Hi,
I like the idea too. I think nations would become too powerful though with all of those upgrades unless the effects had a turn limit. We could put an icon over a unit that it is effected like fear, or radiation.
Excellent,
Search found 1681 matches
- Mon Jan 17, 2022 1:52 pm
- Forum: Units & Structures ( See Nations for Accepted units Nations )
- Topic: Doctrines
- Replies: 2
- Views: 1064
- Mon Jan 17, 2022 1:47 pm
- Forum: Ships
- Topic: British Ship Aircraft Carrier Called HMS Elizabeth +IMG
- Replies: 11
- Views: 1226
Re: British Ship
Hi,
Isn't this carrier fairly new? Like less than 10 years old? Nothing is wrong with it, but I think that units in this game are like 25 years old given the ages of other units.
Just a thought,
Isn't this carrier fairly new? Like less than 10 years old? Nothing is wrong with it, but I think that units in this game are like 25 years old given the ages of other units.
Just a thought,
- Mon Jan 17, 2022 1:42 pm
- Forum: Japan Planes (last cleanup: 20240130)
- Topic: Mitsubishi Ki-46 "Dinah" The Untouchable IMPLEMENTED
- Replies: 3
- Views: 981
Re: Mitsubishi Ki-46 "Dinah" The Untouchable
Awesome!
This aircraft was used extensively throught war.
This aircraft was used extensively throught war.
- Tue Jan 11, 2022 11:55 pm
- Forum: Map & campaign designs
- Topic: The borders
- Replies: 5
- Views: 557
Re: The borders
Thank you for further explaining, I don't think anyone builds factories or airports in close to the enemy. The only exception to this may be barracks, so this idea could come in handy for the defender. However, as you were saying, the territory range must be long (like 11 tiles) to really get the be...
- Tue Jan 11, 2022 11:39 pm
- Forum: Implemented/Closed ones
- Topic: Curtiss H-75 IMPLEMENTED
- Replies: 14
- Views: 988
Re: Curtiss H-75
Hi everyone,
I like the idea. This will definitely should be added to the game. +1
I like the idea. This will definitely should be added to the game. +1
- Tue Jan 11, 2022 11:37 pm
- Forum: Buildings (last cleanup: 20240130)
- Topic: Martello Tower / Italian Mega Building
- Replies: 3
- Views: 920
Re: Martello Tower / Italian Mega Building
Hi there, Unfortunately, these buildings are simply too old. According to Wiki, these structures were used "[a]t the beginning of the nineteenth century" and that they "became obsolete with the introduction of powerful rifled artillery." I don't know for sure, but WWII artillery ...
- Tue Jan 11, 2022 11:17 pm
- Forum: Buildings (last cleanup: 20240130)
- Topic: italy megabuilding (Alpine Wall)
- Replies: 3
- Views: 740
Re: italy megabuilding
Hi,
I agree with the Alpine Wall and the Pass bunkers. I believe that they were a part of the same line of defense, so we could implement them both as one unit.
+1 from me,
I agree with the Alpine Wall and the Pass bunkers. I believe that they were a part of the same line of defense, so we could implement them both as one unit.
+1 from me,
- Mon Jan 10, 2022 10:10 pm
- Forum: Technologies
- Topic: Subterfuge
- Replies: 3
- Views: 555
Re: Subterfuge
Hi there, I love the idea of deception. The problem is that it would double the amount of units a player could build, meaning more time spent scrolling for the units that we actually want. I submit two propositions, First, this should be a Tech. Two, instead of being able to produce every single fak...
- Mon Jan 10, 2022 9:54 pm
- Forum: Technologies
- Topic: Improved trenches
- Replies: 6
- Views: 1095
Re: Improved trenches
Hi,
I think this suggestion is too complicated. If you want a bunker/trench setup, just make them right next to each other. Personally, I am for an upgrade to trenches and not a separate unit. It makes the game simpler this way.
Just thinking,
I think this suggestion is too complicated. If you want a bunker/trench setup, just make them right next to each other. Personally, I am for an upgrade to trenches and not a separate unit. It makes the game simpler this way.
Just thinking,
- Mon Jan 10, 2022 9:51 pm
- Forum: Technologies
- Topic: foxholes
- Replies: 7
- Views: 765
Re: foxholes
Hi there, I am so happy that there is a post for this idea because I have been researching and thinking about foxholes in AOWW. Below is some history and usage during WWII. If you don't want to read, you can just skip down to the SUMMARY section. HISTORY: From my research, there were officially thre...
