Search found 63 matches
- Sun Aug 05, 2018 9:06 pm
- Forum: OFF Topics
- Topic: Discord server?
- Replies: 63
- Views: 19165
Re: Discord server?
Here is another discord server, for those dissatisfied with ales. https://discord.gg/NKycw43
- Tue Jul 24, 2018 2:48 pm
- Forum: Others
- Topic: Forum heroes
- Replies: 395
- Views: 52262
Re: Forum heroes
Here's my two bits. I don't know if I posted my pic yet, as i don't feel like digging through this, but here's an updated version.
- Sat May 19, 2018 5:24 am
- Forum: Others
- Topic: Forum heroes
- Replies: 395
- Views: 52262
Re: Forum heroes
Here is a sprite for me, finally.
- Tue Mar 06, 2018 10:48 pm
- Forum: Subraces - Undeads
- Topic: Tomb crawlers — Mummies sub
- Replies: 66
- Views: 12392
Re: New Mummies Units
That healing mummy would be really great, as there is a lack of healers in the undead. I can't say the skirmisher makes much sense, as the undead already excel against archer units. Besides that, great ideas!
- Mon Mar 05, 2018 7:23 pm
- Forum: Archived - Other
- Topic: Units Stats Database
- Replies: 10
- Views: 2708
Re: Units Stats Database
I agree, tbh, I'm usually too lazy to even check the map editor, this would be a great help.
- Tue Jan 09, 2018 5:34 am
- Forum: Archived - Votes and Polls
- Topic: some rebalancing for the orc dragon - ARCHIVED
- Replies: 142
- Views: 23128
Re: some rebalancing for the orc dragon
I say we keep the stats as is. Add tech cost 6 and cool down 4.
This keeps a powerful unit, but prevents early game spamming, which is the real problem.
Also, the uncontrollable part of the dragon is little more than an annoyance, it should either be improved or removed.
This keeps a powerful unit, but prevents early game spamming, which is the real problem.
Also, the uncontrollable part of the dragon is little more than an annoyance, it should either be improved or removed.
- Sat Jan 06, 2018 8:29 am
- Forum: IMPLEMENTED - Water
- Topic: Viking ship - IMPLEMENTED
- Replies: 52
- Views: 17229
Re: Viking ship - IMPLEMENTED
I have public version. I unlocked the Viking Ship, yet in random games, (haven't checked multiplayer) I can't build it in a dock. (Or tcs, I checked there too) Is this on purpose? I even tried a spell yes (10) game but it didn't work
- Sat Jan 06, 2018 8:21 am
- Forum: Archive
- Topic: Hovercraft - IMPLEMMENTED
- Replies: 36
- Views: 7165
Re: Hovercraft
From the original post, this unit appears to be inspired by the game "Rusted Warfare", where it is a light tank, pretty much like the light calvary. Maybe make a separate unit called Hovertrans for what your saying, or do whatever works best.
- Sat Jan 06, 2018 8:17 am
- Forum: Others
- Topic: profanity filter
- Replies: 33
- Views: 15366
Re: profanity filter
Found another banned word. Scooter. Without the "s" it is bad.
- Sat Jan 06, 2018 8:12 am
- Forum: Vehicles (last cleanup: 20240130)
- Topic: VESPA 150 T.A.P.
- Replies: 6
- Views: 2603
Re: VESPA 150 T.A.P.
Well, I just like Vespa's XD, and nobody would know it's not a WW2 unit... Right?
- Wed Jan 03, 2018 12:23 pm
- Forum: Vehicles (last cleanup: 20240130)
- Topic: VESPA 150 T.A.P.
- Replies: 6
- Views: 2603
VESPA 150 T.A.P.
Call me crazy, but I personally think there should really be a Vespa unit. Imagine my surprise when I discovered that Vespa did make a military vehicle. I know that this was made after the end of WW2, but humor me please! XD http://www.vespa.com/en_EN/Heritage.html VESPA 150 T.A.P. 1956 The French M...
- Wed Jan 03, 2018 9:05 am
- Forum: IMPLEMENTED - Structure
- Topic: Dojo IMPLEMENTED
- Replies: 42
- Views: 9480
Re: Dojo
Dojo needs description
Edit: Added in game
Edit: Added in game
- Tue Jan 02, 2018 5:36 am
- Forum: Archive
- Topic: HAP Trooper IMPLEMNTED
- Replies: 29
- Views: 6067
Re: HAP Trooper
I would recommend losing the EMP armor, as what's to keep that from disabling their own weapons? Machanicized armor would make more sense, and it could increase speed of unit.
- Tue Jan 02, 2018 5:30 am
- Forum: Archive
- Topic: Sword Mecha
- Replies: 10
- Views: 2910
Sword Mecha
Oversized Mecha with a laser sword, Inflicts heavy close combat damage. Weak against airborne enemies and ranged anti-vehicle units/attacks.
