Search found 190 matches

by DoomsdayDragonfire
Thu Sep 20, 2018 11:56 pm
Forum: Undead
Topic: Blood Hound
Replies: 47
Views: 1406

Re: Blood Hound

Undead-fy oh great post!
by DoomsdayDragonfire
Thu Sep 20, 2018 11:50 pm
Forum: Undead
Topic: Forest Skeleton DISCUSSING
Replies: 50
Views: 8491

Re: Forest Skeleton DISCUSSING

I think all it needs now... Is to be put in game! :lol:
by DoomsdayDragonfire
Thu Sep 20, 2018 11:37 pm
Forum: Undead
Topic: The Phantom Update
Replies: 35
Views: 344

Re: The Phantom Update

Lower max spell res to 60-80%, (u can't even slow them - very hard to 3 race now that decreased cost)! Now really looks as sub race (or a bunch of walking armores).. Its bad that all heavy units are immune to any spell. So 80 max would be better. Have high Phisical protection and relativ cheap cost...
by DoomsdayDragonfire
Wed Sep 19, 2018 5:31 pm
Forum: Others
Topic: P armor?
Replies: 29
Views: 6963

Re: P armor?

I would set on this way, also will put examples so you can have a better understanding of what i'm talking. Ph.Armor : Physical armour (For standard balistic weaponry, such as pulse cannons, railguns, mass drivers, PAC (particle acelerator cannons), bites, crash sources...) HE.Armor : Heat armor (Fo...
by DoomsdayDragonfire
Fri Sep 14, 2018 1:06 am
Forum: Map Editor
Topic: Multiple Level.
Replies: 18
Views: 489

Re: Multiple Level.

AGREED, like we were talking this on discord, this would allow us to bigger possibilities... To solve Midonik problems with AoG, i suggested such thing... Take these img i made to explain space battles in AOG. In this variant. Maps would be composed from 1 to 3 layers. Surface, Orbit and Space. And ...
by DoomsdayDragonfire
Wed Aug 29, 2018 1:45 am
Forum: Undead
Topic: New roles for these guys?
Replies: 8
Views: 371

New roles for these guys?

Since i will not be using these heroes as summon anymore, where you guys think they should be build? also cost for them? Meat Dragon MeatDragon.png HP: 100 Armor: 1/1 Power: 25 AOE: 1 Range: 1 Actions: 1 speed: 5, flying. Sight: 6 Spell resistance: 30% Abilities: Poisonous weapon (passive) Poison br...
by DoomsdayDragonfire
Wed Aug 29, 2018 1:09 am
Forum: Undead
Topic: The Veil - Concept.
Replies: 38
Views: 919

Re: The Veil - Concept.

He?
unit_und_necromancer.png
unit_und_necromancer.png (1.93 KiB) Viewed 250 times

He doesn't look like a human imo... For me it looks he is a skeleton in one tunic...
by DoomsdayDragonfire
Wed Aug 29, 2018 1:02 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 333
Views: 12551

Re: Forum heroes

Here i am, and here it is my unit. D.D.D. (summoner) DoomsDay_Animated_Pros.png DDD.gif Active effect: Delay vanishing aura, Doomsday Aura (ignores spell resistance, 4 range), Curse on hit. HP: 45 Armor: 1/30. for a caster is too much, lower to 1/1. You are not a frontline caster so you don't need ...
by DoomsdayDragonfire
Wed Aug 29, 2018 12:41 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 333
Views: 12551

Re: Forum heroes

Due many problems with the older version of my hero. I decided to swap it to something that fits better my nickname... But i plan to change that one and add him to The Veil later on. Btw, here is my new unit! Thx general and Discord guys to give a hand on this! DoomsDay Dragon Doomsday Dragon 10 hea...
by DoomsdayDragonfire
Sat Aug 25, 2018 4:33 am
Forum: Races
Topic: Insects
Replies: 489
Views: 24112

Re: Insects

Here is it, another one to join the band.
Wurm 2.png
Wurm 2.png (613 Bytes) Viewed 164 times
by DoomsdayDragonfire
Thu Aug 23, 2018 7:54 pm
Forum: Orc
Topic: Cyclops
Replies: 71
Views: 736

