Search found 55 matches
- Fri Sep 30, 2016 9:43 am
- Forum: Archived - Human Units, Buildings
- Topic: Imperial Knight - IMPLEMENTED
- Replies: 34
- Views: 6601
Re: Imperial Knight
It is awesome!
- Mon Sep 19, 2016 4:11 pm
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
Yes of course I agree.
- Sat Sep 17, 2016 4:38 am
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
Thanks but won't it be much weaker than Ettin, Orc king, Cave troll, Ent warrior etc then? I will decrease the armors if needed.
- Sat Sep 17, 2016 3:30 am
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
How's it?
Cost: 9
HP: 29
Attack power: 90
Range: 1
Armor: 2
Pierce armor: 2
Speed: 3
Sight: 5
Action/turn: 1/1
Spell resistance: 0%
Cost: 9
HP: 29
Attack power: 90
Range: 1
Armor: 2
Pierce armor: 2
Speed: 3
Sight: 5
Action/turn: 1/1
Spell resistance: 0%
- Sat Sep 17, 2016 2:58 am
- Forum: Human
- Topic: Beastmaster
- Replies: 62
- Views: 9297
Re: Beastmaster
Very good idea in my opinion. I thought about this also.
- Sat Sep 17, 2016 2:51 am
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
OK what should be the health?
- Sat Sep 17, 2016 2:35 am
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
Maybe you are right. My idea is demigods should be among the strongest units i.e. they will have a chance against the strongest units in 1 on 1 encounter. The strongest units are: Ettin: 100 HP, 20 power, 2 range, 3 armor, 3 pierce armor, 4 speed, 6 sight, 2/2 action/turn, 50% spell resistance Orc k...
- Sat Sep 17, 2016 2:01 am
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
Sounds good but maybe reduce the armors and increase the attack and cost? He doesn't seem to be strong enough to worth it to me but maybe I'm wrong. Thank you for the reply.
- Fri Sep 16, 2016 6:01 pm
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
You're very welcome.
- Fri Sep 16, 2016 5:49 pm
- Forum: Archived - Subraces
- Topic: Scaledfolks - Dragons and reptiles - MERGED
- Replies: 406
- Views: 79456
Re: New Race: Lizardfolk
Yes sounds awesome. Maybe its a primeval dragon that once ruled the entire world and some ancient elders or something like a great hero etc sent it to the void/limbo but now it has returned for some reason and want to take its kingdom back and subdue everything again but due to the great ancient bat...
- Fri Sep 16, 2016 5:22 pm
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
Thank you all very much for the replies.
- Fri Sep 16, 2016 5:09 pm
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
Nah I just had an idea it can be bad we're cool with it.
OK I thought it will add a bit variation and different taste to the game which some people may like but I can be wrong.
OK I thought it will add a bit variation and different taste to the game which some people may like but I can be wrong.
- Fri Sep 16, 2016 5:06 pm
- Forum: Archived - Subraces
- Topic: Scaledfolks - Dragons and reptiles - MERGED
- Replies: 406
- Views: 79456
Re: New Race: Lizardfolk
Yes maybe tweaking a little will do if being entirely original is difficult though maybe not impossible.
- Fri Sep 16, 2016 5:01 pm
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
Uh OK maybe it's not a good idea then.
- Fri Sep 16, 2016 4:54 pm
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
My idea is every race will have one demigod like guardian for Elves, destroyer for Orcs and pestilence for undead. Is it possible to balance them? Yes the idea of game mode sounds excellent to me. Thank you.
- Fri Sep 16, 2016 4:44 pm
- Forum: Archived - Subraces
- Topic: Scaledfolks - Dragons and reptiles - MERGED
- Replies: 406
- Views: 79456
Re: New Race: Lizardfolk
The idea of scaled one seems even better to me. Maybe the race can be called reptilians?
- Fri Sep 16, 2016 4:33 pm
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
Oh is demigods too much? I agree it probably sounds more mythical than fantasy but you know some heroes like Hercules, Achilles, Gilgamesh etc were demigods but if it's too much then OK I got it.
- Fri Sep 16, 2016 4:25 pm
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
It doesn't have high HP but high attack. I agree that it's way too much for normal humans but demigods do not belong to any race completely, they're half gods so it'll be like half god and half human, elf, orc or undead. Your stats are definitely much more balanced so certainly better in that sense ...
- Fri Sep 16, 2016 4:21 pm
- Forum: Units & Structures (See Races for accepted Unit Races)
- Topic: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED
- Replies: 137
- Views: 34591
Re: Mercenary's
Yes I agree very good idea. I think there can be some NPCs like mercenaries, pirates etc.
- Fri Sep 16, 2016 4:11 pm
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
I think probably we are both right about the idea of protector as it's a subjective thing.
- Fri Sep 16, 2016 3:39 pm
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
Good point. I thought being the protector it should be able to destroy any enemy unit i.e. protect others from any enemy so the extremely high attack as there are some units with extremely high HP like Cave troll: 90 HP, Green and Skeletal dragons: 80 HP,
Ent warrior: 120 HP, Ettin: 100 HP.
Ent warrior: 120 HP, Ettin: 100 HP.
- Fri Sep 16, 2016 3:27 pm
- Forum: Archived - Human Units, Buildings
- Topic: Demon Hunter — ARCHIVED
- Replies: 7
- Views: 3155
Re: Demon Hunter
Ok OK. Yes me too I think he should have more fantasy looking armor.
- Fri Sep 16, 2016 3:25 pm
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
Sorry to say but he is not so strong and is much more balanced than my idea i.e. he doesn't have any extremely high ability but has several high abilities.
- Fri Sep 16, 2016 3:06 pm
- Forum: Archived - Human Units, Buildings
- Topic: Demon Hunter — ARCHIVED
- Replies: 7
- Views: 3155
Re: Demon Hunter
Seems nice to me.
- Fri Sep 16, 2016 3:00 pm
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Re: Demigod: Protector
Yes I agree. My idea is demigods will have only one high ability yet they will be extremely powerful units, how is it?. Thank you for the reply.
- Fri Sep 16, 2016 2:20 pm
- Forum: Archived - Human Units, Buildings
- Topic: Demigod: Protector — REJECTED
- Replies: 43
- Views: 9171
Demigod: Protector — REJECTED
I have an idea of four demigods for four races. They each will have one ability extremely high, higher than all units of the game, and other abilities low or average. They'll have no upgrade, bonus, multiplication or reproduction but their one ability will be so high that it will make them belonging...
- Thu Sep 15, 2016 7:38 pm
- Forum: Archived - Human Units, Buildings
- Topic: Imperial swordsman IMPLEMENTED
- Replies: 99
- Views: 27935
Re: Imperial Guard
Yes very nice I agree.
- Thu Sep 15, 2016 2:24 pm
- Forum: Archived - Human Units, Buildings
- Topic: Imperial swordsman IMPLEMENTED
- Replies: 99
- Views: 27935
Re: Imperial Guard
Ah well then. OK yes.
- Thu Sep 15, 2016 2:21 pm
- Forum: Human
- Topic: Barbarian DISCUSSING
- Replies: 34
- Views: 9050
Re: Barbarian
OK now I have got it. Thank you for the explanation.
- Thu Sep 15, 2016 2:03 pm
- Forum: Human
- Topic: Barbarian DISCUSSING
- Replies: 34
- Views: 9050
Re: Barbarian
The idea is good and the image is excellent, but I think the ability to withstand huge damage is a popular fantasy trope like you said but does not have a reasonable basis because they are tall and strong but against melee weapons etc it will not make a great difference they are not fighting hand to...