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by Midonik
Sun Jun 28, 2020 2:56 pm
Forum: Planetary
Topic: Grey striders-heavy tank mechanical
Replies: 6
Views: 74

Re: Grey striders-heavy tank mechanical

Actually D.D.D wanted the saucer to be this big lol. He even used the same reference picture as you did on Discord.
by Midonik
Sun Jun 28, 2020 12:56 pm
Forum: Planetary
Topic: Grey striders-heavy tank mechanical
Replies: 6
Views: 74

Re: Grey striders-heavy tank mechanical

I thought you were basing your idea on this topic: http://www.androidutils.com/forum/viewt ... 5cb05ce734. I believe it's basically the same thing.
by Midonik
Mon Jun 22, 2020 9:29 pm
Forum: Dev asks for Help
Topic: AOF effect texts - now got important
Replies: 9
Views: 178

Re: AOF effect texts - now got important

Updated I think
by Midonik
Mon Jun 22, 2020 7:14 pm
Forum: Dev asks for Help
Topic: AOF effect texts - now got important
Replies: 9
Views: 178

Re: AOF effect texts - now got important

Like this I suppose: <string name="EFFECT_TXT_ENCHANTMENT_MINOTAUR_CHARGE">Minotaurs can charge at the enemy without concern for their lives, giving them boost of 10 power, 2 speed and 50% dodge counters at cost of decreasing armor and pierce armor by 2. Restores the action used to activate it. They...
by Midonik
Mon Jun 22, 2020 6:56 pm
Forum: Dev asks for Help
Topic: AOF effect texts - now got important
Replies: 9
Views: 178

Re: AOF effect texts - now got important

String texts are rather easy to make, you just put text in place of "...".
by Midonik
Mon Jun 22, 2020 8:27 am
Forum: Unit Design
Topic: Unit design - image requirements
Replies: 30
Views: 12905

Re: Unit design - image requirements

For making images? Just Pixly.
by Midonik
Sun Jun 21, 2020 5:06 pm
Forum: FAQ
Topic: Copyright?
Replies: 3
Views: 136

Re: Copyright?

There is no hope of publishing it an noone is really working on it atm.
Seriously dude, just check the dates on latest post - they are from at least months ago.
by Midonik
Sat Jun 20, 2020 9:17 pm
Forum: FAQ
Topic: Could i get this pilot version?
Replies: 3
Views: 525

Re: Could i get this pilot version?

I'm not running this project, I don't feel like I have the authority to. You can just contact the developer, his email contains zerotouch (that's ok to write right?), you can find it in numberous places.
by Midonik
Sat Jun 20, 2020 4:48 pm
Forum: FAQ
Topic: Copyright?
Replies: 3
Views: 136

Re: Copyright?

Well it's obviously gonna, that's why it's a dead project.
by Midonik
Sat Jun 20, 2020 2:37 pm
Forum: Planetary
Topic: Chemical military forces
Replies: 5
Views: 69

Re: Chemical military forces

If you want me to beg you to stay then you're gonna be disappointed.
However you should understand that I reject your ideas not because of malice, but because I don't find them good.
by Midonik
Sat Jun 20, 2020 1:35 pm
Forum: Planetary
Topic: Chemical military forces
Replies: 5
Views: 69

Re: Chemical military forces

That is almost the same thing tho. I doubt it's needed.
by Midonik
Sat Jun 20, 2020 1:34 pm
Forum: Planetary
Topic: Insectoid-structures
Replies: 9
Views: 72

Re: Insectoid-structures

... that idea doesn't fit insectoid concept is slightest.
by Midonik
Sat Jun 20, 2020 12:19 pm
Forum: Planetary
Topic: Insectoid-structures
Replies: 9
Views: 72

Re: Insectoid-structures

...
Mind telling us what is this supposed to be? I can't really comment on something if I have no idea what it is.
by Midonik
Sat Jun 20, 2020 12:18 pm
Forum: Planetary
Topic: Chemical military forces
Replies: 5
Views: 69

Re: Chemical military forces

So basically hazamt squad 2.0? What's the point of having this unit?
by Midonik
Sat Jun 20, 2020 5:57 am
Forum: Planetary
Topic: Hazmat squad
Replies: 7
Views: 762

