Search found 241 matches

by DoomsdayDragonfire
Sun Jan 20, 2019 12:45 am
Forum: Humans
Topic: Laser Tank IMPLEMENTED
Replies: 38
Views: 3381

Re: Laser Tank IMPLEMENTED

Really? So what else this little guy gonna do?
PL-MK MMMXLVII.png
PL-MK MMMXLVII.png (1.77 KiB) Viewed 25 times
Kinda merged my favorite tank (Mammoth MKIII) with pl-01, the result is quite interesting...
by DoomsdayDragonfire
Sat Jan 19, 2019 11:25 pm
Forum: Planetary
Topic: Walking AT\AA vehicle WAITING IMAGE
Replies: 9
Views: 240

Re: Walking AT\AA vehicle WAITING IMAGE

ok, done both.
WKR AT.png
WKR AT.png (986 Bytes) Viewed 13 times
WKR AA.png
WKR AA.png (1009 Bytes) Viewed 13 times
by DoomsdayDragonfire
Sat Jan 19, 2019 8:49 pm
Forum: Humans
Topic: Laser Tank IMPLEMENTED
Replies: 38
Views: 3381

Re: Laser Tank IMPLEMENTED

I probably should had checked this before and forgot, because i actually have an unfinished pl-01 tank here... So i took some time to finish it, here it is.
PL-01 v2.png
PL-01 v2.png (1.51 KiB) Viewed 19 times
by DoomsdayDragonfire
Sat Jan 19, 2019 4:44 pm
Forum: Planetary
Topic: Walking AT\AA vehicle WAITING IMAGE
Replies: 9
Views: 240

Re: Walking AT\AA vehicle WAITING IMAGE

Just a question... This one is to replace that kv2 img right?
by DoomsdayDragonfire
Fri Jan 18, 2019 9:44 pm
Forum: Humans
Topic: Human defenses
Replies: 7
Views: 35

Re: Human defenses

Well, it is a bunker already, but with an observation garrison on top and I'm aware, i made that way for that exactly reason... We all know that any structure, above and underground is easily destroyed if used the right weapons... But i see you are not using the full perspective of the thing... If y...
by DoomsdayDragonfire
Fri Jan 18, 2019 5:24 pm
Forum: Undead
Topic: Undead Lancers
Replies: 24
Views: 621

Re: Undead Lancers

Then until we don't own a category to fit them in, we will have to add und raptor riders first, then these ones later on.
by DoomsdayDragonfire
Fri Jan 18, 2019 4:58 pm
Forum: Humans
Topic: Human defenses
Replies: 7
Views: 35

Re: Human defenses

How about as forcefield generator? All units around it will get high armour. I like that aswell, but I think the forcefield generator should be a gem upgrade unit... Same as for the railgun one... It would need some modifications. D.D.D idea was to make it add range to infantry in it. I would prefe...
by DoomsdayDragonfire
Fri Jan 18, 2019 4:24 pm
Forum: Undead
Topic: The Veil - Concept.
Replies: 71
Views: 1932

Re: The Veil - Concept.

What about all those units back in the evil cathedral and sickle sindacate and the alchemist workshop AND the blood altar Patience man, we are talking about +10 buildings and +30 units here, thats a HUGE amount of work in many fronts, also is really possible that some of them be cut from the final ...
by DoomsdayDragonfire
Fri Jan 18, 2019 4:07 pm
Forum: Planetary
Topic: Sp giga-laser WAITING IMAGE
Replies: 13
Views: 160

Re: Sp giga-laser WAITING IMAGE

Pack/unpack feature you say? So it can't move if in attacking stance? Well it is basically cool but AI can't use it atm so rather no. Good images btw. No it was tracks, so it would still be able to move... I thought of something like "siege mode" for the packed one, like on the description you made...
by DoomsdayDragonfire
Fri Jan 18, 2019 2:14 am
Forum: Issues
Topic: Allies AA gun has wrong unit picture
Replies: 22
Views: 4867

