Search found 1609 matches

by Belfry777
Tue Apr 16, 2019 4:41 pm
Forum: Under the Hood studies
Topic: Belfry - unit json 2(implementing a new unit)
Replies: 24
Views: 2699

Re: Belfry - unit json 2(implementing a new unit)

Is this done? @Stratego (dev)
by Belfry777
Tue Apr 16, 2019 4:39 pm
Forum: Others
Topic: Tank Orientation
Replies: 9
Views: 356

Re: Tank Orientation

I don't know if giving tanks counter attack once is a good idea. Because then we could swarm tanks with infantry, jeeps and other very cheap units.
by Belfry777
Tue Apr 16, 2019 4:35 pm
Forum: Tanks
Topic: British Sherman III + Firefly IMPLEMENTED
Replies: 20
Views: 221

Re: British Sherman III + Firefly

I like strategos image, but yes it should be sloped a little more in my opinion.
by Belfry777
Tue Apr 16, 2019 4:32 pm
Forum: Planes
Topic: kamikaze! (japan)
Replies: 48
Views: 1984

Re: kamikaze! (japan)

Okay I will look into the AOF jsons. And get back pronto when it works... or doesn't.
by Belfry777
Sun Apr 07, 2019 4:23 pm
Forum: Planes
Topic: kamikaze! (japan)
Replies: 48
Views: 1984

Re: kamikaze! (japan)

Stratego we need a new assassin mechanic for Aoww. Untill that is added I can't make the json. :?
by Belfry777
Sun Apr 07, 2019 4:22 pm
Forum: Tanks
Topic: British Sherman III + Firefly IMPLEMENTED
Replies: 20
Views: 221

Re: British Sherman III + Firefly

I am working on the json.
by Belfry777
Tue Apr 02, 2019 10:42 pm
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Tasks before publishing AOW
Replies: 129
Views: 19560

Re: Tasks before publishing AOW

Hey you know what I have some music that is in .ogg form and is good for this purpose. Do you want me to send it over?
by Belfry777
Sun Mar 31, 2019 4:47 pm
Forum: Others
Topic: Question - will this continue?
Replies: 4
Views: 168

Re: Question - will this continue?

Right. In other words "its only against the law if they find out."
by Belfry777
Sun Mar 31, 2019 4:38 pm
Forum: OFF Topics
Topic: Happy birthday Daniel/Stratego (dev)
Replies: 14
Views: 454

Re: Happy birthday Daniel/Stratego (dev)

Late as usual, however a very big thanks for making game ideas possible.
by Belfry777
Sun Mar 31, 2019 4:37 pm
Forum: Tanks
Topic: British Sherman III + Firefly IMPLEMENTED
Replies: 20
Views: 221

Re: British Sherman III + Firefly

I don't understand why it would have less power then the original Sherman. Especially since it has an AT gun. We also should consider what faction it should be on; British, American or both? Also do you think we should add a disable ability just for fun?
by Belfry777
Sun Mar 31, 2019 4:25 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 83
Views: 6554

Re: Member Activity

Same here. I will be a quarter active. Mostly working on aoww.
by Belfry777
Fri Mar 29, 2019 3:21 pm
Forum: Ships
Topic: Imperial Japanese Submarine Aircraft Carriers
Replies: 15
Views: 346

Re: Imperial Japanese Submarine Aircraft Carriers

No problem! I can make a json (since my dev version is now working)
by Belfry777
Fri Mar 29, 2019 1:56 am
Forum: Ships
Topic: Imperial Japanese Submarine Aircraft Carriers
Replies: 15
Views: 346

Re: Imperial Japanese Submarine Aircraft Carriers

I know of a way to make pixels transparent in Gimp. But nice picture.
by Belfry777
Thu Mar 28, 2019 1:01 am
Forum: Planes
Topic: kamikaze! (japan)
Replies: 48
Views: 1984

Re: kamikaze! (japan)

The image is good but the Json is going to take some work. I will look into it.
by Belfry777
Tue Mar 26, 2019 6:26 pm
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Tasks before publishing AOW
Replies: 129
Views: 19560

Re: Tasks before publishing AOW

Aoww doesn't have any leader so it makes it difficult for people to know what to do.
by Belfry777
Mon Mar 25, 2019 7:09 pm
Forum: OFF Topics
Topic: Happy birthday, Ayush!
Replies: 9
Views: 407

Re: Happy birthday, Ayush!

