Search found 451 matches
- Sun Oct 11, 2015 6:11 pm
- Forum: Structures
- Topic: Villages (and villagers)
- Replies: 7
- Views: 2741
Re: Villages (and villagers)
I think villagers should occupy their houses most of the time, but if an enemy approaches, they should run away. Or they could just be controlled by the player.
- Fri Oct 02, 2015 6:52 am
- Forum: Structures
- Topic: Villages (and villagers)
- Replies: 7
- Views: 2741
Villages (and villagers)
These would only ever be available if you are editing the map, and cannot be built. Their purpose is for scenery, so you can create nice little towns and villages in campaigns etc.
- Fri Oct 02, 2015 6:47 am
- Forum: Implemented/Closed
- Topic: Redesign mountains IMPLEMENTED
- Replies: 32
- Views: 10358
Re: Redesign mountains
Maybe you could add some transparent stuff near the bottom, so whatever is underneath (e.g. sand) looks like it is on the side of the mountain. This would make it blend in more. Awesome pictures, though
- Sun Sep 27, 2015 6:58 pm
- Forum: Techs
- Topic: Formations
- Replies: 2
- Views: 1655
Re: Formations
I think this is a good idea! +1
it would encourage people to be more strategic.
3x3 is a bit too much, though...
3x1 should gain +1 armor,
3x2 +1 armor +1 peirce armor,
4x3 +2 armor, +1 peirce armor
The front line must be the same unit, but behind that, you can vary
it would encourage people to be more strategic.
3x3 is a bit too much, though...
3x1 should gain +1 armor,
3x2 +1 armor +1 peirce armor,
4x3 +2 armor, +1 peirce armor
The front line must be the same unit, but behind that, you can vary
- Fri Sep 25, 2015 5:00 pm
- Forum: Gameplay & UI
- Topic: EXCESS GEMS
- Replies: 13
- Views: 3890
Re: EXCESS GEMS
Yes this is a good idea! But we have map marketplace coming, and I think this should be more of a future feature, as it's quite advanced stuff to get right.
One thing you did say that I found interesting was syncing gems across all games. This would certainly make things easier.
One thing you did say that I found interesting was syncing gems across all games. This would certainly make things easier.
- Fri Sep 25, 2015 4:43 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Multiplayer Scenarios IMPLEMENTED
- Replies: 62
- Views: 19298
Re: Allowing multiplayer scenarios
First and foremost: thanks Dan for feedback :D I wanted it so I know it's worth building up the idea. :) Yes, multiplayer skirmish section. When you press "quick join" you should be sent to a waiting list, which, when it reaches the same size as the map requires, will begin the game. Howev...
- Thu Sep 24, 2015 3:20 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Multiplayer Scenarios IMPLEMENTED
- Replies: 62
- Views: 19298
Re: Allowing multiplayer scenarios
We need some feedback Dan!
Will this be implemented?
If so, how soon?
Will this be implemented?
If so, how soon?
- Sun Sep 20, 2015 4:33 pm
- Forum: Archived - Human Units, Buildings
- Topic: Unit: Witches and Darkness — ARCHIVED
- Replies: 8
- Views: 5150
Re: Unit: Witches and Darkness
You could have a tech: wizards to mages
That upgrades to mages
and maybe even to elder mages
That upgrades to mages
and maybe even to elder mages
- Sun Sep 20, 2015 3:28 pm
- Forum: OFF Topics
- Topic: app
- Replies: 6
- Views: 2856
Re: app
Yeah I played it too. Lol it is so fast!
BUG: (the trampolines keep bouncing even when the player jumps off it)
btw: pre beta is alpha
BUG: (the trampolines keep bouncing even when the player jumps off it)
btw: pre beta is alpha
- Sun Sep 20, 2015 3:25 pm
- Forum: OFF Topics
- Topic: WE ALL OWE DANIEL A HUGE THANK YOU!!!
- Replies: 38
- Views: 11720
Re: WE ALL OWE DANIEL A HUGE THANK YOU!!!
I don't know what magic Daniel has been doing but he's managed to speed up the game even MORE! And added the map editor! AND added some especially awesome new units! And more too!
#1 developer on android no questions asked. Keep up the great work!
#1 developer on android no questions asked. Keep up the great work!
- Sun Sep 20, 2015 3:20 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Multiplayer Scenarios IMPLEMENTED
- Replies: 62
- Views: 19298
Re: Allowing multiplayer scenarios
You could handicap some inexperienced players on these maps too, like giving them a good position to even the playing fields. You could even have a 4 v 1 where one guy has a castle and the others must work together to take it down.
- Sat Sep 19, 2015 5:35 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Multiplayer Scenarios IMPLEMENTED
- Replies: 62
- Views: 19298
Re: Allowing multiplayer scenarios
Exactly - you could create a ww2 with your friends! I am surprised it hasn't already been implemented...
It would also pair nicely with the map editor.
Daniel please read!
It would also pair nicely with the map editor.
Daniel please read!
- Sun Sep 13, 2015 8:02 am
- Forum: Campaign map discussions
- Topic: 6 new maps!
- Replies: 6
- Views: 4751
Re: 6 new maps!
They are ready for publishing now.
- Fri Sep 04, 2015 8:23 am
- Forum: Solved/Answered
- Topic: Ships on a bridge destroyed with bridge ANSWERED
- Replies: 4
- Views: 3064
Re: Ships on a bridge destroyed if bridge is destroyed
The game recognises any unit, boat or not, to be 'on' the bridge. You could make it more realistic, say damaging the ship, but that would require more from the game.
