Search found 3484 matches

by Midonik
Sun Sep 15, 2019 6:42 pm
Forum: IMPLEMENTED
Topic: Dwarves VS Orcs - ANSWERED
Replies: 4
Views: 53

Re: Dwarves VS Orcs

The issue in this is that the dwarfs had a TOOOON of changes from the time the maps were maybe. Once their rebalancing is finished, I will redo the campaing.
by Midonik
Sun Sep 15, 2019 10:48 am
Forum: New variant ideas
Topic: Age of Survival
Replies: 6
Views: 92

Re: Age of Survival

Wouldn't that need a TOOOON of stratego's coding? Isn't that an completely different system from the current one?
by Midonik
Sun Sep 15, 2019 9:58 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orcs Need A Nerf - ANSWERED
Replies: 13
Views: 127

Re: Orcs Need A Nerf

As much as I have more trust in the current balancing process than some, the range of the rock hulers and magmatic bullets on stone shelters seem like too much and need explaining, if not some changes.
by Midonik
Sun Sep 15, 2019 9:46 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orcs Need A Nerf - ANSWERED
Replies: 13
Views: 127

Re: Orcs Need A Nerf

Remove sacrificability from spiker
Isn't that a thing already? You can't use spikers to make a dragon from what I know.
by Midonik
Thu Sep 12, 2019 6:01 pm
Forum: DEVELOPER version changes
Topic: version 1.100
Replies: 11
Views: 175

Re: version 1.100

It's working, thanks
by Midonik
Thu Sep 12, 2019 5:50 pm
Forum: DEVELOPER version changes
Topic: version 1.100
Replies: 11
Views: 175

Re: version 1.100

Pls update the Dev version
by Midonik
Tue Sep 10, 2019 4:08 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 56
Views: 2640

Re: version v0.010

Worked, but after an reinstall.
by Midonik
Tue Sep 10, 2019 3:40 pm
Forum: Factions
Topic: Florans
Replies: 6
Views: 142

Re: Florans

I don't think this will be a full race. I would make them neutral (like gnolls) + recruitable for other races under specific conditions (I think it will be researching tech in embassy, think of that as small version of AoF's subraces, I will call them "mini races"). It's like the bigger races ally w...
by Midonik
Tue Sep 10, 2019 2:54 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 56
Views: 2640

Re: version v0.010

Uos?
by Midonik
Tue Sep 10, 2019 1:57 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 56
Views: 2640

Re: version v0.010

It's crashing for me too. Even tho the modded version worked perfectly.
by Midonik
Tue Sep 10, 2019 1:37 pm
Forum: OFF Topics
Topic: I slaughtered AoF issue section
Replies: 2
Views: 39

Re: I slaughtered AoF issue section

Shouldn't that just be a single post? It's corpses related issues. At the other hand someone would probably call it a wall of text. I acctualy want to know what would be the best way to handle that.
by Midonik
Mon Sep 09, 2019 6:25 pm
Forum: Planetary
Topic: Death Cap
Replies: 24
Views: 1803

Re: Death Cap

by Midonik
Mon Sep 09, 2019 5:54 pm
Forum: Planetary
Topic: Mashroom outpost
Replies: 2
Views: 13

Re: Mashroom outpost

No golem version tho. And the toxins are way more powerful effect than posion. Also the range of ability will be one. But kind of yes.
by Midonik
Mon Sep 09, 2019 4:50 pm
Forum: Planetary
Topic: Digester
Replies: 8
Views: 371

Re: Digester

I thought of something like this - kinda slime in shape of mashroom men, in a colour that somehow seems digesterish for me. Ignore the infantrymen.
by Midonik
Mon Sep 09, 2019 4:26 pm
Forum: Planetary
Topic: Death Cap
Replies: 24
Views: 1803

Re: Death Cap

Great thanks
by Midonik
Mon Sep 09, 2019 2:09 pm
Forum: Planetary
Topic: Death Cap
Replies: 24
Views: 1803

Re: Death Cap

Could someone use the colours of Puss' image for patriod's creatures? I feel like that will be the perfect mix.
by Midonik
Sun Sep 08, 2019 3:09 pm
Forum: Others
Topic: Racial Selection Upon Pressing "Upgrades" IMPLEMENTED
Replies: 20
Views: 235

