Search found 452 matches

by ollie444
Sun Oct 11, 2015 6:11 pm
Forum: Structures
Topic: Villages (and villagers)
Replies: 7
Views: 834

Re: Villages (and villagers)

I think villagers should occupy their houses most of the time, but if an enemy approaches, they should run away. Or they could just be controlled by the player.
by ollie444
Fri Oct 02, 2015 6:52 am
Forum: Structures
Topic: Villages (and villagers)
Replies: 7
Views: 834

Villages (and villagers)

These would only ever be available if you are editing the map, and cannot be built. Their purpose is for scenery, so you can create nice little towns and villages in campaigns etc.
by ollie444
Fri Oct 02, 2015 6:47 am
Forum: Dev asks for Help
Topic: Redesign mountains IMPLEMENTED
Replies: 32
Views: 5597

Re: Redesign mountains

Maybe you could add some transparent stuff near the bottom, so whatever is underneath (e.g. sand) looks like it is on the side of the mountain. This would make it blend in more. Awesome pictures, though ;)
by ollie444
Sun Sep 27, 2015 6:58 pm
Forum: Techs
Topic: Formations
Replies: 2
Views: 497

Re: Formations

I think this is a good idea! +1
it would encourage people to be more strategic.

3x3 is a bit too much, though...
3x1 should gain +1 armor,
3x2 +1 armor +1 peirce armor,
4x3 +2 armor, +1 peirce armor
The front line must be the same unit, but behind that, you can vary
by ollie444
Fri Sep 25, 2015 5:00 pm
Forum: Gameplay & UI
Topic: EXCESS GEMS
Replies: 13
Views: 1679

Re: EXCESS GEMS

Yes this is a good idea! But we have map marketplace coming, and I think this should be more of a future feature, as it's quite advanced stuff to get right.
One thing you did say that I found interesting was syncing gems across all games. This would certainly make things easier.
by ollie444
Fri Sep 25, 2015 4:43 pm
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer Scenarios IMPLEMENTED
Replies: 62
Views: 9010

Re: Allowing multiplayer scenarios

First and foremost: thanks Dan for feedback :D I wanted it so I know it's worth building up the idea. :) Yes, multiplayer skirmish section. When you press "quick join" you should be sent to a waiting list, which, when it reaches the same size as the map requires, will begin the game. However, there ...
by ollie444
Thu Sep 24, 2015 3:20 pm
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer Scenarios IMPLEMENTED
Replies: 62
Views: 9010

Re: Allowing multiplayer scenarios

We need some feedback Dan!
Will this be implemented?
If so, how soon?
:) :) :) :) :) :)
by ollie444
Sun Sep 20, 2015 4:33 pm
Forum: Human
Topic: Unit: Witches and Darkness
Replies: 7
Views: 3280

Re: Unit: Witches and Darkness

You could have a tech: wizards to mages
That upgrades to mages
and maybe even to elder mages
by ollie444
Sun Sep 20, 2015 3:28 pm
Forum: OFF Topics
Topic: app
Replies: 6
Views: 1400

Re: app

Yeah I played it too. Lol it is so fast!
BUG: (the trampolines keep bouncing even when the player jumps off it)
btw: pre beta is alpha
by ollie444
Sun Sep 20, 2015 3:25 pm
Forum: OFF Topics
Topic: WE ALL OWE DANIEL A HUGE THANK YOU!!!
Replies: 38
Views: 6217

Re: WE ALL OWE DANIEL A HUGE THANK YOU!!!

I don't know what magic Daniel has been doing but he's managed to speed up the game even MORE! And added the map editor! AND added some especially awesome new units! And more too!
#1 developer on android no questions asked. Keep up the great work!
by ollie444
Sun Sep 20, 2015 3:20 pm
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer Scenarios IMPLEMENTED
Replies: 62
Views: 9010

Re: Allowing multiplayer scenarios

You could handicap some inexperienced players on these maps too, like giving them a good position to even the playing fields. You could even have a 4 v 1 where one guy has a castle and the others must work together to take it down.
by ollie444
Sat Sep 19, 2015 5:35 pm
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer Scenarios IMPLEMENTED
Replies: 62
Views: 9010

Re: Allowing multiplayer scenarios

Exactly - you could create a ww2 with your friends! I am surprised it hasn't already been implemented...
It would also pair nicely with the map editor.
Daniel please read! :D
by ollie444
Sun Sep 13, 2015 8:02 am
Forum: Campaign map discussions
Topic: 6 new maps!
Replies: 6
Views: 2526

Re: 6 new maps!

They are ready for publishing now.
by ollie444
Fri Sep 04, 2015 8:23 am
Forum: Solved/Answered
Topic: Ships on a bridge destroyed with bridge ANSWERED
Replies: 4
Views: 1237

Re: Ships on a bridge destroyed if bridge is destroyed

The game recognises any unit, boat or not, to be 'on' the bridge. You could make it more realistic, say damaging the ship, but that would require more from the game.
by ollie444
Tue Sep 01, 2015 1:07 pm
Forum: Campaign map discussions
Topic: 6 new maps!
Replies: 6
Views: 2526

6 new maps!

