Search found 1681 matches

by Belfry777
Mon Jan 17, 2022 1:52 pm
Forum: Units & Structures ( See Nations for Accepted units Nations )
Topic: Doctrines
Replies: 2
Views: 1059

Re: Doctrines

Hi,
I like the idea too. I think nations would become too powerful though with all of those upgrades unless the effects had a turn limit. We could put an icon over a unit that it is effected like fear, or radiation.
Excellent,
by Belfry777
Mon Jan 17, 2022 1:47 pm
Forum: Ships
Topic: British Ship Aircraft Carrier Called HMS Elizabeth +IMG
Replies: 11
Views: 1211

Re: British Ship

Hi,
Isn't this carrier fairly new? Like less than 10 years old? Nothing is wrong with it, but I think that units in this game are like 25 years old given the ages of other units.
Just a thought,
by Belfry777
Mon Jan 17, 2022 1:42 pm
Forum: Japan Planes (last cleanup: 20240130)
Topic: Mitsubishi Ki-46 "Dinah" The Untouchable IMPLEMENTED
Replies: 3
Views: 971

Re: Mitsubishi Ki-46 "Dinah" The Untouchable

Awesome!
This aircraft was used extensively throught war.
by Belfry777
Tue Jan 11, 2022 11:55 pm
Forum: Map & campaign designs
Topic: The borders
Replies: 5
Views: 551

Re: The borders

Thank you for further explaining, I don't think anyone builds factories or airports in close to the enemy. The only exception to this may be barracks, so this idea could come in handy for the defender. However, as you were saying, the territory range must be long (like 11 tiles) to really get the be...
by Belfry777
Tue Jan 11, 2022 11:39 pm
Forum: Implemented/Closed ones
Topic: Curtiss H-75 IMPLEMENTED
Replies: 14
Views: 979

Re: Curtiss H-75

Hi everyone,

I like the idea. This will definitely should be added to the game. +1
by Belfry777
Tue Jan 11, 2022 11:37 pm
Forum: Buildings (last cleanup: 20240130)
Topic: Martello Tower / Italian Mega Building
Replies: 3
Views: 912

Re: Martello Tower / Italian Mega Building

Hi there, Unfortunately, these buildings are simply too old. According to Wiki, these structures were used "[a]t the beginning of the nineteenth century" and that they "became obsolete with the introduction of powerful rifled artillery." I don't know for sure, but WWII artillery ...
by Belfry777
Tue Jan 11, 2022 11:17 pm
Forum: Buildings (last cleanup: 20240130)
Topic: italy megabuilding (Alpine Wall)
Replies: 3
Views: 727

Re: italy megabuilding

Hi,

I agree with the Alpine Wall and the Pass bunkers. I believe that they were a part of the same line of defense, so we could implement them both as one unit.

+1 from me,
by Belfry777
Mon Jan 10, 2022 10:10 pm
Forum: Technologies
Topic: Subterfuge
Replies: 3
Views: 544

Re: Subterfuge

Hi there, I love the idea of deception. The problem is that it would double the amount of units a player could build, meaning more time spent scrolling for the units that we actually want. I submit two propositions, First, this should be a Tech. Two, instead of being able to produce every single fak...
by Belfry777
Mon Jan 10, 2022 9:54 pm
Forum: Technologies
Topic: Improved trenches
Replies: 6
Views: 1086

Re: Improved trenches

Hi,

I think this suggestion is too complicated. If you want a bunker/trench setup, just make them right next to each other. Personally, I am for an upgrade to trenches and not a separate unit. It makes the game simpler this way.

Just thinking,
by Belfry777
Mon Jan 10, 2022 9:51 pm
Forum: Technologies
Topic: foxholes
Replies: 7
Views: 757

Re: foxholes

Hi there, I am so happy that there is a post for this idea because I have been researching and thinking about foxholes in AOWW. Below is some history and usage during WWII. If you don't want to read, you can just skip down to the SUMMARY section. HISTORY: From my research, there were officially thre...
by Belfry777
Mon Jan 10, 2022 9:36 pm
Forum: Map & campaign designs
Topic: The borders
Replies: 5
Views: 551

Re: The borders

Hi there,

What exactly would these regions do for the player? As I have seen in other games, regions produce resources for the player, but we don't have resources in our game. Perhaps these regions could function like oil wells do in AOMW?

