Search found 63 matches

by Longinus
Thu Dec 04, 2014 11:42 pm
Forum: DEVELOPER version changes
Topic: version 0.998 PUBLISHED to GooglePlay
Replies: 14
Views: 6272

Re: version 0.998

Dgkfadomo777 wrote:I past the new maps, they were kinda easy. I got all three stars with little effort. Except for 9, but i still got three stars in that one too. Maybe this wuld be good for ne players sonce i got 40 gems in twelve minutes
More maps to come :twisted: hehe
by Longinus
Tue Jul 29, 2014 6:44 am
Forum: Map & campaign ideas
Topic: Tactical Pen and Paper style gameplay
Replies: 2
Views: 1523

Re: Tactical Pen and Paper style gameplay

And another thing...

If possible, a party system, where players can have any insane amount of units but can only use 10 each time and the rest are kept in some tavern in a village. One can also dismiss a unit.
by Longinus
Tue Jul 29, 2014 6:31 am
Forum: Map & campaign ideas
Topic: Tactical Pen and Paper style gameplay
Replies: 2
Views: 1523

Tactical Pen and Paper style gameplay

It is a one-map level in a game where RPG-like mechanics are applied. There are quests, dungeons, towns, normal people, etc done can be made through triggers. Im gonna need more map tileset and villager units so i sent an email to Enterbrain to borrow their village and dungeon tilesets but they didn...
by Longinus
Wed May 21, 2014 5:02 am
Forum: IMPLEMENTED - Redesigns
Topic: Units with different tile size - IMPLEMENTED
Replies: 2
Views: 1592

Re: Units with different tile size

Guess you're right.. it is thus weird... how about rotating images..? If a 2x1 unit goes up, the unit sprite changes into a 1x2 tile with a diferent sprite art. how will the user do that, which of the 2 tile gets used/selected? i mean this: was like this: ** and moves up than will be this way: * * o...
by Longinus
Wed May 21, 2014 2:35 am
Forum: IMPLEMENTED - Redesigns
Topic: Units with different tile size - IMPLEMENTED
Replies: 2
Views: 1592

Units with different tile size - IMPLEMENTED

Dev Daniel told me that new units with different tile sizes (e.g. 2x1, 2x2, 1x2, etc.) are being developed. My ideas if considered: 1) Training Camp (4x4, structure)-Units stationed inside this structure for a few turns will have an improved stats. The longer the unit stays, the better the stats. Un...
by Longinus
Sat May 17, 2014 4:45 pm
Forum: Multiplayer discussions
Topic: AI killing spree
Replies: 4
Views: 1815

Re: AI killing spree

Me!
by Longinus
Fri May 16, 2014 2:03 pm
Forum: Other discussions about the game
Topic: What are the best units for you?
Replies: 67
Views: 32101

Re: What are the best units for you?

Made my first samurai army... just discovered that they can attack twice in one turn..
by Longinus
Fri May 16, 2014 12:01 am
Forum: Feedback about this forum
Topic: Spam Problems - SOLVED
Replies: 24
Views: 14817

Re: Spam Problems

Spammers are back :cry:
by Longinus
Wed May 14, 2014 3:24 am
Forum: Feedback about this forum
Topic: Spam Problems - SOLVED
Replies: 24
Views: 14817

Re: Spam Problems

Its too-long, I couldn't read what they posted
by Longinus
Wed May 14, 2014 1:58 am
Forum: Feedback about this forum
Topic: Spam Problems - SOLVED
Replies: 24
Views: 14817

Re: Spam Problems

Some others are too
by Longinus
Sun May 11, 2014 3:00 pm
Forum: Others
Topic: more function for account system
Replies: 9
Views: 2198

Re: more function for account system

Its similar to multiplayer but different.... it may also be similar to my survival mode idea... there's a really big map randomly generated, and a few unoccupied town centers scattered around the map.. players will start building their kingdom and produce troops... hostile enemies are also present a...
by Longinus
Sun May 11, 2014 2:45 pm
Forum: Others
Topic: more function for account system
Replies: 9
Views: 2198

Re: more function for account system

You're right.. the ranking system prizes would squash new players..
by Longinus
Sat May 10, 2014 9:43 pm
Forum: New game types in the game (like capture the flag)
Topic: SURVIVAL MODE
Replies: 16
Views: 6318

Re: SURVIVAL MODE

Just one player per map and ai
by Longinus
Sat May 10, 2014 11:47 am
Forum: Implementeds
Topic: Invite function, the passworded version - IMPLEMENTED v0.97
Replies: 6
Views: 1809

