Search found 747 matches

by DoomsdayDragonfire
Wed Sep 25, 2019 3:01 pm
Forum: Undead
Topic: Blood Hound - Zombie Dog - MERGED
Replies: 61
Views: 4530

Re: Blood Hound - Zombie Dog - MERGED

Oof, it seens the imgs i posted had been vanquished and sent to the limbo :lol:
by DoomsdayDragonfire
Fri Sep 20, 2019 5:49 pm
Forum: Other discussions about the game
Topic: Put show players who are active
Replies: 9
Views: 439

Re: Put show players who are active

I liked "B", it's simple and allow space for it be expanded with more functions on the future.
by DoomsdayDragonfire
Thu Sep 19, 2019 9:28 pm
Forum: Infantry
Topic: FUN unit: Captain America IMPLEMENTED
Replies: 16
Views: 422

Re: FUN unit: Captain America

He own roughly 1,85/1,88 meters.
He is a super soldier, not a super giant. :lol:
by DoomsdayDragonfire
Thu Sep 19, 2019 5:46 pm
Forum: Infantry
Topic: FUN unit: Captain America IMPLEMENTED
Replies: 16
Views: 422

Re: FUN unit: Captain America

Well, he is already bigger than average infantry, but if say that you want it a bit more... Is this good for you?
file.png
file.png (1.35 KiB) Viewed 282 times
by DoomsdayDragonfire
Tue Sep 17, 2019 7:09 pm
Forum: Others
Topic: AOS Desing Leader elected!
Replies: 19
Views: 4049

Re: AOS Desing Leader elected!

Well it might be, but the amount of things he made alone in this short span of time is outstanding, and since he seens very interested on it, he surelly got the guts for it.
by DoomsdayDragonfire
Thu Sep 12, 2019 7:20 pm
Forum: Others
Topic: Newbie hardships - problem for game activity
Replies: 12
Views: 319

Re: Newbie hardships - problem for game activity

I think that would solve many issues we have atm, + would be a lot of work and a big change indeed, i almost can see "Age of Strategy 2" comming from such revamp xD Also i would like to add a single thing to that, is to add those cheats on the boosted AI as augments that affects the "specOps" parame...
by DoomsdayDragonfire
Tue Sep 10, 2019 8:32 pm
Forum: IMPLEMENTED
Topic: Undead Race Icon Redesign - IMPLEMENTED
Replies: 9
Views: 286

Re: Undead Race Icon Redesign - IMPLEMENTED

Amazing!
You guys surelly know how to make my day. :lol:
by DoomsdayDragonfire
Tue Sep 10, 2019 8:20 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 63
Views: 3411

Re: version v0.010

Worked now, sending the maps right away.
by DoomsdayDragonfire
Tue Sep 10, 2019 3:29 pm
Forum: Factions
Topic: Florans
Replies: 6
Views: 303

Re: Florans

Hmmm, seens a mix of ent and gnoll race. I mean more primitive and less reliant to technology. With undead "eat corpse" to heal.

Compared to myconids, they are slightly better in technology, but they can't regrow so fast neighter recicle corpses.
by DoomsdayDragonfire
Tue Sep 10, 2019 2:01 am
Forum: Planetary
Topic: Digester
Replies: 8
Views: 582

Re: Digester

Yeah... But for some reason this name reminds me a butcher/regurgitator monster, i mean a large and fat mush...
by DoomsdayDragonfire
Tue Sep 10, 2019 1:50 am
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 63
Views: 3411

Re: version v0.010

Instaled, but it isn't opening... Like on the update prior the last, nothing happens when you press the game icon... This time i have many maps that i would send with these new add-ons but i fear to delete the app and waste all the work on them... Is there a way to extract them from the files withou...
by DoomsdayDragonfire
Mon Sep 09, 2019 5:39 pm
Forum: Planetary
Topic: Mashroom outpost
Replies: 2
Views: 55

Re: Mashroom outpost

Some sort of bone tower?
by DoomsdayDragonfire
Mon Sep 09, 2019 5:37 pm
Forum: Planetary
Topic: Death Cap
Replies: 24
Views: 2215

Re: Death Cap

That looks nice, but what about giving the img of that smaller one to another unit? But edit it, they look bether without visible mouth on them.
by DoomsdayDragonfire
Mon Sep 09, 2019 5:14 pm
Forum: Unit balancing
Topic: Use of Unused Towers IMPLEMENTED
Replies: 65
Views: 2210

Re: Use of Unused Towers

I think sharpshooter tower would work better with a musketeer instead of archers on it, being a mid step between the cannon and ballista.
by DoomsdayDragonfire
Fri Sep 06, 2019 9:06 pm
Forum: Main menu
Topic: Map Editor Folders
Replies: 3
Views: 135

Re: Map Editor Folders

Yep, this is trully a must have, on aoww sometimes i got lost in between the infinite maps i own, i make a campaign map, then suddently i got an idea for a random one, them i got an idea to add a map with events prior or in between that campaign... That turn things really messed on it... It would be...
by DoomsdayDragonfire
Fri Sep 06, 2019 8:30 pm
Forum: Other discussions about the game
Topic: Put show players who are active
Replies: 9
Views: 439

Re: Put show players who are active

i am working on a way to see other player's movement while they are moving units (like you see AI movements too) when this is ready i will have informations if a player is at the game or not, i can show that somehow - where to show that? Make it on a lobby? I mean a room that when you connect to it...
by DoomsdayDragonfire
Fri Sep 06, 2019 3:48 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet/visuals
Replies: 3
Views: 494

