Search found 16 matches

by scottieblueeyes
Sat Nov 25, 2017 3:08 pm
Forum: Solved/Answered
Topic: Units won't cross bridges
Replies: 1
Views: 389

Units won't cross bridges

Ever since a few upgrades ago, no units will cross player built bridges to go to a waypoint. They'll cross the permanent bridges, but not the ones I've built, neither wood nor stone. This is incredibly annoying when you've built up a large force.
by scottieblueeyes
Wed May 24, 2017 8:30 pm
Forum: Other discussions about the game
Topic: Trigger help
Replies: 4
Views: 2329

Re: Trigger help

That's how I ended up doing it. Kind of a pain, but it's doable.
by scottieblueeyes
Sun May 21, 2017 10:02 pm
Forum: Other discussions about the game
Topic: Trigger help
Replies: 4
Views: 2329

Trigger help

I've looked at a lot of help and tutorials on the subject, but I'm having trouble trying to make a trigger for a map I've designed. What I'm trying to do is around turn 50 create a trigger that enables all buildables in a game that starts out with no upgrades allowed, or one that enables just a coup...
by scottieblueeyes
Thu Apr 20, 2017 4:21 am
Forum: Implementeds
Topic: Crash - all maps on random after turn 50 VANISHED
Replies: 8
Views: 2681

Re: Crash - all maps on random after turn 50

Same thing when I selected 30 turns. It crashed after I ended turn 30.
by scottieblueeyes
Wed Apr 19, 2017 7:44 pm
Forum: Implementeds
Topic: Crash - all maps on random after turn 50 VANISHED
Replies: 8
Views: 2681

Re: Crash - all maps on random after turn 50

I Should have also added that I had the turn limit each time set at 50. I'll start another game with a 30 turn limit and see if it crashes at turn 30. This has happened since the last update.
by scottieblueeyes
Wed Apr 19, 2017 7:43 pm
Forum: Implementeds
Topic: Crash - all maps on random after turn 50 VANISHED
Replies: 8
Views: 2681

Crash - all maps on random after turn 50 VANISHED

Every random map I try crashes after turn 50. I sent in the log. What it exactly does is once I complete turn 50 and hit the button to proceed to the next turn, it crashes.
by scottieblueeyes
Sat Apr 01, 2017 4:40 pm
Forum: Multiplayer discussions
Topic: User Stats
Replies: 3
Views: 1239

Re: User Stats

Yeah, 15 wins no losses. Granted maybe 3 of them the human players lasted until the end. Everyone ends up getting skipped or kicked. Maybe a better notification system is needed.
by scottieblueeyes
Fri Mar 31, 2017 8:44 pm
Forum: Multiplayer discussions
Topic: User Stats
Replies: 3
Views: 1239

User Stats

User Stats would be cool, especially for online. I've gotta be about 15-0 by now.
by scottieblueeyes
Thu Mar 16, 2017 7:27 pm
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 104
Views: 48006

Re: Kingdom Come Campaign: Your Opinions and Thoughts

I replayed it too. Same result.
by scottieblueeyes
Thu Mar 16, 2017 4:24 am
Forum: Solved/Answered
Topic: stupid waypoint - Filling TCs - IMPLEMENTED
Replies: 15
Views: 6318

Re: stupid waypoint

I use waypoints A LOT, so I feel your pain. I agree with everything you said. I don't play large maps either because they take so long to finish even after the eventual outcome is obvious. The AI isn't good enough to make a come back. There should be a domination setting where you pick what percenta...
by scottieblueeyes
Thu Mar 16, 2017 4:17 am
Forum: Gameplay & UI
Topic: AI build bridges
Replies: 1
Views: 1060

AI build bridges

I don't know if this has been brought up yet, but I avoid island maps because the AI workers don't build bridges. It's too easy to win even 1 vs 5. All they build is a bunch of empty transport boats.
by scottieblueeyes
Wed Mar 15, 2017 9:50 pm
Forum: Other discussions about the game
Topic: Potential Cheater?
Replies: 7
Views: 3243

Re: Potential Cheater?

I wanted to be sure before I mentioned any names, but now it's pretty much confirmed. One mentioned in the multiplayer lobby chat that he had to go to the doctor and ended up missing his turn in both games. Wouldn't ya know that the second guy also missed his turn in both games. Way too many coincid...
by scottieblueeyes
Sat Mar 11, 2017 1:50 am
Forum: Other discussions about the game
Topic: Potential Cheater?
Replies: 7
Views: 3243

Re: Potential Cheater?

By the way, we're in two separate games right now, and he just took his turn in one game, but still has 4 hours left in his next game. I don't know why but he always takes his turns for both teams with just minutes left. I suspect he'll make his move sometime between midnight and 1 tonight, and then...
by scottieblueeyes
Sat Mar 11, 2017 1:46 am
Forum: Other discussions about the game
Topic: Potential Cheater?
Replies: 7
Views: 3243

Potential Cheater?

So something funny I've been noticing. There's two people I keep ending up in games with that I've found very suspicious. Not only do they end up in the same games as each other, but their turns are always one after the other, and they're always either on the same team, or if it's all vs all they ne...
by scottieblueeyes
Thu Feb 09, 2017 1:07 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 104
Views: 48006

Re: Kingdom Come Campaign: Your Opinions and Thoughts

The missing priest happened to me too
by scottieblueeyes
Fri Feb 03, 2017 4:49 pm
Forum: Campaign map discussions
Topic: Submitting maps
Replies: 0
Views: 1068

Submitting maps

I can't figure out how to submit a map. I get a message that says to play my map first, which I've done a couple times.

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