Just thinking out loud,
by Belfry777
Mon Jan 10, 2022 9:29 pm
Forum: Issues
Topic: C-130s Can't off-load Transport Trucks
Replies: 1
Views: 442

C-130s Can't off-load Transport Trucks

Hey guys, I am playing a multiplayer game where there is an island that has a lot of strategical importance. Luckily, I got to the island first and built an airfield and an airport on it. On the other side of the map, I loaded 2 C-130s with 2 transport trucks with 2 infantry in each. I then flew the...
by Belfry777
Sat Jan 08, 2022 1:35 am
Forum: Others
Topic: stolen technology
Replies: 7
Views: 549

Re: stolen technology

I like it. I think it will add some flavor to the game especially when you consider the AA upgrades.
by Belfry777
Tue Jan 04, 2022 12:00 am
Forum: Nations
Topic: Embassy
Replies: 1
Views: 677

Re: Embassy

Hi,
The only obvious reason to build an Embassy (in my mind) would be to create alliances with other players in multiplayer games. Functionality like this would be cool if it could be implemented fairly. In sum, I don't really see it as a production building like a Tank Factory.
by Belfry777
Sun Jan 02, 2022 3:41 pm
Forum: US Guns
Topic: US - Artillery - Little David
Replies: 8
Views: 1274

Re: US - Artillery - Little David

Hi there, I think we can't implement this in the game. Instead of it being a producible unit, this would simply be a buildable unit, like the V1 Launch site. Right now, the USA is lacking heavy artillery (I don't have all the upgrades, so I don't know for sure). This could be a good Mega artillery p...
by Belfry777
Sun Jan 02, 2022 3:32 pm
Forum: Vehicles (last cleanup: 20240130)
Topic: balance: Half trucks underused
Replies: 8
Views: 1265

Re: Half trucks

Hi, To make half-tracks more usable in the game, we need to lower it's cost. 4 turns is expensive for a transport unit that only carries one infantry unit, not to mention that the half-tracks are middling when it comes to fighting against enemy infantry. For balance purposes, we should keep the stat...
by Belfry777
Fri Dec 31, 2021 7:20 pm
Forum: OFF Topics
Topic: Happy New Year 2K22
Replies: 6
Views: 1105

Re: Happy New Year 2K22

The same to all of you!
by Belfry777
Fri Dec 31, 2021 7:16 pm
Forum: Issues
Topic: Sherman duck and some ships can't move in deepwater
Replies: 12
Views: 631

Re: Sherman duck and some ships can't move in deepwater

...yes we are talking about one, but it should be a little realistic. and it is therefore intended that the swimming sherman cannot move in deep water. the thing about tanks not being able to move in trenches is actually also true. there were many units that got stuck in trenches. but we will proba...
by Belfry777
Fri Dec 31, 2021 2:40 am
Forum: US Planes (last cleanup: 20240130)
Topic: Night Fighting Ability
Replies: 0
Views: 388

Night Fighting Ability

Consider this, Currently, we have one night fighter for the American faction, the P-61 Black Widow. We also have one night fighter for the German faction, but I forget its name. In time, however, we will have at least one night fighter for every faction in the game. Historically, the whole reason to...
by Belfry777
Fri Dec 31, 2021 2:27 am
Forum: Others
Topic: Fixed artilleries and sandbag bunkers not occupible SUSPENDED
Replies: 8
Views: 1146

Re: Fixed artilleries and sandbag bunkers not occupible

This is a hard decision, I understand where you are all coming from. I have made sandbag bunkers only to have them captured, but I have also taken concrete artillery positions myself. When I do this, I can’t help but feel bad for the enemy, who is probably in rage to find that his AA or artillery ha...
by Belfry777
Thu Dec 30, 2021 11:15 pm
Forum: Issues
Topic: Unbeatable Fan Map: WEAK DUTY: MISSION 1
Replies: 0
Views: 324

Unbeatable Fan Map: WEAK DUTY: MISSION 1

Hello,

I have been playing AOW recently, and I was playing the Fan Map: WEAK DUTY: MISSION 1. I have destroyed all the enemies that I can see. I have also been searching the map with scouts to see if there are any spies, but all to no avail. I think there may be a glitch with this map.

