Search found 3636 matches

by Midonik
Wed Mar 25, 2020 10:26 am
Forum: DEVELOPER version changes
Topic: version v.0.020
Replies: 3
Views: 73

Re: version v.0.020

version v.0.021 is uos What's new: Human: - VTOLs - images and ideas by @DoomsdayDragonfire Reptilans: - ACPs - images and ideas by DoomsdayDragonfire - Tick tank - images and idea by DoomsdayDragonfire - Citadel: mega - image by PussinBoots , but it still needs polishing - Plasma mines Changes: - t...
by Midonik
Mon Mar 23, 2020 4:46 pm
Forum: Planetary
Topic: Citadel WATING IMAGE
Replies: 22
Views: 1024

Re: Citadel WATING IMAGE

Well, I can't tell which one is the best. But that's not what we need here. To remind, this bad boi needs some guns (both against ground and AA), as well as some pipes with lava and maybe like a lava energy generator build in.
by Midonik
Sun Mar 22, 2020 3:21 pm
Forum: Planetary
Topic: Tick tank
Replies: 0
Views: 23

Tick tank

A tick tank is a grey medium tank, able to transfrom into walker, tracked and turrent forms. Cost 4, weaker than usual because of versality, still rather tanky and able to use charged beam. As for stats: Walker tick tank Cost: 4 Hp: 30 Power: 10 Range: 1 Armor: 5/5/5 Sight: 4 Speed: 3, 1 on forest a...
by Midonik
Sun Mar 22, 2020 1:48 pm
Forum: Planetary
Topic: Citadel WATING IMAGE
Replies: 22
Views: 1024

Re: Citadel WATING IMAGE

Image still needs work, but I think I can put it in. For stats: Hp: 600 Armors: 6/6/6  Bonus mending when constructing: 2.5 Bonus mending: 3 Attack: 16 (same bonuses as laser turrent - that I just changed btw, 50% against big creatures and 100% against mechanical, and double its attack )  Actions: 3...
by Midonik
Sun Mar 22, 2020 1:24 pm
Forum: Planetary
Topic: Grey ACP Suits
Replies: 8
Views: 576

Re: Grey ACP Suits

The stats I've put into my modded version: ACP Cost: 4 (buildable in Grey academy) Hp: 50 Armors: 4/4/4 Power: 12 (bonus: 50% infantry and 100% big creatures - same as the human AMP) Range: 1 Action: 1 Sight: 4 Movement: 3 (half the speed - 1 on mountains and forests, like AMPs) Can't capture tcs Pl...
by Midonik
Fri Mar 20, 2020 5:41 pm
Forum: Planetary
Topic: Grey ACP Suits
Replies: 8
Views: 576

Re: Grey ACP Suits

Actually wait, I looked into wrong stats of AMPs, and this ACPs have way too much hp.
by Midonik
Thu Mar 19, 2020 7:21 am
Forum: OFF Topics
Topic: Happy birthday, Ayush!
Replies: 16
Views: 2170

Re: Happy birthday, Ayush!

Happy birthday Ayush. Best wishes.
by Midonik
Wed Mar 18, 2020 3:18 pm
Forum: DEVELOPER version changes
Topic: version v.0.020
Replies: 3
Views: 73

Re: version v.0.020

Oh and I forgot, but the volcanic tiles can now host tcs. Thanks to @DoomsdayDragonfire and @samuelch for pointing out the issue.
by Midonik
Wed Mar 18, 2020 12:23 pm
Forum: DEVELOPER version changes
Topic: version v.0.020
Replies: 3
Views: 73

version v.0.020

new update is uos We got 10 versions since the last one so it's about time for new topic. I think it's fine for me to take over. What's new: Human: - underground fortress - image by Puss_in_Boots and DoomsdayDragonfire - APC - image by DoomsdayDragonfire - hover rocket artillery - image by DoomsdayD...
by Midonik
Tue Mar 17, 2020 10:22 am
Forum: Myconids
Topic: Murky den
Replies: 1
Views: 559

Re: Murky den

We definitely need such building. I'm not so sure if I like this name so much tho... It's not bad, but airport is named similarly.
by Midonik
Tue Mar 17, 2020 10:19 am
Forum: Myconids
Topic: Murky chasim
Replies: 1
Views: 609

Re: Murky chasim

According to Goggle, word "chasim" doesn't exist. Does it mean something or is that a misspell of chasm? Murky chasm doesn't sound that bad actually. Stats will need some changes to match with other factories and also myconid's mend rates but I can handle that.
by Midonik
Tue Mar 17, 2020 9:22 am
Forum: Planetary
Topic: Myconid balloon
Replies: 0
Views: 53

