Search found 2584 matches

by Puss_in_Boots
Mon Oct 14, 2019 8:50 pm
Forum: DEVELOPER version changes
Topic: version 1.104
Replies: 30
Views: 401

Re: version 1.104

Make sure map editor is working, unit selection won't load for me on current version.
by Puss_in_Boots
Mon Oct 14, 2019 8:41 pm
Forum: Technologies
Topic: Researchable Ability - Morphine
Replies: 6
Views: 12

Re: Researchable Ability - Morphine

I cartooned the resized a little bit to see if we can do better. This is a historical morphine needle drawing to me.
by Puss_in_Boots
Mon Oct 14, 2019 8:30 pm
Forum: Planes
Topic: Air-Air missiles tech
Replies: 8
Views: 28

Re: Air-Air missiles tech

They look great.
by Puss_in_Boots
Mon Oct 14, 2019 8:27 pm
Forum: Technologies
Topic: Researchable Ability - Morphine
Replies: 6
Views: 12

Re: Researchable Ability - Morphine

It carries the basic idea of it.
by Puss_in_Boots
Mon Oct 14, 2019 8:25 pm
Forum: New variant ideas
Topic: Age of Modern Warfare
Replies: 10
Views: 701

Re: Age of Modern Warfare

Not too far off. My reason for putting Germany while its army is not the top threat is mostly for their weaponry that will make them very powerful in game format, like leopard2a7s. Since modern isn't exclusively present time, how about using weapons and infantry from after 1945 to current day? To in...
by Puss_in_Boots
Mon Oct 14, 2019 5:48 pm
Forum: Technologies
Topic: Researchable Ability - Morphine
Replies: 6
Views: 12

Re: Researchable Ability - Morphine

Just a bad resize on me. :(
by Puss_in_Boots
Mon Oct 14, 2019 4:58 pm
Forum: Technologies
Topic: Counter Espionage
Replies: 2
Views: 4

Counter Espionage

Reduces steal chance by -30% like in AoS.

This tech is also stealable

Researched in TC for 5 trns.
by Puss_in_Boots
Mon Oct 14, 2019 4:29 pm
Forum: New variant ideas
Topic: Age of Modern Warfare
Replies: 10
Views: 701

Re: Age of Modern Warfare

We should start with USA, China, Russia, Germany, and UK.

Definitely my top 5 in modern military strength.

The other 5 should be France, Japan, Italy, South Korea, and India.
by Puss_in_Boots
Mon Oct 14, 2019 4:17 pm
Forum: Technologies
Topic: Researchable Ability - Morphine
Replies: 6
Views: 12

Researchable Ability - Morphine

Stealable tech for all nations, morphine is a drug that numbs out pain. This ability will give +2 attack as the user is held back less by pain and can fight more offensivey.

Rsch time: 4, in Medic Camp

Lasts 3 trns

Cooldown: 6 trns
by Puss_in_Boots
Mon Oct 14, 2019 4:04 pm
Forum: Others
Topic: Terrain Effects
Replies: 4
Views: 24

Re: Terrain Effects

I think these should be integer based modifier.
by Puss_in_Boots
Mon Oct 14, 2019 4:00 pm
Forum: DEVELOPER version changes
Topic: version v0.121
Replies: 5
Views: 38

Re: version v0.121

It's just personal problems on my end. I'm not online as much anymore.
by Puss_in_Boots
Sun Oct 13, 2019 11:59 pm
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 15
Views: 172

Re: Tournament Of Balance (AoF)

Undead.
That is all
by Puss_in_Boots
Sun Oct 13, 2019 11:54 pm
Forum: Reporting Issues
Topic: Map Editor Crash
Replies: 0
Views: 33

Map Editor Crash

Cannot place units in current dev version or crash will occur.
by Puss_in_Boots
Sat Oct 12, 2019 1:54 pm
Forum: Dev asks for Help
Topic: AOF Unit, tech flavour texts
Replies: 40
Views: 1838

Re: AOF Unit, tech flavour texts

Make a new list and I will continue it.
by Puss_in_Boots
Sat Oct 12, 2019 1:48 pm
Forum: Planes
Topic: Air-Air missiles tech
Replies: 8
Views: 28

Re: Air-Air missiles tech

I believe hurricane hawker had air to air rockets, while the british attacker, firefly, used air to surface rockets.
by Puss_in_Boots
Sat Oct 12, 2019 1:45 pm
Forum: Dev asks for Help
Topic: Looking for Easiest campaigns (for rookies)
Replies: 2
Views: 132

Re: Looking for Easiest campaigns (for rookies)

For AoF, I'd choose pirating lord for easiest.

