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by makazuwr32
Sun Mar 24, 2019 9:39 pm
Forum: Others
Topic: Dodge revamp
Replies: 13
Views: 131

Re: Dodge revamp

15% dodge chance for elves makes them thin as glass. And with 30% chance they were dodging too much of attacks when even units with bonus had chance to miss them. And just think how would you deal for for example for humans with bugged elf who has 100% all dodges and ability to dodge even units who ...
by makazuwr32
Sun Mar 24, 2019 6:56 am
Forum: Feedback about this forum
Topic: Hall of fames update
Replies: 3
Views: 52

Re: Hall of fames update

AoS Hall of Fames: Makazuwr32 1. Made 1 year on forum 2. Made 1000 posts x3 godOfkings 1. Made 1 year on forum 2. Made 10 jsons x2 3. Made 15 build stages arts 4. Made 1000 posts AoF Hall of Fames (All new ones): Midonik 1. Made 30 campain/skirmish maps 2. Made 1000 posts x3 3. Made 1 year on forum ...
by makazuwr32
Sun Mar 24, 2019 6:28 am
Forum: Unit - infantry
Topic: German Landsknetch
Replies: 6
Views: 76

Re: German Landsknetch

COOLguy wrote:
Mon Mar 18, 2019 2:30 am
Please link the zweihander for merge

Please quote so I get a notification
https://www.androidutils.com/forum/view ... df5b#p4832
by makazuwr32
Fri Mar 22, 2019 6:45 pm
Forum: Others
Topic: Dodge revamp
Replies: 13
Views: 131

Re: Dodge revamp

Also because this will affect mainly elves + troll headhunters we need to think more. For now only ways of dealing with master troll headhunters which are under cover of their giants for elves are their fire archers and if this change will be in than even fire archers will have 30% chance of miss in...
by makazuwr32
Fri Mar 22, 2019 4:08 pm
Forum: Others
Topic: Dodge revamp
Replies: 13
Views: 131

Re: Dodge revamp

Some time ago it was that way. And elves were literally unkillable because they dodged too much attacks. As for bonuses: it is counted in dodges section as well and if unit has bonus to defending unit than it sets dodges to 0 now. Here bonuses act as boolean: has attacking unit bonis against defendi...
by makazuwr32
Fri Mar 22, 2019 1:41 pm
Forum: Others
Topic: Dodge revamp
Replies: 13
Views: 131

Re: Dodge revamp

And why it does think that 0.1% bonus can overlap 100% dodge if bonus is theorically added on damaging event formula? I am not sure about spell resist but if unit has at least 0.0000001% bonus than there is function that overrides dodges. Like magic missle ability hits always any targets regardless...
by makazuwr32
Fri Mar 22, 2019 11:32 am
Forum: OFF Topics
Topic: Happy birthday Daniel/Stratego (dev)
Replies: 8
Views: 70

Re: Happy birthday Daniel/Stratego (dev)

Happy birthday, @Stratego (dev)!
Keep working on all "age of" series!
by makazuwr32
Thu Mar 21, 2019 4:03 pm
Forum: Others
Topic: Dodge revamp
Replies: 13
Views: 131

Re: Dodge revamp

2,3- That's weird since dodge theorically happen before calculation of the damage. I'm almost sure that the issue should be there somewhere... But idk if is on the dodge formulas or on the interaction that it have with damage or another source... Does happen that you know the formulas of both melee...
by makazuwr32
Thu Mar 21, 2019 4:09 am
Forum: Others
Topic: Rank matches/Leaderboards
Replies: 6
Views: 51

Re: Rank matches/Leaderboards

This is what i don't like.
I know at least 2 ways to get lots of free wins (and i mean LOTS! Like 100+ per day).

I don't think that this game needs ranking system anx leaderboards.
by makazuwr32
Thu Mar 21, 2019 4:07 am
Forum: Others
Topic: Clans, factions
Replies: 1
Views: 26

Re: Clans, factions

No to unit suggestion.

Also i don't like free extra gems.

If this will be a thing alas than definately what is needed is clan chat.
by makazuwr32
Thu Mar 21, 2019 4:05 am
Forum: Others
Topic: Dodge revamp
Replies: 13
Views: 131

Re: Dodge revamp

1. Current damage formula: A - attack value of attacking unit B - bonus against defending unit; can be 0 D - defence of defending unit T - total damage dealt T = A*(B+1) - D Also i must admit that normally melee units deal 1 damage only against flying if they don't have bonuses. 2. If unit has bonus...
by makazuwr32
Wed Mar 20, 2019 9:17 pm
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 20
Views: 213

Re: New Parameters: Mana/MP.

If alex will accept this then fine.
by makazuwr32
Wed Mar 20, 2019 5:43 am
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 20
Views: 213

Re: New Parameters: Mana/MP.

@Alexander82 can you answer onto this topic? Your own vision on this?

And no i didn't discuss with him yet mana and such things.
by makazuwr32
Tue Mar 19, 2019 4:02 am
Forum: OFF Topics
Topic: Happy birthday, Ayush!
Replies: 4
Views: 104

Happy birthday, Ayush!

Happy birthday, @Ayush Tiwari!
I wish you to deal with your things as soon as possible to return back on forum.
by makazuwr32
Mon Mar 18, 2019 3:12 pm
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 20
Views: 213

Re: New Parameters: Mana/MP.

