Search found 384 matches

by DoomsdayDragonfire
Thu Mar 21, 2019 3:33 pm
Forum: Others
Topic: Dodge revamp
Replies: 5
Views: 76

Re: Dodge revamp

1- I see, so can be eighter, flying units owns a special damage formula or there is variables missing on this formula. Or perhaps the game might calculate how damage is made in a total different way... 2,3- That's weird since dodge theorically happen before calculation of the damage. I'm almost sure...
by DoomsdayDragonfire
Thu Mar 21, 2019 3:02 am
Forum: Others
Topic: Dodge revamp
Replies: 5
Views: 76

Re: Dodge revamp

That is quite inconvenient issue indeed... I think i might know the definitive solution for dodges, but i need to have a clear definition of these 4 complex things first... Stratego (dev) Need you to answer these things... - Can you reveal the attack formula of the game? I mean what does the game se...
by DoomsdayDragonfire
Wed Mar 20, 2019 8:25 pm
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 20
Views: 176

Re: New Parameters: Mana/MP.

mana point: how would that work? complex: we need to avoid bringing in more complexity - but if something found essential we can do it. Tankhead had made a very good explanation. Basically: -All units will have a certain amount of mana. -All spells would consume mana from units. -Every turn, the un...
by DoomsdayDragonfire
Wed Mar 20, 2019 5:00 pm
Forum: DEVELOPER version changes
Topic: version v0.014
Replies: 31
Views: 1151

Re: version v0.014

That's cool, that perspective make it looks very 3D'sh, but it got a bit blurried on top numbers on the resized version, i think the one Hyancintho made is simple and more evident... Perhaps mixing both, picking the one Hyancintho made and give the deepth of this one would make the best combination....
by DoomsdayDragonfire
Tue Mar 19, 2019 3:02 pm
Forum: DEVELOPER version changes
Topic: version v0.014
Replies: 31
Views: 1151

Re: version v0.014

Yaaaaa, that's hot, that's hot... :lol:
by DoomsdayDragonfire
Tue Mar 19, 2019 2:55 pm
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 20
Views: 176

Re: New Parameters: Mana/MP.

Unique feature of aos and aof as for me is their simplicity in terms of resources. It has only 3 resources: time (turns, most precious resource), town centers and workers. And you don't need to wait for collecting more resources from woods/stone mines/gold mines or to replenish mana. And this allow...
by DoomsdayDragonfire
Mon Mar 18, 2019 2:55 pm
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 20
Views: 176

Re: New Parameters: Mana/MP.

No i don't like this idea still. I don't want to see aof as turn-based warcraft 2. What next you will suggest? Money, wood and other resources? Please no. Not only offensive abilities can ignore magic immunity. On hit effects also can ignore it (curse weapon, fear weapon). Also some offensive abili...
by DoomsdayDragonfire
Mon Mar 18, 2019 12:43 pm
Forum: Others
Topic: corpses similar to aof
Replies: 4
Views: 50

Re: corpses similar to aof

One or two variants for fallen air/spaceships would be cool aswell
by DoomsdayDragonfire
Sat Mar 16, 2019 6:09 pm
Forum: DEVELOPER version changes
Topic: version v0.014
Replies: 31
Views: 1151

Re: version v0.014

Interesting, so theoricaly, - It is possible to add imgs on hud elements with all "doubling" sizes? (32px, 64px, 128px, 256px, 512px...) - Or is possible to use any variable size aswell? (50x50, 275x275, 720x720, 1000x1000...). There is a limit size for that? Or a recomended size for these hud eleme...
by DoomsdayDragonfire
Sat Mar 16, 2019 4:17 pm
Forum: DEVELOPER version changes
Topic: version v0.014
Replies: 31
Views: 1151

Re: version v0.014

Much better than hourglass, well i think it is ok, but the game buttons can't work with 64px Imgs aswell on AOW? Or just playable stuff can be that size?
by DoomsdayDragonfire
Sat Mar 16, 2019 3:46 pm
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 20
Views: 176

Re: New Parameters: Mana/MP.