Re: Allies AA gun has wrong unit picture

It stil require some work, but i don't have time to work on it atm, if someone want to finish this one, go ahead...
Bofors 40.png
Bofors 40.png (1.97 KiB) Viewed 32 times
by DoomsdayDragonfire
Thu Jan 17, 2019 11:01 pm
Forum: Planetary
Topic: Sp giga-laser WAITING IMAGE
Replies: 13
Views: 160

Re: Sp giga-laser WAITING IMAGE

Now i figured out one thing, would be REALLY cool if it had a pack/unpack feature on this guy, so i changed my mind about the legs...
WKR Giga LAZOR.png
WKR Giga LAZOR.png (1 KiB) Viewed 41 times
by DoomsdayDragonfire
Thu Jan 17, 2019 10:52 pm
Forum: Planetary
Topic: Sp giga-laser WAITING IMAGE
Replies: 13
Views: 160

Re: Sp giga-laser WAITING IMAGE

Big gun on heavy base, tracked, does that fills the requirements?
Giga LAZOR.png
Giga LAZOR.png (764 Bytes) Viewed 42 times
I actually made it as walker, but it looked like a huge centipede, still cool but a tank base sounds more grey than many legs
by DoomsdayDragonfire
Thu Jan 17, 2019 10:27 pm
Forum: Humans
Topic: Human defenses
Replies: 7
Views: 35

Human defenses

I had these ones made some time ago, forgot to send to @Midonik so he could check, and since i had seen them again, will just post b4 i forget it again in the middle of my mess :lol:

The bunker
Advanced Guard Tower.png
Advanced Guard Tower.png (2.07 KiB) Viewed 35 times
The main turret
RailGun turret.png
RailGun turret.png (1.28 KiB) Viewed 35 times
AA turret
Sam Site.png
Sam Site.png (1.24 KiB) Viewed 35 times
by DoomsdayDragonfire
Thu Jan 17, 2019 10:18 pm
Forum: Factions
Topic: Vraaugs
Replies: 7
Views: 28

Re: Vraaugs

Their appearance description reminds me of those Wookiees from Star Wars, kinda like this concept of futuristic big foot. :lol:
by DoomsdayDragonfire
Thu Jan 17, 2019 10:10 pm
Forum: Undead
Topic: The Veil - Concept.
Replies: 71
Views: 1932

Re: The Veil - Concept.

On my device for example loading app itself (latest dev version) takes 68 seconds. Loading some really big maps with lots of units and such takes sometimes up to 3 minutes. I don't have any campain maps where i had such issue and also i am patient and can wait such low amount of time but in some ra...
by DoomsdayDragonfire
Thu Jan 17, 2019 9:22 pm
Forum: Undead
Topic: Undead Lancers
Replies: 24
Views: 621

Re: Undead Lancers

Bonuses must be raptor rider-based ones. Only. No bonuses to infantries or 700% bonuses to heavy cav... Instead increase base damage of all by +2 and decrease hp to 25/30/35. Those stats are intended for the undead raptor ones, you probably remember them (i guess). These are intended to be stronger...
by DoomsdayDragonfire
Mon Jan 14, 2019 2:17 am
Forum: Undead
Topic: The Veil - Concept.
Replies: 71
Views: 1932

Re: The Veil - Concept.

So what currently do we have. Pretty much same, haven't being much on this and on aof due the "performance nuisances" from the recent versions... I die of boredom b4 the game do finish the loading, it takes like 5 min to start, so i'm more to aos and other variants that doesn't go over than 30 sec ...
by DoomsdayDragonfire
Mon Jan 14, 2019 1:14 am
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 23
Views: 715

Re: version v0.010

Well, some of the units still apears as "UNIT_XXX_XXXX" instead of the name. 2019-01-13-23-08-36.png 2019-01-13-23-08-46.png Found another crash source, 2019-01-13-23-13-24.png - Game crash after deleting an activated random custom map from the playable list... Send report log to Daniel already.
by DoomsdayDragonfire
Sun Jan 13, 2019 1:04 am
Forum: Undead
Topic: The Veil - Concept.
Replies: 71
Views: 1932

Re: The Veil - Concept.

