Search found 4310 matches

by makazuwr32
Mon Oct 14, 2019 4:00 pm
Forum: Undead
Topic: undead siege
Replies: 54
Views: 7348

Re: undead siege

That giant unit will require for creation of itself some sacrifices, yes but after it works as normal ranged siege like rock thrower.
by makazuwr32
Mon Oct 14, 2019 8:45 am
Forum: Orc Technologies
Topic: Volcanic citadel upgrade
Replies: 11
Views: 137

Re: Volcanic citadel upgrade

Actually i don't like idea of leveling megas. I mean church->cathedral aos style. 1 problem is: It is single target leveling tech which results that you can upgrade at once only 1 building. 2 problem: Too hard to balance still. If it will be research that affects all volcanoes than it could be bette...
by makazuwr32
Mon Oct 14, 2019 5:43 am
Forum: Undead
Topic: undead siege
Replies: 54
Views: 7348

Re: undead siege

Well if alex will like this.
Alas the way it would be "trainable" will be quite surprising.
by makazuwr32
Mon Oct 14, 2019 5:41 am
Forum: Orc Technologies
Topic: Volcanic citadel upgrade
Replies: 11
Views: 137

Re: Volcanic citadel upgrade

In buildings update all construction rates will be reworked as well.
Workers of all races will have 3 levels (either via tiers or via techs aka ambidextria); regular ambidextria will be removed from humans+dwarves (they will have tiers).
by makazuwr32
Sun Oct 13, 2019 10:39 pm
Forum: Orc Technologies
Topic: Volcanic citadel upgrade
Replies: 11
Views: 137

Re: Volcanic citadel upgrade

Maybe in far future, for now sorry but no.
At least not before we will revamp all buildings and finish scalefolks.

We alas can use this image as replacement for existing volcano. And smaller one maybe for neutral indestructible volcano object.
by makazuwr32
Sun Oct 13, 2019 10:38 pm
Forum: Undead
Topic: undead siege
Replies: 54
Views: 7348

Re: undead siege

Undeads are going to gain at least 2 siege units:
Ranged aka giant undead hulk thrower
And
Melee aka Giant rolling skeleton ball
by makazuwr32
Sun Oct 13, 2019 10:37 pm
Forum: DEVELOPER version changes
Topic: version 1.104
Replies: 30
Views: 402

Re: version 1.104

Ok i will tomorrow.
by makazuwr32
Sun Oct 13, 2019 10:35 pm
Forum: Technologies, Spells & Abilities
Topic: Race mega building upgrades
Replies: 1
Views: 39

Re: Race mega building upgrades

After we will finish massive buildings update we will think about. Also i prefer no hp upgrades for all races exept humans and dwarves (because these 2 are best builders they will have it). Other races will have some different ways to defend their buildings (auras, spikes, passive regen, self mendin...
by makazuwr32
Sun Oct 13, 2019 10:34 pm
Forum: Elf Technologies
Topic: Evolving wilds
Replies: 3
Views: 79

Re: Evolving wilds

Regeneration is fine. Hp and mend bonus is not.
by makazuwr32
Sun Oct 13, 2019 10:32 pm
Forum: Undead Technologies
Topic: Cursed Fortitude
Replies: 2
Views: 52

Re: Cursed Fortitude

First thing first: we are going to update all buildings and before that no techs for buildings to any race. All buildings are going to get quite major buff to their stats (for example factories will have unified 100/110/120 hp; also we are going to remove bonus against mega buildings but they will b...
by makazuwr32
Sat Oct 12, 2019 4:38 pm
Forum: DEVELOPER version changes
Topic: version 1.104
Replies: 30
Views: 402

Re: version 1.104

No. I still can't skip him.
by makazuwr32
Sat Oct 12, 2019 7:11 am
Forum: DEVELOPER version changes
Topic: version 1.104
Replies: 30
Views: 402

Re: version 1.104

1. Yes. I need to skip/kick but both buttons are not working; yes both buttons when i am looking onto that player they are in place.
2. Android version: 7.1.2 N2G47H for 01 june of 2019.
by makazuwr32
Fri Oct 11, 2019 8:00 pm
Forum: DEVELOPER version changes
Topic: version 1.104
Replies: 30
Views: 402

Re: version 1.104

Results of my test:
1v1 map - i can easily skip my opponent without problem.
Big ffa map with fog setting and 6 players; 1 player was kicked, 1 gave up - i can't skip or kick current player.
by makazuwr32
Fri Oct 11, 2019 7:22 pm
Forum: DEVELOPER version changes
Topic: version 1.104
Replies: 30
Views: 402

Re: version 1.104

Ok i am waiting to test.
by makazuwr32
Fri Oct 11, 2019 7:01 pm
Forum: DEVELOPER version changes
Topic: version 1.104
Replies: 30
Views: 402