Sorry! I should remind myself of forum birthdays. I wish you best of thanks and life!
by Belfry777
Fri Mar 22, 2019 3:46 pm
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Tasks before publishing AOW
Replies: 129
Views: 19560

Re: Tasks before publishing AOW

I have a help file written as well. Should I send it to you?
by Belfry777
Mon Mar 18, 2019 3:37 pm
Forum: Others
Topic: Change gems to medals/gold bars IMPLEMENTED
Replies: 18
Views: 1406

Re: Change gems to medals?

I like gold better then green gems.
by Belfry777
Wed Feb 27, 2019 10:32 pm
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 659

Re: Overall Plane Remastering

This is something that needs to be fixed. I personally think the damage that aircraft have is ok, but the cost is too much and the reality isn't their. Firstly, lets make each plane like a mercenary in aos in that they would have to re-fuel. By giving specific planes more time, we can simulate their...
by Belfry777
Wed Feb 27, 2019 9:36 pm
Forum: Others
Topic: How to fix mines/aircrafts problem? +AA buff and others.
Replies: 9
Views: 221

Re: How to fix mines/aircrafts problem? +AA buff and others.

Air units being on top of ground units is real and makes the game easier to understand. Firstly having layers like this would work also for Naval units. I mean why can a ground unit attack (This can happen provided the sub is right next to land) a sub? I suggest we have 3 layers; land, air and sea. ...
by Belfry777
Mon Feb 18, 2019 9:37 pm
Forum: FAQ
Topic: How to make Custom Units?
Replies: 6
Views: 1363

Re: How to make Custom Units?

I can give Json lessons if you need any help there.
by Belfry777
Mon Feb 18, 2019 9:36 pm
Forum: Other discussions about the game
Topic: Random maps to be edited by map editors
Replies: 5
Views: 827

Re: Random maps to be edited by map editors

Random maps are for multiplayer games. Other type is for campaigns. What is the question?
by Belfry777
Mon Feb 18, 2019 9:32 pm
Forum: Unit balancing
Topic: Redundant Units
Replies: 11
Views: 440

Re: Redundant Units

The ax knight is horrible. I got a run on a catapult and the ax knight couldn't even destroy it. It also does almost nothing against archers and regular infantry. I suggest that we bump up his power. I don't like the idea of armor because that is not historically accurate. But adding a throwing abil...
by Belfry777
Mon Feb 18, 2019 9:20 pm
Forum: OFF Topics
Topic: Grrrrrr....Time to give this thing a justice!
Replies: 205
Views: 13467

Re: Grrrrrr....Time to give this thing a justice!

But still! Why play a hard game if you are just always looking for goodies? Having chests would add some flavor, but lets add the set amount too.
by Belfry777
Mon Feb 18, 2019 9:17 pm
Forum: Tanks
Topic: Stumtiger (German) IMPLMENTED
Replies: 38
Views: 1887

Re: Stumtiger (German) IMPLMENTED

Like give it area damage?
by Belfry777
Mon Feb 18, 2019 9:14 pm
Forum: Nations
Topic: Special Trait for Each Nations
Replies: 33
Views: 4979

Re: Special Trait for Each Nations

Right, but we need some trats for naval stuff too.
by Belfry777
Tue Feb 05, 2019 8:28 pm
Forum: Unit balancing
Topic: Ballista is OP?
Replies: 48
Views: 1410

Re: Ballista is OP?

godOfKings wrote:
Mon Feb 04, 2019 6:04 pm
Also roman units will become nearly invulnerable to ballista/h.ballista if they r under effect of drumbeat
Drum beats actually do something?
by Belfry777
Tue Feb 05, 2019 8:27 pm
Forum: OFF Topics
Topic: Grrrrrr....Time to give this thing a justice!
Replies: 205
Views: 13467

Re: Grrrrrr....Time to give this thing a justice!

Puss_in_Boots wrote:
Tue Feb 05, 2019 5:05 am
I could have sworn I suggested much earlier. Anyways, it sure does justify making, playing and replaying enduring levels, so I vote: +1.
Exactly.

@Stratego (dev)

What do you mean when you says "chests" It sounds strange. I personally like the idea of a set amount of gems.
by Belfry777
Mon Feb 04, 2019 5:52 pm
Forum: Unit - infantry
Topic: Praetorian Legionarre
Replies: 54
Views: 1422

Re: Praetorian Legionarre

Okay considering the Samuri I and how mobile they were I don't think a second action will work. But if we have an upgrade I don't think it makes sense because this unit is already going to be 6 turns.
by Belfry777
Mon Feb 04, 2019 5:49 pm
Forum: Unit balancing
Topic: Auxillaries
Replies: 17
Views: 409

Re: Auxillaries

If we have the Auxillaries produced separably, then we have to make them cheep like 3 turns for the calvery units. I am in support of this.

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