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by makazuwr32
Wed Jan 23, 2019 5:31 am
Forum: Undead
Topic: Undead Lancers
Replies: 32
Views: 703

Re: Undead Lancers

Lancers must NOT be more powerful than infantry pike units. And there can't be "light lancers", "normal lancers" and "heavy lancers" with different bonuses.
If you want to set a trap for enemy cav, train pikes.
by makazuwr32
Tue Jan 22, 2019 9:21 am
Forum: Undead
Topic: Expansion of death knight
Replies: 50
Views: 1234

Re: Blood knight

Time to bring some life to this topic. I just imagine them as expansion of death knight. Like death knight was their leader in life and now they serve him in afterlife. As for "guild" - there would be only 5 units as i see: Death knight (cavalry) Blood knight (infantry) Plague knight (infantry) Chil...
by makazuwr32
Mon Jan 21, 2019 9:40 am
Forum: Undead
Topic: Hypnotic specter mtg DISCUSSING
Replies: 57
Views: 6655

Re: Hypnotic specter mtg DISCUSSING

Later, after finishing with dwarves and scaledfolks, i will work on undeads.
by makazuwr32
Mon Jan 21, 2019 9:36 am
Forum: Dwarf
Topic: Rune Mage
Replies: 15
Views: 989

Re: Rune Mage

Updated first post.
Nerfed hp, rune of shielding's aura. Removed rune of etherealness.
Added first of 3 planned rune traps.
by makazuwr32
Mon Jan 21, 2019 9:32 am
Forum: Dwarf
Topic: Rune Battle Priest
Replies: 6
Views: 571

Re: Rune Battle Priest

Updated first post. Removed uniqueness; lowered cooldowns and power of buffs for abilities; renamed abilities.
Nerfed hp and lowered cost by 2 turns down to 10 turns.
by makazuwr32
Mon Jan 21, 2019 7:58 am
Forum: DEVELOPER version changes
Topic: version 1.074
Replies: 15
Views: 219

Re: version 1.074

For now no. But when it will be released if nothing is changed than it will apply to play store as well.
by makazuwr32
Mon Jan 21, 2019 7:42 am
Forum: Undead
Topic: Undead Lancers
Replies: 32
Views: 703

Re: Undead Lancers

Well it won't count as heavy mount unit. It hass too little amount of health. But i think caragor riders must count as heavy cav.
by makazuwr32
Mon Jan 21, 2019 5:26 am
Forum: Undead
Topic: Undead Lancers
Replies: 32
Views: 703

Re: Undead Lancers

It deals too much damage against heavy mounted units which i don't like.
by makazuwr32
Sun Jan 20, 2019 5:40 am
Forum: Dwarf
Topic: Dwarven naval fleet
Replies: 55
Views: 1064

Re: Dwarven naval fleet

I think maka talking about the first gun boats made considering fantasy time really old Yep. Gunboats were in that time were just boats with 2-3 cannons. And without sails (only oar-based they were) = extremly slow. In 15-16 century they were that. And dwarven tech progress is up to late 16th centu...
by makazuwr32
Sat Jan 19, 2019 3:23 pm
Forum: DEVELOPER version changes
Topic: version 1.074
Replies: 15
Views: 219

Re: version 1.074

actually i wanted specifically for ballistas a bit different stats and for heavy ballista one more upgrade that will unlock ability for ballista.
Also i want for ballistas bonus against dragons.
by makazuwr32
Sat Jan 19, 2019 6:46 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Traps
Replies: 58
Views: 3611

Re: Traps

Gunpowder barrel can fit but it can't be "invisible".
by makazuwr32
Sat Jan 19, 2019 6:44 am
Forum: Elf
Topic: Sentinel expansion
Replies: 165
Views: 6213

Re: Sentinel expansion

It will be nice if someone will add them along with corrections of original sentinel.
by makazuwr32
Sat Jan 19, 2019 6:41 am
Forum: DEVELOPER version changes
Topic: version 1.074
Replies: 15
Views: 219

Re: version 1.074

I know but humans need some more mechanical units.
Best ones which can fit current humans are heavy catapult and heavy ballista.
And still we will not put to aof humans for example spartan hoplite or upgrades for elephants.
by makazuwr32
Fri Jan 18, 2019 9:32 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Traps
Replies: 58
Views: 3611

Re: Traps

Dynamite is too modern.
Mines even more - they were invented only in the end of 19th century.

While dwarves are at most at the middle-end of 16th century.
by makazuwr32
Fri Jan 18, 2019 9:31 pm
Forum: Campaign map discussions
Topic: Tutorial - Animate Dead
Replies: 8
Views: 100

Re: Tutorial - Animate Dead

Posted new invine in offtopic.
by makazuwr32
Fri Jan 18, 2019 9:30 pm
Forum: OFF Topics
Topic: Discord server?
Replies: 54
Views: 7717

Re: Discord server?

