Search found 3206 matches

by Puss_in_Boots
Mon Mar 11, 2024 6:30 am
Forum: Android->Unity missing ones
Topic: Favourite unit + map
Replies: 1
Views: 214

Re: Favourite unit + map

+1
by Puss_in_Boots
Thu Mar 07, 2024 5:18 am
Forum: Skins for AoF
Topic: Skin for wight
Replies: 21
Views: 308

Re: Skin for wight

Puppeteer12 wrote: Thu Mar 07, 2024 2:04 am I think that's just another way of saying "cool"
✔️
by Puss_in_Boots
Wed Mar 06, 2024 2:35 pm
Forum: Skins for AoF
Topic: Skin for wight
Replies: 21
Views: 308

Re: Skin for wight

🥶🥶🥶
by Puss_in_Boots
Sun Mar 03, 2024 9:03 am
Forum: Campaign map discussions
Topic: Age of Strategy - War of Factions - Map 5
Replies: 4
Views: 674

Re: Age of Strategy - War of Factions - Map 5

1 year late (sorry) but this map is still winnable under the turn requirements https://i.ibb.co/fp21k14/Screenshot-2024-03-03-03-53-23-626.jpg A lot more trickier than before thanks to having the enemy start with loyalty. You can still use priests and the king of Facebook to bring many enemies down ...
by Puss_in_Boots
Sun Mar 03, 2024 7:44 am
Forum: Campaign map discussions
Topic: Need help or hint of to win the war of faction mission: sneaking our offense IMPLEMENTED
Replies: 3
Views: 560

Re: Need help or hint of to win the war of faction mission: sneaking our offense

I've emailed Stratego a revised version of the map. Now all it takes is moving one assassins next to the castle.

Before when assassins could one shot anything it was used to destroy the castle, not siege.
by Puss_in_Boots
Wed Feb 28, 2024 12:04 pm
Forum: FAQ
Topic: Skins on Campaign IMPLEMENTED
Replies: 7
Views: 1048

Re: Skins on Campaign

This feature has been added recently
by Puss_in_Boots
Wed Feb 28, 2024 11:42 am
Forum: Feedback about this forum
Topic: Forum got upgraded to phpbb 3.3 running on PHP 7.4
Replies: 4
Views: 1725

Re: Forum got upgraded to phpbb 3.3 running on PHP 7.4

I was using a browser plug-in the whole time that I never even noticed dark mode went away
by Puss_in_Boots
Wed Feb 28, 2024 11:28 am
Forum: Subraces and Subfactions
Topic: Add few units for the lizard men such as Flying ones IMPLEMENTED
Replies: 1
Views: 189

Re: Add few units for the lizard men such as Flying ones

Lizards are base race not sub faction of scale folks.
Also saurians already fill the role of flying infantry.
by Puss_in_Boots
Wed Feb 28, 2024 11:06 am
Forum: Map & campaign ideas/issues
Topic: Scenarios and campaign map's for update/fix
Replies: 4
Views: 730

Re: Scenarios and campaign map's for update/fix

It is missing a trigger to unlock the final gate. Could also do with a turn higher limit. I've not passed the 60 turn limit before even reaching near the end, but it's impossible as of now still.

Hopefully I will have time to fix it at some point.
by Puss_in_Boots
Wed Feb 28, 2024 10:54 am
Forum: Campaign map discussions
Topic: Need help or hint of to win the war of faction mission: sneaking our offense IMPLEMENTED
Replies: 3
Views: 560

Re: Need help or hint of to win the war of faction mission: sneaking our offense

I'll have to check this one. I think I made the goal of the map to reach the castle of the enemy team with an assassin. It's been too long I don't remember.
by Puss_in_Boots
Wed Feb 28, 2024 10:26 am
Forum: Campaign map discussions
Topic: Power creep outreach map : Impossible to 3 star IMPLEMENTED
Replies: 5
Views: 1688

Re: Power creep outreach map : Impossible to 3 star

To resolve this topic: I raised the turn limit for 3 stars a while ago to 8 turns, I was able to get 3 stars in 5 turns everytime before. Luckily it is still winnable just not in as many turns as before so 8 turns should be plenty

Lowest known possible is 7 as of recently
by Puss_in_Boots
Wed Feb 28, 2024 8:24 am
Forum: Technologies
Topic: Auto Loading Tech To Support Semi Auto?
Replies: 4
Views: 190

Re: Auto Loading Tech To Support Semi Auto?

Fair solution I have no objection
by Puss_in_Boots
Mon Feb 19, 2024 9:30 pm
Forum: Technologies
Topic: Auto Loading Tech To Support Semi Auto?
Replies: 4
Views: 190

Re: Auto Loading Tech To Support Semi Auto?

