Search found 689 matches

by ejm29
Thu Nov 26, 2020 5:36 pm
Forum: Unit - ranged (like archers)
Topic: Gaelic head hurlers
Replies: 18
Views: 2712

Re: Gaelic head hurlers

I like the idea, but I'm not a fan of the poison damage aspect. It's a tad silly, and poison can be very annoying. I'd rather have it take away armour and mental resistance. I think they should have stats similar to the gaelic warrior, but have the head throwing as a secondary ability. (maybe with a...
by ejm29
Sat Oct 31, 2020 10:29 pm
Forum: OFF Topics
Topic: My yt channel
Replies: 9
Views: 2709

Re: My yt channel

Very nice!
Subscribed and looking forward to more.
by ejm29
Sat Oct 31, 2020 12:23 pm
Forum: Structures
Topic: Ambush hole
Replies: 9
Views: 1339

Re: Ambush hole

QuadrupoleStrat wrote: Sat Oct 31, 2020 2:55 am I already said at the beginning that infantry can only get inside.
Ah! Sorry, I misread that.
Sounds like it would be a useful unit that would allow for some interesting strategies.

I couldn't get the image to load to full size on my end, but it looks good from the preview.
by ejm29
Fri Oct 30, 2020 10:37 pm
Forum: Structures
Topic: Ambush hole
Replies: 9
Views: 1339

Re: Ambush hole

I like it. I think it needs less HP though. 19 is more than some actual buildings, considering this is just a covered hole I think it should be about 5 HP. That way you need to be careful where you build them. As most units would one-shot it. Also, archers shouldn't be able to shoot from inside it, ...
by ejm29
Tue Oct 20, 2020 9:15 pm
Forum: Unit - ranged (like archers)
Topic: Poison Spitter
Replies: 34
Views: 2849

Re: Poison Spitter

I agree with Endru, a cheaper poison unit could be quite troublesome, imagine spamming these!
Maybe they could have a normal, non poisonous attack, and instead of the heavy shot ability, they could do a poisonous shot with a cooldown?
by ejm29
Tue Oct 20, 2020 3:21 pm
Forum: Unit - ranged (like archers)
Topic: Mounted Fire Archer ANSWERED
Replies: 7
Views: 2755

Re: Fire Horse Archer

From a realism point of view, I find it a little unbelievable. Fire archers are on foot, so I imagine they start a small fire at their feet with a tinderbox or something like that, dip the arrow head in the flames, and then shoot. I'm not sure where the mounted archer would get the flame from, as yo...
by ejm29
Tue Oct 13, 2020 8:11 pm
Forum: Unit - melee infantry
Topic: Japanese mercenaries: Ronin IMPLEMENTED
Replies: 20
Views: 1558

Re: Japanese mercenaries: Ronin

I really like the third image, it's how I personally imagined a Ronin.
The first one looks a bit too Medieval European in my opinion.
by ejm29
Mon Oct 15, 2018 3:30 pm
Forum: Human
Topic: new unit: Phoenix (race: humans)
Replies: 39
Views: 7990

Re: new unit: Phoenix (race: humans)

That sounds pretty balanced to me.
I think the summoning idea is great, I haven't played AOF in a while, but it probably shouldn't be too easy to summon. Otherwise it might become a little too common. After all, Phoenix's are classically pretty rare by nature.
by ejm29
Sun Jan 29, 2017 4:29 pm
Forum: Map & campaign ideas/issues
Topic: Lotr feedback
Replies: 9
Views: 4587

Re: Lotr feedback

I had a few problems with the Amon Hen map too. The triggers worked the first time, but the boromir trigger didn't work on the second or third go.
by ejm29
Sun Jan 29, 2017 4:19 pm
Forum: OFF Topics
Topic: Discord server?
Replies: 63
Views: 19115

Re: Discord server?

This sounds pretty cool. The forum can be a little bit tricky for chats.
by ejm29
Thu Jan 05, 2017 9:32 pm
Forum: OFF Topics
Topic: 2017
Replies: 9
Views: 4522

Re: 2017

Happy New Year all
by ejm29
Wed Dec 21, 2016 2:13 pm
Forum: OFF Topics
Topic: Q&A
Replies: 89
Views: 26789

Re: Q&A

:lol:
by ejm29
Tue Dec 20, 2016 1:20 pm
Forum: Multiplayer discussions
Topic: Anyone wanna play
Replies: 6
Views: 4311

Re: Anyone wanna play

Im not the most skilled player, but im always ready for a game. set one up and ill join if you want. :P
by ejm29
Mon Dec 19, 2016 8:45 pm
Forum: OFF Topics
Topic: PBF RPG?
Replies: 126
Views: 33625

Re: PBF RPG?