Aye, no prob StormSaint, is this "Eye Tyrant" some sort of "beholder" creature?
by DoomsdayDragonfire
Sun Jan 13, 2019 12:27 am
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 23
Views: 715

Re: version v0.010

Nice, now it is working here... So i created a skirmish match with AI and used reptilians to test and these are the things i had found... - The techs "radio uplink" and "stealable" gets a blue square on their floating factory production icon instead of their actual images. - Many units are showing t...
by DoomsdayDragonfire
Sat Jan 12, 2019 12:45 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 23
Views: 715

Re: version v0.010

I'm always around. :lol:
by DoomsdayDragonfire
Fri Jan 11, 2019 2:09 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 23
Views: 715

Re: version v0.010

Same here, instant crash on launch
by DoomsdayDragonfire
Fri Jan 11, 2019 2:00 pm
Forum: Game
Topic: AI makes Tank IMPLEMENTED
Replies: 7
Views: 274

Re: AI makes Tank

I didn't see the other fun units, but AI can make the "CoolGuy" unit and that one is totally broken, nothing dmg it, even assassins can't kill it, can't beat any map if AI produces it...
by DoomsdayDragonfire
Fri Oct 12, 2018 5:06 pm
Forum: Undead
Topic: The Veil - Concept.
Replies: 71
Views: 1932

Re: The Veil - Concept.

Just to update what i've been working on for the veil, It did envolved from a small concept to a great amount of things and the effort for it will be big aswell, here is the list of the units atm. For now we have this: updated 12/10 10 buildings/buildables + plenty decorations Evil Cathedral (produc...
by DoomsdayDragonfire
Fri Oct 05, 2018 2:51 am
Forum: Undead
Topic: Undead Chicken-Horse riders!
Replies: 74
Views: 2342

Re: Undead Chicken-Horse riders!

Ah i see what he posted there, but well, i don't see anything said there that can be clearly related to roles specifically or to this post. All i had seen is he suggesting new counter bonus options (that i didn't understand how it would work clearly yet)... But in other words and adding this post co...
by DoomsdayDragonfire
Fri Oct 05, 2018 2:33 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Halflings discussion
Replies: 5
Views: 425

Re: Halflings discussion

I was thinking to ask Stratego (dev) if it is possible to add 3 new strings for jsons that are HasDodgeCounterBonusAgainst: HasDodgeRangedBonusAgainst: HasDodgeMeleeBonusAgainst: This is because I want some units to have specific bonus against giants/dragons/ents and such For example halfling might...
by DoomsdayDragonfire
Thu Oct 04, 2018 9:46 pm
Forum: Undead
Topic: Blood knight
Replies: 49
Views: 1162

Re: Blood knight

-My impressions of this one weren't about an unit with vampiric traces, but as death knight soaked in blood and lusting for more... Like a evil black Stormsaint hero img with blood everywhere. -Oh i see, like an evil knighthood guild? (Probably loyal guards of some evil tyrant that refused the death...
by DoomsdayDragonfire
Thu Oct 04, 2018 9:29 pm
Forum: Undead
Topic: Undead Chicken-Horse riders!
Replies: 74
Views: 2342

Re: Undead Chicken-Horse riders!

Hobbit Stabber? I've searched whole forum after that topic. The closest that i found were about the burglar one... Can you send me the link for it?
by DoomsdayDragonfire
Thu Oct 04, 2018 6:14 pm
Forum: Undead
Topic: Blood knight
Replies: 49
Views: 1162

Re: Blood knight

Probably vampire knights should be a great topic to have, someone should make a post to that.

To settle things, the blood knight will be or not a mounted unit?
by DoomsdayDragonfire
Thu Oct 04, 2018 6:07 pm
Forum: Undead
Topic: Undead Chicken-Horse riders!
Replies: 74
Views: 2342

Re: Undead Chicken-Horse riders!

Wait? So a light cav thats anti Cavalry A normal cav thats anti Cavalry And the standard footman anti Cavalry Maybe 3 anti cav units too much? I don't see any problem on having many units that perform the same role at time, since they all can be put with different tasks during a match, for example,...

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