I think 50% dmg increase would work.
by Puss_in_Boots
Mon Feb 19, 2024 9:27 pm
Forum: Insectoids
Topic: Metal wings
Replies: 9
Views: 163

Re: Metal wings

If the percentage chance of dodges was reduced to single digits I think it would be more bearable
by Puss_in_Boots
Mon Feb 19, 2024 7:59 pm
Forum: Insectoids
Topic: Metal wings
Replies: 9
Views: 163

Re: Metal wings

I don't like dodge, it's an annoying mechanic to deal with. I think it should just give armor to already winged insectoid units (except beezleflies they make up for it in numbers and 2 death stages)
by Puss_in_Boots
Mon Feb 19, 2024 7:50 pm
Forum: FAQ
Topic: How can I transfer map drafts to another device
Replies: 3
Views: 1099

Re: How can I transfer map drafts to another device

Sadly no, it is unknown when such change will be made to map editor draft's device transferability unfortunately.

Maybe they will be saved as account information one day.
by Puss_in_Boots
Mon Feb 19, 2024 7:44 pm
Forum: US helicopter
Topic: Helicopter Super Stallion
Replies: 16
Views: 999

Re: Helicopter Super Stallion

It looks much better than before
by Puss_in_Boots
Mon Feb 12, 2024 8:11 am
Forum: US helicopter
Topic: Helicopter Super Stallion
Replies: 16
Views: 999

Re: Helicopter Super Stallion

If the software you are using supports layers, it might help to draw an elipse/oval where the rotor will spin to help get a consistent path for the blades to follow.
by Puss_in_Boots
Tue Feb 06, 2024 11:02 am
Forum: US Planes
Topic: V-22 Ospray
Replies: 19
Views: 1344

Re: V-22 Ospray

Awesome! I approve.

It's just missing Team color.
That is any color from the range of:
R: 255
G: 0-254
B: 255

It's very common to paint the windows with team color.
by Puss_in_Boots
Tue Feb 06, 2024 7:50 am
Forum: Subraces - Undeads
Topic: Gargoyle addition.
Replies: 45
Views: 4674

Re: Gargoyle addition.

A major concern with the crystal gargoyle is that it is too colorful. I appreciate your efforts here (and BadNorth's too) hard to believe these changes are 4 years in the making wow. Majority of the members want a crystal golem that appears more like glass than a rainbow. Most consider it jarring an...
by Puss_in_Boots
Sun Feb 04, 2024 8:58 am
Forum: Infantry (last cleanup: 20240130)
Topic: New Looks for German Infantries OUTDATED_IMAGES
Replies: 27
Views: 6364

Re: New Looks for German Infantries +IMG

Agreed these are from AoWW's infancy the spriteworks have evolved sporadically from this
by Puss_in_Boots
Sun Feb 04, 2024 8:51 am
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 125
Views: 44298

Re: Map design - TRIGGERS (eg. if the hero dies)

Is it possible to have a trigger that removes permanent effects from units that start with them? Let's say I want to remove lifelink from Puss In Boots himself or a vampire in my own maps.

If it is already possible I haven't figured out how.
by Puss_in_Boots
Sun Feb 04, 2024 8:43 am
Forum: Subraces - Humans
Topic: Angels
Replies: 52
Views: 9143

Re: Angels

Marine25 wrote: Fri Jan 05, 2024 4:22 amArcher
Marine25 wrote: Thu Jan 04, 2024 2:34 pm Hello What about this kind of Angel we can add
Aw yeah!

These images were exactly what I was looking for 7 years ago! ;)
by Puss_in_Boots
Sun Feb 04, 2024 8:12 am
Forum: US Planes
Topic: V-22 Ospray
Replies: 19
Views: 1344

Re: V-22 Ospray

You have very impressive work here Beilham. To give the propellers a more horizontal visage you'll want to shorten the propellers that are pointed away from view (or behind the midpoint of the propeller) and the ones pointed at the camera (in front of the midpoint) The blades should show the most le...
by Puss_in_Boots
Sun Feb 04, 2024 7:46 am
Forum: Russian Guns
Topic: Russian 57mm anti tank gun ZiS-2 +IMG (img needs fixes)
Replies: 63
Views: 11799

Re: Russian 57mm anti tank gun ZiS-2 +IMG

I don't see anything wrong with the last image, pointed just a few degrees off a perfect horizontal angle it's kinda hard to mistake it for long distance artillery. The cannon was last discussed to have range, a slight angle conveys that well. What I'm most worried about is if the image follows the ...
by Puss_in_Boots
Sun Feb 04, 2024 2:49 am
Forum: Planetary
Topic: Decomposer READY
Replies: 4
Views: 160

Re: Chemical Digester

A money courier that uses corpses and allies to increase the amount of production turns it reduces is an amazing concept
by Puss_in_Boots
Sun Feb 04, 2024 2:00 am
Forum: Others
Topic: Daily gift refresh timer
Replies: 1
Views: 94

Re: Daily gift refresh timer

This information would be useful to display
by Puss_in_Boots
Thu Dec 23, 2021 1:35 pm
Forum: Gameplay & UI
Topic: Show remaining turns for effect on bottom-left panel
Replies: 33
Views: 1825

Re: Show remaining turns for effect on bottom-left panel

Why not reuse assets and use the same numbers that countdown production countdown spell durations as well?

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