Shame, sounded fun. sorry about vanishing after 5 seconds. :lol:
I started to have problem's with my account again.
by ejm29
Fri Nov 04, 2016 6:48 pm
Forum: New variant ideas
Topic: Alternative - UFO enemy unknown (Xcom apocalipse)
Replies: 55
Views: 18270

Re: Alternative - UFO enemy unknown (Xcom apocalipse)

This sounds great! :o
Got to love Xcom.
by ejm29
Fri Oct 07, 2016 6:47 pm
Forum: Unit - melee infantry
Topic: peasant - IMPLEMENTED
Replies: 161
Views: 42358

Re: Armed pessant

by ejm29
Fri Oct 07, 2016 6:41 pm
Forum: Archived - Subraces
Topic: Steampunks
Replies: 10
Views: 4794

Re: Steampunks

I think steampunk is pretty cool, I've seen it in fantasy before. But as Alex said, I doubt it would really fit.
It might work later on, depending on how many races are implemented though.
Also-
Yes, there MUST be gnomes!
I don't know how there aren't already! :P
by ejm29
Thu Oct 06, 2016 11:18 am
Forum: Others
Topic: Change names
Replies: 6
Views: 2457

Re: Change names

I know it's not real money. :lol:
I'm just saying that that's the reason most games have a fee. I don't think there really any other reason to be honest.
by ejm29
Thu Oct 06, 2016 11:14 am
Forum: OFF Topics
Topic: PBF RPG?
Replies: 126
Views: 33625

Re: PBF RPG?

Sound pretty cool.
by ejm29
Wed Oct 05, 2016 7:07 pm
Forum: Others
Topic: Change names
Replies: 6
Views: 2457

Re: Change names

Good idea. I don't think the fee is really necessary though, I believe most games have a fee of in game currency in the hopes that people will not have enough, and will have to buy more with real money.
by ejm29
Mon Oct 03, 2016 4:38 pm
Forum: Archived - Orcish Technologies and Spells
Topic: Orc Tech - Uruk Hai upgrades - IMPLEMENTED
Replies: 38
Views: 15026

Re: Orc Tech - Uruk Hai upgrades

I know, I just think that sharing a race, (such as hobbits) is common practice in the fantasy gene. But named places are usually kept in the original world.

That might be better.
But that's just me.
by ejm29
Sun Oct 02, 2016 4:22 pm
Forum: Archived - Orcish Technologies and Spells
Topic: Orc Tech - Uruk Hai upgrades - IMPLEMENTED
Replies: 38
Views: 15026

Re: Orc Tech - Uruk Hai upgrades

Cool idea, but I think directly naming the armour's after lotr might lead some people to believe that AOF is set in middle earth. :lol: just a thought.
by ejm29
Thu Sep 29, 2016 5:29 pm
Forum: DEVELOPER version changes
Topic: version 1.004
Replies: 22
Views: 8379

Re: version 1.004

*squirms with excitement*
by ejm29
Thu Sep 29, 2016 2:39 pm
Forum: DEVELOPER version changes
Topic: version 1.003
Replies: 27
Views: 10687

Re: version 1.003

They have turned to AI in my games.
by ejm29
Thu Sep 29, 2016 2:36 pm
Forum: Archived - Reporting Issues
Topic: Skeleton Archer corpses. IMPLEMENTED
Replies: 5
Views: 2386

Skeleton Archer corpses. IMPLEMENTED

Skeleton archers are leaving a corpse when killed, which can be reanimated to start an infinite loop of life and death. :lol:
The corpse also takes up a space in tc's and wagons.
by ejm29
Thu Sep 29, 2016 2:28 pm
Forum: Archived - Other
Topic: Giants and flying units - IMPLEMENTED
Replies: 3
Views: 2749

Re: Giants and flying units

True :D
by ejm29
Thu Sep 29, 2016 12:53 pm
Forum: Archived - Other
Topic: Giants and flying units - IMPLEMENTED
Replies: 3
Views: 2749

Re: Giants and flying units

I agree.
It is rather unrealistic. As is the giant units in water issue.
I think it would be better to just give them a counter though.
by ejm29
Thu Sep 29, 2016 12:50 pm
Forum: OFF Topics
Topic: How Dedicated Are you to the Age Of Strategy Forums?
Replies: 13
Views: 3177

Re: How Dedicated Are you to the Age Of Strategy Forums?

Probably about once a day. :oops:
I should be ashamed.
by ejm29
Mon Sep 26, 2016 9:35 pm
Forum: Archived - Votes and Polls
Topic: Undead reanimation spell and new units - ARCHIVED
Replies: 4
Views: 2821

Re: Undead reanimation spell and new units

Aye, I think the first one is better.
by ejm29
Mon Sep 26, 2016 9:33 pm
Forum: DEVELOPER version changes
Topic: version 1.003
Replies: 27
Views: 10687

Re: version 1.003

Can't wait. :o

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