I like the Longbow man (?), Poison Archer, and Fire archer...
Usually core to my defense.
Search found 322 matches
- Thu Jun 07, 2018 9:33 am
- Forum: Other
- Topic: Inroducing myself and Russian AOS cup
- Replies: 109
- Views: 36750
- Thu Jun 07, 2018 9:29 am
- Forum: Others
- Topic: Scorched Earth
- Replies: 9
- Views: 3023
Re: Scorched Earth
Used so that enemies may not be able to loot military equipment stored there. I suggest it as a research / TC? It would be gone after the effect triggered once. So in case enemies took the TC, they won't be able to use it for a few turns. (Do take note that you won't be able to use it too if you tak...
- Thu Jun 07, 2018 9:24 am
- Forum: Others
- Topic: AI spamming jeep-likes
- Replies: 7
- Views: 1992
Re: AI spamming jeep-likes
That spam is not bad, until you see a spam of Hummel... Like where does they even came from...
- Thu May 31, 2018 6:45 am
- Forum: Planetary
- Topic: Insectoids structures
- Replies: 51
- Views: 6155
Re: Hive Nest
Yes they are some kind of factories.Midonik wrote:So those are factories? Not defenses?
Defenses? Well i don't know yet how to get some idea that might work with the general insect idea.
- Thu May 31, 2018 6:23 am
- Forum: Planetary
- Topic: Insectoids structures
- Replies: 51
- Views: 6155
Insectoids structures
As i told earlier at this topic below. http://www.ageofstrategy.net/viewtopic.php?f=169&t=5590 I believe that some sort of nest would be perfect for insectoids. I think it should be appropriate that we make several different type of nest, it is scaled up to tier three. What i thinks of the tier ...
- Thu May 31, 2018 6:07 am
- Forum: Archive
- Topic: Antmen Queen IMPLEMENTED
- Replies: 22
- Views: 4027
Re: Antmen Queen
How about rather than having a queen in this game, change it into some sort of building?
Yes, the name is hive nest. This building is able to produce low tier insect units (infantry sizes), it is more reasonable since queen mostly stays at nest anyways.
Yes, the name is hive nest. This building is able to produce low tier insect units (infantry sizes), it is more reasonable since queen mostly stays at nest anyways.
- Tue May 29, 2018 11:28 am
- Forum: Other
- Topic: Inroducing myself and Russian AOS cup
- Replies: 109
- Views: 36750
Re: Inroducing myself and Russian AOS cup
Can i join (Eng sector)? Can't believe i haven't found this before...
I'm joining AoS (only played AoS and AoWW)
I'm joining AoS (only played AoS and AoWW)
- Tue May 29, 2018 10:35 am
- Forum: Buildings (last cleanup: 20240130)
- Topic: Mega buildings in AOW IMPLEMENTED
- Replies: 99
- Views: 14849
Re: Mega buildings in AOW
What i found from my quick research is mostly belgian fortress, i suggest adding it for map editor. :p
- Tue May 29, 2018 10:32 am
- Forum: Buildings (last cleanup: 20240130)
- Topic: Mega buildings in AOW IMPLEMENTED
- Replies: 99
- Views: 14849
Re: Mega buildings in AOW
Why not a mega fortress (the same as castle)? Except you really want it from history.
- Tue May 29, 2018 10:28 am
- Forum: Main Menu
- Topic: Message on startup IMPLEMENTED
- Replies: 15
- Views: 5178
Re: Message on startup
Same as me.makazuwr32 wrote:I see.
Android 7.1.2 N2G47H.
- Tue May 29, 2018 10:27 am
- Forum: Gameplay & UI
- Topic: Votes on the "Units position in tcs&wagons" - LMIP II) 1) k) IMPLEMENTED
- Replies: 23
- Views: 6785
Re: Rule of order of units in TC is random, vote for change
is it possible to make it that structures and wagons that garrison more than 1 unit doesnt change unit position after ending turn? i mean y should it even change position of garrisoned units after each turn? and can u make it that the drag and garrison feature that is used to put a unit in tc into ...
- Tue May 29, 2018 10:25 am
- Forum: Feedback about this forum
- Topic: Updates - ANNOUNCEMENT
- Replies: 11
- Views: 6041
Re: Updates - ANNOUNCEMENT
Wow, need some times to get used to this layout.
- Mon May 28, 2018 5:01 pm
- Forum: Gameplay & UI
- Topic: Votes on the "Units position in tcs&wagons" - LMIP II) 1) k) IMPLEMENTED
- Replies: 23
- Views: 6785
Re: Rule of order of units in TC is random, vote for change
Why not you can swap around the units inside? Like the top left will get hit first, if it die the units behind it (the second one) will get moved automatically to that place, same with third and fourth. Until it's finally empty, coding-wise it should be possible.
- Mon May 28, 2018 4:56 pm
- Forum: New variant ideas
- Topic: Age of ages (title is a work in progress)
- Replies: 4
- Views: 3339
Re: Age of ages (title is a work in progress)
Ah like major game Civilization... Tho i wonder how it will do with tech, need lots of coding i think. Isn't your normal Age of games here...
