Search found 1325 matches

by godOfKings
Sat Aug 18, 2018 11:46 am
Forum: DEVELOPER version changes
Topic: version v1.064
Replies: 5
Views: 88

Re: version v1.064

lol i remember i used to make a 1 hp wall about 2 tiles away from tc and this was enough to distract ai away from tc to give me 1 more turn to try to produce something :lol:
by godOfKings
Sat Aug 18, 2018 6:52 am
Forum: Undead
Topic: Cryomancer
Replies: 58
Views: 3535

Re: Cryomancer

dont attack spells need sprite too?
by godOfKings
Sat Aug 18, 2018 4:35 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Unit/tech capabilities II (COLLECTING)
Replies: 10
Views: 54

Re: Unit/tech capabilities II (COLLECTING)

Gral.Sturnn wrote:
Fri Aug 17, 2018 11:53 pm
Terrain advantage.

Units over high terrain gain 2 sight and 2 reach
melee units dont get two range, how do u expect a swordsman to atk someone down the cliff, throw his sword at the enemy?
by godOfKings
Thu Aug 16, 2018 2:33 pm
Forum: Campaign map discussions
Topic: Battle of lake Vadimo
Replies: 10
Views: 63

Re: Battle of lake Vadimo

did u send it to the dev to b implemnted as historical battle? i will know betr after i try the game myself, dont spoil the strategy u used b4 we even try the game :lol:
by godOfKings
Thu Aug 16, 2018 11:44 am
Forum: Campaign map discussions
Topic: Battle of lake Vadimo
Replies: 10
Views: 63

Re: Battle of lake Vadimo

Who won in actual war?

About Ur map I m not sure but it seems like the romans r likely to lose especially against the Viking berserker
by godOfKings
Wed Aug 15, 2018 8:53 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]
Replies: 23
Views: 248

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Making them spawn randomly could b difficult, may b tc like structure called bandit encampments spawn randomly at beginning of game, otherwise it will depend on map creator where he places ai units
by godOfKings
Wed Aug 15, 2018 8:44 pm
Forum: Elf
Topic: Hunter's hall
Replies: 45
Views: 585

Re: Hunter's hall

How about make the black border on bottom of roof player coloured?
by godOfKings
Tue Aug 14, 2018 6:36 pm
Forum: Planes
Topic: P47 Thunderbolt! DEV Ready!
Replies: 40
Views: 595

Re: P47 Thunderbolt! DEV Ready!

Give it a fat belly, and remove blue dots, they look like windows. Also may b make nose shorter (bring the turbine closer to pilot cockpit) Or u can bring wings in front of cockpit closer to nose, and change dark green outline to black out line, with may b a darker shade (it is up to u to decide if ...
by godOfKings
Tue Aug 14, 2018 2:08 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 34
Views: 928

Re: Member Activity

ACTIVITY: inactive
Reason: got fever
I will also b inactive in aos game for a few days
by godOfKings
Sat Aug 11, 2018 6:21 pm
Forum: Others
Topic: More Slots & Color Discussing
Replies: 70
Views: 1280

Re: More player Slots & Color Discussing

So final decision is add 3 different neutral ai?
The good, the bad, and the decoration piece
by godOfKings
Sat Aug 11, 2018 4:14 pm
Forum: Other discussions about the game
Topic: unit reskins? a new way to add content?
Replies: 6
Views: 168

Re: unit reskins? a new way to add content?

The problem with jsons is that u need to write name of img file in them and I don't think its easy to change name to a new image that u make, so all units have n unique Id, it is psbl to make a new unit with same stats as archer (just copy paste json of archer) with a new image, but it must have n u...
by godOfKings
Sat Aug 11, 2018 2:04 pm
Forum: New variant ideas
Topic: Age of Cossacks
Replies: 46
Views: 251

Re: Age of Cossacks

U can always make war campaigns
by godOfKings
Sat Aug 11, 2018 7:40 am
Forum: Under the Hood studies
Topic: Belfry - unit json 2(implementing a new unit)
Replies: 9
Views: 401

Re: Belfry - unit json 2(implementing a new unit)

no, change unit type from 331 to 707
by godOfKings
Fri Aug 10, 2018 6:33 pm
Forum: Reporting Issues
Topic: Send to Dev button inactive
Replies: 3
Views: 73

Re: Send to Dev button inactive

Or ask him to give Ur account grant a.k.a map designer status, then u can directly send to dev (button enables)
by godOfKings
Fri Aug 10, 2018 6:07 pm
Forum: Elf
Topic: Elven Hunters pack
Replies: 67
Views: 1791