Unique feature of aos and aof as for me is their simplicity in terms of resources. It has only 3 resources: time (turns, most precious resource), town centers and workers. And you don't need to wait for collecting more resources from woods/stone mines/gold mines or to replenish mana. And this allows...
by makazuwr32
Mon Mar 18, 2019 4:03 am
Forum: Scaledfolk
Topic: Frost dragon
Replies: 81
Views: 2787

Re: Frost dragon

No chilling effect must not increase unit's armors.
by makazuwr32
Sun Mar 17, 2019 5:50 am
Forum: Human
Topic: Basic unit: Human shielder
Replies: 14
Views: 343

Re: Basic unit: Human shielder

Warfell shielder is still the same + if needed his stats can be corrected.
Alexander82 wrote:
Fri Mar 15, 2019 4:31 pm
We can always adjust stats at any time. If we found that one is actually worse we have to balance them.
by makazuwr32
Sat Mar 16, 2019 8:13 pm
Forum: Human
Topic: Basic unit: Human shielder
Replies: 14
Views: 343

Re: Basic unit: Human shielder

This.
It still requires images.
Stats:
Cost - 3 turns, trainable at tc and barracks.
Hp - 18 + 6/level, max hp - 30
Attack - 8 +3/level, max attack - 14 (+2 from blacksmith)
Armor - 2/6 (+4/+4 from blacksmith)
Speed - 2
Sight - 4
Standart bonuses to buildings.
by makazuwr32
Sat Mar 16, 2019 8:02 pm
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 20
Views: 213

Re: New Parameters: Mana/MP.

Unfortunately doom Alex and Dev prefer less complex gameplay even if Ideal to other games. Tis the reason why I think magic armor not in And i also prefer less complex gameplay as well. I am not mentioning that this will require complete full revamp of core engine of the game. It is easier i think ...
by makazuwr32
Sat Mar 16, 2019 7:39 pm
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 20
Views: 213

Re: New Parameters: Mana/MP.

No i don't like this idea still. I don't want to see aof as turn-based warcraft 2. What next you will suggest? Money, wood and other resources? Please no. Not only offensive abilities can ignore magic immunity. On hit effects also can ignore it (curse weapon, fear weapon). Also some offensive abilit...
by makazuwr32
Sat Mar 16, 2019 7:23 am
Forum: Undead
Topic: Monster skeletons
Replies: 5
Views: 112

Re: Monster skeletons

That is up to alex but personally i don't want to expand current magic system.
by makazuwr32
Fri Mar 15, 2019 8:06 pm
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 20
Views: 213

Re: New Parameters: Mana/MP.

What for now i like is simlicity of magic in aof. That it only has 3 parameters: spell range (+ power range of spell or aoe for some spells), spell type + spell resist (those 2 are working as 1 parameter for me) and spell cooldown. And i don't like idea of adding another 3 parameters: mana cost, man...
by makazuwr32
Fri Mar 15, 2019 7:27 pm
Forum: Undead
Topic: Monster skeletons
Replies: 5
Views: 112

Re: Monster skeletons

Thats interesting, but i'm curious about how they would work... So would be nice if you could clear a few things... 1- You are suggesting them as produceable units on factories? Or spawnable on those reanimating spells from liches, necromancers or other undead risers? Or both ways? 1.1- If producea...
by makazuwr32
Fri Mar 15, 2019 3:26 pm
Forum: Undead
Topic: Monster skeletons
Replies: 5
Views: 112

Monster skeletons

These skeletons were firstly raised as result of fails but were found quite useful and thus they began to be mass producted by liches and necromancers. All these units are not affected by armored and golden skeleton upgrades. I am providing 2 variants of stats for Alexander82 so he will choose which...
by makazuwr32
Fri Mar 15, 2019 2:45 pm
Forum: Reporting Issues
Topic: Sudden drop of Piercing armor on... IMPLEMENTED
Replies: 1
Views: 46

Sudden drop of Piercing armor on... IMPLEMENTED

Few updates ago human tower, human fortress anad human castle have lost p.armor.
Before — after:
Human basic tower:
0/6 — 0/2
Human fortress:
2/8 — 2/4
Human Castle:
2/15 — 2/4

@Alexander82 says that it must be returned to previous stats.
@Stratego (dev)
by makazuwr32
Fri Mar 15, 2019 6:32 am
Forum: Reporting Issues
Topic: Kobold conjuror
Replies: 8
Views: 123

Re: Kobold conjuror

Actually i want to completely block for production both kobold conjuror and kobold lady. At least these 2 units. Both are quite op and kobold lady can even crash the game because it has in mounted form carry capacity (WHY?????????????????????) and when it dies it becomes foot while i think it also t...
by makazuwr32
Fri Mar 15, 2019 4:24 am
Forum: Reporting Issues
Topic: Kobold conjuror
Replies: 8
Views: 123

Re: Kobold conjuror

Conjuror will be fully remade later as well as whole faction.
by makazuwr32
Thu Mar 14, 2019 1:00 pm
Forum: Human Technologies
Topic: Removing Embassy
Replies: 2
Views: 93

Re: Removing Embassy

1. Warfell support tech later will have 2 more levels.
2. For this exact building there are planned more subfaction techs later.
3. For now it is testing period of warfell and how is it working.

So no, it won't be removed from embassy.
by makazuwr32
Thu Mar 14, 2019 11:51 am
Forum: DEVELOPER version changes
Topic: version 1.082
Replies: 11
Views: 138

Re: version 1.082

Yes it is working now. With latest google version and dev version.
by makazuwr32
Thu Mar 14, 2019 9:46 am
Forum: DEVELOPER version changes
Topic: version 1.082
Replies: 11
Views: 138

Re: version 1.082

Yes that was in latest on that moment development version.

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