- Tue Sep 01, 2015 1:07 pm
- Forum: Campaign map discussions
- Topic: 6 new maps!
- Replies: 6
- Views: 4751
6 new maps!
I have been having a lot of fun on the map editor lately and have created 6 new maps for you! This editor makes it so easy! (Thanks again Daniel!) Anyway, here are the names of the maps (you can check them out next update)! Skirmish maps: - Village raid (Small 20x20 map where you must save a village...
- Mon Aug 31, 2015 7:23 pm
- Forum: Archived - Orcish Units, Buildings
- Topic: Orc unit: giant marksman - IMPLEMENTED
- Replies: 13
- Views: 6215
Re: Orc unit: giant marksman
Trolls should already be able to hurl rocks though...
- Mon Aug 31, 2015 7:13 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Multiplayer Scenarios IMPLEMENTED
- Replies: 62
- Views: 19298
New "Quick Game" option!
As many of you know, I have been playing this game for a very long time, and I have found that the biggest problem with the game at the moment is the fact that one cannot have a quick match online easily. Most games take weeks or months to finish, many being abandoned or rage-quit. This is because t...
- Mon Aug 31, 2015 6:31 pm
- Forum: Other discussions about the game
- Topic: What are the best units for you?
- Replies: 67
- Views: 43749
Re: What are the best units for you?
Skirmishers are extremely effective against archers :) But pretty much pathetic at anything else :( So I would keep an emergency skirmisher group garrisoned just in case! And you should consider building a trireme for some sea security. Other wise ranged ships and catapult ships can be a nightmare t...
- Wed Aug 26, 2015 9:40 pm
- Forum: Implementeds
- Topic: Better color mark for units - IMPLEMENTED
- Replies: 13
- Views: 6207
Re: Better color mark for units - IMPLEMENTED
Calibear does have a point. 4.5 % of people have colour blindness, most commonly red-green, but you can get others. You should think about adding something which allows colour blind people to use distinguishable colors if the game gets more popular...
- Sun Aug 09, 2015 8:41 am
- Forum: Others
- Topic: Sectioning feature for map-editor
- Replies: 1
- Views: 1860
Sectioning feature for map-editor
You could add a small feature to the map editor (for random maps) where a button shows the section of map where each team's TCs could spawn. This would make it easier to prevent people from creating maps that spawn half a player's TCs across a river/mountain, and make it easier to make fairer maps f...
- Sat Aug 08, 2015 5:24 pm
- Forum: Implemented/Closed
- Topic: Mapeditor documentation - IMPLEMENTED
- Replies: 6
- Views: 4033
Re: Mapeditor documentation
I played about with the map editor, and I must say, i'm impressed. So I will help you a little in return! (not too much though as I am very busy these days) :( Here is some text that I wrote about using this map editor... Please read through. INTRODUCTION The on-device map editor allows you to build...
- Thu Jul 30, 2015 1:44 pm
- Forum: Gameplay & UI
- Topic: Way of getting GEMs - random games
- Replies: 28
- Views: 9399
Re: Way of getting GEMs - random games
That's the idea, although you can simplify it. For example your method doesn't take into account rectangular maps. My solution is ea/pt See above for explanation. The more enemies and larger map, more gems. The more allies and time, less gems. Also, the amount of gems for average size of numbers goe...
- Mon Jul 20, 2015 9:55 pm
- Forum: Multiplayer discussions
- Topic: World domination game
- Replies: 3
- Views: 2102
Re: World domination game
Sorry I got messed up with the new update stuff.
- Sun Jun 14, 2015 7:49 am
- Forum: Unit - melee infantry
- Topic: Beast Trainer
- Replies: 5
- Views: 2054
Re: Beast Trainer
I think this is too unrealistic. I mean, no matter how good the beast-trainer is at his job, he can't just spawn a lion in out of the blue. Besides, it is not needed and would require new mechanics.
- Sat Jun 13, 2015 8:29 pm
- Forum: Closed ones
- Topic: Editing scout image ANSWERED
- Replies: 6
- Views: 2719
Re: Editing scout image
+1 Yep Totally agree
- Sat Jun 13, 2015 12:27 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Multiplayer Scenarios IMPLEMENTED
- Replies: 62
- Views: 19298
Allowing multiplayer scenarios
This game has great multiplayer, but this has a flaw - in each game you must wait a long time before you are strong enough and get action. Unlike real-life, where countries start off strong and with an empire. I, personally, enjoy the second half of the game- you know, fighting for territories etc -...
- Sat Jun 13, 2015 12:19 pm
- Forum: Gameplay & UI
- Topic: "Technologies in progress" Pane IMPLEMENTED
- Replies: 3
- Views: 2059
"Technologies in progress" Pane IMPLEMENTED
Often have I searched thorugh my TCs, realising I have been researching the same tech in two different places, wasting a number of good units I could have made. The only current solution to this is by searching every other TC before starting the research, which can be time consuming and boring. My s...
- Sun Jun 07, 2015 7:57 am
- Forum: Multiplayer discussions
- Topic: World domination game
- Replies: 3
- Views: 2102
World domination game
We don't have enough of these.
Name Team world domination
Password TWD
Join if you are active.
Name Team world domination
Password TWD
Join if you are active.
- Sat May 30, 2015 7:17 am
- Forum: OFF Topics
- Topic: Damage calculation
- Replies: 1
- Views: 1428
Damage calculation
I would just like to know how exactly damage is calculated. (You know, in relation with armor etc.)
- Fri May 29, 2015 5:09 pm
- Forum: OFF Topics
- Topic: Re: (what was the title?)
- Replies: 9
- Views: 4108