Amd some others, but I forgot their names. I will try making my own since the current maps are dated.
by Puss_in_Boots
Sat Oct 12, 2019 1:41 pm
Forum: Developer version changes
Topic: version 0.03
Replies: 1
Views: 70

Re: version 0.03

SWS is working again, removed some units and improved all images.
I plan to put anti spacecraft in next, so future spacecraft don't overpower ground too much.

In the immediate future I will write out all the string texts.
by Puss_in_Boots
Sat Oct 12, 2019 12:04 pm
Forum: Unit balancing
Topic: Spartan Question Revisited!
Replies: 6
Views: 92

Re: Spartan Question Revisited!

Ok, problem solved. This topic is IMPLEMENTED.
by Puss_in_Boots
Sat Oct 12, 2019 11:56 am
Forum: Championship
Topic: Tournament of Gryphons
Replies: 123
Views: 3793

Re: Tournament of Gryphons

General Brave never contacted me. :^/
by Puss_in_Boots
Sat Oct 12, 2019 11:52 am
Forum: Others
Topic: Question - will this continue?
Replies: 28
Views: 770

Re: Question - will this continue?

Excuse my late timing.

The game is going to be a turn based strategy using organisms, fortifications, vehicles, and space craft from the Star Wars universe. Players will command entire armies of the Galactic Empire and Rebellion to win the battle against their opponents, online and/or AI.
by Puss_in_Boots
Tue Oct 01, 2019 1:38 pm
Forum: Units & Structures
Topic: Factories
Replies: 0
Views: 65

Factories

I need 2 unique images for factories that produce infantry and 2 for ground engines for the Empire and Rebels.
by Puss_in_Boots
Sun Sep 29, 2019 10:42 pm
Forum: New game types in the game (like capture the flag)
Topic: Nations
Replies: 70
Views: 13100

Re: Nations

32 is max width for tile and unit inside a tile, anything wider must be a mega unit.
by Puss_in_Boots
Sun Sep 29, 2019 1:01 pm
Forum: Races
Topic: Dwarves rework
Replies: 56
Views: 1252

Re: Dwarves rework

Tried something.
by Puss_in_Boots
Sun Sep 29, 2019 11:57 am
Forum: Races
Topic: Dwarves rework
Replies: 56
Views: 1252

Re: Dwarves rework

Honestly, I liked the 3Dish mounts, but they could use lighter, smaller shadows.
by Puss_in_Boots
Sun Sep 29, 2019 11:53 am
Forum: Undead
Topic: Skull cove- Undead docks - IMPLEMENTED
Replies: 92
Views: 4842

Re: Skull cove- Undead docks

IMPLEMENTED
by Puss_in_Boots
Sun Sep 29, 2019 11:29 am
Forum: Units/techs/effects
Topic: Polishable unit images in AOS
Replies: 101
Views: 1474

Re: Polishable unit images in AOS

I actually prefer that shield because it is more comfortable to look at. The cross isn't spanning itself across the entire shield.

Don't forget that light is a part of shading, and it should regular from up to down.
by Puss_in_Boots
Sun Sep 29, 2019 11:24 am
Forum: New game types in the game (like capture the flag)
Topic: Nations
Replies: 70
Views: 13100

Re: Nations

It doesn't look bad, but the concept has a flaw. We can't make horses stay in an uncomfortable stance, because it will look unnatural for it to keep that pose and much more for the rider to fight from it.
by Puss_in_Boots
Sun Sep 29, 2019 3:38 am
Forum: Others
Topic: Nazgul Redesign
Replies: 67
Views: 8507

Re: Nazgul Redesign

I deleted and rearranged some pixels to give it the some appearance of tattered cloth. It will most likely look bad.
by Puss_in_Boots
Sun Sep 29, 2019 3:22 am
Forum: Unit - infantry
Topic: Spartan Hoplite reskin
Replies: 23
Views: 228

Re: Spartan Hoplite reskin

Endru1241 wrote:
Fri Sep 27, 2019 3:23 pm
It's for the best. We all see nobody beats patroid's shading.
I'll bring it to the pack.
I'm sorry, but I hate all the shields!
by Puss_in_Boots
Sun Sep 29, 2019 2:48 am
Forum: OFF Topics
Topic: Happy Birthday Ravancloak
Replies: 2
Views: 929

Re: Happy Birthday Ravancloak

20th

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