Search found 27 matches
- Fri Jan 21, 2022 8:26 am
- Forum: New game types in the game (like capture the flag)
- Topic: "board wargame" multiplayer
- Replies: 2
- Views: 404
"board wargame" multiplayer
There is a problem in current aos multiplayer games: to start fighting players have to spend a lot of turns (while each turn can last a day) to occupy cities, create buildings and train units. Moreover, the result of the game often depends on the city-occupying phase. To avoid this problem I suggest...
- Wed Oct 14, 2020 8:04 pm
- Forum: Orc Technologies
- Topic: Autolooting ang discipline for orcs - ANSWERED
- Replies: 2
- Views: 841
Autolooting ang discipline for orcs - ANSWERED
In many universes goblins have low discipline and because of that I propose to make looting ability automatic with 50% chance: in the very beginning of player's turn all units that can loot with 50% chance do it automatically, loosing their action by that. To fix it player will have to research disc...
- Thu Jul 09, 2020 4:26 pm
- Forum: Archived - FAQ
- Topic: AoF is deleted from google play?
- Replies: 45
- Views: 4469
AoF is deleted from google play?
I don't see age of fantasy in google play (in Russia), it was deleted?
- Thu May 07, 2020 1:33 pm
- Forum: Others
- Topic: Russian soldier's sound
- Replies: 1
- Views: 781
Russian soldier's sound
Now russian units say “davai” from time to time, in sounds weird. May be they should say "Uraaaa" (hurray), "Za Rodinu [, za Stalina]" (for motherland [for Stalin]) or "Tak tochno" and " Est' " (Yes sir)
- Fri Apr 17, 2020 3:27 pm
- Forum: Graphics
- Topic: Full ancestors skin pack ANSWERED
- Replies: 1
- Views: 1004
Full ancestors skin pack ANSWERED
Will all units that had an old picture be added to ancestors skin pack? And what about units wich had two old pictures? For example like axe thrower
- Wed Sep 25, 2019 12:16 pm
- Forum: Archived - Other
- Topic: Completed campaigns IMPLEMENTED
- Replies: 2
- Views: 1321
Completed campaigns IMPLEMENTED
It would be comfortable to have something like check mark near completed campaigns' names and mark "new" near new ones
- Wed Sep 18, 2019 4:09 pm
- Forum: Archived - Other
- Topic: User's maps folder ANSWERED
- Replies: 4
- Views: 1336
Re: User's maps folder ANSWERED
Inside the game, like random maps in tmx_free_random_maps
- Wed Sep 18, 2019 1:05 pm
- Forum: Archived - Other
- Topic: User's maps folder ANSWERED
- Replies: 4
- Views: 1336
User's maps folder ANSWERED
Where does the app saves user's maps (from map editor)?
- Mon Sep 16, 2019 9:09 am
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarven goat cavalery — ARCHIVED
- Replies: 2
- Views: 1227
Dwarven goat cavalery — ARCHIVED
Something like humans light cavalery, but with mountain walking or/and jump ability (like squigs) Stats: Cost:3 Hp: 22 Attack: 6 Armor: 0 Pierce: 0 Movement: 6, 2 on mountains Spell resistance: 0% Sight: 7 Special ability: may be squig jump Bonuses: 50% against infantry melee and archers Pics: https...
- Tue Jun 18, 2019 1:12 pm
- Forum: Archived - Reporting Issues
- Topic: Map Recruting in Comeback campaign doesn't work IMPLEMENTED
- Replies: 7
- Views: 1871
Re: Map Recruting in Comeback campaign doesn't work IMPLEMENTED
@Stratego (dev)
- Tue Jun 18, 2019 8:26 am
- Forum: Archived - FAQ
- Topic: True random game
- Replies: 0
- Views: 1410
True random game
You can add a button which will randomly choose race, visibility, number of towns and start units, population and may be even a map in random game
- Sun Jun 16, 2019 12:05 pm
- Forum: Archived - Reporting Issues
- Topic: Map Recruting in Comeback campaign doesn't work IMPLEMENTED
- Replies: 7
- Views: 1871
Re: Map Recruting in Comeback campaign doesn't work IMPLEMENTED
Now working but krofos'es soldiers (ex townsfolk) don't fight and buildings don't produce. Maybe one of the triggers works wrong. This map blocks revelations campaign
https://ibb.co/sQ13sxT
https://ibb.co/sQ13sxT
- Sun Jun 02, 2019 9:56 am
- Forum: Archived - Reporting Issues
- Topic: Map Recruting in Comeback campaign doesn't work IMPLEMENTED
- Replies: 7
- Views: 1871
Map Recruting in Comeback campaign doesn't work IMPLEMENTED
Map Recruting in Comeback campaign doesn't work -- game crashes when I want to open this map
- Sat Aug 25, 2018 6:28 pm
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarven steam train — ANSWERED
- Replies: 17
- Views: 2630
Dwarven steam train — ANSWERED
Rails Something like tonnel, with same cost and pierce armor but 10 hp, can be build at the ground not forest Dwarven steam train Cost: 4 or 5 Hp: 70 Attack: 10, completely like riflman(bonuses etc) Armor: 4 P armor: 7 Range: 7 Sight: 8 Speed: 7 Action Turn: 2 Max Load: 3, shooters can shoot Builder...