Re: Cyclops

For me, cyclops are just one eyed ogre/troll in general, so i think they should have similar stats, but whatever... I think such unit would be easily unused since you can have ettins that are just a bit weaker, but they can join the field faster, can be almost insta healed from death and deal a big ...
by DoomsdayDragonfire
Thu Aug 23, 2018 7:20 pm
Forum: Undead
Topic: Dark citadel
Replies: 56
Views: 1177

Re: Dark citadel

Yep it send to general and it is in the post, I will put here just in case someone missed:
Juggernaut 4.png
Juggernaut 4.png (1003 Bytes) Viewed 372 times


Also here is the little eye.
Corrected the canvas and added the right team color to it.
Phantismal watcher.png
Phantismal watcher.png (372 Bytes) Viewed 372 times
by DoomsdayDragonfire
Thu Aug 23, 2018 7:04 pm
Forum: Undead
Topic: The Phantom Update
Replies: 35
Views: 344

Re: The Phantom Update

My plan was to make a spining animation to it... But at that time i made it like that to fit the img canvas, also i was a naab on pixeling... Well i'm still but now i know some tricks xD
by DoomsdayDragonfire
Thu Aug 23, 2018 6:58 pm
Forum: Undead
Topic: The Phantom Update
Replies: 35
Views: 344

Re: The Phantom Update

Check this out and you will see what i'm talking...
http://castlevania.wikia.com/wiki/Heavy_Armor
by DoomsdayDragonfire
Thu Aug 23, 2018 6:49 pm
Forum: Undead
Topic: The Phantom Update
Replies: 35
Views: 344

Re: The Phantom Update

No he is 1 tile range. Pike has higher range (up to 3 meters). Flail has at most 40-50 santimeters. Excluding the fact it isn't a true flail, but a spiked ball attached to a long metal chain that is trowable up to 8/9m, it should have even more range than pikemans... So i think 2 range for it is fa...
by DoomsdayDragonfire
Thu Aug 23, 2018 3:34 am
Forum: Undead
Topic: The Phantom Update
Replies: 35
Views: 344

Re: The Phantom Update

Sub-Race? They are not a sub race :lol: ... If you go to the original post, you would see that i mentioned dozens of kinds of armor type units, i just put to work what was intended in the old project and made another part of them... But gladly other ppl got interest and made even more units for it.
by DoomsdayDragonfire
Thu Aug 23, 2018 3:08 am
Forum: Undead
Topic: Dark citadel
Replies: 56
Views: 1177

Re: Dark citadel

I think this img is really good one, all i needed was to just put the right team color to it and resized the img to the right canvas. GJ.
Phantom minion.png
Phantom minion.png (697 Bytes) Viewed 400 times
by DoomsdayDragonfire
Thu Aug 23, 2018 3:00 am
Forum: Undead
Topic: Dark citadel
Replies: 56
Views: 1177

Re: Dark citadel

Do you have an image of what you where trying to reproduce to make the juggernaut? It will make things easier to me when drafting it.
by DoomsdayDragonfire
Thu Aug 23, 2018 2:47 am
Forum: Undead
Topic: Phantom conjure/ Summoner
Replies: 25
Views: 674

Re: Phantom conjure/ Summoner

That minion is a cool one, i liked, here, i made the main img looks more fluid.
Phantom conjurer.png
Phantom conjurer.png (2.86 KiB) Viewed 503 times
Image1.gif
Image1.gif (5.32 KiB) Viewed 503 times
by DoomsdayDragonfire
Thu Aug 23, 2018 2:45 am
Forum: Undead
Topic: The Phantom Update
Replies: 35
Views: 344

Re: The Phantom Update

Yep, i can help you to improve them if you want Savra.
by DoomsdayDragonfire
Wed Aug 22, 2018 11:52 pm
Forum: Undead
Topic: Phantom Guard - Undead Elite - Long post! ACCEPTED
Replies: 224
Views: 19549

Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Don't forget this one too!
Hammer guard 1.png
Hammer guard 1.png (1.04 KiB) Viewed 105 times
by DoomsdayDragonfire
Wed Aug 22, 2018 3:32 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 333
Views: 12551

Re: Forum heroes

Here i am, and here it is my unit. D.D.D. (summoner) DoomsDay_Animated_Pros.png DDD.gif Active effect: Delay vanishing aura, Doomsday Aura (ignores spell resistance, 4 range), Curse on hit. HP: 45 Armor: 1/30 Power: 5 AOE: 0 Range: 1 Actions: 3 speed: 3 Sight: 5 Dodge counter: 100% Spell resistance:...
by DoomsdayDragonfire
Wed Aug 22, 2018 2:58 am
Forum: Reporting Issues
Topic: Campaign: Last mage . Establishing a new base - bug?
Replies: 7
Views: 145

Re: Campaign: Last mage . Establishing a new base - bug?

Same here, Big nice defeat...
2018-08-19-14-30-36[1].png
2018-08-19-14-30-36[1].png (116.4 KiB) Viewed 62 times
by DoomsdayDragonfire
Wed Aug 22, 2018 2:47 am
Forum: Undead
Topic: The Veil - Concept.
Replies: 38
Views: 919

Re: The Veil - Concept.

A few of us have discussed them as worshippers of the ancient ones, who are mostly forgotten. so the Veil seeks to restore the pantheon of old and are willing to do anyting to achieve their goal. Yep. Midonik Those 2 might be able to enter, i just want to know, if you have images for me to use as r...
by DoomsdayDragonfire
Thu Aug 16, 2018 2:23 am
Forum: Undead
Topic: The Veil - Concept.
Replies: 38
Views: 919

Re: The Veil - Concept.

As a pool winner, The sect is now The veil.

New pool is up to vote, about the name of the unit, go and vote people!
by DoomsdayDragonfire
Thu Aug 16, 2018 12:17 am
Forum: Scaledfolk
Topic: Wyrm-Siege unit-ACCEPTED GB
Replies: 56
Views: 447

Re: Wurm-Siege unit-ACCEPTED GB

Savra wrote:
Thu Aug 16, 2018 12:10 am
Shall I update name now?
yeah, as a dragon, i feel offended when my bruddas are called worms :lol: :lol: :lol:
by DoomsdayDragonfire
Thu Aug 16, 2018 12:05 am
Forum: Scaledfolk
Topic: Wyrm-Siege unit-ACCEPTED GB
Replies: 56
Views: 447

Re: Wurm-Siege unit-ACCEPTED GB

No need for more examples? ok, btw, i also think that wyrm can fit this aswell, they are from the dragon family and can still dig tunnels and stuff...But one thing is clear, wurms are not related to the "lizard people" but wyrms and serpes can (Actually, there is almost no diference in these 2, but ...
by DoomsdayDragonfire
Wed Aug 15, 2018 11:17 pm
Forum: Scaledfolk
Topic: Wyrm-Siege unit-ACCEPTED GB
Replies: 56
Views: 447

Re: Wurm-Siege unit-ACCEPTED GB

Oh now i see why u might think, that, well all the mtg "wurm" cards in english do have are in the same category, isn't like in the other countries that have they have the proper categorization, i will explain the diferences... The wurm ones, derived from worms are the "wurm itself", they have round ...
by DoomsdayDragonfire
Wed Aug 15, 2018 10:19 pm
Forum: Scaledfolk
Topic: Wyrm-Siege unit-ACCEPTED GB
Replies: 56
Views: 447

Re: Wurm-Siege unit-ACCEPTED GB

Why not? I don't see any problem for them to have wurms, also scalefolk can have giant snakes that will work basically on the same way... Did you mind to show me your reasons for it then?
by DoomsdayDragonfire
Wed Aug 15, 2018 8:45 pm
Forum: Races
Topic: Insects
Replies: 489
Views: 24112

Re: Insects

I think bcz it demands too much research to make those, i mean, for beastclans, we don't even chosen the main races that will be put in there and barely did something for it beside discussions... For demons there was all that thing of being sub faction of undeads and stuff, that makes ppl tired of t...

Go to advanced search