I have been having a lot of fun on the map editor lately and have created 6 new maps for you! This editor makes it so easy! (Thanks again Daniel!) Anyway, here are the names of the maps (you can check them out next update)! Skirmish maps: - Village raid (Small 20x20 map where you must save a village...
by ollie444
Mon Aug 31, 2015 7:23 pm
Forum: Orc
Topic: Orc unit: giant marksman ACCEPTED
Replies: 11
Views: 2859

Re: Orc unit: giant marksman

Trolls should already be able to hurl rocks though...
by ollie444
Mon Aug 31, 2015 7:13 pm
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer Scenarios IMPLEMENTED
Replies: 62
Views: 9010

New "Quick Game" option!

As many of you know, I have been playing this game for a very long time, and I have found that the biggest problem with the game at the moment is the fact that one cannot have a quick match online easily. Most games take weeks or months to finish, many being abandoned or rage-quit. This is because t...
by ollie444
Mon Aug 31, 2015 6:31 pm
Forum: Other discussions about the game
Topic: What are the best units for you?
Replies: 67
Views: 30460

Re: What are the best units for you?

Skirmishers are extremely effective against archers :) But pretty much pathetic at anything else :( So I would keep an emergency skirmisher group garrisoned just in case! And you should consider building a trireme for some sea security. Other wise ranged ships and catapult ships can be a nightmare t...
by ollie444
Wed Aug 26, 2015 9:40 pm
Forum: Implementeds
Topic: Better color mark for units - IMPLEMENTED
Replies: 13
Views: 3426

Re: Better color mark for units - IMPLEMENTED

Calibear does have a point. 4.5 % of people have colour blindness, most commonly red-green, but you can get others. You should think about adding something which allows colour blind people to use distinguishable colors if the game gets more popular...
by ollie444
Sun Aug 09, 2015 8:41 am
Forum: Others
Topic: Sectioning feature for map-editor
Replies: 1
Views: 724

Sectioning feature for map-editor

You could add a small feature to the map editor (for random maps) where a button shows the section of map where each team's TCs could spawn. This would make it easier to prevent people from creating maps that spawn half a player's TCs across a river/mountain, and make it easier to make fairer maps f...
by ollie444
Sat Aug 08, 2015 5:24 pm
Forum: Dev asks for Help
Topic: Mapeditor documentation - IMPLEMENTED
Replies: 6
Views: 1876

Re: Mapeditor documentation

I played about with the map editor, and I must say, i'm impressed. So I will help you a little in return! (not too much though as I am very busy these days) :( Here is some text that I wrote about using this map editor... Please read through. INTRODUCTION The on-device map editor allows you to build...
by ollie444
Thu Jul 30, 2015 1:44 pm
Forum: Gameplay & UI
Topic: Way of getting GEMs - random games
Replies: 28
Views: 5873

Re: Way of getting GEMs - random games

That's the idea, although you can simplify it. For example your method doesn't take into account rectangular maps. My solution is ea/pt See above for explanation. The more enemies and larger map, more gems. The more allies and time, less gems. Also, the amount of gems for average size of numbers goe...
by ollie444
Mon Jul 20, 2015 9:55 pm
Forum: Multiplayer discussions
Topic: World domination game
Replies: 3
Views: 856

Re: World domination game

Sorry I got messed up with the new update stuff.
by ollie444
Sun Jun 14, 2015 7:49 am
Forum: Unit - infantry
Topic: Beast Trainer
Replies: 5
Views: 636

Re: Beast Trainer

I think this is too unrealistic. I mean, no matter how good the beast-trainer is at his job, he can't just spawn a lion in out of the blue. Besides, it is not needed and would require new mechanics.
by ollie444
Sat Jun 13, 2015 8:29 pm
Forum: Closed ones
Topic: Editing scout image ANSWERED
Replies: 6
Views: 797

Re: Editing scout image

+1 Yep Totally agree
by ollie444
Sat Jun 13, 2015 12:27 pm
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer Scenarios IMPLEMENTED
Replies: 62
Views: 9010

Allowing multiplayer scenarios

This game has great multiplayer, but this has a flaw - in each game you must wait a long time before you are strong enough and get action. Unlike real-life, where countries start off strong and with an empire. I, personally, enjoy the second half of the game- you know, fighting for territories etc -...
by ollie444
Sat Jun 13, 2015 12:19 pm
Forum: Gameplay & UI
Topic: "Technologies in progress" Pane IMPLEMENTED
Replies: 3
Views: 1039

"Technologies in progress" Pane IMPLEMENTED

Often have I searched thorugh my TCs, realising I have been researching the same tech in two different places, wasting a number of good units I could have made. The only current solution to this is by searching every other TC before starting the research, which can be time consuming and boring. My s...
by ollie444
Sun Jun 07, 2015 7:57 am
Forum: Multiplayer discussions
Topic: World domination game
Replies: 3
Views: 856

World domination game

We don't have enough of these.
Name Team world domination
Password TWD
Join if you are active.
by ollie444
Sat May 30, 2015 7:17 am
Forum: OFF Topics
Topic: Damage calculation
Replies: 1
Views: 674

Damage calculation

I would just like to know how exactly damage is calculated. (You know, in relation with armor etc.)

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