- Mon Jan 10, 2022 9:36 pm
- Forum: Map & campaign designs
- Topic: The borders
- Replies: 5
- Views: 557
Re: The borders
Hi there,
What exactly would these regions do for the player? As I have seen in other games, regions produce resources for the player, but we don't have resources in our game. Perhaps these regions could function like oil wells do in AOMW?
Just thinking out loud,
What exactly would these regions do for the player? As I have seen in other games, regions produce resources for the player, but we don't have resources in our game. Perhaps these regions could function like oil wells do in AOMW?
Just thinking out loud,
- Mon Jan 10, 2022 9:29 pm
- Forum: Issues
- Topic: C-130s Can't off-load Transport Trucks
- Replies: 1
- Views: 447
C-130s Can't off-load Transport Trucks
Hey guys, I am playing a multiplayer game where there is an island that has a lot of strategical importance. Luckily, I got to the island first and built an airfield and an airport on it. On the other side of the map, I loaded 2 C-130s with 2 transport trucks with 2 infantry in each. I then flew the...
- Sat Jan 08, 2022 1:35 am
- Forum: Others
- Topic: stolen technology
- Replies: 7
- Views: 565
Re: stolen technology
I like it. I think it will add some flavor to the game especially when you consider the AA upgrades.
Re: Embassy
Hi,
The only obvious reason to build an Embassy (in my mind) would be to create alliances with other players in multiplayer games. Functionality like this would be cool if it could be implemented fairly. In sum, I don't really see it as a production building like a Tank Factory.
The only obvious reason to build an Embassy (in my mind) would be to create alliances with other players in multiplayer games. Functionality like this would be cool if it could be implemented fairly. In sum, I don't really see it as a production building like a Tank Factory.
- Sun Jan 02, 2022 3:41 pm
- Forum: US Guns
- Topic: US - Artillery - Little David
- Replies: 8
- Views: 1284
Re: US - Artillery - Little David
Hi there, I think we can't implement this in the game. Instead of it being a producible unit, this would simply be a buildable unit, like the V1 Launch site. Right now, the USA is lacking heavy artillery (I don't have all the upgrades, so I don't know for sure). This could be a good Mega artillery p...
- Sun Jan 02, 2022 3:32 pm
- Forum: Vehicles (last cleanup: 20240130)
- Topic: balance: Half trucks underused
- Replies: 8
- Views: 1279
Re: Half trucks
Hi, To make half-tracks more usable in the game, we need to lower it's cost. 4 turns is expensive for a transport unit that only carries one infantry unit, not to mention that the half-tracks are middling when it comes to fighting against enemy infantry. For balance purposes, we should keep the stat...
- Fri Dec 31, 2021 7:20 pm
- Forum: OFF Topics
- Topic: Happy New Year 2K22
- Replies: 6
- Views: 1115
Re: Happy New Year 2K22
The same to all of you!
- Fri Dec 31, 2021 7:16 pm
- Forum: Issues
- Topic: Sherman duck and some ships can't move in deepwater
- Replies: 12
- Views: 636
Re: Sherman duck and some ships can't move in deepwater
...yes we are talking about one, but it should be a little realistic. and it is therefore intended that the swimming sherman cannot move in deep water. the thing about tanks not being able to move in trenches is actually also true. there were many units that got stuck in trenches. but we will proba...
- Fri Dec 31, 2021 2:40 am
- Forum: US Planes (last cleanup: 20240130)
- Topic: Night Fighting Ability
- Replies: 0
- Views: 401
Night Fighting Ability
Consider this, Currently, we have one night fighter for the American faction, the P-61 Black Widow. We also have one night fighter for the German faction, but I forget its name. In time, however, we will have at least one night fighter for every faction in the game. Historically, the whole reason to...
- Fri Dec 31, 2021 2:27 am
- Forum: Others
- Topic: Fixed artilleries and sandbag bunkers not occupible SUSPENDED
- Replies: 8
- Views: 1149
Re: Fixed artilleries and sandbag bunkers not occupible
This is a hard decision, I understand where you are all coming from. I have made sandbag bunkers only to have them captured, but I have also taken concrete artillery positions myself. When I do this, I can’t help but feel bad for the enemy, who is probably in rage to find that his AA or artillery ha...