Good thing you touched that... This will allow me to explain how habilities currently work! :lol: (imo) Those are offensive habilities, they own a set amount of damage and sometimes a secondary effect, the damage ignores the spell resist and goes to health that can be defended by armors... But the s...
by DoomsdayDragonfire
Sat Mar 16, 2019 1:08 am
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 20
Views: 176

Re: New Parameters: Mana/MP.

Good points. As everything, this isn't to be implemented b4 a long discussion. And i know isn't a thing to be added tomorrow. The first thing is that skills and spells would work better if they where separated. While skills will be not affected by spell resist (it does not make sense they be atm, th...
by DoomsdayDragonfire
Fri Mar 15, 2019 8:36 pm
Forum: Undead
Topic: Monster skeletons
Replies: 5
Views: 96

Re: Monster skeletons

I see, that's looking really interesting, i would mention what would be made with the existing monster aswell, it is so underpowered nowdays... A boost on him would be very nice! About the monster mage... Coincidently. I just made a post suggesting new stat parameters for units/effects on AOF, that ...
by DoomsdayDragonfire
Fri Mar 15, 2019 7:43 pm
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 20
Views: 176

New Parameters: Mana/MP.

So, i was thinking on how to separate spell and skill for once while providing a more imersive and not complicated gameplay for everyone and ofc naturally balancing some stuff. And the answer is quite simple... To add new magic parameters to the game! (Mana, Magic points, MP... All the same :lol: ) ...
by DoomsdayDragonfire
Fri Mar 15, 2019 5:08 pm
Forum: Undead
Topic: Monster skeletons
Replies: 5
Views: 96

Re: Monster skeletons

Thats interesting, but i'm curious about how they would work... So would be nice if you could clear a few things... 1- You are suggesting them as produceable units on factories? Or spawnable on those reanimating spells from liches, necromancers or other undead risers? Or both ways? 1.1- If produceab...
by DoomsdayDragonfire
Thu Mar 14, 2019 7:10 pm
Forum: Orc
Topic: StormBringer Warg and StormRiders
Replies: 1
Views: 56

StormBringer Warg and StormRiders

A Feral warg variant with extreme power. Equivalent to a natural disaster. 5 to 10 times bigger than an average wolf and much smarter as it is able to comunicate with almost anything, able to cast lightning strikes and create thunderstorms whenever they please, creatures that are able to take out dr...
by DoomsdayDragonfire
Thu Mar 14, 2019 4:23 pm
Forum: Planetary
Topic: Goliath AMP scout + pawn dog IMPLEMENTED
Replies: 7
Views: 96

Re: Goliath AMP scout + pawn dog IMPLEMENTED

And may b pistol shoot should have 1 range, if its ability its already quite powerful as enemy can't counter attack Or may b we can make pistol standard weapon with 1 action while punch is ability with low damage but high bonus against buildings and armored units (bonus should depend on how many pu...
by DoomsdayDragonfire
Thu Mar 14, 2019 4:08 pm
Forum: Planetary
Topic: flying/mobile base
Replies: 11
Views: 114

Re: flying/mobile base

Chitauri? I didn't reminded of those, i didn't knew that they where insect like... But i remember that flying leviathan... So sounds interesting and would nice to bring some stuff like that. Well we can have multiple possibilities of how insectoids could look like, but it will be all based on how in...
by DoomsdayDragonfire
Wed Mar 13, 2019 11:28 am
Forum: DEVELOPER version changes
Topic: version v0.014
Replies: 31
Views: 1151

Re: version v0.014

Nice img, but i can't see the animated parts for it... Is the team color animated or something? Perhaps you can make it be a bit more evident? Btw... Isn't hourglass kinda outdated for ww2? I mean, for me is quite stange and don't fit AOW theme... I think it would be very nice for AOS, but for AOW, ...
by DoomsdayDragonfire
Sun Mar 10, 2019 1:42 pm
Forum: Planetary
Topic: flying/mobile base
Replies: 11
Views: 114

