.
by makazuwr32
Thu Sep 19, 2019 7:51 pm
Forum: Races
Topic: Scalefolk rework
Replies: 176
Views: 4672

Re: Scalefolk rework

Afelter we will finish dwarves and buff undeads.
by makazuwr32
Thu Sep 19, 2019 6:30 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 21
Views: 205

Re: Necropolis - replacement of mansion

Yes like the second one.

Also maybe like these:

Image

Image

Image
by makazuwr32
Wed Sep 18, 2019 10:05 pm
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 21
Views: 205

Necropolis - replacement of mansion

@Savra
Can you make image of 2x3 mega building for undeads?

I think it will be better to make a whole necro city instead of single mansion for undeads.
by makazuwr32
Wed Sep 18, 2019 4:37 pm
Forum: DEVELOPER version changes
Topic: version 1.102
Replies: 7
Views: 142

Re: version 1.102

Indeed. That is good.
by makazuwr32
Wed Sep 18, 2019 7:36 am
Forum: DEVELOPER version changes
Topic: version 1.102
Replies: 7
Views: 142

Re: version 1.102

Lately there are lots of updates.
by makazuwr32
Wed Sep 18, 2019 5:45 am
Forum: Races
Topic: Scalefolk rework
Replies: 176
Views: 4672

Re: Scalefolk rework

Until we will revamp all buildings definately we will not put into the game any new "mini-megas".
by makazuwr32
Wed Sep 18, 2019 5:42 am
Forum: OFF Topics
Topic: Happy birthday Patroid!
Replies: 23
Views: 2271

Re: Happy birthday Patroid!

Happy birthday, @patroid!
Just noticed by the way that there is also Patroid2 on forum.
by makazuwr32
Tue Sep 17, 2019 8:13 pm
Forum: Others
Topic: So games unit search bar for map editor
Replies: 4
Views: 33

Re: So games unit search bar for map editor

Because neutrals and campain units are also counted.

We want to separate both of them into own section(s).
by makazuwr32
Tue Sep 17, 2019 7:48 pm
Forum: Others
Topic: So games unit search bar for map editor
Replies: 4
Views: 33

Re: So games unit search bar for map editor

In aof specifically this problem is partially solved because you can select from which race do you want to show units.
by makazuwr32
Tue Sep 17, 2019 3:02 pm
Forum: DEVELOPER version changes
Topic: version 1.101
Replies: 4
Views: 73

Re: version 1.101

Orc crusher had too wide range of bonuses and against some categories it had 2 instances of bonuses (for example 100% and 300% to giants which resulted in 60 damage against giants total for tier 1 without buffs). Now orc crusher has 100% bonus to ships, siege machines and throwers; 400% to factories...
by makazuwr32
Tue Sep 17, 2019 2:58 pm
Forum: Undead
Topic: New skeleton pirates
Replies: 11
Views: 116

Re: New skeleton pirates

Firstly cost of captain should be 4 with current stats and speed aura. Secondly if you want any reanimation/summon than it will significantly raise cost of captain. Like up to 7-9 turns. Thus i suggest to give none of them. Alas hp can be increased for captain a bit if cost 5. Maybe 26 hp at base an...
by makazuwr32
Tue Sep 17, 2019 8:29 am
Forum: Others
Topic: AOS Desing Leader elected!
Replies: 18
Views: 3857

Re: AOS Desing Leader elected!

Congratulations!
You deserved that, Endru.
by makazuwr32
Tue Sep 17, 2019 7:37 am
Forum: IMPLEMENTED
Topic: Goblins slave is has faster build than humans - ANSWERED
Replies: 12
Views: 60

Re: Goblins slave is has faster build than humans - ANSWERED

I prefer not making all factories to be constructible in 4 actions. Races with cheap workers should have a bit more costly factories to be on pair at start with races with 3 turn cost workers.

Also please look into discord.
by makazuwr32
Tue Sep 17, 2019 7:21 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: KRAKEN
Replies: 2
Views: 42

Re: KRAKEN

Probably not in aos. In aof it will e sooner or later.
by makazuwr32
Tue Sep 17, 2019 7:18 am
Forum: IMPLEMENTED
Topic: Goblins slave is has faster build than humans - ANSWERED
Replies: 12
Views: 60

Re: Goblins slave is has faster build than humans - ANSWERED

I think though that due to cheapness of goblins previous actions costs for shaman hut, orc camp are better balanced.
by makazuwr32
Tue Sep 17, 2019 7:02 am
Forum: IMPLEMENTED
Topic: Goblins slave is has faster build than humans - ANSWERED
Replies: 12
Views: 60

Re: Goblins slave is has faster build than humans - ANSWERED

Actually jsoned them alex. I should remind that construction speed of buildings is made from 2 parameters: 1. Mend rate of worker that is used for construction; 2. Construction bonus on building. I will post here all construction bonuses on orcish factories as well as their hps and how many hp are a...
by makazuwr32
Tue Sep 17, 2019 6:42 am
Forum: Undead
Topic: New skeleton pirates
Replies: 11
Views: 116

Re: New skeleton pirates

Only my concern is in aura of captain.
-1 attack and -1 speed in quite wide range - 3/4/5.

How @Alexander82 missed that?...

Also what cost will have skeleton captain?
by makazuwr32
Tue Sep 17, 2019 6:39 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 334

Re: Orc Balance - ANSWERED

Cursed weapon passive is a mistake actually on phantom axeman. Actually miss chance for orcish ranged units sounds not so bad but troll axe thrower and goblin archer will have perfect accuracy definately. Other throwers can have lower accuracy. And about giant rock hurler - yes it has miss chance. 5...
by makazuwr32
Tue Sep 17, 2019 6:33 am
Forum: IMPLEMENTED
Topic: Raptor Rider is bugged - ANSWERED
Replies: 10
Views: 64

Re: Raptor Rider is bugged - ANSWERED

I was always thinking that raptor rider among scouts is the best.
And here i agree with others and would prefer to replace raptor rider with some other scout unit.

The bonus against cavalry perhaps is way too strong in early game for scouting part.
by makazuwr32
Tue Sep 17, 2019 6:29 am
Forum: IMPLEMENTED
Topic: Goblins slave is has faster build than humans - ANSWERED
Replies: 12
Views: 60

Re: Goblins slave is has faster build than humans - ANSWERED

I know why.
Most orcish factories when were jsoned by alex received additional construcrion bonus.
by makazuwr32
Mon Sep 16, 2019 10:20 pm
Forum: Techs
Topic: Improved wheels
Replies: 10
Views: 64

Re: Improved wheels

I suggested before 3 variants of updated wagon:
Faster - +1 speed;
Bigger - +1 carry capacity;
Armored - +some armor, is not burnable.
by makazuwr32
Mon Sep 16, 2019 5:54 pm
Forum: Techs
Topic: Improved wheels
Replies: 10
Views: 64

Re: Improved wheels

Maybe also this can unlock better wagons for productio .
by makazuwr32
Mon Sep 16, 2019 4:07 pm
Forum: Races
Topic: Scalefolk rework
Replies: 176
Views: 4672

Re: Scalefolk rework

No he means some tech similar to oak and sequoia toughness for ents.
by makazuwr32
Mon Sep 16, 2019 4:06 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 334

Re: Orc Balance - ANSWERED

We are doing that. Main work for now is focused on dwarves to make them as full race.

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