- Thu Dec 30, 2021 11:15 pm
- Forum: Issues
- Topic: Unbeatable Fan Map: WEAK DUTY: MISSION 1
- Replies: 0
- Views: 326
Unbeatable Fan Map: WEAK DUTY: MISSION 1
Hello,
I have been playing AOW recently, and I was playing the Fan Map: WEAK DUTY: MISSION 1. I have destroyed all the enemies that I can see. I have also been searching the map with scouts to see if there are any spies, but all to no avail. I think there may be a glitch with this map.
Thanks,
I have been playing AOW recently, and I was playing the Fan Map: WEAK DUTY: MISSION 1. I have destroyed all the enemies that I can see. I have also been searching the map with scouts to see if there are any spies, but all to no avail. I think there may be a glitch with this map.
Thanks,
- Thu Dec 30, 2021 10:55 pm
- Forum: Issues
- Topic: Bug with visibility of infantry
- Replies: 1
- Views: 415
Re: Bug with visibility of infantry
Hi there, The reason why you can’t attack an infantry that is in a forest or on top of a mountain unless one of your units is adjacent to the infantry, is because the enemy has forest or mountain camouflage. A good way to avoid this issue is to use Scouts because they can see hidden units like spies...
- Thu Dec 30, 2021 10:41 pm
- Forum: Issues
- Topic: Sherman duck and some ships can't move in deepwater
- Replies: 12
- Views: 636
Re: Sherman duck and some ships can't move in deepwater
Agreed, Even for realism's sake, the French Artillery piece should be able to move one tile regardless of it being in a trench. Unless, of course, it is next to a non-traversable terrain feature. This is a game we are talking about, not a hyperrealistic battle simulator. The same idea applies to the...
Fare well
I enjoyed being here. It was fun making units and submitting ideas for AoWW and working with other forumers. makazuwr32 , Ayush Tiwari Puss_in_Boots, @midonk Thanks you all your help. To the Dev of these games, Stratego, Thank you for making your game open to the public and taking you time to make t...
- Mon Dec 30, 2019 3:13 am
- Forum: Units & Structures (See Nations for accepted Unit nations)
- Topic: AOW: Interesting or useful sources for images assets
- Replies: 24
- Views: 8241
Re: AOW: Interesting or useful sources for images assets
That website is totally awesome!! Also yes the above picture is free.
- Mon Dec 02, 2019 1:02 am
- Forum: Implemented/Closed ones
- Topic: British - Bob Semple IMPLEMENTED
- Replies: 14
- Views: 2954
Re: British - Bob Semple +IMG
I will work on the Json.
Edit: Here are the stats:
"hpMax":20,
"power":9,
"rangeAttack":1,
"armorPierce":0,
"armorNormal":0,
"sight":4,
"rangeWalk":3
Edit: Here are the stats:
"hpMax":20,
"power":9,
"rangeAttack":1,
"armorPierce":0,
"armorNormal":0,
"sight":4,
"rangeWalk":3
- Mon Dec 02, 2019 12:53 am
- Forum: Dev Asks for Help
- Topic: Unit docs with Wikipedia images
- Replies: 5
- Views: 1814
Re: Unit docs with Wikipedia images
Yes I like that site as well and they often have good images. I only have 21 left to go!
- Tue Nov 26, 2019 9:39 pm
- Forum: Vehicles (last cleanup: 20240130)
- Topic: DUCW, American transport unit. (amphibious and land)
- Replies: 14
- Views: 3126
Re: DUCW, American transport unit. (amphibious and land)
Here are two jsons that we should use in making the stats for this cool vehicle M3 half track: Cost: 4 hp: 30 power: 8 sight: 3 speed:5 Capacity: 2 Bonus: 100 infantry Higgins boat: Cost: 4 hp: 35 power: 0 sight: 4 speed:3 Capacity: 2 Bonus: 0 So the DUKW was a special operations vehicle of sorts an...
- Mon Nov 25, 2019 1:04 am
- Forum: Dev Asks for Help
- Topic: Unit docs with Wikipedia images
- Replies: 5
- Views: 1814
Re: Unit docs with Wikipedia images
I am willing to be of service. And yes I think it looks very nice. But will only "Big units" get this special doc or all of them?
- Mon Nov 25, 2019 1:00 am
- Forum: Vehicles (last cleanup: 20240130)
- Topic: DUCW, American transport unit. (amphibious and land)
- Replies: 14
- Views: 3126
Re: DUCW, American transport unit. (amphibious and land)
Here is the stats I have put in. "costTurn":4, "hpMax":40, "power":5, "rangeAttack":1, "armorPierce":2, "armorNormal":2, "sight":5, "rangeWalk":3, But has a terrain modifier on the ocean My json also doesn't have an abil...