Search found 682 matches

by ejm29
Mon Oct 15, 2018 3:30 pm
Forum: Human
Topic: new unit: Phoenix (race: humans)
Replies: 31
Views: 793

Re: new unit: Phoenix (race: humans)

That sounds pretty balanced to me.
I think the summoning idea is great, I haven't played AOF in a while, but it probably shouldn't be too easy to summon. Otherwise it might become a little too common. After all, Phoenix's are classically pretty rare by nature.
by ejm29
Sun Jan 29, 2017 4:29 pm
Forum: Map & campaign ideas
Topic: Lotr feedback
Replies: 9
Views: 2519

Re: Lotr feedback

I had a few problems with the Amon Hen map too. The triggers worked the first time, but the boromir trigger didn't work on the second or third go.
by ejm29
Sun Jan 29, 2017 4:19 pm
Forum: OFF Topics
Topic: Discord server?
Replies: 45
Views: 6900

Re: Discord server?

This sounds pretty cool. The forum can be a little bit tricky for chats.
by ejm29
Thu Jan 05, 2017 9:32 pm
Forum: OFF Topics
Topic: 2017
Replies: 9
Views: 2289

Re: 2017

Happy New Year all
by ejm29
Wed Dec 21, 2016 2:13 pm
Forum: OFF Topics
Topic: Q&A
Replies: 89
Views: 13109

Re: Q&A

:lol:
by ejm29
Tue Dec 20, 2016 1:20 pm
Forum: Multiplayer discussions
Topic: Anyone wanna play
Replies: 6
Views: 1157

Re: Anyone wanna play

Im not the most skilled player, but im always ready for a game. set one up and ill join if you want. :P
by ejm29
Mon Dec 19, 2016 8:45 pm
Forum: OFF Topics
Topic: PBF RPG?
Replies: 126
Views: 20750

Re: PBF RPG?

Shame, sounded fun. sorry about vanishing after 5 seconds. :lol:
I started to have problem's with my account again.
by ejm29
Fri Nov 04, 2016 6:48 pm
Forum: New variant ideas
Topic: Alternative - UFO enemy unknown (Xcom apocalipse)
Replies: 55
Views: 6522

Re: Alternative - UFO enemy unknown (Xcom apocalipse)

This sounds great! :o
Got to love Xcom.
by ejm29
Fri Oct 07, 2016 6:47 pm
Forum: Unit - infantry
Topic: peasant - IMPLEMENTED
Replies: 161
Views: 20572

Re: Armed pessant

by ejm29
Fri Oct 07, 2016 6:41 pm
Forum: Races
Topic: Steampunks
Replies: 10
Views: 2220

Re: Steampunks

I think steampunk is pretty cool, I've seen it in fantasy before. But as Alex said, I doubt it would really fit.
It might work later on, depending on how many races are implemented though.
Also-
Yes, there MUST be gnomes!
I don't know how there aren't already! :P
by ejm29
Thu Oct 06, 2016 11:18 am
Forum: Others
Topic: Change names
Replies: 6
Views: 820

Re: Change names

I know it's not real money. :lol:
I'm just saying that that's the reason most games have a fee. I don't think there really any other reason to be honest.
by ejm29
Thu Oct 06, 2016 11:14 am
Forum: OFF Topics
Topic: PBF RPG?
Replies: 126
Views: 20750

Re: PBF RPG?

Sound pretty cool.
by ejm29
Wed Oct 05, 2016 7:07 pm
Forum: Others
Topic: Change names
Replies: 6
Views: 820

Re: Change names

Good idea. I don't think the fee is really necessary though, I believe most games have a fee of in game currency in the hopes that people will not have enough, and will have to buy more with real money.
by ejm29
Mon Oct 03, 2016 4:38 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Tech - Uruk Hai upgrades - IMPLEMENTED
Replies: 38
Views: 8157

Re: Orc Tech - Uruk Hai upgrades

I know, I just think that sharing a race, (such as hobbits) is common practice in the fantasy gene. But named places are usually kept in the original world.

