Search found 1853 matches

by Puss_in_Boots
Thu Nov 08, 2018 9:27 pm
Forum: Planes
Topic: me 262
Replies: 24
Views: 755

Re: me 262

Try not to give it propellers, but instead small little slits for auto cannon.
by Puss_in_Boots
Mon Nov 05, 2018 10:22 pm
Forum: OFF Topics
Topic: Official AoF discord Server
Replies: 13
Views: 282

Re: Official AoF discord Server

Is Sunrise still around?

I just thought I would do better irl if I left behind an online chatting platform, and I noticed I've been more social and productive.
by Puss_in_Boots
Sun Nov 04, 2018 3:10 am
Forum: OFF Topics
Topic: Official AoF discord Server
Replies: 13
Views: 282

Re: Official AoF discord Server

Even if I was around, it's still an opinion. No need to repeat yourself unless you were speaking of the primary. :roll:

I just want to hear that everything is alright.
by Puss_in_Boots
Sat Nov 03, 2018 12:22 pm
Forum: OFF Topics
Topic: Official AoF discord Server
Replies: 13
Views: 282

Re: AoF Server

...That's equally as bad. Good luck on the new server though. :arrow:
by Puss_in_Boots
Fri Nov 02, 2018 12:47 am
Forum: OFF Topics
Topic: Official AoF discord Server
Replies: 13
Views: 282

Re: AoF Server

What may have happened on the old server? Does the chaos involve me somehow?
by Puss_in_Boots
Thu Nov 01, 2018 12:43 am
Forum: OFF Topics
Topic: Happy birthday Patrol
Replies: 6
Views: 193

Re: Happy birthday Patrol

Spooky Birthday and Happy Halloween to you.
by Puss_in_Boots
Wed Oct 31, 2018 2:52 am
Forum: Reptilians
Topic: Alpha oficer IMPLEMENTED
Replies: 9
Views: 472

Re: Alpha oficer WAITING IMAGE

"US officer.png"

...I agree, most American officers are actually underground reptilians sending men to battle their opponents and settle their disputes. :mrgreen:

Also where is Menselot's image? If you don't have the will to post it, I will probably see it in game anyways.
by Puss_in_Boots
Tue Oct 30, 2018 12:27 am
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 9
Views: 294

Re: version v0.010

Well, AoWW updates (dev version) about a unit per update. I'm certain 6 new toys and new improved images would be great to see for testers.
by Puss_in_Boots
Fri Oct 26, 2018 10:55 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 9
Views: 294

Re: version v0.010

Do we have enough content for a new update, I mean it must be numerous backtracking at all of Doomsday's work.
by Puss_in_Boots
Sun Oct 21, 2018 11:06 pm
Forum: Infantry
Topic: sniper
Replies: 91
Views: 3309

Re: sniper

First strike is used by knights affected by the knighthood tech in AoF.
by Puss_in_Boots
Sat Oct 20, 2018 7:42 pm
Forum: Guns
Topic: 57mm anti tank gun ZiS-2
Replies: 60
Views: 3167

Re: 57mm anti tank gun ZiS-2

Quick revision.
by Puss_in_Boots
Sat Oct 20, 2018 7:27 pm
Forum: Guns
Topic: 57mm anti tank gun ZiS-2
Replies: 60
Views: 3167

Re: 57mm anti tank gun ZiS-2

I'm pretty sure the color is relatively Russian, and he specially targeted the at cannon's shading, I mean it looks like there's 2 shadows.
by Puss_in_Boots
Sat Oct 20, 2018 4:04 pm
Forum: Planetary
Topic: Torpedo plane IMPLEMENTED
Replies: 12
Views: 178

Re: Torpedo plane WAITING IMAGE

Torpedos loaded.
by Puss_in_Boots
Sat Oct 20, 2018 12:43 am
Forum: DEVELOPER version changes
Topic: version v1.067
Replies: 10
Views: 617

Re: version v1.067

Not saying this is a bad thing, but I have some problems with it's flaw.

Turns are a bit much, I wouldn't want to halt a game because somebody is behaving unruly, but I suggest 2 different types bans to discriminate hackers apart from trolls.
by Puss_in_Boots
Fri Oct 19, 2018 8:22 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Elven destroyer
Replies: 5
Views: 145

Re: Elven destroyer

It's just too messy.
by Puss_in_Boots
Fri Oct 19, 2018 5:37 pm
Forum: Planetary
Topic: Torpedo plane IMPLEMENTED
Replies: 12
Views: 178

Re: Torpedo plane WAITING IMAGE

Here's the image, even the shape should be intuitive enough tell you what to use it against.
by Puss_in_Boots
Fri Oct 19, 2018 2:18 am
Forum: Units & Structures
Topic: Empire Era Ground Units
Replies: 2
Views: 655

Re: Empire Era Ground Units

Cool, but team coloring should be placed somewhere, which is anything with 255 Green and Blue, but Red needs to be scrolled from 1-254 to adjust brightness.

