Search found 1886 matches

by Puss_in_Boots
Tue Feb 12, 2019 6:34 pm
Forum: Nations
Topic: Special Trait for Each Nations
Replies: 33
Views: 4814

Re: Special Trait for Each Nations

Not all battles took place in Europe, but then again no major tank battle occured within the US so they never needed to make heavy tanks (M26 Pershing was considered medium).
by Puss_in_Boots
Sat Feb 09, 2019 6:23 am
Forum: OFF Topics
Topic: Grrrrrr....Time to give this thing a justice!
Replies: 205
Views: 12658

Re: Grrrrrr....Time to give this thing a justice!

I'd rather stick to the gems per rating idea. The problem with chests is, they're not so specific.
by Puss_in_Boots
Sat Feb 09, 2019 6:21 am
Forum: OFF Topics
Topic: Happy birthday, samuelch!
Replies: 7
Views: 278

Re: Happy birthday, samuelch!

Selamat ulang tahun! Enjoy 2019.
by Puss_in_Boots
Tue Feb 05, 2019 5:25 am
Forum: DEVELOPER version changes
Topic: version v0.014
Replies: 31
Views: 1206

Re: version v0.014

Parsing error, can't download the latest version.
by Puss_in_Boots
Tue Feb 05, 2019 5:05 am
Forum: OFF Topics
Topic: Grrrrrr....Time to give this thing a justice!
Replies: 205
Views: 12658

Re: Grrrrrr....Time to give this thing a justice!

I could have sworn I suggested much earlier. Anyways, it sure does justify making, playing and replaying enduring levels, so I vote: +1.
by Puss_in_Boots
Tue Jan 01, 2019 7:35 am
Forum: Issues
Topic: Panzerjager underpowered against tanks
Replies: 7
Views: 216

Re: Panzerjager underpowered against tanks

I don't like how grenades can be thrown without counter despite having less range than a gun, but I wouldn't want all the effort to be thrown away. Infantry should at least be limited to 1 grenade only, so AI cannot use the wrong grenades.
by Puss_in_Boots
Tue Jan 01, 2019 7:24 am
Forum: Issues
Topic: Panzerjager underpowered against tanks
Replies: 7
Views: 216

Re: Panzerjager underpowered against tanks

I remembered they were specifically mountain climable Advanced German infantry with magnet grenades and smg with 2 actions.
by Puss_in_Boots
Tue Jan 01, 2019 6:22 am
Forum: OFF Topics
Topic: Happy New Year
Replies: 11
Views: 348

Re: Happy New Year

Happy New Years!
by Puss_in_Boots
Tue Jan 01, 2019 1:25 am
Forum: Issues
Topic: T60, T70 Too Large
Replies: 2
Views: 114

T60, T70 Too Large

T60 only fits 2 crew members inside, it should be similar in size to the panzer I and it's gun only 2 pixels in width.
The T70 is slightly larger, but its hull is not much different from the T60.

Right now, both look big enough to be medium tanks as they just about dwarf T34s and M4s.
by Puss_in_Boots
Tue Jan 01, 2019 12:47 am
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 899

Re: Missing texts AOW IMPLEMENTED

Happy New Years! <string name="UNIT_TXT_RU_TANK_T60">Mass produced scout tank to replace outdated models. It's thin armor, underperforming firepower and mobility earned its nick name: "a brother's grave for two."</string> <string name="UNIT_TXT_RU_TANK_T70">N.A. Astrov's attempt to counter the issue...
by Puss_in_Boots
Mon Dec 31, 2018 9:37 pm
Forum: App Growth (eg. Promotions)
Topic: On the verge of 1 000 000 installs for AOS!
Replies: 22
Views: 1181

Re: On the verge of 1 000 000 installs for AOS!

Finally! I knew we'd reach a million this year, this is a good way to end the year. ;)
by Puss_in_Boots
Mon Dec 31, 2018 9:35 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 71
Views: 5726

Re: Member Activity

Sorry guys, I forgot to alert everyone that I wouldn't be using this phone for a good long while. The reasons were mostly education, I've been pushing so hard to get A averages I held 100s in some classes for a while. Now I have the time to get everything academically related finished. :)
by Puss_in_Boots
Wed Dec 12, 2018 11:57 pm
Forum: Scaledfolk
Topic: Nagas
Replies: 6
Views: 388

Re: Nagas

To me this image looks a little too slinky to be swimming out at sea. Can you try moving the tail behind its back instead?
by Puss_in_Boots
Sat Dec 08, 2018 9:01 pm
Forum: App Growth (eg. Promotions)
Topic: On the verge of 1 000 000 installs for AOS!
Replies: 22
Views: 1181

Re: On the verge of 1 000 000 installs for AOS!