- Tue Jan 02, 2018 5:27 am
- Forum: Archive
- Topic: Heavy Mecha
- Replies: 0
- Views: 1405
Heavy Mecha
Just your everyday human operated war machine. Basically a giant humanoid tank, armed with missiles and antipersonnel lasers.
- Tue Jan 02, 2018 5:24 am
- Forum: Archive
- Topic: Airport IMPLEMENTED
- Replies: 3
- Views: 1646
Re: Airport
Would "spaceport" be a more sci-fi-y name?
- Tue Jan 02, 2018 5:22 am
- Forum: Archive
- Topic: Railgun IMPLEMENTED
- Replies: 9
- Views: 2773
Re: Railgun
This would have range similar to the trebuchet, no?
- Tue Jan 02, 2018 5:20 am
- Forum: Archive
- Topic: Hovercraft - IMPLEMMENTED
- Replies: 36
- Views: 7165
Re: Hovercraft
I personally think that a hovercraft should be primarily an attack unit, and only carry 1 unit.Midonik wrote:This unit should be in,but I will resing from makeing it able to attack,imstand I will make unit in able to attack.
Cost: 4
Hp:16
P armor: 0
Bio armor: 0
Speed:5
Cap.:2
Units can attack from it.
- Tue Jan 02, 2018 5:17 am
- Forum: Units & Structures (See Factions for accepted Unit nations)
- Topic: Landing ship
- Replies: 12
- Views: 4195
Re: Landing ship
Why not increase the cost for some races and allow it to attack?
- Tue Jan 02, 2018 4:55 am
- Forum: Unit - mounted
- Topic: Daimyo IMPLEMENTED
- Replies: 27
- Views: 6735
Re: Daimyo
These are what I usedMightyGuy wrote:
I used wrong shade of pink, I finally looked it up to see what color XD it's fixed now.
- Tue Jan 02, 2018 4:54 am
- Forum: Unit - melee infantry
- Topic: Ninja - IMPLEMENTED
- Replies: 82
- Views: 29826
Re: Ninja - ACCEPTED
Shinobi is the cooler name XD
- Mon Jan 01, 2018 2:43 pm
- Forum: Unit - melee infantry
- Topic: Kensai
- Replies: 18
- Views: 4731
Re: Kensai
This unit has some serious potential as a Japanese mercenary unit. I love it! The image looks good, just needs some shading, maybe a ponytail, and team colors (pink). I'll come up with some stats...
- Mon Jan 01, 2018 2:39 pm
- Forum: Unit - melee infantry
- Topic: Ninja - IMPLEMENTED
- Replies: 82
- Views: 29826
Re: Ninja - ACCEPTED
Can we please call this a shinobi? Shinobi is the Japanese name, ninja is Chinese. It wouldn't make sense if all those Japanese units train in the same place as a ninja.
- Mon Jan 01, 2018 2:10 pm
- Forum: Unit - mounted
- Topic: Daimyo IMPLEMENTED
- Replies: 27
- Views: 6735
Re: Daimyo
Thanks! I'll work on it. Also, what do you mean by two horns? I based it on the two images attached earlier.
Here it is, revised.
- Mon Jan 01, 2018 8:13 am
- Forum: Unit - mounted
- Topic: Daimyo IMPLEMENTED
- Replies: 27
- Views: 6735
Re: Daimyo
First attempt...
- Mon Jan 01, 2018 7:15 am
- Forum: Old Votes - ARCHIVED
- Topic: NEW YEAR VOTE!
- Replies: 46
- Views: 8006
Re: NEW YEAR VOTE!
I am working on the daimyo sprite.
There is a daimyo image now.
There is a daimyo image now.
Re: Valkyrie
I edited. I don't think the limbs are veiwpoint per se, just that the Valkyrie appears to have broad shoulders and hips. That is common with AoS sprites, so I don't think it really matters. I looked at some more images. (Not recommended... They don't always have shirts) The wings can be replaced by ...
Re: Valkyrie
Veiwpoint is skewed, especially the shield and limbs of the Valkyrie. I would suggest making the shield more oval in shape. Team colors aren't too visible. Also, decrease size of raven, it doesn't scale too well. The Valkyrie wings are very good tho.
- Fri Dec 29, 2017 12:08 am
- Forum: Old Votes - ARCHIVED
- Topic: NEW YEAR VOTE!
- Replies: 46
- Views: 8006
Re: NEW YEAR VOTE!
1. Daimyo
2. Yabusame
3. :Cho-ko-nu (Chinese repeating xbow)
2. Yabusame
3. :Cho-ko-nu (Chinese repeating xbow)
Re: Valkyrie
Here is a sprite.