Re: Invite function

Oh by the way Marion, I'm Kirk
by Longinus
Sat May 10, 2014 11:31 am
Forum: Implementeds
Topic: Invite function, the passworded version - IMPLEMENTED v0.97
Replies: 6
Views: 1809

Re: Invite function

That would require a "friend system"... but still that's a really good idea... also a password function...
by Longinus
Sat May 10, 2014 9:52 am
Forum: New game types in the game (like capture the flag)
Topic: SURVIVAL MODE
Replies: 16
Views: 6318

Re: SURVIVAL MODE

If so, all units must have have terrain bonuses such as archers having a +2% on forest tiles...
by Longinus
Mon May 05, 2014 1:45 pm
Forum: Others
Topic: more function for account system
Replies: 9
Views: 2198

Re: more function for account system

And also a "send reinforcement" system for the "online base builder"
by Longinus
Sun May 04, 2014 8:14 pm
Forum: Campaign map discussions
Topic: raid
Replies: 12
Views: 6381

Re: raid

If your having trouble, you can always skip the level by using the "unlock map" upgrade... it depends on you if u want to :)
by Longinus
Sun May 04, 2014 7:27 pm
Forum: Campaign map discussions
Topic: raid
Replies: 12
Views: 6381

Re: raid

Oh by the way, don't try producing carts on TC's... they can't pass the forest... let workers build it... Yeah I see thanks, any tips on how to breach the room connected to the mainland that's closest to the island, there seems to be a painful amount of enemies that build up on the right From my la...
by Longinus
Sun May 04, 2014 6:41 pm
Forum: Campaign map discussions
Topic: raid
Replies: 12
Views: 6381

Re: raid

Oh by the way, don't try producing carts on TC's... they can't pass the forest... let workers build it...
by Longinus
Sun May 04, 2014 6:25 pm
Forum: Others
Topic: more function for account system
Replies: 9
Views: 2198

Re: more function for account system

Oh I forgot to mention... a friend and foe system..
by Longinus
Sun May 04, 2014 4:59 pm
Forum: Campaign map discussions
Topic: raid
Replies: 12
Views: 6381

Re: raid

Archer wrote:How do I get catapults on carts?
Put the cart beside the catapult, then move the catapult inside the cart... do this three times and u have three catapults moving fast..
by Longinus
Sun May 04, 2014 4:53 pm
Forum: Map & campaign ideas
Topic: A great campaign
Replies: 6
Views: 2921

Re: A great campaign

Don't forget the goblins... and trolls and giants... and dragoons :)
by Longinus
Sun May 04, 2014 4:02 pm
Forum: Campaign map discussions
Topic: raid
Replies: 12
Views: 6381

Re: raid

Catapults on carts... always does the job right.. :)
by Longinus
Sun May 04, 2014 3:14 pm
Forum: Others
Topic: more function for account system
Replies: 9
Views: 2198

more function for account system

-Online base builder and other players or hostile AI enemies will attack it. Like in multiplayer. -online ranking for total gems earned, scores, maps played, stars earned, overall, etc. Gem prizes are earned when maintaining rank for a week. -chat rooms - co-op maps - Huge enemy base raid with other...
by Longinus
Sun May 04, 2014 2:51 pm
Forum: New game types in the game (like capture the flag)
Topic: SURVIVAL MODE
Replies: 16
Views: 6318

Re: SURVIVAL MODE

Dgkfadomo777 wrote:I love the idea but maybe we shoupd have a easy intermediate and diffucult mde each starting with diffrent units, and in easier modes harder soldiers come slower and in harder modes diffucult waves come faster
That is the idea.. maybe it wasn't clearly explained :)
by Longinus
Sun May 04, 2014 1:24 pm
Forum: Races
Topic: Space Pirates
Replies: 4
Views: 2544

Re: Space Pirates

Oh bounty hunters.. that's good
by Longinus
Sun May 04, 2014 11:35 am
Forum: Races
Topic: Space Pirates
Replies: 4
Views: 2544

Space Pirates

I don't know if these exist in star wars but it would be nice. Space Pirates are mostly fast and all their attacks have high range but low damage. They don't own robotic armors but they're fast and low defense. They only have ships with high movement range. :)
by Longinus
Sun May 04, 2014 11:28 am
Forum: Implementeds
Topic: Chat - in-game, Multiplayer - IMPLEMENTED v0.969
Replies: 13
Views: 3507

Re: Multiplayer - chat

Yep, like what balint said or maybe a deduction of gems..

Go to advanced search