- Fri Aug 10, 2018 2:56 pm
- Forum: Archived - Votes and Polls
- Topic: Vote week 08/08/2018 14/08/2017
- Replies: 18
- Views: 4977
- Thu Aug 09, 2018 6:59 pm
- Forum: Unit list to vote
- Topic: Undeads
- Replies: 12
- Views: 7122
Re: Undeads
There could be deep water terrain, shallow water terrain and swamp
- Thu Aug 09, 2018 4:07 pm
- Forum: Unit list to vote
- Topic: Undeads
- Replies: 12
- Views: 7122
Re: Undeads
It is a little bit complicated, but I think water corpse should appear only near coast, and orcs big unit should waterwalk only near coast. They should be able to cross a river without a bridge but not walk through deep sea, and corpses should sink in a sea and don't sink at shallows. Also I think t...
- Thu Aug 09, 2018 3:41 pm
- Forum: Archived - Votes and Polls
- Topic: Vote week 08/08/2018 14/08/2017
- Replies: 18
- Views: 4977
Re: Vote week 08/08/2018 14/08/2017
1.Aimed shot
2.Inquisitor
3.Bladesinger
2.Inquisitor
3.Bladesinger
- Thu Aug 09, 2018 3:33 pm
- Forum: Unit list to vote
- Topic: Orcs
- Replies: 9
- Views: 4771
Re: Orcs
I think minotaur is of no need with orc crusher , but minotaur is more beautiful. Also minotaur can be elven unit
Fire Javelineer spoils balance, because orcs destroy buildings and undeads with strength and giants not with fire
Fire Javelineer spoils balance, because orcs destroy buildings and undeads with strength and giants not with fire
- Mon Aug 06, 2018 4:40 pm
- Forum: Archived - Votes and Polls
- Topic: Vote week 01/08/2018 07/08/2017
- Replies: 15
- Views: 3971
Re: Vote week 01/08/2018 07/08/2017
1. Armored Orc warrior revamp + upgrades
2. Corpse Guardian
3. Inquisitor
2. Corpse Guardian
3. Inquisitor
- Sun Aug 05, 2018 3:43 pm
- Forum: Archived - Reporting Issues
- Topic: Ruins of Kravyl map
- Replies: 3
- Views: 1338
Re: Ruins of Kravyl map
Mon Jun 05, 2017 11:55 am Hi, I have been playing Age of Fantasy for quite some time already and I have managed to finish all campaigns except for the skirmish map Ruins of Kravyl. The mages cannot boost the Prince in no way and they can not cause any damage to the enemies (as fireballs are blocked)...
- Sun Aug 05, 2018 1:19 pm
- Forum: Archived - Reporting Issues
- Topic: Ruins of Kravyl map
- Replies: 3
- Views: 1338
- Sun Aug 05, 2018 10:22 am
- Forum: Map & campaign ideas/issues
- Topic: Dwarfs-Orcs conflict campaign.
- Replies: 8
- Views: 2568
Re: Dwarfs-Orcs conflict campaign.
In final battle you don't win after killing or king or even all warlords and leaders and without such a trigger it is very hard to get 1 gem not to mention 3
- Mon Jul 30, 2018 11:38 am
- Forum: Archived - Reporting Issues
- Topic: Heavy cobold warden upgrade - OUTDATED
- Replies: 5
- Views: 1453
Heavy cobold warden upgrade - OUTDATED
After heavy cobold warden upgrade you canr product komodo dragons and heavy or usual komodo dragon riders
- Mon Jul 30, 2018 11:18 am
- Forum: Archived - Reporting Issues
- Topic: White breath decreases current and max hp after two turns
- Replies: 2
- Views: 1090
Re: White breath decreases current and max hp after two turns
But if you use it against enemy units, they have 0 hp after two turns of white breath action but still alive and dies after repeated use of white breath
- Mon Jul 30, 2018 10:50 am
- Forum: Archived - Reporting Issues
- Topic: White breath decreases current and max hp after two turns
- Replies: 2
- Views: 1090
White breath decreases current and max hp after two turns
White breath decreases current and max hp after two turns. Is it bug or feature?
- Sun Jul 29, 2018 9:13 am
- Forum: Archived - Reporting Issues
- Topic: Map 6.Chased should be in unknown raid storyline IMPLEMENTED
- Replies: 8
- Views: 1791
Map 6.Chased should be in unknown raid storyline IMPLEMENTED
Map 6.Chased should be in unknown raid storyline but nor in skirmish maps. Also it is unwinable because horse is killed in the first turn, but I don't sure about this