Re: Racial Selection Upon Pressing "Upgrades"

It's JSONable so I don't see a reason not to.
by Midonik
Sun Sep 08, 2019 12:35 pm
Forum: Planetary
Topic: Mashroom outpost
Replies: 2
Views: 13

Mashroom outpost

A tower sized mashroom, empty inside. Toxins can be thrown down from it and it can also store troops.
by Midonik
Sun Sep 08, 2019 12:18 pm
Forum: Planetary
Topic: Giant sporulate
Replies: 0
Views: 11

Giant sporulate

A defensive building. It would be capable of rising death and maybe even converting like death cap. We can also give it 1 speed. No carry capacity and quite fragile tho, with normal cost for a tower.
by Midonik
Sun Sep 08, 2019 12:14 pm
Forum: Myconids
Topic: Haven
Replies: 1
Views: 383

Re: Haven

Changing the name to: mycelium farm or something like that seems better for me.
by Midonik
Sun Sep 08, 2019 12:00 pm
Forum: Planetary
Topic: Myconid seekers
Replies: 2
Views: 221

Re: Myconid seekers

This looks like basic inf from stats. We can increase them and change them into elite one. I don't really like the name, doesn't seem mashroom related.
by Midonik
Sun Sep 08, 2019 11:43 am
Forum: Planetary
Topic: Abomination
Replies: 4
Views: 372

Re: Abomination

Ok so I was thinking and this can be another big monster sort of thing. I would like to give it ability to transform its body to get different capabilities. Like chemical attack in one, physical in other, different bonuses and a form with carry capacity (no attack tho).
by Midonik
Sun Sep 08, 2019 11:40 am
Forum: Planetary
Topic: Digester
Replies: 8
Views: 371

Re: Digester

Maybe I will attempt this
by Midonik
Sun Sep 08, 2019 11:39 am
Forum: Planetary
Topic: Death Cap
Replies: 24
Views: 1803

Re: Death Cap

The only problem I could had avoid this is that I can't see a way for it to attack chemically. Maybe we should just change it to physical? Also great dragon doesn't even get near this thing I'm terms of size - it's 96×64, so 6,144 pixels^2, while this is 128×64, so 8,192 pixels^2. We still need the ...
by Midonik
Sun Sep 08, 2019 11:31 am
Forum: Planetary
Topic: Basidiobyte
Replies: 2
Views: 147

Re: Basidiobyte

I like the concept. Guess that would count as big creatures? Or you prefer infantry? Maybe I would change the name?
by Midonik
Sun Sep 08, 2019 11:29 am
Forum: IMPLEMENTED
Topic: Human Knighthood issue ? - ANSWERED
Replies: 4
Views: 81

Re: Human Knighthood issue ? ANSWERED

I don't think the thing the knighthood should give would appear in the unit stats - it's supposed to give "first strike" what would mean that when it's attacked, it counter attacks first. So if it would kill and unit with counter attack, it would get the damage, but if it won't kill it doesn't avoid...
by Midonik
Sat Sep 07, 2019 3:36 pm
Forum: IMPLEMENTED
Topic: Undead Race Icon Redesign - IMPLEMENTED
Replies: 9
Views: 163

Re: Undead Race Icon Redesign

Not a necessary change, but a welcome one.
by Midonik
Sat Sep 07, 2019 2:10 pm
Forum: Reporting Issues
Topic: Cond: Obj Destroyed Is Bugged
Replies: 6
Views: 82

Re: Cond: Obj Destroyed Is Bugged

That would explain why I had so many wierd problems with triggers lately. And I did in fact use object destroyed triggers. Pls fix.
by Midonik
Sat Sep 07, 2019 2:09 pm
Forum: IMPLEMENTED
Topic: Human Race Icon Redesign - IMPLEMENTED
Replies: 14
Views: 144

Re: Human Race Icon Redesign

+1
by Midonik
Sat Sep 07, 2019 11:38 am
Forum: Dev asks for Help
Topic: AOF Unit, tech flavour texts
Replies: 30
Views: 1438

Re: AOF Unit, tech flavour texts

+1 The descriptions of the effects are very needed as even forumers are confused by them these days. Looking for them in that section in others is a pain in the ass, especially they often aren't there. I believe the post suggests to add effect descriptions to be visbale in the page with description ...

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