Search found 3293 matches

by godOfKings
Tue Dec 19, 2023 1:06 pm
Forum: Neutrals (animals, buildings etc)
Topic: I propose to increase the effect of fire
Replies: 1
Views: 203

Re: I propose to increase the effect of fire

Is it a suggestion for aof? Like a fire wall spell trap?
by godOfKings
Fri Dec 08, 2023 2:43 pm
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10369

Re: Han Dynasty Pack

At these rate this will b the first separate and complete standalone race that doesnt involve neutral units
by godOfKings
Sat Nov 25, 2023 3:52 pm
Forum: Structures
Topic: Farm
Replies: 5
Views: 468

Re: Farm

multiple cultures could also grow same crops, celt can grow potatoes may b?
by godOfKings
Sat Nov 25, 2023 3:46 pm
Forum: Structures
Topic: New Structure: Catapult Tower IMPLEMENTED
Replies: 21
Views: 1000

Re: New Structure: Catapult Tower

i think castle treb shot does the job, we could give catapult shot to some other mega though, may b celt castle?
by godOfKings
Fri Nov 10, 2023 1:07 pm
Forum: Techs
Topic: Comprehensive Training Regimen (roman)
Replies: 3
Views: 272

Re: Comprehensive Training Regimen (roman)

I wouldnt want them to have too many easy time to upgrade, swordsman line need 12 turns to upgrade to man at arms, it will depend on how many turns the roman techs cost to determine how easy it should b to speed up hastati promotion
by godOfKings
Fri Nov 10, 2023 1:04 pm
Forum: Techs
Topic: Companion Cohesion training
Replies: 8
Views: 733

Re: Companion Cohesion training

Well there r also light cav with 7 speed, as well as celt chariot with 6 speed
by godOfKings
Thu Nov 09, 2023 3:28 pm
Forum: Techs
Topic: Companion Cohesion training
Replies: 8
Views: 733

Re: Companion Cohesion training

Is companion cavalry heavy cav or medium cav?
by godOfKings
Sat Nov 04, 2023 3:12 am
Forum: UDSSR helicopter
Topic: Ka-50
Replies: 25
Views: 2934

Re: Ka-50

Also since the shadows r transparent pixels, it will look different when helicopter is for example on a grassy background compared to current white background so it still needs to b seen if these shadows actually make it look bad in game or not
by godOfKings
Sat Nov 04, 2023 1:15 am
Forum: UDSSR helicopter
Topic: Ka-50
Replies: 25
Views: 2934

Re: Ka-50

Without moving body
by godOfKings
Fri Nov 03, 2023 11:58 pm
Forum: UDSSR helicopter
Topic: Ka-50
Replies: 25
Views: 2934

Re: Ka-50

I made a video recording of it in discord ka-50
by godOfKings
Fri Nov 03, 2023 11:21 am
Forum: UDSSR helicopter
Topic: Ka-50
Replies: 25
Views: 2934

Re: Ka-50

I have been practicing animation for a while so thought i should try on this
by godOfKings
Thu Nov 02, 2023 3:17 am
Forum: Unit - melee infantry
Topic: Maharlika Warriors
Replies: 40
Views: 2579

Re: Maharlika Warriors

If included in culture pack then it will still also need a leader and support
by godOfKings
Sun Oct 29, 2023 4:19 pm
Forum: Techs
Topic: linothorax IMPLEMENTED
Replies: 7
Views: 1004

Re: linothorax

@Endru1241 @DreJaDe do u guys think greek need this armor as they r currently? (Mentioning drejade since he played with greek before)
by godOfKings
Mon Oct 23, 2023 12:02 pm
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1599

Re: Viking skin

That's better imho, i always prefer this little difference especially in stance, as that way it wont ruin the artstyle of the armor skin as well as keep better distinguishability
by godOfKings
Sun Oct 22, 2023 1:36 pm
Forum: Unit - melee infantry
Topic: Maharlika Warriors
Replies: 40
Views: 2579

Re: Maharlika Warriors

Btw does war canoe allow garrisoned unit to atk? Since they only carry primitive unit, acting like viking longboat, with carried unit attacking and getting attacked, also bonus of trireme and not boarding like viking ship, does worse than viking ship in that way
by godOfKings
Sat Oct 21, 2023 3:34 pm
Forum: Unit - mounted
Topic: New Unit: Armored Knights with Upgrade ANSWERED
Replies: 21
Views: 841

Re: New Unit: Armored Knights with Upgrade

Just so u know it cannot b implemented as a unit because its just more expensive knight, knight itself is wearing armor, so 2 units being same but separate is contradicting, the upgrades of knight are considered to b advancing in age while the third upgrade, the cavalier is considered to be in the s...
by godOfKings
Sat Oct 21, 2023 8:35 am
Forum: Graphics
Topic: AOS - Rules of modeling units in game
Replies: 2
Views: 437

Re: New skinpacks and skins (draft)