Myconid balloon

samuelch 's idea (slightly edited)... Imagine shroomies... But they are filled with so much gases lighter than air that they float at high altitude, even when filled with others in the basket below them! Using them as aerial scouts, myconids can get powerful recon. Cost: 2 Hp: 12 (well I image that...
by Midonik
Tue Mar 17, 2020 9:14 am
Forum: Planetary
Topic: Spore storm
Replies: 0
Views: 53

Spore storm

samuelch 's idea, starts as a swarm of spores that can move quickly and in all terrain (maybe also pass through enemies) but can be easily killed, after 3 turns turns into an infantry unit, let's say that basic shroomies for now. Cost: 3 (kinda hard to figure out the cost for this one as it's rathe...
by Midonik
Tue Mar 17, 2020 9:06 am
Forum: Planetary
Topic: Stinky tubershrooms
Replies: 0
Views: 51

Stinky tubershrooms

samuelch 's idea, he suggested "underground mushrooms that can resurface", I would like to make it a mines-like unit. I suggest that the "resurface" on step, an give the unit that stepped on them toxins... Tho now I think about it, maybe acid would be better as it effects more units. I would make i...
by Midonik
Tue Mar 17, 2020 9:03 am
Forum: Planetary
Topic: Fungus field
Replies: 0
Views: 57

Fungus field

(ahhh, another wave) samuelch 's idea - bunch of slightly oversized (maybe smaller than an human) mashrooms blocking the way. Build by workers, but can spawn more of itselfs (maybe with like 2 cooldown), and also is pretty fragile and has no attack. My stats suggestion: Hp: 8 Armors: 0/0/1 (chemical...
by Midonik
Mon Mar 16, 2020 4:31 pm
Forum: Feedback about this forum
Topic: PM
Replies: 0
Views: 286

PM

Dunno if anyone has this issue, but as my signature says, all the PMs I received say that I'm not authorized to see them because they are on hold but I don't believe that's the case. Also it seems I can sent them just fine. Can something be done about this?
by Midonik
Mon Mar 16, 2020 4:06 pm
Forum: Planetary
Topic: Shromite harbour
Replies: 0
Views: 75

Shromite harbour

DoomsdayDragonfire 's idea, an fungus filled with gases (like zeppelin, that's kinda General Brave 's concept) with tentacles that hosts mushdreads - self guided "missiles" with vanishing that spawn shroomies on hit and are one shooted (as it would be a high flying unit, I see no problem with liter...
by Midonik
Mon Mar 16, 2020 3:52 pm
Forum: Planetary
Topic: Mushrouders
Replies: 0
Views: 63

Mushrouders

DoomsdayDragonfire 's idea: "With generations of assimilation of very particular creatures on their harsh habitat, allowed the shromites to copy the chemical addaptation of the pigmentation of the "skin" from these creatures with their shromite enhancement, leading in the mushrouders breed, these c...
by Midonik
Mon Mar 16, 2020 3:47 pm
Forum: Planetary
Topic: Mush driver defense
Replies: 0
Views: 71

Mush driver defense

DoomsdayDragonfire 's idea, an "railgun" like defense that can attack with more power if it sacrifices an nearby corpse or ally (by eating the living matter and shooting it). I'm not sure how it should look :? My stats suggestion: Hp: 60 Power: 5 (physical I guess?) Range: 2 Armors: 3/3/5 (chemical...
by Midonik
Mon Mar 16, 2020 3:31 pm
Forum: Planetary
Topic: Shromite banshee
Replies: 0
Views: 75

Shromite banshee

@DoomsdayDragonfire, an "jet that uses fusion principle to thrust itself at major speeds and as weapon". I need some explanation here before I can suggest stats, tho I guess it's some sort of a fighter. Still, I would like to know what exactly it is and, as far as it's possible, to know how it works.
by Midonik
Mon Mar 16, 2020 3:28 pm
Forum: Planetary
Topic: Shromite xenobreeder
Replies: 0
Views: 79

Shromite xenobreeder

DoomsdayDragonfire 's idea, an "tower" (because it doesn't count to factory limit, doesn't have to look like a tower even shouldn't) that can spawn puffshroomies. Hp: 40 Power: 0 Range: 1 Armors: 2/2/4 (chemical) Sight: 4 Bonus mend: 0.3 (didn't count but this is more expensive than usual towers) R...
by Midonik
Mon Mar 16, 2020 3:18 pm
Forum: Planetary
Topic: Mashroom outpost
Replies: 4
Views: 220

