Search found 1472 matches

by godOfKings
Sat Oct 20, 2018 7:20 pm
Forum: Guns
Topic: 57mm anti tank gun ZiS-2
Replies: 59
Views: 2977

Re: 57mm anti tank gun ZiS-2

That is not wat stratego meant, he meant body colour should b similar to other Russian at guns, its not correct colour
by godOfKings
Sat Oct 20, 2018 7:11 pm
Forum: Unit - infantry
Topic: aztec unit pack
Replies: 14
Views: 258

Re: aztec unit pack

The archer is too white, give it same brown complexion as spearman
by godOfKings
Sat Oct 20, 2018 7:01 pm
Forum: Unit - infantry
Topic: 16th century unit pack
Replies: 16
Views: 86

Re: 16th century unit pack

Good but u would still need the expert opinion a.k.a. cool guy and stratego :)
by godOfKings
Sat Oct 20, 2018 3:18 pm
Forum: Others
Topic: Ready units for AOS
Replies: 2
Views: 20

Re: Ready units for AOS

http://ageofstrategy.net/viewforum.php?f=204&sid=e73ba8536b51a742b862972df179b676 we have made a list already, if u find any missing units pls add them in the appropriate lists instead of completely new list, u might find some missing units because the list wasnt updated for a long time. thanks for ...
by godOfKings
Sat Oct 20, 2018 2:36 pm
Forum: Unit - infantry
Topic: 16th century unit pack
Replies: 16
Views: 86

Re: 16th century unit pack

Drum still needs better shading, make sure instead of using same colour for each block, for example top of drum and the blue/white mixture of drum body, the colour slightly lightens/darkens depending on light source The same can b said of hand clothes, it looks like u used a single colour for entire...
by godOfKings
Sat Oct 20, 2018 2:25 pm
Forum: Dwarf
Topic: Clan Masulun Khazad or Fallen Dwarves
Replies: 12
Views: 94

Re: Clan Masulun Khazad or Fallen Dwarves

Do u kno wat each stat represent? Armor is how much physical (sword, spear etc.) damage is reduced, pierce armor is how much arrow damage is reduced, whether arrow for ranged, or physical for melee, damage is only atk power, nothing else, only some special units or abilities can ignore armor but no ...
by godOfKings
Thu Oct 18, 2018 5:13 pm
Forum: Structures
Topic: New structure - Tunnels.
Replies: 12
Views: 4129

Re: New structure - Tunnels.

May b tunnels can have stealth? But nothing a dog with a sharp nose wouldn't spot, cannot b built on water but can built on mountain and cliff
by godOfKings
Thu Oct 18, 2018 3:54 pm
Forum: Gameplay & UI
Topic: Quick Bonuslist from Selecting a Unit
Replies: 3
Views: 31

Re: Quick Bonuslist from Selecting a Unit

wat about combined like horse archer? or lancer?
by godOfKings
Thu Oct 18, 2018 3:52 pm
Forum: Unit - infantry
Topic: scout dog upgrade to war dog with armour!
Replies: 11
Views: 1003

Re: scout dog upgrade to war dog with armour!

beast master summons war dogs :D
by godOfKings
Thu Oct 18, 2018 3:51 pm
Forum: Unit - siege
Topic: Leonardo DaVinci's Turtle Machine
Replies: 10
Views: 1592

Re: Leonardo DaVinci's Turtle Machine

could b fun units like those imperialist space ships i forgot their name
by godOfKings
Tue Oct 16, 2018 4:33 pm
Forum: Unit - infantry
Topic: 16th century unit pack
Replies: 16
Views: 86

Re: 16th century unit pack

They all look like green faced zombies and none r acceptable standards even for map editor, u should redraw them keeping in mind the current qualities of in-game images
by godOfKings
Mon Oct 15, 2018 1:39 pm
Forum: Unit - ranged (like archers)
Topic: Pavise crossbowman
Replies: 18
Views: 196

Re: Pavise crossbowman

Wouldn't deploying pavise also increase armor against arrows (p.armor)? How about atk +3, range +1, p.armor +2, and no speed. Also u need two image, one for deploying pavise, which current image can fit, another undeployed version, where pavise may b on his back or raised above to make feet and shoe...
by godOfKings
Mon Oct 15, 2018 10:14 am
Forum: Other discussions about the game
Topic: Aos suggestions issue and recruiting
Replies: 8
Views: 167

Re: Aos suggestions issue and recruiting

Well I kind of need help looking for new ideas, also increasing only contents is not important, wat is important is giving the contents unique flavour and new different strategies, currently I m waiting to implement my roman aux camel suggestion, chariot upgrade techs and some dojo units, while work...
by godOfKings
Sun Oct 14, 2018 6:16 am
Forum: Unit balancing
Topic: short term balancing suggestion for h.catapult
Replies: 0
Views: 22

short term balancing suggestion for h.catapult

Stratego (dev) i once destroyed 10+ h.catapults with a castle and fortress, and 3 catapults as opponent only used h.catapult spams, so it is not impossible to defend against h.catapults, wat is near impossible is to send transport units really close to enemy territory mainly because h.catapult has ...
by godOfKings
Fri Oct 12, 2018 4:26 pm
Forum: Unit balancing
Topic: Banner Carrier
Replies: 8
Views: 83