Re: version 1.104

Is this fix uos?
And is fix for unskippable players also uos?
by makazuwr32
Fri Oct 11, 2019 6:59 pm
Forum: Game
Topic: IMPORTANT: Skip and Kick is not working
Replies: 1
Views: 142

Re: IMPORTANT: Skip and Kick is not working

I can check. I have 2 games with skippable players.
by makazuwr32
Fri Oct 11, 2019 6:46 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 123
Views: 3793

Re: Tournament of Gryphons

Currently humans have more chances than elves to win actually.
by makazuwr32
Fri Oct 11, 2019 6:43 pm
Forum: Reporting Issues
Topic: Sacred forest Small bug
Replies: 7
Views: 100

Re: Sacred forest Small bug

It is not random map. It must not spawn ANY additional tcs. It is skirmish-like map with triggers and such.
by makazuwr32
Fri Oct 11, 2019 6:24 pm
Forum: Reporting Issues
Topic: Sacred forest Small bug
Replies: 7
Views: 100

Re: Sacred forest Small bug

Supposed to be a bug because it is skirmish multiplayer map with 1 starting tc for each side.
There point is that there must be no randomness in it apart from animal movements.
by makazuwr32
Fri Oct 11, 2019 6:21 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 123
Views: 3793

Re: Tournament of Gryphons

Current disposition (i am red). 2 turns ago i have lost nearly half of my archer army and also i must admit that orcs were able to build 1 carved monster cave each turn via 1 goblin slave and 1 orc peon. https://sun9-71.userapi.com/c855520/v855520278/11ff6f/peqO4KMUkNI.jpg https://sun9-32.userapi.co...
by makazuwr32
Fri Oct 11, 2019 9:44 am
Forum: Neutrals (animals, buildings etc)
Topic: Request for frozen river
Replies: 0
Views: 28

Request for frozen river

I think it would be awsome addition - frozen river tiles - to our tile set. They should connect to snowed shore and they should count as land + water tiles (like bridge) but they should require 2 movement points to move through for both land and water units. You still can build bridges and other wat...
by makazuwr32
Fri Oct 11, 2019 9:02 am
Forum: Reporting Issues
Topic: Sacred forest Small bug
Replies: 7
Views: 100

Re: Sacred forest Small bug

@Stratego (dev) ?
by makazuwr32
Fri Oct 11, 2019 9:00 am
Forum: DEVELOPER version changes
Topic: version 1.104
Replies: 30
Views: 402

Re: version 1.104

Wait a bit. We need to polish and fix bugs with newly made siege of humans and few more bugs.

Also for some unknown reason dodge values are not listed anymore on units in AoF. Can this be fixed?
by makazuwr32
Fri Oct 11, 2019 8:56 am
Forum: Championship
Topic: Tournament of Gryphons
Replies: 123
Views: 3793

Re: Tournament of Gryphons

And i have lost in my match against mehanoid777.
Orcs just outproduced elves due to their insane current construction rates and orc peons.
Congratulations, @Mehanoid777!
by makazuwr32
Fri Oct 11, 2019 5:00 am
Forum: Unit - infantry
Topic: dismounted knights ACCEPTED
Replies: 140
Views: 8503

Re: dismounted knights ACCEPTED

Well they are only bane of hoplite aside from catapult.
by makazuwr32
Thu Oct 10, 2019 9:11 pm
Forum: Techs
Topic: Chivalry and New Mercenary Hiring
Replies: 6
Views: 66

Re: Chivalry and New Mercenary Hiring

Well maybe making specific fighter + "worker" unit that requires this tech and is extremly costly (like 8-10 turns cost) maybe? Not for regular templars and other church units.
by makazuwr32
Thu Oct 10, 2019 9:06 pm
Forum: Unit - infantry
Topic: dismounted knights ACCEPTED
Replies: 140
Views: 8503

Re: dismounted knights ACCEPTED

That's up to you. What i wnated to point is that spartan hoplite is extremly defencive unit against pretty much everything exept catapults that can regenerate lost hp much quicker than other tanking units.

I would like actually for spartan hoplite to keep cost 7 but making him affected by blackmsith.
by makazuwr32
Thu Oct 10, 2019 5:50 am
Forum: Unit - infantry
Topic: dismounted knights ACCEPTED
Replies: 140
Views: 8503

Re: dismounted knights ACCEPTED

@Endru1241 just a reminder:
Spartan hoplite has +200% healing rate so if he gains from any scource for example 6 healing than he will be healed for 18 hp.
by makazuwr32
Thu Oct 10, 2019 5:47 am
Forum: Unit - infantry
Topic: Druzhina - ACCEPTED
Replies: 29
Views: 4565

Re: Druzhina - ACCEPTED

Than i like this.
One more question: unaffected by balcksmith tech, right?
by makazuwr32
Thu Oct 10, 2019 5:45 am
Forum: Unit - ranged (like archers)
Topic: Strelets
Replies: 48
Views: 17599

Re: Strelets

Sounds good for me.

Go to advanced search