More maps to come heheDgkfadomo777 wrote:I past the new maps, they were kinda easy. I got all three stars with little effort. Except for 9, but i still got three stars in that one too. Maybe this wuld be good for ne players sonce i got 40 gems in twelve minutes
Search found 63 matches
- Thu Dec 04, 2014 11:42 pm
- Forum: DEVELOPER version changes
- Topic: version 0.998 PUBLISHED to GooglePlay
- Replies: 14
- Views: 8696
Re: version 0.998
- Tue Jul 29, 2014 6:44 am
- Forum: Map & campaign ideas/issues
- Topic: Tactical Pen and Paper style gameplay
- Replies: 2
- Views: 2473
Re: Tactical Pen and Paper style gameplay
And another thing...
If possible, a party system, where players can have any insane amount of units but can only use 10 each time and the rest are kept in some tavern in a village. One can also dismiss a unit.
If possible, a party system, where players can have any insane amount of units but can only use 10 each time and the rest are kept in some tavern in a village. One can also dismiss a unit.
- Tue Jul 29, 2014 6:31 am
- Forum: Map & campaign ideas/issues
- Topic: Tactical Pen and Paper style gameplay
- Replies: 2
- Views: 2473
Tactical Pen and Paper style gameplay
It is a one-map level in a game where RPG-like mechanics are applied. There are quests, dungeons, towns, normal people, etc done can be made through triggers. Im gonna need more map tileset and villager units so i sent an email to Enterbrain to borrow their village and dungeon tilesets but they didn...
- Wed May 21, 2014 5:02 am
- Forum: IMPLEMENTED - Redesigns
- Topic: Units with different tile size - IMPLEMENTED
- Replies: 2
- Views: 3196
Re: Units with different tile size
Guess you're right.. it is thus weird... how about rotating images..? If a 2x1 unit goes up, the unit sprite changes into a 1x2 tile with a diferent sprite art. how will the user do that, which of the 2 tile gets used/selected? i mean this: was like this: ** and moves up than will be this way: * * o...
- Wed May 21, 2014 2:35 am
- Forum: IMPLEMENTED - Redesigns
- Topic: Units with different tile size - IMPLEMENTED
- Replies: 2
- Views: 3196
Units with different tile size - IMPLEMENTED
Dev Daniel told me that new units with different tile sizes (e.g. 2x1, 2x2, 1x2, etc.) are being developed. My ideas if considered: 1) Training Camp (4x4, structure)-Units stationed inside this structure for a few turns will have an improved stats. The longer the unit stays, the better the stats. Un...
- Sat May 17, 2014 4:45 pm
- Forum: Multiplayer discussions
- Topic: AI killing spree
- Replies: 4
- Views: 3138
- Fri May 16, 2014 2:03 pm
- Forum: Other discussions about the game
- Topic: What are the best units for you?
- Replies: 67
- Views: 43739
Re: What are the best units for you?
Made my first samurai army... just discovered that they can attack twice in one turn..
- Fri May 16, 2014 12:01 am
- Forum: Feedback about this forum
- Topic: Spam Problems - SOLVED
- Replies: 24
- Views: 24051
Re: Spam Problems
Spammers are back
- Wed May 14, 2014 3:24 am
- Forum: Feedback about this forum
- Topic: Spam Problems - SOLVED
- Replies: 24
- Views: 24051
Re: Spam Problems
Its too-long, I couldn't read what they posted
- Wed May 14, 2014 1:58 am
- Forum: Feedback about this forum
- Topic: Spam Problems - SOLVED
- Replies: 24
- Views: 24051
Re: Spam Problems
Some others are too
- Sun May 11, 2014 3:00 pm
- Forum: Others
- Topic: more function for account system
- Replies: 9
- Views: 4484
Re: more function for account system
Its similar to multiplayer but different.... it may also be similar to my survival mode idea... there's a really big map randomly generated, and a few unoccupied town centers scattered around the map.. players will start building their kingdom and produce troops... hostile enemies are also present a...
- Sun May 11, 2014 2:45 pm
- Forum: Others
- Topic: more function for account system
- Replies: 9
- Views: 4484
Re: more function for account system
You're right.. the ranking system prizes would squash new players..
- Sat May 10, 2014 9:43 pm
- Forum: New game types in the game (like capture the flag)
- Topic: SURVIVAL MODE
- Replies: 16
- Views: 12453
Re: SURVIVAL MODE
Just one player per map and ai
- Sat May 10, 2014 11:47 am
- Forum: Implementeds
- Topic: Invite function, the passworded version - IMPLEMENTED v0.97
- Replies: 6
- Views: 3731
Re: Invite function
Oh by the way Marion, I'm Kirk
- Sat May 10, 2014 11:31 am
- Forum: Implementeds
- Topic: Invite function, the passworded version - IMPLEMENTED v0.97
- Replies: 6
- Views: 3731
Re: Invite function
That would require a "friend system"... but still that's a really good idea... also a password function...