Re: Banner Carrier

Wat is wrong with using different styles for different maps, if u stick with 1 best style forever its no different than worker-catapult spam, Well I prefer different styles having different adv. In different situations, so I guess we can NVR agree with each other, its better to wait for other people...
by godOfKings
Fri Oct 12, 2018 10:25 am
Forum: Unit balancing
Topic: Banner Carrier
Replies: 8
Views: 83

Re: Banner Carrier

The point is, if one strategy (banner + common infantry combo) is good in every map then no body will use the other strategy (roman combo) in any map, and don't forget drummer can b made in tc while centurion needs roman garrison so different buildings together make both units relatively faster than...
by godOfKings
Fri Oct 12, 2018 9:56 am
Forum: OFF Topics
Topic: AOS and VARIANTS (URGENT) - ANSWERED
Replies: 9
Views: 212

Re: AOS and VARIANTS (URGENT)

Likewise for aos there is cool guy and hopefully someday I can b co-leader under him too :)
by godOfKings
Wed Oct 10, 2018 1:41 pm
Forum: Unit balancing
Topic: Banner Carrier
Replies: 8
Views: 83

Re: Banner Carrier

I think if catapults had shorter, like 5 or 6 range then cavalry getting lower speed on forests like -2 speed would b acceptable, as for banner, u won't get any feeling of superiority or high morale while u r clashing with enemies deep in the forest and suddenly notice a group of soldiers on Ur side...
by godOfKings
Tue Oct 09, 2018 7:09 pm
Forum: Dwarf
Topic: Dwarven cannoneer
Replies: 22
Views: 211

Re: Dwarven cannoneer

May b u can crop the gun of this tank to make a new cannon img
by godOfKings
Tue Oct 09, 2018 7:07 pm
Forum: Unit balancing
Topic: Banner Carrier
Replies: 8
Views: 83

Re: Banner Carrier

Because other infantry cannot see banners in forests, he loses his purpose in real life if he hides his banner in forests. He needs to b out in open to give the infantry the support of feeling like the majority in the war
by godOfKings
Fri Oct 05, 2018 8:03 am
Forum: Scaledfolk
Topic: Storm Dragon
Replies: 50
Views: 2029

Re: Storm Dragon

i think tail needs to curve more and get infront of the leg, now it looks like it is standing on its tail
by godOfKings
Mon Oct 01, 2018 5:24 pm
Forum: New variant ideas
Topic: Age of Mafia
Replies: 2
Views: 82

Re: Age of Mafia

age of unreality has lots of contents for a mafia based game, check it out. u could add Japanese mafia too.
by godOfKings
Mon Oct 01, 2018 2:59 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Player Custom Avatar unit idea
Replies: 18
Views: 222

Re: Player Custom Avatar unit idea

We can start with alastar and trainee as base, btw wat was the original campaign where they were used?
by godOfKings
Sat Sep 29, 2018 3:06 pm
Forum: Others
Topic: Race emblems
Replies: 16
Views: 450

Re: Race emblems

how about one red eye pixel and lots of black horns around the head
by godOfKings
Sat Sep 29, 2018 5:38 am
Forum: Others
Topic: Race emblems
Replies: 16
Views: 450

Re: Race emblems

its literally a black mushroom :roll:
by godOfKings
Thu Sep 27, 2018 4:58 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Player Custom Avatar unit idea
Replies: 18
Views: 222

Re: Player Custom Avatar unit idea

wat stratego is trying to say is image needs to b whole body to b used in game, if u want suppose different helmet or armor style, it can only b done by making a completely new full body image
by godOfKings
Thu Sep 27, 2018 2:43 pm
Forum: Other
Topic: Inroducing myself and Russian AOS cup
Replies: 105
Views: 7608

Re: Inroducing myself and Russian AOS cup

A battering ram with pikeman inside and archers behind would still b op without catapults or flaming weapons
by godOfKings
Thu Sep 27, 2018 11:04 am
Forum: Other
Topic: Inroducing myself and Russian AOS cup
Replies: 105
Views: 7608

Re: Inroducing myself and Russian AOS cup

http://www.ageofstrategy.net/viewtopic.php?f=19&t=6229 It will b a game mode that can b turned off if player still wants the original game play and other strategy games don't have workers that can collectively build a catapult or any BUILDING/SIEGE in one turn only, and 20 turns is actually a long ...
by godOfKings
Thu Sep 27, 2018 9:04 am
Forum: New game types in the game (like capture the flag)
Topic: Ageing workers mode
Replies: 0
Views: 56

Ageing workers mode

Right now the game is very broken and unrealistic because workers r easy to spam and hard to kill late game. Very few infantries r ever made in late game. Just make 8 workers or 8 laborers and u have 1 catapult every 2 turn.... (The very thought of making catapults in 2 turns makes me feel revolted...
by godOfKings
Thu Sep 27, 2018 8:32 am
Forum: Other
Topic: Inroducing myself and Russian AOS cup
Replies: 105
Views: 7608

Re: Inroducing myself and Russian AOS cup

I still stand by my solution, (worker leaves after 20 turns, laborer leaves after 16 turns) wat if it is game mode whose option can b selected to b off by host? I will siggest this mode in appropriate place soon.

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