Search found 322 matches

by Dan301002
Thu Jun 07, 2018 9:33 am
Forum: Other
Topic: Inroducing myself and Russian AOS cup
Replies: 109
Views: 36553

Re: Inroducing myself and Russian AOS cup

I like the Longbow man (?), Poison Archer, and Fire archer...

Usually core to my defense.
by Dan301002
Thu Jun 07, 2018 9:29 am
Forum: Others
Topic: Scorched Earth
Replies: 9
Views: 3015

Re: Scorched Earth

Used so that enemies may not be able to loot military equipment stored there. I suggest it as a research / TC? It would be gone after the effect triggered once. So in case enemies took the TC, they won't be able to use it for a few turns. (Do take note that you won't be able to use it too if you tak...
by Dan301002
Thu Jun 07, 2018 9:24 am
Forum: Others
Topic: AI spamming jeep-likes
Replies: 7
Views: 1978

Re: AI spamming jeep-likes

That spam is not bad, until you see a spam of Hummel... Like where does they even came from...
by Dan301002
Thu May 31, 2018 6:45 am
Forum: Planetary
Topic: Insectoids structures
Replies: 51
Views: 6117

Re: Hive Nest

Midonik wrote:So those are factories? Not defenses?
Yes they are some kind of factories.
Defenses? Well i don't know yet how to get some idea that might work with the general insect idea.
by Dan301002
Thu May 31, 2018 6:23 am
Forum: Planetary
Topic: Insectoids structures
Replies: 51
Views: 6117

Insectoids structures

As i told earlier at this topic below. http://www.ageofstrategy.net/viewtopic.php?f=169&t=5590 I believe that some sort of nest would be perfect for insectoids. I think it should be appropriate that we make several different type of nest, it is scaled up to tier three. What i thinks of the tier ...
by Dan301002
Thu May 31, 2018 6:07 am
Forum: Archive
Topic: Antmen Queen IMPLEMENTED
Replies: 22
Views: 3997

Re: Antmen Queen

How about rather than having a queen in this game, change it into some sort of building?

Yes, the name is hive nest. This building is able to produce low tier insect units (infantry sizes), it is more reasonable since queen mostly stays at nest anyways.
by Dan301002
Tue May 29, 2018 11:28 am
Forum: Other
Topic: Inroducing myself and Russian AOS cup
Replies: 109
Views: 36553

Re: Inroducing myself and Russian AOS cup

Can i join (Eng sector)? Can't believe i haven't found this before... :lol:
I'm joining AoS (only played AoS and AoWW)
by Dan301002
Tue May 29, 2018 10:35 am
Forum: Buildings (last cleanup: 20240130)
Topic: Mega buildings in AOW IMPLEMENTED
Replies: 99
Views: 14659

Re: Mega buildings in AOW

What i found from my quick research is mostly belgian fortress, i suggest adding it for map editor. :p
by Dan301002
Tue May 29, 2018 10:32 am
Forum: Buildings (last cleanup: 20240130)
Topic: Mega buildings in AOW IMPLEMENTED
Replies: 99
Views: 14659

Re: Mega buildings in AOW

Why not a mega fortress (the same as castle)? Except you really want it from history.
by Dan301002
Tue May 29, 2018 10:28 am
Forum: Main Menu
Topic: Message on startup IMPLEMENTED
Replies: 15
Views: 5155

Re: Message on startup

makazuwr32 wrote:I see.
Android 7.1.2 N2G47H.
Same as me.
by Dan301002
Tue May 29, 2018 10:27 am
Forum: Gameplay & UI
Topic: Votes on the "Units position in tcs&wagons" - LMIP II) 1) k) IMPLEMENTED
Replies: 23
Views: 6756

Re: Rule of order of units in TC is random, vote for change

is it possible to make it that structures and wagons that garrison more than 1 unit doesnt change unit position after ending turn? i mean y should it even change position of garrisoned units after each turn? and can u make it that the drag and garrison feature that is used to put a unit in tc into ...
by Dan301002
Tue May 29, 2018 10:25 am
Forum: Feedback about this forum
Topic: Updates - ANNOUNCEMENT
Replies: 11
Views: 6008

Re: Updates - ANNOUNCEMENT

Wow, need some times to get used to this layout. :lol:
by Dan301002
Mon May 28, 2018 5:01 pm
Forum: Gameplay & UI
Topic: Votes on the "Units position in tcs&wagons" - LMIP II) 1) k) IMPLEMENTED
Replies: 23
Views: 6756

Re: Rule of order of units in TC is random, vote for change

Why not you can swap around the units inside? Like the top left will get hit first, if it die the units behind it (the second one) will get moved automatically to that place, same with third and fourth. Until it's finally empty, coding-wise it should be possible.
by Dan301002
Mon May 28, 2018 4:56 pm
Forum: New variant ideas
Topic: Age of ages (title is a work in progress)
Replies: 4
Views: 3316

Re: Age of ages (title is a work in progress)

Ah like major game Civilization... Tho i wonder how it will do with tech, need lots of coding i think. Isn't your normal Age of games here...
by Dan301002
Mon May 28, 2018 4:53 pm
Forum: Archive
Topic: HPAG(Heavily Packed Apocalyptic Gun)
Replies: 2
Views: 1626

Re: HPAG(Heavily Packed Apocalyptic Gun)

I think it should have : - Ranges of artillery from AoWW, no? So it's range should be around 4-6 tiles (same as AoWW range). - They were definitely gonna be able to kill normal infantry (except avian, they are flying). - Damage around 20-30,and they are AoE. - Bonus around 50%-150% to machinery? - B...
by Dan301002
Sat May 26, 2018 8:29 am
Forum: OFF Topics
Topic: The most rememberable bug.
Replies: 10
Views: 3145

Re: The most rememberable bug.

