Search found 1801 matches

by Puss_in_Boots
Tue Sep 25, 2018 1:49 am
Forum: Infantry
Topic: New Looks for German Infantries
Replies: 4
Views: 51

Re: New Looks for German Infantries

The guns are wonky, and the helmets are wrong. Although, that is one damn beautiful redesign. :o
by Puss_in_Boots
Mon Sep 24, 2018 8:12 pm
Forum: Myconids
Topic: Adaptive Mutation A / B
Replies: 5
Views: 25

Re: Adaptive Mutation A / B

The basic idea is: If players root for adaptating to tactical warfare, they get to inject incurable spores into victims. Meaning the effect won't go away by conventional means. They also gain more chemical armor for their immunities. Players who root for mutation A will have more technological advan...
by Puss_in_Boots
Mon Sep 24, 2018 8:03 pm
Forum: Planetary
Topic: Puffies
Replies: 5
Views: 28

Re: Puffies

Actually they are purple (and with player color), a very pale purple to give them the detail that they aren't well fed.
by Puss_in_Boots
Mon Sep 24, 2018 7:17 pm
Forum: Myconids
Topic: Adaptive Mutation A / B
Replies: 5
Views: 25

Re: Adaptive Mutation A / B

Instead of doing that, let me summarize. "Fungi B" mutants had dangerous potential, so scientists wiped them out, or thought they did. "Fungi A" mutants were randomly born afterwards, they made their own plans of building, but were confined to small spaces to stop any danger. Then B mutants were wor...
by Puss_in_Boots
Mon Sep 24, 2018 7:07 pm
Forum: Planetary
Topic: Puffies
Replies: 5
Views: 28

Re: Puffies

Not all bodies of waters form powerful waves though, so maybe just give them 0 movement on sand shore tiles to prevent them from going through an ocean and then I'd call it fair. Humanoid fungal bio weapons are certainly alien enough (they're not found on Earth). Another idea Sunrise had was that th...
by Puss_in_Boots
Mon Sep 24, 2018 2:12 am
Forum: Others
Topic: Vehicles naming
Replies: 7
Views: 64

Re: Vehicles naming

I prefer names by nicknames, types are just too bland and straightfoward for a sci-fi game. Types are more for medieval era.

Nicknames, unlike models retain some of the purposes for it's usage in the name if done right.

Nicknames can also have far more personality than both model and type names.
by Puss_in_Boots
Mon Sep 24, 2018 1:57 am
Forum: Insectoids
Topic: Hive bond
Replies: 2
Views: 31

Re: Hive bond

Cost:2 Adjacent insectoids gain one pierce in case of heavy barrage, forcing you to keep units together, but you may have to pay deal with AoE. Desc: The Queens teach one another to all get along to focus on their supreme goal of dominance. In doing so, insectoids buddy up and try to cover for one a...
by Puss_in_Boots
Mon Sep 24, 2018 1:52 am
Forum: Insectoids
Topic: Frenzy
Replies: 1
Views: 24

Re: Frenzy

Smaller swarms of insects lose x 0.25 power but they will have 2 actions, at this sacrifice you earn 50% more total damage per turn, but at the cost of survivability.
by Puss_in_Boots
Mon Sep 24, 2018 1:27 am
Forum: Myconids
Topic: Adaptive Mutation A / B
Replies: 5
Views: 25

Adaptive Mutation A / B

This is ment to be 2 researches that diverge the path of myconids' biological development. Myconids are said to be an undeveloped race of humanoids because they lack both technological development/ tactical thinking. Scientists long dead have discovered the evocation of Darwin's Law of Evolution, a ...
by Puss_in_Boots
Mon Sep 24, 2018 12:27 am
Forum: Planetary
Topic: Puffies
Replies: 5
Views: 28

Puffies

Puffies Puff Squad Puffshrooms Puff shroomies Cost:1 Description: Due to malnutrition, they grew pale and weak as they failed to compete with other fungi. As they grew relentlessly they became a cheap army for the myconids to organize. To weak to hold a gun, these little suckers are known to go for ...
by Puss_in_Boots
Sun Sep 16, 2018 7:59 am
Forum: Tanks
Topic: M3A1 Satan
Replies: 49
Views: 1129

Re: M3A1 Satan

The tank can just charge into it's target like the regular flamethrower infantry does.

Sounds, not really all that complicated. You can find new sound for fire on freesound.org very easily.
by Puss_in_Boots
Sat Sep 15, 2018 1:35 pm
Forum: Human
Topic: Rogue/thief
Replies: 16
Views: 142

Re: Rogue/thief

I prefer if he used his throwing knives, while holding a short sword. An active ability to spot invisible units is good, so long as it mimics a cheaper ranger as little as possible.
by Puss_in_Boots
Sat Sep 15, 2018 1:20 am
Forum: Human
Topic: Rogue/thief
Replies: 16
Views: 142

Re: Rogue/thief

The current images and descriptions are too alike with the long awaited ranger.
by Puss_in_Boots
Wed Sep 12, 2018 8:11 pm
Forum: DEVELOPER version changes
Topic: version 0.010
Replies: 31
Views: 1295

Re: version 0.010

There were problems with parsing after you uploaded the M2 Medium tank up on server. Do you know what went wrong?
by Puss_in_Boots
Sun Sep 09, 2018 6:13 pm
Forum: Planetary
Topic: Torpedo plane WAITING IMAGE
Replies: 8
Views: 60

Re: Torpedo plane WAITING IMAGE

Well, torpedoes really, Really lack mobility underwater, so I can say there should be a least a miss chance for submerged subs. :pirate:
by Puss_in_Boots
Sun Sep 09, 2018 5:10 pm
Forum: Infantry
Topic: Volksgrenadier
Replies: 7
Views: 132

Re: Volksgrenadier

How about classic infantry stats, but with one cost?