4,320 is a very close gap in relation to 500k to a million.
by Puss_in_Boots
Mon Dec 03, 2018 5:26 am
Forum: New variant ideas
Topic: Age Of Rise
Replies: 33
Views: 1783

Re: Age Of Rise

I'm starting to think, maybe Elves should be free from their dodge percentages, and make up for their lack of survivability with force fields instead.
by Puss_in_Boots
Sat Dec 01, 2018 4:21 pm
Forum: New variant ideas
Topic: Age Of Rise
Replies: 33
Views: 1783

Re: Age Of Rise

Ah, :idea: I get it now, it's just AoF, but with more extreme power and creativity that was left unused by Alexander.
by Puss_in_Boots
Sat Dec 01, 2018 7:28 am
Forum: Map Editor
Topic: Changing units into enemies declares victory
Replies: 1
Views: 319

Re: Changing units into enemies declares victory

Make sure you have at least one enemy unit on the game, if there are no more enemy existing before the trigger fires, there'll be a loss for the opposing team.
by Puss_in_Boots
Sat Dec 01, 2018 7:25 am
Forum: New variant ideas
Topic: Age Of Rise
Replies: 33
Views: 1783

Re: Age Of Rise

:!: With my experience, I can guide you if you need any help modding Tankhead, lest Brave has got you covered in that regard. I think bringing races up to their full potential is a grand idea. Its assests could even help the other 2 sci-fi ongoing projects in their development. Just a question, will...
by Puss_in_Boots
Sat Dec 01, 2018 5:43 am
Forum: OFF Topics
Topic: Happy Birthday Typhoon
Replies: 6
Views: 345

Happy Birthday Typhoon

In whatever time I set up on this Forum it is clearly the day of your birthday, for I am pretty sure I did not pick my own timezone. :| Anyhow, this post marks the annual celebration of your very own birth. May the banana memes be with you. It's your gift of the very first day of December, use it wi...
by Puss_in_Boots
Fri Nov 30, 2018 10:02 pm
Forum: Dev asks for Help
Topic: Multiplayer templates
Replies: 10
Views: 1485

Re: Multiplayer templates

I agree it's entirely random and this scenario is mostly situational, but sometimes games require the right, square amount of fairness. We should probably put more efforts into creating 2 player maps for experiences like that.
by Puss_in_Boots
Fri Nov 30, 2018 8:44 pm
Forum: OFF Topics
Topic: 1000 MEMBERS!!!!!!
Replies: 11
Views: 563

Re: 1000 MEMBERS!!!!!!

Does it strike anyone else odd that the population spiked up to 2k members in less than a year!?
by Puss_in_Boots
Fri Nov 30, 2018 7:45 pm
Forum: Dev asks for Help
Topic: Multiplayer templates
Replies: 10
Views: 1485

Re: Multiplayer templates

Hosts actually have a tc generation disadvantage? This is probably the reason skirmish multiplayer maps were suggested in the first place. We need more symmetrical maps with mitigated disadvantages.
by Puss_in_Boots
Thu Nov 29, 2018 3:17 am
Forum: Dev asks for Help
Topic: Multiplayer templates
Replies: 10
Views: 1485

Re: Multiplayer templates

If it was the other way around, people would be asking why nobody is joining their game.
by Puss_in_Boots
Mon Nov 26, 2018 3:48 am
Forum: Developer version changes
Topic: version 0.0001
Replies: 34
Views: 18404

Re: version 0.0001

1st version is finished.
by Puss_in_Boots
Sat Nov 24, 2018 2:52 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 71
Views: 5726

Re: Member Activity

I think he's just needs to be focused by avoiding distractions, he's a real hard worker.
by Puss_in_Boots
Sat Nov 24, 2018 2:57 am
Forum: Dwarf
Topic: Structure: Dwarf Guard Tower IMPLEMENTED
Replies: 96
Views: 7416

Re: Structure: Dwarf Guard Tower IMPLEMENTED

Tankhead wrote:
Fri Nov 23, 2018 11:23 pm
@Puss_in_Boots
What did you do on your end on dwarf tower

I try sending my version and Dev said yours and mine are colliding

What are you doing?
I think you got the wrong guy.
by Puss_in_Boots
Fri Nov 23, 2018 6:51 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 76
Views: 18085

Re: Unit Design - unit property sheet

:o

.

.

.

Editing all units to adapt to a simpler way of life.
by Puss_in_Boots
Fri Nov 23, 2018 11:03 am
Forum: Introduction (SWS design leader: Puss_in_Boots)
Topic: Introduction
Replies: 12
Views: 6432

Re: Introduction

I have to agree, fighter ships would be much too small to either fill up a tile, or fight on their own. I'll try to keep some transport ships or shuttles as singular units just in case people want to use them in adventure campaign maps.
by Puss_in_Boots
Fri Nov 23, 2018 1:08 am
Forum: Introduction (SWS design leader: Puss_in_Boots)
Topic: Introduction
Replies: 12
Views: 6432

Re: Introduction

Now that this game will take the 64x64 approach should this mean that space fighter vehicles are required to be in squadrons? If so, I will use these images in place of the singular large fighter images.
by Puss_in_Boots
Thu Nov 22, 2018 11:38 pm
Forum: FAQ
Topic: Private Game Launch
Replies: 0
Views: 271

Private Game Launch

Not many are very aware that this is happening: shortly I will be finishing this game's beta off of AoWW's skeleton. Space/land battles will stay the same. Water may just have to find a way. ;) For the following year I will be putting the majority of my gocus on this game. This way we can keep up wi...

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