Re: Hazmat squad

Btw - you keep making 32×32 images for units, those will, under no circumstances, be accepted. You need to make 64×64 images, for infantry they also need more than one man, usually three.
by Midonik
Fri Jun 19, 2020 4:36 pm
Forum: Planetary
Topic: Hazmat squad
Replies: 7
Views: 762

Re: Hazmat squad

The image has already been reworked and the unit is in Dev version.
by Midonik
Fri Jun 19, 2020 3:55 pm
Forum: Humans
Topic: Jailor
Replies: 3
Views: 35

Re: Jailor

You would be of much more help if you read the topics linked in the topic in introduction called Must read topics - this post breaks like three rules pointed out there.
by Midonik
Fri Jun 19, 2020 3:40 pm
Forum: Planetary
Topic: The Brood
Replies: 12
Views: 1451

Re: The Brood

Ehhhhh don't make topics with this quantity of units. It's super intimidating to start reading them.
by Midonik
Fri Jun 19, 2020 1:19 pm
Forum: DEVELOPER version changes
Topic: version v.0.020
Replies: 6
Views: 281

Re: version v.0.020

Because this is pre-beta stage and it is not publised there.
by Midonik
Fri Jun 19, 2020 12:02 pm
Forum: DEVELOPER version changes
Topic: version v.0.020
Replies: 6
Views: 281

Re: version v.0.020

I've been sleeping on updating this, there were two updates: version 0.023pre-b Two new ability images and sprites, thanks to Noaharts Many new and edited texting Balance changes and fixes: curvable handguns' damage now depends on units' power, self explosion's bonus to infantry halved, team colour ...
by Midonik
Tue Jun 16, 2020 3:45 pm
Forum: Planetary
Topic: Tick tank IMPLENTED
Replies: 1
Views: 96

Re: Tick tank IMPLENTED

Came here to set as IMPLEMNTED, and I noticed I forgot to give them charged beam.
by Midonik
Thu Jun 04, 2020 5:59 pm
Forum: Insectoids
Topic: Chitin overgrowth
Replies: 2
Views: 54

Re: Chitin overgrowth

Well we plan separate tech trees, one would increase hp and the other physical armor so this is not exactly needed.
by Midonik
Fri May 29, 2020 9:32 pm
Forum: DEVELOPER version changes
Topic: version 1.123
Replies: 15
Views: 668

Re: version 1.123

I don't think this changed anything
by Midonik
Fri May 29, 2020 10:43 am
Forum: DEVELOPER version changes
Topic: version 1.123
Replies: 15
Views: 668

Re: version 1.123

+1
by Midonik
Thu May 28, 2020 1:27 pm
Forum: New variant ideas
Topic: Maybe age of strategy: Story mode
Replies: 3
Views: 149

Re: Maybe age of strategy: Story mode

Exactly
by Midonik
Thu May 28, 2020 12:37 pm
Forum: Reporting Issues
Topic: Orc Javelineer's Burning Weapon Removed
Replies: 10
Views: 209

Re: Orc Javelineer's Burning Weapon Removed

Well two weapon effects can't coexist on a single unit it seems.
I propose the poison weapon ability is removed from the javeliner then.
by Midonik
Wed May 27, 2020 2:04 pm
Forum: OLDies
Topic: Age of discovery game project
Replies: 46
Views: 619

Re: Age of discovery game project

Can't see how that's and issue. I need a detailed report or I can't help you.
by Midonik
Wed May 27, 2020 1:33 pm
Forum: OLDies
Topic: Age of discovery game project
Replies: 46
Views: 619

Re: Age of discovery game project

Since you won't shut up about this...


What is the problem?
by Midonik
Sun May 24, 2020 5:52 pm
Forum: Undead
Topic: Undead: Corruptor
Replies: 10
Views: 212

Re: Undead: acid spitter

Wasn't that for scaledfolks tho? It would certainly fit them way more than undeads.
by Midonik
Sat May 23, 2020 10:40 am
Forum: Undead
Topic: Ghost Kraken
Replies: 80
Views: 9139

Re: Ghost Kraken

Sounds nice

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