- Mon May 28, 2018 4:53 pm
- Forum: Archive
- Topic: HPAG(Heavily Packed Apocalyptic Gun)
- Replies: 2
- Views: 1631
Re: HPAG(Heavily Packed Apocalyptic Gun)
I think it should have : - Ranges of artillery from AoWW, no? So it's range should be around 4-6 tiles (same as AoWW range). - They were definitely gonna be able to kill normal infantry (except avian, they are flying). - Damage around 20-30,and they are AoE. - Bonus around 50%-150% to machinery? - B...
- Sat May 26, 2018 8:29 am
- Forum: OFF Topics
- Topic: The most rememberable bug.
- Replies: 10
- Views: 3157
Re: The most rememberable bug.
Planes blocked by caltrops! Planes blocked by caltrops!
I laugh when my caltrops wall i prepared long ago worked and blocked all the planes that's coming my way. (Fixed later)
I laugh when my caltrops wall i prepared long ago worked and blocked all the planes that's coming my way. (Fixed later)
- Sat May 26, 2018 8:19 am
- Forum: Planetary
- Topic: Blood Eagles
- Replies: 18
- Views: 6061
Re: Blood Eagles
I'm imagining Griffin from your quote.General Brave wrote:I kind of imagined them having 4 talons, two them for walking and two of them for grabbing.
- Sat May 26, 2018 8:15 am
- Forum: Archive
- Topic: Assimilated IMPLEMENTED
- Replies: 10
- Views: 2414
Re: Assimilator
It's more like a parasite for me? Should've had an infect skill. So i guess it can take control of the host if the host is dead or it's been too long not cured. Now for the curing part... It's effect can be undo-ed by anything that heal, but the effect is hidden meaning that if you're not careful yo...
- Sat May 26, 2018 8:08 am
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125811
Re: Carrot Cup 2017! --Ongoing--
Surprised it stands for so long...
- Sat May 26, 2018 8:06 am
- Forum: Unit - melee infantry
- Topic: onmyoji - IMPLEMENTED
- Replies: 13
- Views: 3721
Re: onmyoji
Aye, i am alive. Also this buff isn't too OP so it's fine.
You wouldn't want to use it to only your swordman right? You would use it on your trump card. (whatever it is, it will help slightly)
You wouldn't want to use it to only your swordman right? You would use it on your trump card. (whatever it is, it will help slightly)
- Sat Mar 24, 2018 5:36 am
- Forum: OFF Topics
- Topic: How did you get your nickname?
- Replies: 49
- Views: 6929
Re: How did you get your nickname?
Let's just say that i add Dan (first name) for my nickname usually.
Also the number, it is taken from my birthday (DD / MM / YY).
Also the number, it is taken from my birthday (DD / MM / YY).
- Fri Mar 23, 2018 4:28 pm
- Forum: OFF Topics
- Topic: Happy Birthday Daniel/Stratego
- Replies: 16
- Views: 4100
Re: Happy Birthday Daniel/Stratego
Happy Birthday, tho i'm late to the party.
- Fri Mar 23, 2018 4:25 pm
- Forum: Archive
- Topic: Mobile SAM luncher IMPLEMENTED
- Replies: 59
- Views: 7578
Re: Mobile SAM luncher
I think a truck would be better than a tank...
- Fri Mar 23, 2018 7:47 am
- Forum: OFF Topics
- Topic: I'm back!
- Replies: 3
- Views: 1942
I'm back!
Changing phone makes me forgot about AoS for a little.
Anyways now that i am back, i will see if there is anything new since i play this.
Anyways now that i am back, i will see if there is anything new since i play this.
- Sat Nov 18, 2017 1:33 pm
- Forum: Archive
- Topic: Age of.. si-fi? CLOSED
- Replies: 65
- Views: 12645
Re: Age of.. si-fi?
AoG is better, dunno about AoA.
- Mon Nov 13, 2017 11:42 am
- Forum: Others
- Topic: Tank Leaves Tank Wreck When Destroyed
- Replies: 6
- Views: 1830
Re: Tank Leaves Tank Wreck When Destroyed
Imagine tanks in chokepoints. (I had one with Daniel / Stratego)
- Mon Nov 13, 2017 11:40 am
- Forum: Issues
- Topic: No Connection
- Replies: 1
- Views: 1245
Re: No Connection
Do you connect using the same internet route? (Such as wi-fi or etc)
I think game doesn't refresh when you uses different connection, happen when i'm far from home.
I think game doesn't refresh when you uses different connection, happen when i'm far from home.
- Sat Nov 11, 2017 6:07 am
- Forum: Unit balancing
- Topic: Samurai vs hatamoto - IMPLEMENTED
- Replies: 26
- Views: 4166
- Fri Nov 10, 2017 12:26 pm
- Forum: Unit balancing
- Topic: Samurai vs hatamoto - IMPLEMENTED
- Replies: 26
- Views: 4166
Re: Samurai vs hatamoto
Well, then what will be the solution?
Edit : it is both armor & power for both choices, besides Hatamoto is just fine with one tech level / none (samurai on other hand might need two level, but maybe it can get one tech level only?).
Edit : it is both armor & power for both choices, besides Hatamoto is just fine with one tech level / none (samurai on other hand might need two level, but maybe it can get one tech level only?).
- Fri Nov 10, 2017 12:25 pm
- Forum: Implemented/Closed ones
- Topic: Medical Camp (all nations) IMPLEMENTED
- Replies: 16
- Views: 3653
Re: Medical Camp (all nations)
If you need to buy it, at least make it one pack for all countries (no separated sections needed).