- Sat May 10, 2014 10:27 am
- Forum: Multiplayer discussions
- Topic: 2014.05.09: New game for active players
- Replies: 7
- Views: 4184
- Sat May 10, 2014 9:52 am
- Forum: New game types in the game (like capture the flag)
- Topic: SURVIVAL MODE
- Replies: 16
- Views: 12453
Re: SURVIVAL MODE
If so, all units must have have terrain bonuses such as archers having a +2% on forest tiles...
- Mon May 05, 2014 1:45 pm
- Forum: Others
- Topic: more function for account system
- Replies: 9
- Views: 4484
Re: more function for account system
And also a "send reinforcement" system for the "online base builder"
- Sun May 04, 2014 8:14 pm
- Forum: Campaign map discussions
- Topic: raid
- Replies: 12
- Views: 8877
Re: raid
If your having trouble, you can always skip the level by using the "unlock map" upgrade... it depends on you if u want to
- Sun May 04, 2014 7:27 pm
- Forum: Campaign map discussions
- Topic: raid
- Replies: 12
- Views: 8877
Re: raid
Oh by the way, don't try producing carts on TC's... they can't pass the forest... let workers build it... Yeah I see thanks, any tips on how to breach the room connected to the mainland that's closest to the island, there seems to be a painful amount of enemies that build up on the right From my la...
- Sun May 04, 2014 6:41 pm
- Forum: Campaign map discussions
- Topic: raid
- Replies: 12
- Views: 8877
Re: raid
Oh by the way, don't try producing carts on TC's... they can't pass the forest... let workers build it...
- Sun May 04, 2014 6:25 pm
- Forum: Others
- Topic: more function for account system
- Replies: 9
- Views: 4484
Re: more function for account system
Oh I forgot to mention... a friend and foe system..
- Sun May 04, 2014 4:59 pm
- Forum: Campaign map discussions
- Topic: raid
- Replies: 12
- Views: 8877
Re: raid
Put the cart beside the catapult, then move the catapult inside the cart... do this three times and u have three catapults moving fast..Archer wrote:How do I get catapults on carts?
- Sun May 04, 2014 4:53 pm
- Forum: Map & campaign ideas/issues
- Topic: A great campaign
- Replies: 6
- Views: 4666
Re: A great campaign
Don't forget the goblins... and trolls and giants... and dragoons
- Sun May 04, 2014 4:02 pm
- Forum: Campaign map discussions
- Topic: raid
- Replies: 12
- Views: 8877
Re: raid
Catapults on carts... always does the job right..
- Sun May 04, 2014 3:14 pm
- Forum: Others
- Topic: more function for account system
- Replies: 9
- Views: 4484
more function for account system
-Online base builder and other players or hostile AI enemies will attack it. Like in multiplayer. -online ranking for total gems earned, scores, maps played, stars earned, overall, etc. Gem prizes are earned when maintaining rank for a week. -chat rooms - co-op maps - Huge enemy base raid with other...
- Sun May 04, 2014 2:51 pm
- Forum: New game types in the game (like capture the flag)
- Topic: SURVIVAL MODE
- Replies: 16
- Views: 12453
Re: SURVIVAL MODE
That is the idea.. maybe it wasn't clearly explainedDgkfadomo777 wrote:I love the idea but maybe we shoupd have a easy intermediate and diffucult mde each starting with diffrent units, and in easier modes harder soldiers come slower and in harder modes diffucult waves come faster
- Sun May 04, 2014 1:24 pm
- Forum: Races
- Topic: Space Pirates
- Replies: 4
- Views: 4839
Re: Space Pirates
Oh bounty hunters.. that's good
- Sun May 04, 2014 11:35 am
- Forum: Races
- Topic: Space Pirates
- Replies: 4
- Views: 4839
Space Pirates
I don't know if these exist in star wars but it would be nice. Space Pirates are mostly fast and all their attacks have high range but low damage. They don't own robotic armors but they're fast and low defense. They only have ships with high movement range.
- Sun May 04, 2014 11:28 am
- Forum: Implementeds
- Topic: Chat - in-game, Multiplayer - IMPLEMENTED v0.969
- Replies: 13
- Views: 6837
Re: Multiplayer - chat
Yep, like what balint said or maybe a deduction of gems..