@Vulkan
@EdmondDantes
https://discord.gg/kcpG2Rs here is unexpiring invite to server.
by makazuwr32
Fri Jan 18, 2019 9:08 pm
Forum: DEVELOPER version changes
Topic: version 1.074
Replies: 15
Views: 219

Re: version 1.074

Tested new dev version. For now everything works fine.
Also, @Stratego (dev) can you add for humans ballistas and heavy ballistas/heavy catapults from aos? With exactly same stats.
by makazuwr32
Fri Jan 18, 2019 9:06 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Traps
Replies: 58
Views: 3611

Re: Traps

No leave that to elves.
by makazuwr32
Fri Jan 18, 2019 7:58 pm
Forum: Undead
Topic: Undead Lancers
Replies: 32
Views: 703

Re: Undead Lancers

If you want them to deal more damage than they can just have higher base damage. Maybe even just lowered by 1 skeleton knight values (so 11/14/17 attack + 150% bonus). Total damage dealt by them to enemy normal cav would be 27.5/35/42.5 excluding armor. Against heavy cav they will do 38.5/49/59.5 da...
by makazuwr32
Fri Jan 18, 2019 7:53 pm
Forum: Structures
Topic: Caltrops
Replies: 17
Views: 2905

Re: Caltrops

3 turns i think a bit too little. Maybe 5-6 turns.
by makazuwr32
Fri Jan 18, 2019 7:50 pm
Forum: Campaign map discussions
Topic: Tutorial - Animate Dead
Replies: 8
Views: 100

Re: Tutorial - Animate Dead

Best way to learn something is to try by yourself or ask someone who knows game rather than to search somewhere. Sometimes info can be outdated.

Also if you need some help you can join our discord where most active forum members can help you (including myself).
by makazuwr32
Fri Jan 18, 2019 4:56 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Traps
Replies: 58
Views: 3611

Re: Traps

I'll prefer traps for scaledfolks and elves.
Dwarves are bad at exactly traps (alas i am planning now few summon trap-like runes for rune mages).
by makazuwr32
Fri Jan 18, 2019 4:54 pm
Forum: Elf
Topic: Druid of the wind
Replies: 28
Views: 1377

Re: Druid of the wind

Maybe but i want this one for new moon elves now. They can have different height.
by makazuwr32
Fri Jan 18, 2019 4:53 pm
Forum: Races
Topic: The dark elves
Replies: 18
Views: 392

Re: The dark elves

Scaledfolks.
They are third dark race.

Also elves, humans and dwarves will still have destructive (offencive)/debuffing casters.
by makazuwr32
Fri Jan 18, 2019 1:13 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 65
Views: 16677

Re: Unit Design - unit property sheet

That are good news.
Thanks for new opportunity.
by makazuwr32
Fri Jan 18, 2019 12:50 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 65
Views: 16677

Re: Unit Design - unit property sheet

So if unit with STEALTH_FORCES_STEP_ON on way of movement of enemy than enemy will stop exactly on unit's tile regardless of speed? Also another question - is this working as well for air units? And i hope that both new properties are availible for aos and aof as well (especially for aof because i w...
by makazuwr32
Fri Jan 18, 2019 12:46 pm
Forum: Dwarf
Topic: Dwarven naval fleet
Replies: 55
Views: 1064

Re: Dwarven naval fleet

No. If you want gunboats than they will have really poor stats.
Like for 4 turns 12 hp, 2 speed (oar-based vessel), 0/1 armor, 7-9 attack at range 5. Because it is BOAT. It is boat with cannon. Nothing more.
by makazuwr32
Fri Jan 18, 2019 12:36 pm
Forum: Campaign map discussions
Topic: Tutorial - Animate Dead
Replies: 8
Views: 100

Re: Tutorial - Animate Dead

I won without summoning dragon. Hell of pain by sacrifice, raise dead and pain and hit. On first turn yes archers kill 3 pikers. You do not raise dead yet. On second turn you use one of alive pikers as sacrifice for first spell of lich and kill one of archers. Archers than kill last goblin. Third tu...
by makazuwr32
Fri Jan 18, 2019 5:44 am
Forum: Undead
Topic: The Veil - Concept.
Replies: 71
Views: 1970

Re: The Veil - Concept.

Ofc. I need to look onto units of veil again after rebalancing of undeads. And i must mention that unlike humans undeads i hope will get much bigger rebalancing.
by makazuwr32
Fri Jan 18, 2019 5:41 am
Forum: Races
Topic: The dark elves
Replies: 18
Views: 392

Re: The dark elves

Well than if you want all destructive forces put all destructive forces to orcs than demons, undeads, dark elves, rogue humans, nagas and scaledfolks must be also part of orcs because they all are destructive. But we have here our own lore, not based on warhammer/warcraft/other fantasy games. Also t...

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