Also, it would do nicely in a squad with hand blasters.
by Puss_in_Boots
Fri Oct 12, 2018 3:58 am
Forum: OFF Topics
Topic: AOS and VARIANTS (URGENT) - ANSWERED
Replies: 9
Views: 393

Re: AOS and VARIANTS (URGENT)

I don't know where your from :roll: ...but Hiring dev(s) costs money. For a hobby/ personal game, it wouldn't be able to sustain one wage earning worker as opposed to a triple A company on donations alone. From my personal experience, strangers aren't the best nor most responsible people to take the...
by Puss_in_Boots
Thu Oct 11, 2018 9:07 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 13
Views: 569

Re: V1 Flying Bomb

Double Revisions.
by Puss_in_Boots
Thu Oct 11, 2018 2:19 am
Forum: Infantry
Topic: sniper
Replies: 91
Views: 3309

Re: sniper

First strike is an idea originating from AoF. The description goes as follows: Units given first strike will counterattack it's attacker before it's attack could even register.
by Puss_in_Boots
Wed Oct 10, 2018 11:14 pm
Forum: Infantry
Topic: sniper
Replies: 91
Views: 3309

Re: sniper

First of all, snipers were to be implemented with only 1 range, but a counter dodge or first strike even to compensate for their high range advantage over conventional weapons. It was agreed upon that anything with a range equal to or less than 2km is not to have 2 tiles of range as opposed to a mor...
by Puss_in_Boots
Tue Oct 09, 2018 6:05 am
Forum: DEVELOPER version changes
Topic: version v1.066
Replies: 22
Views: 952

Re: version v1.066

-Duplicate maps would be beneficial as opposed to a r :!: sk it all change. what do u mean? -There's no indicaters/markers on what the number values will change and how they will :?: what do u mean? I think it'd be easier for non alerted map makers to have a copy of their original map and with a co...
by Puss_in_Boots
Tue Oct 09, 2018 2:07 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 13
Views: 569

Re: V1 Flying Bomb

Remastered.
by Puss_in_Boots
Tue Oct 09, 2018 1:57 am
Forum: Feedback about this forum
Topic: Spammers are back
Replies: 35
Views: 22075

Re: Spammers are back

by Puss_in_Boots
Tue Oct 09, 2018 12:02 am
Forum: DEVELOPER version changes
Topic: version v1.066
Replies: 22
Views: 952

Re: version v1.066

I've ran some trials with a recent map. Here's the information I've collected. :arrow: -There's no indicaters/markers on what the number values will change and how they will :?: -Rows and Columns shift randomly before even touching anything. -Duplicate maps would be beneficial as opposed to a r :!: ...
by Puss_in_Boots
Mon Oct 08, 2018 5:09 pm
Forum: Issues
Topic: Bunker to Complex.
Replies: 1
Views: 43

Bunker to Complex.

Bunker complexes aren't working properly
They were supposed to be the upgrades of ordinary bunkers from my understanding, but they available for building before research.
by Puss_in_Boots
Mon Oct 08, 2018 5:06 pm
Forum: Infantry
Topic: TO-BE-JSONED PanzerGrenadier
Replies: 26
Views: 648

Re: TO-BE-JSONED PanzerGrenadier

There's a problem with thier abilities, they both have 2 range. It very much throws off the range consistency of all weapons.

If a panzergrenadier can throw grenades over 2 tiles, then I demand all tanks get 2 range! :lol:
by Puss_in_Boots
Mon Oct 08, 2018 12:45 am
Forum: Issues
Topic: Forest to Hills/Water Confusion
Replies: 0
Views: 47

Forest to Hills/Water Confusion

By playing Pachinadestro's 2nd map of The War To End All Wars, I have discovered a map breaking glitch.

All ground units will confuse any forests tiles set on an object, moutain, or even wster tiles will. Meaning that all units will move as they normally would on a forest tile on solid flat ground.
by Puss_in_Boots
Fri Oct 05, 2018 8:01 pm
Forum: Others
Topic: Regarding blue dragons "flight"
Replies: 13
Views: 329

Re: Regarding blue dragons "flight"

Nobody knew about the green dragon? My first move after noticing I couldn't move it by itself was to set a waypoint for it.

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