Thanks,
by Belfry777
Thu Dec 30, 2021 10:55 pm
Forum: Issues
Topic: Bug with visibility of infantry
Replies: 1
Views: 407

Re: Bug with visibility of infantry

Hi there, The reason why you can’t attack an infantry that is in a forest or on top of a mountain unless one of your units is adjacent to the infantry, is because the enemy has forest or mountain camouflage. A good way to avoid this issue is to use Scouts because they can see hidden units like spies...
by Belfry777
Thu Dec 30, 2021 10:41 pm
Forum: Issues
Topic: Sherman duck and some ships can't move in deepwater
Replies: 12
Views: 631

Re: Sherman duck and some ships can't move in deepwater

Agreed, Even for realism's sake, the French Artillery piece should be able to move one tile regardless of it being in a trench. Unless, of course, it is next to a non-traversable terrain feature. This is a game we are talking about, not a hyperrealistic battle simulator. The same idea applies to the...
by Belfry777
Sun Oct 18, 2020 5:25 am
Forum: Other
Topic: Fare well
Replies: 8
Views: 4056

Fare well

I enjoyed being here. It was fun making units and submitting ideas for AoWW and working with other forumers. makazuwr32 , Ayush Tiwari Puss_in_Boots, @midonk Thanks you all your help. To the Dev of these games, Stratego, Thank you for making your game open to the public and taking you time to make t...
by Belfry777
Mon Dec 30, 2019 3:13 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: AOW: Interesting or useful sources for images assets
Replies: 24
Views: 8171

Re: AOW: Interesting or useful sources for images assets

That website is totally awesome!! Also yes the above picture is free.
by Belfry777
Mon Dec 02, 2019 1:02 am
Forum: Implemented/Closed ones
Topic: British - Bob Semple IMPLEMENTED
Replies: 14
Views: 2931

Re: British - Bob Semple +IMG

I will work on the Json.
Edit: Here are the stats:
"hpMax":20,
"power":9,
"rangeAttack":1,
"armorPierce":0,
"armorNormal":0,
"sight":4,
"rangeWalk":3
by Belfry777
Mon Dec 02, 2019 12:53 am
Forum: Dev Asks for Help
Topic: Unit docs with Wikipedia images
Replies: 5
Views: 1793

Re: Unit docs with Wikipedia images

Yes I like that site as well and they often have good images. I only have 21 left to go!
by Belfry777
Tue Nov 26, 2019 9:39 pm
Forum: Vehicles (last cleanup: 20240130)
Topic: DUCW, American transport unit. (amphibious and land)
Replies: 14
Views: 3104

Re: DUCW, American transport unit. (amphibious and land)

Here are two jsons that we should use in making the stats for this cool vehicle M3 half track: Cost: 4 hp: 30 power: 8 sight: 3 speed:5 Capacity: 2 Bonus: 100 infantry Higgins boat: Cost: 4 hp: 35 power: 0 sight: 4 speed:3 Capacity: 2 Bonus: 0 So the DUKW was a special operations vehicle of sorts an...
by Belfry777
Mon Nov 25, 2019 1:04 am
Forum: Dev Asks for Help
Topic: Unit docs with Wikipedia images
Replies: 5
Views: 1793

Re: Unit docs with Wikipedia images

I am willing to be of service. And yes I think it looks very nice. But will only "Big units" get this special doc or all of them?
by Belfry777
Mon Nov 25, 2019 1:00 am
Forum: Vehicles (last cleanup: 20240130)
Topic: DUCW, American transport unit. (amphibious and land)
Replies: 14
Views: 3104

Re: DUCW, American transport unit. (amphibious and land)

Here is the stats I have put in. "costTurn":4, "hpMax":40, "power":5, "rangeAttack":1, "armorPierce":2, "armorNormal":2, "sight":5, "rangeWalk":3, But has a terrain modifier on the ocean My json also doesn't have an abil...

Go to advanced search