Re: Elven Hunters pack

May b cover left arm and half of body inside that cloak?
by godOfKings
Thu Aug 09, 2018 7:33 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: External tools DO NOT YET VOTE until i launch them
Replies: 2
Views: 81

Re: External tools DO NOT YET VOTE until i launch them

Wat kind of suggestions should b posted here? Is it like stuff that can b done in forums?
by godOfKings
Thu Aug 09, 2018 7:31 pm
Forum: Undead Technologies
Topic: Doom Spell
Replies: 12
Views: 120

Re: Doom Spell

Let's first make a realistic explanation and back story for this spell b4 we give it to someone
by godOfKings
Thu Aug 09, 2018 7:29 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 158
Views: 7780

Re: Forum heroes

He wants to b the dragon knight of DOTA?
by godOfKings
Thu Aug 09, 2018 3:30 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Multiplayer related
Replies: 22
Views: 217

Re: Multiplayer related

Nope cool guy will always stay higher than us ;)

And don't forget the last say goes to stratego, who might test it if a map designer recommends
by godOfKings
Thu Aug 09, 2018 3:24 pm
Forum: Planes
Topic: P47 Thunderbolt! DEV Ready!
Replies: 40
Views: 595

Re: P47 Thunderbolt! DEV Ready!

Glad to help, fellow pixly user :)
by godOfKings
Thu Aug 09, 2018 3:12 pm
Forum: DEVELOPER version changes
Topic: version v1.063
Replies: 19
Views: 593

Re: version v1.063

Pm me if u need any help, I will advise u if I can, or at least suggest u the relevant FAQ link that can help u
by godOfKings
Thu Aug 09, 2018 10:41 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gates for every race
Replies: 25
Views: 870

Re: Gates for every race

it needs the auto tiling pics b4 it can b implemented
by godOfKings
Thu Aug 09, 2018 10:23 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Multiplayer related
Replies: 22
Views: 217

Re: Multiplayer related

yes, like the five star function in comments in market maps, may b a new place where maps made for multiplayer games r placed, people can download them for free, play hot seats games with them to see if they r balanced, and then upvote or recommend them to b placed in random maps section, i think it...
by godOfKings
Thu Aug 09, 2018 8:36 am
Forum: FAQ
Topic: Bonuses?
Replies: 8
Views: 273

Re: Bonuses?

Also wen writing jsons with damage modifier, 1 means 100% bonus, 2 is 200%, 0.5 is 50% etc. Before writing a number on the modifier, calculate the effective damage to units in this category first with the equation makazuwr just gave, I hope u at least have knowledge to solve basic algebraic equations
by godOfKings
Thu Aug 09, 2018 7:50 am
Forum: Planes
Topic: P47 Thunderbolt! DEV Ready!
Replies: 40
Views: 595

Re: P47 Thunderbolt! DEV Ready!

Unfortunately our group leader don't know json so he won't b able to review Ur json, also I don't play aoww so my suggestions won't b balanced, so accept Samuelch as both design leader (he is design leader, right? Don't know that too :lol: ) and representative of ND for aoww (samuelch can officially...
by godOfKings
Thu Aug 09, 2018 7:47 am
Forum: DEVELOPER version changes
Topic: version v1.063
Replies: 19
Views: 593

Re: version v1.063

Lol :lol: , u better learn some jsons and may b fix any error u find to make this a reality now
by godOfKings
Wed Aug 08, 2018 6:19 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Town and Factory building graphics
Replies: 123
Views: 1582

Re: Town and Factory building graphics

Great, me too, on pixly its super easy to use team colour on rgb, put red and blue maxed, and only change the middle green bar
by godOfKings
Wed Aug 08, 2018 12:48 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Town founder
Replies: 35
Views: 1028

Re: Town founder

i guess the gameplay would b most fair for everybody if tc didnt spawn at random, but can b built and captured, like the civilisation series


it can b a different game mode too
by godOfKings
Wed Aug 08, 2018 8:02 am
Forum: Others
Topic: Join Squad Ability
Replies: 5
Views: 80

Re: Join Squad Ability

medic sacrifices himself, and adjacent ally gets a permanent regeneration aura i think
by godOfKings
Wed Aug 08, 2018 7:30 am
Forum: Undead
Topic: Ship graveyard - Undead docks
Replies: 30
Views: 253

Re: Ship graveyard - Undead docks

http://ageofstrategy.net/viewforum.php?f=182&sid=ee1018c1f579cb485356457ce3e74b95 check out this topic, u might find wat u r looking for. i gurrantee u anything u can think of related to this game (not new unit ideas or balancing questions), it has already been discussed. u just need to search for ...

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