Cost:1
Hp:15
Power:5
Armor: 0
Exp A: 0
Movement: 3
Sight:3
by Puss_in_Boots
Sun Sep 09, 2018 3:43 pm
Forum: Planetary
Topic: Torpedo plane WAITING IMAGE
Replies: 8
Views: 60

Re: Torpedo plane WAITING IMAGE

That only works on unsubmerged submarines, but I doubt anyone will be fine with their submarine getting blown to pieces by torpedos while it's submerged.
by Puss_in_Boots
Sun Sep 09, 2018 2:56 pm
Forum: AoF Votes and Polls
Topic: Vote week 08/08/2018 14/08/2017
Replies: 18
Views: 432

Re: Vote week 08/08/2018 14/08/2017

1. Warrior upgrade 2
2. Squig rider
3. Inquisitor.
by Puss_in_Boots
Sun Sep 09, 2018 2:49 pm
Forum: AoF Votes and Polls
Topic: Zombie Rebalancing - Vote
Replies: 41
Views: 2199

Re: Zombie Rebalancing - Vote

Okay, There are many OP things (especially in orc faction) in AoF that can deal with TCs pumping out zombies in later stages of the game. I can agree on a swarming tech tree.
by Puss_in_Boots
Sun Sep 09, 2018 2:41 pm
Forum: New variant ideas
Topic: Age of Half Life
Replies: 2
Views: 99

Re: Age of Half Life

We could market it as the thrid Half-Life. 8-)
by Puss_in_Boots
Sun Sep 09, 2018 2:33 pm
Forum: FAQ
Topic: Where can you download this Pilot? :)
Replies: 7
Views: 4233

Re: Where can you download this Pilot? :)

The latest one has been abandoned, I'm trying to work on getting a 64x64 version up for more detail and better warfare visuals.

But I need an sd card...
by Puss_in_Boots
Sun Sep 09, 2018 2:31 pm
Forum: New variant ideas
Topic: Age of Un'Reality
Replies: 76
Views: 2168

Re: Age of Un'Reality

Anything is possible in the realm of the impossible.
by Puss_in_Boots
Sun Sep 09, 2018 4:03 am
Forum: AoF Votes and Polls
Topic: Zombie Rebalancing - Vote
Replies: 41
Views: 2199

Re: Zombie Rebalancing - Vote

Nah, zombies are too capable (early game) to balance a 1 turn cost. It's either one way or the other, and personally, I prefer transmission over production.
by Puss_in_Boots
Fri Sep 07, 2018 6:18 pm
Forum: Map Editor
Topic: Map Duplicates ANSWERED
Replies: 1
Views: 49

Map Duplicates ANSWERED

Whenever I create a map on multi, or save it on map editor. I always get 2 multiples of the map, a version with all changes and a second with less changes than before. All in all, I find it very harmful to my work as it may result in the wrong version in getting deleted.
by Puss_in_Boots
Wed Sep 05, 2018 11:41 pm
Forum: Other discussions about the game
Topic: Dropper tool and stamp in map editor
Replies: 2
Views: 145

Re: Dropper tool and stamp in map editor

If I remember, you have to use the dropper once, which select either exact tile or unit om top of it. If you want the tile below the unit you have to double tap with the dropper. Them switch tools right to stamp, and you will have the desired tile or unit.
by Puss_in_Boots
Tue Sep 04, 2018 2:48 pm
Forum: Infantry
Topic: Tank Barricade
Replies: 3
Views: 24

Re: Tank Barricade

Ideas of TC upgrades have been thrown around in both AoS and AoF, but I think it can be done here on AoWW really well with the current city image we are given. :B)
by Puss_in_Boots
Tue Sep 04, 2018 2:41 pm
Forum: Others
Topic: Shoot at Tracks Ability
Replies: 21
Views: 240

Re: Shoot at Tracks Ability

I'm all for AT cannon incentives, so I say, go ahead.
by Puss_in_Boots
Tue Sep 04, 2018 6:31 am
Forum: Tanks
Topic: US M2 Tank
Replies: 15
Views: 241

Re: US M2 Tank

You need to the download the app corresponding to the spreadsheet's place of origin in order to edit it. I don't think I explained that simply enough if at all. Yep, that tank is armed with 4, if not over 6 machine guns pointed at almost every direction. It's truly a shame it didn't get to see much ...
by Puss_in_Boots
Tue Sep 04, 2018 3:06 am
Forum: Tanks
Topic: US M2 Tank
Replies: 15
Views: 241

Re: US M2 Tank

All credit where it's due, I just felt the need to clean the image and modify it a bit.
by Puss_in_Boots
Tue Sep 04, 2018 2:23 am
Forum: Infantry
Topic: Russian Dp-28 LMG
Replies: 6
Views: 70

Re: Russian Dp-28 LMG

Maybe keep the price at 2, and give -1 as penalty for price reduction. It'll move 3 tiles in forests anyway.

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