Planes blocked by caltrops! Planes blocked by caltrops! :lol:

I laugh when my caltrops wall i prepared long ago worked and blocked all the planes that's coming my way. (Fixed later) :lol:
by Dan301002
Sat May 26, 2018 8:19 am
Forum: Planetary
Topic: Blood Eagles
Replies: 18
Views: 6004

Re: Blood Eagles

General Brave wrote:I kind of imagined them having 4 talons, two them for walking and two of them for grabbing.
I'm imagining Griffin from your quote. :lol:
by Dan301002
Sat May 26, 2018 8:15 am
Forum: Archive
Topic: Assimilated IMPLEMENTED
Replies: 10
Views: 2399

Re: Assimilator

It's more like a parasite for me? Should've had an infect skill. So i guess it can take control of the host if the host is dead or it's been too long not cured. Now for the curing part... It's effect can be undo-ed by anything that heal, but the effect is hidden meaning that if you're not careful yo...
by Dan301002
Sat May 26, 2018 8:08 am
Forum: Multiplayer discussions
Topic: Carrot Cup 2017!
Replies: 449
Views: 125463

Re: Carrot Cup 2017! --Ongoing--

Surprised it stands for so long... :lol:
by Dan301002
Sat May 26, 2018 8:06 am
Forum: Unit - melee infantry
Topic: onmyoji - IMPLEMENTED
Replies: 13
Views: 3710

Re: onmyoji

Aye, i am alive. Also this buff isn't too OP so it's fine.

You wouldn't want to use it to only your swordman right? You would use it on your trump card. (whatever it is, it will help slightly)
by Dan301002
Sat Mar 24, 2018 5:36 am
Forum: OFF Topics
Topic: How did you get your nickname?
Replies: 49
Views: 6918

Re: How did you get your nickname?

Let's just say that i add Dan (first name) for my nickname usually.
Also the number, it is taken from my birthday (DD / MM / YY).
by Dan301002
Fri Mar 23, 2018 4:28 pm
Forum: OFF Topics
Topic: Happy Birthday Daniel/Stratego
Replies: 16
Views: 4093

Re: Happy Birthday Daniel/Stratego

Happy Birthday, tho i'm late to the party. :P
by Dan301002
Fri Mar 23, 2018 4:25 pm
Forum: Archive
Topic: Mobile SAM luncher IMPLEMENTED
Replies: 59
Views: 7559

Re: Mobile SAM luncher

I think a truck would be better than a tank...
by Dan301002
Fri Mar 23, 2018 7:47 am
Forum: OFF Topics
Topic: I'm back!
Replies: 3
Views: 1935

I'm back!

Changing phone makes me forgot about AoS for a little. :P
Anyways now that i am back, i will see if there is anything new since i play this.
by Dan301002
Sat Nov 18, 2017 1:33 pm
Forum: Archive
Topic: Age of.. si-fi? CLOSED
Replies: 65
Views: 12569

Re: Age of.. si-fi?

AoG is better, dunno about AoA.
by Dan301002
Mon Nov 13, 2017 11:42 am
Forum: Others
Topic: Tank Leaves Tank Wreck When Destroyed
Replies: 6
Views: 1826

Re: Tank Leaves Tank Wreck When Destroyed

Imagine tanks in chokepoints. (I had one with Daniel / Stratego)
by Dan301002
Mon Nov 13, 2017 11:40 am
Forum: Issues
Topic: No Connection
Replies: 1
Views: 1238

Re: No Connection

Do you connect using the same internet route? (Such as wi-fi or etc)

I think game doesn't refresh when you uses different connection, happen when i'm far from home.
by Dan301002
Sat Nov 11, 2017 6:07 am
Forum: Unit balancing
Topic: Samurai vs hatamoto - IMPLEMENTED
Replies: 26
Views: 4161

Re: Samurai vs hatamoto

+1
by Dan301002
Fri Nov 10, 2017 12:26 pm
Forum: Unit balancing
Topic: Samurai vs hatamoto - IMPLEMENTED
Replies: 26
Views: 4161

Re: Samurai vs hatamoto

Well, then what will be the solution? :/
Edit : it is both armor & power for both choices, besides Hatamoto is just fine with one tech level / none (samurai on other hand might need two level, but maybe it can get one tech level only?).
by Dan301002
Fri Nov 10, 2017 12:25 pm
Forum: Implemented/Closed ones
Topic: Medical Camp (all nations) IMPLEMENTED
Replies: 16
Views: 3631

Re: Medical Camp (all nations)

If you need to buy it, at least make it one pack for all countries (no separated sections needed).

Go to advanced search