Re: Mashroom outpost

This unit should probably have an version with needler's offensive capabilities so feel free to make such version of image too. Maybe we should even merge those ideas (one attack type would turn to ability), myconid's list of defenses is getting kinda big and humans have similar system as well.
by Midonik
Mon Mar 16, 2020 3:16 pm
Forum: Planetary
Topic: Shromite needler
Replies: 0
Views: 64

Shromite needler

DoomsdayDragonfire 's idea, similar to shromite tank, but lighter, cheaper and faster, also specialised in shooting plasmatics needles (created by it's digestive system) to shreed infantry and shoot down air crafts. Cost: 3 Hp: 24 Power: 6 (energy) Range: 2 Actions: 2 Armor 1/1/3 Speed 5, hovering ...
by Midonik
Mon Mar 16, 2020 3:13 pm
Forum: Planetary
Topic: Shromite tank
Replies: 0
Views: 79

Shromite tank

DoomsdayDragonfire 's idea we discussed on Discord, according to him a levitating blind legless tarantula like fungus who shoots poisoned needles and vomits acid. My stats suggestions: Cost: 4 Hp: 38 Power: 12 (chemical, poisned weapons) Range: 1 Actions: 1 Armor 2/2/4 Speed 4, hovering Psychic res...
by Midonik
Mon Mar 16, 2020 12:04 pm
Forum: Planetary
Topic: Abomination
Replies: 5
Views: 781

Re: Abomination

First form, Acid spitter abomination: Cost: 5 (I guess) Hp 40 Power 8 (chemical, spits acid from some sort of fungi pipes or smt) Range: 3 Actions: 2 Armor 0/0/3 Speed 3, can waterwalk at speed 1 Psychic resistance 0% Bonus to mechanical units and buildings: 50% Passive weapons effect: acid (-4 hp, ...
by Midonik
Mon Mar 16, 2020 8:01 am
Forum: Planetary
Topic: Metal moss
Replies: 5
Views: 800

Re: Metal moss

I guess if we make it so this doesn't actually use EMP but instead some moss like fungus to stop mechanics part from moving (which is the orginl concept I guess) that would be EMP substitute then it totally makes sense. Cost 2 (if we decide to rise cost of other EMP units then 3) Hp: 24 Power 1 (che...
by Midonik
Mon Mar 16, 2020 7:49 am
Forum: Planetary
Topic: Giant sporulate
Replies: 1
Views: 611

Re: Giant sporulate

Hp: 40 Power: 0 Range: 1 Armors: 2/2/4 (chemical) Sight: 4 Speed: 1 Bonus mend: 0.5 (so 3 × 2 cost workers with 6 base mend can complete it in 5 turns what is the same time 2 × 3 cost grey engineers complete the standard turrent - had some problems with this but I believe this way it's fair) Abiliti...
by Midonik
Mon Mar 16, 2020 7:34 am
Forum: Planetary
Topic: Assimilated armor
Replies: 1
Views: 482

Re: Assimilated armor

Changed resistance to 0 (I have no idea why I wanted it 100%) and also gave it a bonus against mechanical and big units, bonuses are the same as, for example, railgun tanks'.
by Midonik
Sun Mar 15, 2020 8:11 pm
Forum: Planetary
Topic: Mashroom outpost
Replies: 4
Views: 220

Re: Mashroom outpost

Hp: 60 Power: 4 (chemical, toxic weapons) Range: 1 Armors: 3/3/5 (chemical) Sight: 4 Heal rate: 5 Carry capacity: 1 Bonus mend: 0.7 (so 3 × 2 cost workers with 6 base mend can complete it in 5 turns what is the same time 2 × 3 cost grey engineers complete the turrent - had some problems with this bu...
by Midonik
Sun Mar 15, 2020 8:01 pm
Forum: Planetary
Topic: Myconid defiler: worker
Replies: 2
Views: 471

Re: Myconid defiler: worker

I don't like the name, I think it's kinda too dark for a worker xD Maybe... Gardener? I switched the mood around to funny/sweet. But fungi gardener is not a bad idea imo. As for stats: Cost:2 Hp: 15 Atk: 0 Sight:3 Spd:3 Mend: 6 Arm:0 E.arm:0 C.arm: 1 Res:0% Well 2 cost so lower mend rate. It's balan...

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