The problem is with distinguishability, every time i see something that is similar to another unit i cant help but get triggered :lol: its where all the arguments stem from, some things look different to others but similar to me so its all subjective
by godOfKings
Sat Oct 21, 2023 8:30 am
Forum: Unit - mounted
Topic: New Unit: Armored Knights with Upgrade ANSWERED
Replies: 21
Views: 841

Re: New Unit: Armored Knights with Upgrade

Can b implemented as skins for heavy knight and cavalier, not separate unit though

U can name it as armored knights skin pack
by godOfKings
Thu Oct 19, 2023 8:09 am
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1599

Re: Viking skin

If we look at images while zooming in the difference will of course b noticeable, but we r playing in multiplayer we dont look at every unit by zooming in, so more difference is always better and more comfortable for the majority of the players Varangian is a 2 turn mercenary with stats of an end ga...
by godOfKings
Thu Oct 19, 2023 7:42 am
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1599

Re: Viking skin

2: that is the main point i made all these posts, so rules to enforce distinguishability in case units historically look similar even though their in-game role is different give me example please as i feel contradiction: - as i wrote no ANY in-game rule should influence image appearance. - i only s...
by godOfKings
Thu Oct 19, 2023 7:37 am
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1599

Re: Viking skin

As for point 0. Normally if its a new player i try to act as polite and respectful as possible without trying to put him down or anything Although i admit my criticism on maceman skin may have been too harsh but i considered drejade an old timer and casual friend and we dueled together in aos many t...
by godOfKings
Thu Oct 19, 2023 7:23 am
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1599

Re: Viking skin

2: that is the main point i made all these posts, so rules to enforce distinguishability in case units historically look similar even though their in-game role is different 3: i didnt say to enforce a rule that all leaders use white horse, i said that if every other cavalry unit is using one color h...
by godOfKings
Mon Oct 16, 2023 6:43 pm
Forum: Graphics
Topic: OUTDATED: New skin packs and skins
Replies: 40
Views: 6171

Re: New skin packs and skins

makazuwr32 wrote: Mon Oct 16, 2023 6:16 pm 1. their poses
Pose or stance, this is what i meant should b different in case the units r wearing similar equipment and difference is not easily noticeable
by godOfKings
Mon Oct 16, 2023 11:48 am
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1599

Re: Viking skin

Although stratego isnt too supportive on my ideas, i m still posting the images here according to how i think there is enough differentiation between all the unit skins in the skin pack without making it confusing for players
by godOfKings
Mon Oct 16, 2023 10:44 am
Forum: Graphics
Topic: OUTDATED: New skin packs and skins
Replies: 40
Views: 6171

Re: New skin packs and skins

Well, i guess a button to automatically turn off skins is fine, although i would prefer that new skins are recognisable on what unit they represent instead of having to turn off to default skin because i m confused by the image
by godOfKings
Mon Oct 16, 2023 8:27 am
Forum: Graphics
Topic: OUTDATED: New skin packs and skins
Replies: 40
Views: 6171

Re: New skin packs and skins

And yet, giving the centurion a different horse skin wouldnt make that huge of a difference on the overall skins, his armor and weapon would still b historically accurate, just player looking at the unit would instantly say, brown horse, that means equites, white horse, that means centurion, got it ...
by godOfKings
Mon Oct 16, 2023 8:12 am
Forum: Graphics
Topic: OUTDATED: New skin packs and skins
Replies: 40
Views: 6171

Re: New skin packs and skins

Damn i didnt know some archer skins were even worse This is where my axethrower vs northern axe thrower comparison comes in, archer and long bowman looking the same even though they r different units Like default archer and longbow skin having same stance is alright since their equipments r obviousl...
by godOfKings
Mon Oct 16, 2023 1:55 am
Forum: Graphics
Topic: OUTDATED: New skin packs and skins
Replies: 40
Views: 6171

Re: New skin packs and skins

Samurai in history would wear flags as they didnt have ff00ff coded uniforms that would differentiate them from other clans, but its not a problem for us players of aos since we can use ff00ff color code to figure out which players own which samurai, its y no other strategy games i played involving ...
by godOfKings
Sun Oct 15, 2023 7:26 pm
Forum: Graphics
Topic: OUTDATED: New skin packs and skins
Replies: 40
Views: 6171

Re: New skin packs and skins

Its because units may look historically similar thats y i propose just stance and horse skins, the two aspects that are NOT affected by history, to b different
by godOfKings
Sun Oct 15, 2023 5:39 pm
Forum: Graphics
Topic: OUTDATED: New skin packs and skins
Replies: 40
Views: 6171

Re: New skin packs and skins

Stance: how a unit is standing while holding weapon or shield What i propose is that two units in a skin pack should have exact same stance only if one is upgraded to other, like swordsman to broad swordsman If they r similar units but not upgrades, like axe thrower and northern axe thrower- both r ...

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