Search found 1821 matches

by godOfKings
Wed Feb 20, 2019 5:25 am
Forum: Game
Topic: Turn count error? The turn count is shorter than it should.
Replies: 9
Views: 2354

Re: Turn count error? The turn count is shorter than it should.

Usually in large maps that take long turns or has many units, I sometimes get this bug that getting 3 stars even though i know I took longer to finish game
Although 4 gems is good, I just miss the sense of accomplishment in completing the map the way map creator imagined to win
by godOfKings
Wed Feb 20, 2019 5:20 am
Forum: Unit - infantry
Topic: Praetorian Legionarre
Replies: 46
Views: 452

Re: Praetorian Legionarre

32 HP is pretty high for a 6 turn infantry that is immune to arrows, plus Spartans train from childhood so they would b more beefed up than praetorians, which is y I also suggest raising spartan base HP from current 31 to 35
by godOfKings
Wed Feb 20, 2019 5:17 am
Forum: Infantry
Topic: Infantry - Fighting position
Replies: 7
Views: 38

Re: Infantry - Fighting position

WOWWWWW LOL :lol: :lol: this topic has gained a lot of attention but have anybody noticed its for aoww infantry against tanks, not aos infantry against horses? And besides in medieval times, digging underground would b a waste of time as enemies would surround u since most fights r close combat, and...
by godOfKings
Wed Feb 20, 2019 5:00 am
Forum: Game
Topic: 0 turn counter works as turn #1
Replies: 6
Views: 161

Re: 0 turn counter works as turn #1

After u write for example @rsxar27, u get a name suggestion under it, wen u click it the name will b put in mention tags like this RSXAR27 And good for u getting 3 stars, i never wanted to make it impossible to get 3 stars in any of my maps, just a little tricky ;) , And that pathway in map 2 was so...
by godOfKings
Wed Feb 20, 2019 4:54 am
Forum: Elf
Topic: Eagle Elf Archer/Eagle Quick Archer/Eagle Fire Archer
Replies: 57
Views: 1788

Re: Eagle Elf Archer/Eagle Quick Archer/Eagle Fire Archer

U mean I m half way there to the perfect image? Care to elaborate wat else needs perfecting, the hair style? Or the eagle body?
by godOfKings
Tue Feb 19, 2019 11:18 am
Forum: Game
Topic: 0 turn counter works as turn #1
Replies: 6
Views: 161

Re: 0 turn counter works as turn #1

thanks, bcuz of support from people like u, i m feeling revamped to finish the fifth map soon :) the only drag is its tiring to write a narration for every turning point of the story, but without a good narration it will b boring so i will give my all and to mention someone, first write @ then write...
by godOfKings
Tue Feb 19, 2019 11:09 am
Forum: Other discussions about the game
Topic: Random maps to be edited by map editors
Replies: 2
Views: 88

Re: Random maps to be edited by map editors

it means getting a copy of the already made ready random map and turning it into skirmish map so that it can b used as a template/base for making campaign maps

(basically hurdle of making a new map is removed and only placing units and making triggers is left)

i think it will b useful
by godOfKings
Mon Feb 18, 2019 3:44 pm
Forum: Unit balancing
Topic: Redundant Units
Replies: 11
Views: 181

Re: Redundant Units

COOLguy originally it was suggested that voulgier would have low bonus against infantry but doesn't have any If it gets 50% bonus against infantry, it would deal 8 damage per atk so 16 damage max to infantry, which is lower than 3 turn cost maceman's 30 damage max, even with bonus, voulgier attacki...
by godOfKings
Mon Feb 18, 2019 11:20 am
Forum: Humans
Topic: Golias & Goliath Suits
Replies: 53
Views: 391

Re: Golias & Goliath Suits

but in this case some of doom's units do seem redundant like having a scout to punch enemies or attack with pistol, and scout dogs, wen the futuristic gadget for scouting is drone... instead of having a specialized robot for every kind of units, i guess a simple anti-infantry and anti-light vehicle/...
by godOfKings
Mon Feb 18, 2019 11:17 am
Forum: Humans
Topic: Golias & Goliath Suits
Replies: 53
Views: 391

Re: Golias & Goliath Suits

i dont mind more units with more complex gameplay for example robots r immune to chemical attacks and can withstand huge explosion damage (as long as they r small enough to not get directly hit like from missile for example) while infantry r immune to emp and stun damage as well as gets less damage ...
by godOfKings
Mon Feb 18, 2019 8:49 am
Forum: Game
Topic: 0 turn counter works as turn #1
Replies: 6
Views: 161

Re: 0 turn counter works as turn #1

yes it seems 0 turn is considered turn 1 after completing because wen i finished it in 9 turns, it says i won in 10 turns instead https://i.postimg.cc/6TcPH7v2/Screenshot-2019-02-18-12-07-20.png https://i.postimg.cc/YhysHJ8t/Screenshot-2019-02-18-12-07-35.png https://i.postimg.cc/G48ShqSG/Screenshot...
by godOfKings
Sun Feb 17, 2019 6:50 pm
Forum: FAQ
Topic: How to make Custom Units?
Replies: 6
Views: 132

Re: How to make Custom Units?