That might be better.
But that's just me.
by ejm29
Sun Oct 02, 2016 4:22 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Tech - Uruk Hai upgrades - IMPLEMENTED
Replies: 38
Views: 8157

Re: Orc Tech - Uruk Hai upgrades

Cool idea, but I think directly naming the armour's after lotr might lead some people to believe that AOF is set in middle earth. :lol: just a thought.
by ejm29
Thu Sep 29, 2016 5:29 pm
Forum: DEVELOPER version changes
Topic: version 1.004
Replies: 22
Views: 5393

Re: version 1.004

*squirms with excitement*
by ejm29
Thu Sep 29, 2016 2:39 pm
Forum: DEVELOPER version changes
Topic: version 1.003
Replies: 27
Views: 6087

Re: version 1.003

They have turned to AI in my games.
by ejm29
Thu Sep 29, 2016 2:36 pm
Forum: IMPLEMENTED
Topic: Skeleton Archer corpses. IMPLEMENTED
Replies: 5
Views: 1133

Skeleton Archer corpses. IMPLEMENTED

Skeleton archers are leaving a corpse when killed, which can be reanimated to start an infinite loop of life and death. :lol:
The corpse also takes up a space in tc's and wagons.
by ejm29
Thu Sep 29, 2016 2:28 pm
Forum: ARCHIVED
Topic: Giants and flying units - IMPLEMENTED
Replies: 3
Views: 1179

Re: Giants and flying units

True :D
by ejm29
Thu Sep 29, 2016 12:53 pm
Forum: ARCHIVED
Topic: Giants and flying units - IMPLEMENTED
Replies: 3
Views: 1179

Re: Giants and flying units

I agree.
It is rather unrealistic. As is the giant units in water issue.
I think it would be better to just give them a counter though.
by ejm29
Thu Sep 29, 2016 12:50 pm
Forum: OFF Topics
Topic: How Dedicated Are you to the Age Of Strategy Forums?
Replies: 13
Views: 1175

Re: How Dedicated Are you to the Age Of Strategy Forums?

Probably about once a day. :oops:
I should be ashamed.
by ejm29
Mon Sep 26, 2016 9:35 pm
Forum: AoF Votes and Polls
Topic: Undead reanimation spell and new units
Replies: 3
Views: 768

Re: Undead reanimation spell and new units

Aye, I think the first one is better.
by ejm29
Mon Sep 26, 2016 9:33 pm
Forum: DEVELOPER version changes
Topic: version 1.003
Replies: 27
Views: 6087

Re: version 1.003

Can't wait. :o
by ejm29
Mon Sep 26, 2016 9:32 pm
Forum: Map & campaign ideas
Topic: tolkien
Replies: 5
Views: 1278

Re: tolkien

I think this is a great idea. (Being a big Tolkien fan myself)
I'm not sure how many player's will be familiar with the epic conflicts from The Silmarillion, but I for one would love to see them. :)
by ejm29
Sat Sep 24, 2016 12:25 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Imperial Knight - IMPLEMENTED
Replies: 34
Views: 2669

Re: Imperial Knight

MightyGuy wrote:
WORKER1212 wrote:I hope this is gonna be implemented ;3

i agree, i like this unit!
Same here! :)
by ejm29
Sat Sep 24, 2016 12:22 am
Forum: Others
Topic: Different ammo type for the orcish cannon
Replies: 3
Views: 708

Re: Different ammo type for the orcish cannon

I think this is a good idea, I don't think I can really see any situation that the current Cannon is useful in.
by ejm29
Fri Sep 23, 2016 3:24 pm
Forum: Gameplay & UI
Topic: Arrows and line of sight
Replies: 21
Views: 1497

Re: Arrows and line of sight

I think it's an essential consept. But I doubt it will be in game any time soon, as I think this would probably cause a massive amount of bugs early on.
by ejm29
Fri Sep 23, 2016 3:21 pm
Forum: Gameplay & UI
Topic: Recording games
Replies: 31
Views: 6458

Re: Recording games

Great idea. Though id imagine it would be difficult to implement. But that's just an uneducated guess.
by ejm29
Fri Sep 23, 2016 3:18 pm
Forum: Gameplay & UI
Topic: Cancellation of unit in TC's -
Replies: 13
Views: 2377

Re: Cancellation of unit in TC's -

I never "left" as such, I was still reading the forum a lot, but I was unable to log into my account for ages.
Good to be logged in again though. :lol:

Go to advanced search