Re: flying/mobile base

Yep... For the special traits, both myconids and insectoids can share many traits depending on the perspective the person have, i will put 3 here just for example: -Movable factories. -Not produce vehicles. -Convertion methods. And the special trait for insects i think it is that their factory build...
by DoomsdayDragonfire
Fri Mar 08, 2019 12:25 pm
Forum: Planetary
Topic: flying/mobile base
Replies: 11
Views: 114

Re: flying/mobile base

*Insert "I see you're a man of culture aswell" meme here*
by DoomsdayDragonfire
Fri Mar 08, 2019 11:26 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: All At Units Buff
Replies: 4
Views: 105

Re: All At Units Buff

Separate them by tiers and add extra range will definitelly improve their effectivenes. So i think it might not be necessary cap tanks counters and change bonuses, maybe we can separate this buff in 2 stages, the first to reorganize and the second to add the buffs if really needed.
by DoomsdayDragonfire
Fri Mar 08, 2019 11:14 am
Forum: Planetary
Topic: Human navy
Replies: 11
Views: 154

Re: Human navy

But be terrifying is the exactly the idea for them :lol: ... Anyway. Not only tiers, also would be very nice if we had the floor thing aswell to allow more units per tile... That will make them work nice on planetary battles. So i think it would not be that hard to balance that after those 2 are imp...
by DoomsdayDragonfire
Wed Mar 06, 2019 9:35 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: All At Units Buff
Replies: 4
Views: 105

Re: All At Units Buff

I think their overall dmg against units in general is ok... But i know you mean a buff on tank bonus right? How much you think would be good for them?
by DoomsdayDragonfire
Wed Mar 06, 2019 7:48 pm
Forum: Planetary
Topic: flying/mobile base
Replies: 11
Views: 114

Re: flying/mobile base

Both ideas are very nice, would be very interesting to apply special attributes to each race. Well there is many cool mechanics around that we could adapt to our situation, each faction would be much more interesting to play this way. I can actually see all myconid buildings moving around in the fie...
by DoomsdayDragonfire
Wed Mar 06, 2019 7:04 pm
Forum: Planetary
Topic: Human navy
Replies: 11
Views: 154

Re: Human navy

As different variant... No, as i said, i don't see much future into naval warfare if we already own all those intergalatic stuff as spaceships, floating/levitating vehicles and other stuff. The invasion thing was just an example and also is the only thing i can visualize right now for future naval u...
by DoomsdayDragonfire
Wed Mar 06, 2019 1:02 pm
Forum: Planetary
Topic: Human navy
Replies: 11
Views: 154

Re: Human navy

That's interesting, that missile style would improve many things and with some adaptation, you can create one "assassin unit" missile for this version of the game. About navy, while i don't see much use for naval units on this version, i liked that, but i will suggest something different, thinking a...
by DoomsdayDragonfire
Wed Mar 06, 2019 11:16 am
Forum: Planetary
Topic: Railgun tank
Replies: 1
Views: 35

Re: Railgun tank

So instead of energy like laser tank, this will do physical dmg, well by essence of atk of these units already are different enough from each other, so i think no stats would need to be changed on this, but if you still want something to make it seens a bit different, we can lower the dmg by 1-4 and...
by DoomsdayDragonfire
Tue Mar 05, 2019 1:50 pm
Forum: Humans
Topic: Golias & Goliath Suits
Replies: 61
Views: 776

Re: Golias & Goliath Suits

Ok, had put one description to each of them on their topics. And this is their overall description: The Goliath Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century. Improving many aspects of older versions, it p...
by DoomsdayDragonfire
Tue Mar 05, 2019 1:42 pm
Forum: Planetary
Topic: Goliath AMP siege
Replies: 4
Views: 87

Re: Goliath AMP siege

Unit description: The Siege AMP is an artilery version created to clear the way for your other units from safe distance, it does use the White Phosphorus ammunitions, a volatile material that burns itself in the air and that can't be extinguished using standard methods. Any crack on ammo shells can ...

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