Step 1 Draw a 32x32 sprite image of the unit in a drawing app Step 2 Decide stats, ability, in-game description etc. Step 3 Send everything to the dev via email Step 4 He will implement them to b used in map editor for making campaign storylines etc. wherever u want to use them The drawing app that ...
by godOfKings
Sun Feb 17, 2019 3:41 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 66
Views: 4662

Re: Member Activity

Active in forums, but no longer active in the actual game bcuz my phone cannot launch latest version of aos, already sent bug report to stratego by email, so I won't b active in game until its fixed

To the people I have active game with, pls wait patiently till its fixed :)
by godOfKings
Sun Feb 17, 2019 3:33 pm
Forum: AI
Topic: AI has access to all of the upgrades ANSWERED
Replies: 9
Views: 218

Re: AI has access to all of the upgrades ANSWERED

In my campaign, I didn't enable upgrade in a few maps which gives ai advantage, but I also didn't add any factory building for player so it doesn't really matter, he has to use wat units he have to destroy enemy factory quickly (but because of the fear of elephants I can't give ai any stable early o...
by godOfKings
Sun Feb 17, 2019 2:15 pm
Forum: AI
Topic: AI has access to all of the upgrades ANSWERED
Replies: 9
Views: 218

Re: AI has access to all of the upgrades ANSWERED

Upgrades not enabled map, where player has to use default units only (basically same difficulty as someone who hasn't unlocked any upgrade yet)
by godOfKings
Sun Feb 17, 2019 12:52 pm
Forum: Others
Topic: EMP
Replies: 9
Views: 40

Re: EMP

Isn't it same as how burning/ poison etc. can b removed by repairing/healing/
by godOfKings
Sun Feb 17, 2019 11:00 am
Forum: Map Editor
Topic: Population limit in map editor.
Replies: 3
Views: 39

Re: Population limit in map editor.

i guess 200 pop limit is default and cant b changed

@Stratego (dev) can pop limit controlling feature b added in map editor for skirmish map?
by godOfKings
Sun Feb 17, 2019 10:48 am
Forum: Others
Topic: Special items/weapons, and marketplace
Replies: 43
Views: 5746

Re: Special items/weapons, and marketplace

if coolguy easter egg is considered an 'artifact' he is used to boost siege units :)
by godOfKings
Sun Feb 17, 2019 10:46 am
Forum: Unit - infantry
Topic: Converting Warriors
Replies: 17
Views: 182

Re: Converting Warriors

cost 10? does it have builder?
by godOfKings
Sun Feb 17, 2019 10:42 am
Forum: Game
Topic: 0 turn counter works as turn #1
Replies: 6
Views: 161

Re: 0 turn counter works as turn #1

hmm, i m the designer of the rebel king map, so this piqued my interest may b 0 turn is considered the first turn, but it could also b that u might have made a mistake somewhere, i know that i designed it such a way that u have to use certain 'shortcuts' to have a chance to finish it in time. figuri...
by godOfKings
Sun Feb 17, 2019 10:33 am
Forum: AI
Topic: AI has access to all of the upgrades ANSWERED
Replies: 9
Views: 218

Re: AI has access to all of the upgrades ANSWERED

but it is true, in default map where u r forced to play without upgrades, ai making elephants and cavaliers is op

mostly u just have to defend till u have huge catapult spams to win. and u can try converting the more op units with healers and conversion tech
by godOfKings
Sun Feb 17, 2019 10:32 am
Forum: Map Editor
Topic: Population limit in map editor.
Replies: 3
Views: 39

Re: Population limit in map editor.

did u try map setup in settings? (where u can decide how many players will play and wat is the intro text etc.)
it wont work for random maps, only skirmish maps
by godOfKings
Sun Feb 17, 2019 10:29 am
Forum: FAQ
Topic: How to make Custom Units?
Replies: 6
Views: 132

Re: How to make Custom Units?

nothing big about custom units have been implemented yet, only a few heroes that represent the 'active forumers who contributed for the game' as fun or map editor units i think
by godOfKings
Sun Feb 17, 2019 10:28 am
Forum: Technologies, Spells & Abilities
Topic: Not be affected by option. ANSWERED
Replies: 7
Views: 67

Re: Not be affected by option. ANSWERED

may b a new U_BUILDING_NOT_BURNABLE category that gets standard bonus from anti building units but dont burn
by godOfKings
Sun Feb 17, 2019 10:11 am
Forum: Others
Topic: EMP
Replies: 9
Views: 40

Re: EMP

yes, as long as it can b removed by repairing, also in that sense insects might have better resistance against emp if most of their units r 'living'
by godOfKings
Sun Feb 17, 2019 10:08 am
Forum: Elf
Topic: Eagle Elf Archer/Eagle Quick Archer/Eagle Fire Archer
Replies: 57
Views: 1788

Re: Eagle Elf Archer/Eagle Quick Archer/Eagle Fire Archer

face of archer can b edited, eagle stance is tough
by godOfKings
Sat Feb 16, 2019 9:12 am
Forum: Others
Topic: EMP
Replies: 9
Views: 40

Re: EMP

So overall I think its more like a support spell of aof to debuff enemies
by godOfKings
Sat Feb 16, 2019 9:10 am
Forum: Others
Topic: EMP
Replies: 9
Views: 40

Re: EMP

In my opinion, emp does not effect flesh and blood unit May deal low damage to electronic and vehicles (including infantry in robot suits r vulnerable) but cause certain features to malfunction So more debuff than damage, like reducing attack or reducing speed or both Cannot effect planes unless a v...
by godOfKings
Sat Feb 16, 2019 9:04 am
Forum: AI
Topic: Coolguy is AI confirmed? :D REOPENED
Replies: 4
Views: 149

Re: Coolguy is AI confirmed? :D REOPENED

Ai don't build roman garrison so it is still impossible for them to make roman aux units

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