Re: Unit Design - unit property sheet/visuals

On an animated img, can i define the speed the game does reproduce each frame? For example, can or how i imput to game reproduce the frames at 100ms, 120ms, 150ms or some other speed? Also, whats the default speed of the animations?
by DoomsdayDragonfire
Fri Sep 06, 2019 2:58 pm
Forum: Reporting Issues
Topic: Cond: Obj Destroyed Is Bugged
Replies: 6
Views: 161

Re: Cond: Obj Destroyed Is Bugged

Ah right, instructions were unclear, now i understand it. Does that happen just with corpses? Or invisible units that can be stepped aswell?
by DoomsdayDragonfire
Fri Sep 06, 2019 2:40 pm
Forum: Reporting Issues
Topic: Cond: Obj Destroyed Is Bugged
Replies: 6
Views: 161

Re: Cond: Obj Destroyed Is Bugged

Idk if i understand the problem, you mean that if any unit dies on the tile you did placed the trigger, the trigger activate? Like if it wasn't attached to the unit you want it to be attached or something? Meaning that the targeted unit can die elsewhere and nothing will happen but if any random uni...
by DoomsdayDragonfire
Thu Sep 05, 2019 11:37 pm
Forum: Others
Topic: Racial Selection Upon Pressing "Upgrades" IMPLEMENTED
Replies: 20
Views: 459

Re: Racial Selection Upon Pressing "Upgrades"

It seens that everyone would like that. I hope this time we get that refresh on the upgrades tab...
by DoomsdayDragonfire
Thu Sep 05, 2019 8:26 pm
Forum: Infantry
Topic: FUN unit: Captain America IMPLEMENTED
Replies: 16
Views: 422

Re: FUN unit: Captain America

Ok, here is my suggestion... Cost: 6-8 - Hp: 60 - Attack: 12 (100% Bonus vs all infantry) - Range: 1 - Armor: 1 - Ex.armor: 7 - Speed: 4 base speed, 5 on road, 1 on water and mountain. - Sight: 6 - Action/Turn: 2 - Dodges and spell resist about: 10% - Aura: Group attack 3 (5 range) - Throw shield (i...
by DoomsdayDragonfire
Thu Sep 05, 2019 4:39 pm
Forum: Infantry
Topic: FUN unit: Captain America IMPLEMENTED
Replies: 16
Views: 422

Re: FUN unit: Captain America

I can suggest something based on the cost, should he be cheap? Have ability (throw the shield)? Or something else?
by DoomsdayDragonfire
Thu Sep 05, 2019 2:15 pm
Forum: Infantry
Topic: FUN unit: Captain America IMPLEMENTED
Replies: 16
Views: 422

Re: FUN unit: Captain America

Try making him on the same perspective than these:
French Resistance.png
French Resistance.png (4.69 KiB) Viewed 380 times
unit_JP_inf_medic.png
unit_JP_inf_medic.png (1.63 KiB) Viewed 380 times
by DoomsdayDragonfire
Thu Sep 05, 2019 2:11 pm
Forum: Infantry
Topic: FUN unit: Captain America IMPLEMENTED
Replies: 16
Views: 422

Re: FUN unit: Captain America

Are these 64x64? Capt should be just slight higher than the average infantry (1 or 2 pixels), otherwise it would look a giant in the field xD
by DoomsdayDragonfire
Thu Sep 05, 2019 4:03 am
Forum: Undead
Topic: Wraith Guardians
Replies: 6
Views: 688

Re: Wraith Guardians

Oh i liked.
It reminded me this.
Image

Also if you make one variant with axes or spiked balls on the arms, you will get a vassago/wandering spirit.
by DoomsdayDragonfire
Thu Sep 05, 2019 2:13 am
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 63
Views: 3411

Re: version v0.010

I am waiting to play this game. When the AOG will be published on the google playstore? As puss said, it will take some time for it be published, but you can ask the devs to be a tester. Also Stratego (dev) , is there any prevision about a new version for it? I want to send you some random maps but...
by DoomsdayDragonfire
Tue Sep 03, 2019 6:53 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Forgotten possiblities in game
Replies: 7
Views: 3148

Re: Forgotten possiblities in game

Coolguy is on that EE list, but i'm still waiting to know what is the tip found in the "next updates" to redeem him... :lol:
by DoomsdayDragonfire
Mon Sep 02, 2019 10:46 pm
Forum: Other discussions about the game
Topic: Add Weather on Map setup
Replies: 6
Views: 231

Re: Add Weather on Map setup

For day light cicle, a filter on the Hud with desired (transparent) colors might work (something like another layer of "fog of war", but that allow you see enemies within the filter). For enviroemental effects, things might need to interact individually with each tile, so i guess we could considerat...
by DoomsdayDragonfire
Mon Sep 02, 2019 5:04 pm
Forum: Unit balancing
Topic: Use of Unused Towers IMPLEMENTED
Replies: 65
Views: 2210

Re: Use of Unused Towers

I prefer to use what we have, unless you want multiple base towers... The only difference is a boost on specific stats for desired path. Eg: Guard tower -> Crossbow Tower (+atk) or Longbow Tower (+range). Fortress -> Repeater Fortress (++action) or Ballista Fortress (+atk+aoe). Cannon tower -> Bomba...
by DoomsdayDragonfire
Sun Sep 01, 2019 6:37 pm
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 26
Views: 665

Re: V2 Launch Site (Map editor only)

I think that make it vanish might make it bad, we should think something else... Is possible to make its ability work with bonuses? Also, the ability timeout might be very useful here, we can give the ability 8 turns cooldown with 6 turns timeout.. That might prevent the transform/undo bug of cooldo...

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