Search found 2662 matches

by Midonik
Tue Sep 25, 2018 2:18 pm
Forum: Races
Topic: Knighthood of Aurora Argentum
Replies: 99
Views: 1299

Re: Knighthood of Aurora Argentum

Doesn't "open" option work?
by Midonik
Tue Sep 25, 2018 6:34 am
Forum: Planetary
Topic: Puffies
Replies: 5
Views: 28

Re: Puffies

Hmm then ok.
by Midonik
Mon Sep 24, 2018 7:52 pm
Forum: Myconids
Topic: Adaptive Mutation A / B
Replies: 5
Views: 25

Re: Adaptive Mutation A / B

Ok now I get that.
What about the gameplay difference?
by Midonik
Mon Sep 24, 2018 7:48 pm
Forum: Planetary
Topic: Puffies
Replies: 5
Views: 28

Re: Puffies

Puss_in_Boots wrote:
Mon Sep 24, 2018 7:07 pm

Humanoid fungal bio weapons are certainly alien enough (they're not found on Earth).
I meant thier look - make their bodies purple or blue or something so they don't look like anthropomorphic Earth's red mashrooms (it's so sad English doesn't have names for most types of mashrooms).
by Midonik
Mon Sep 24, 2018 3:47 pm
Forum: Myconids
Topic: Adaptive Mutation A / B
Replies: 5
Views: 25

Re: Adaptive Mutation A / B

Write that story is simple engoun English so I can understand.
by Midonik
Mon Sep 24, 2018 3:45 pm
Forum: Reporting Issues
Topic: Scaledfolks small ship unit able to carry ships?
Replies: 3
Views: 71

Re: Scaledfolks small ship unit able to carry ships?

But it can defend bigger ships from all damage that doesn't very fit.
Also I'm pretty sure General (that was making this) said on Discord that it's not intended.
by Midonik
Mon Sep 24, 2018 3:43 pm
Forum: Planetary
Topic: Puffies
Replies: 5
Views: 28

Re: Puffies

Well I wanted one turn myconids to be normal sized, just unarmed. I was thinking about calling them "fooders", as they are both cannon fooders and "food" for better spores (like fungal terror). They really need that anti artillery bonus? Pretty sure even light armed artillery crew would hold quite w...
by Midonik
Thu Sep 20, 2018 6:21 pm
Forum: Others
Topic: P armor?
Replies: 29
Views: 6963

Re: P armor?

My opinion (so basically the law lol, no seriously it's too serious to mess it up): Physical: kinetical energy of all types, so bullets, swords, claws etc, also rockets and explosions, perhaps heat but I still need to think about that. Energy: laser, plasma etc. Chemical: all chemical types of damag...
by Midonik
Wed Sep 19, 2018 12:10 pm
Forum: Planetary
Topic: Insectoids snipers
Replies: 4
Views: 38

Re: Insectoids snipers

Lol I can't, also no need.
by Midonik
Tue Sep 18, 2018 5:49 pm
Forum: Map & campaign ideas
Topic: Svëja rise
Replies: 13
Views: 290

Re: Svëja rise

1) Never happened to me, sometimes I lose one unit cause of that.
2) I passed it few times without enemy even hiting the walls.
by Midonik
Tue Sep 18, 2018 5:31 pm
Forum: Map & campaign ideas
Topic: Svëja rise
Replies: 13
Views: 290

Re: Svëja rise

That's what I wanted, glad you liked it.
by Midonik
Tue Sep 18, 2018 6:32 am
Forum: Others
Topic: Grenades on Most Infantries
Replies: 79
Views: 1966

Re: Grenades on Most Infantries

You would need to make grenade an environmental effect... I don't think there is a need.
by Midonik
Tue Sep 18, 2018 6:30 am
Forum: Map & campaign ideas
Topic: Svëja rise
Replies: 13
Views: 290

Re: Svëja rise

Won't the rush enemy then and die? Just keep click the "end turn" button like crazy.
by Midonik
Mon Sep 17, 2018 5:31 am
Forum: Others
Topic: Grenades on Most Infantries
Replies: 79
Views: 1966

Re: Grenades on Most Infantries

Not sure how you want to put it in game?
by Midonik
Sun Sep 16, 2018 10:27 am
Forum: Technologies
Topic: Light Machine Gun (LMG)
Replies: 24
Views: 1761

Re: Light Machine Gun (LMG)

You said that lmg is used in addition to squads, not a singular unit. So this one is a squad with lmg, not a singular unit, so no problem? Or at least should, image needs changes.
by Midonik
Sun Sep 16, 2018 7:17 am
Forum: Others
Topic: Grenades on Most Infantries
Replies: 79
Views: 1966

Re: Grenades on Most Infantries

Sorry, my bad. However, I did find U_INFANTRY and U_VEHICLE_NOCOMBAT in the consts.json, the thing that lists categories and such. Is it the M_AFFECT thing, or are these labels not functioning as categories? You need to add in const.json those "M_AFFECT" ones. You need to write it's names were are ...
by Midonik
Sat Sep 15, 2018 6:55 pm
Forum: Others
Topic: Grenades on Most Infantries
Replies: 79
Views: 1966

Re: Grenades on Most Infantries

Good. (Hope you made the damage in JSON right, it should be the negative hp value.)
by Midonik
Sat Sep 15, 2018 6:51 pm
Forum: Others
Topic: Grenades on Most Infantries
Replies: 79
Views: 1966

Re: Grenades on Most Infantries

You listed bonuses, but not the damage...
by Midonik
Sat Sep 15, 2018 6:32 pm
Forum: Guns
Topic: Schewer gustav
Replies: 3
Views: 30

Re: Schewer gustav

Delete the second topic with "X" button up there.
by Midonik
Sat Sep 15, 2018 6:31 pm
Forum: Guns
Topic: Schewer gustav
Replies: 3
Views: 30

Re: Schewer gustav

Don't aggre in few points: 1. Make it legendary (one per game) 8 cost or something about that, in tank factory. 2. Since railways are hard to code, let's make it move normaly through plains only (not wood or mountain) terrain, with 1 speed ( not happy about that but what can be done?) 3. That range ...
by Midonik
Sat Sep 15, 2018 5:41 pm
Forum: Human
Topic: Human amphibious unit.
Replies: 8
Views: 90

Re: Human amphibious unit.

So they are just humans that swim?

You can't really swim on really big distances like oceans, especially carrying any heavier things like weapons or boots.
by Midonik
Sat Sep 15, 2018 5:21 pm
Forum: Technologies
Topic: Poisonous Gas
Replies: 20
Views: 2349

Re: Poisonous Gas

Inhumane Italians


Jk, no offense.
by Midonik
Sat Sep 15, 2018 3:25 pm
Forum: Human
Topic: 2nd upgrade for human warrior ACCEPTED
Replies: 22
Views: 1795

Re: 2nd upgrade for human warrior ACCEPTED

Conscripts doesn't seems like a high quality units at all. More like a bad units, conscripts are soliders before first operation, when they get an private rank. So not even true soldiers.
I think basic/elite/royal naming is fine. No need to change name of elite ones in any way.
by Midonik
Sat Sep 15, 2018 6:12 am
Forum: Others
Topic: Grenades on Most Infantries
Replies: 79
Views: 1966

Re: Grenades on Most Infantries

In fact, in effect you can use only FRIENDLY, ENEMY, ME, but I might be wrong about that. The effect_affect determinate effect of albitly, for example damage, as well as who it can effect, with categories. So yes, you need that JSON. I will sent you torpedo one, it works similar to grenades. Actuall...
by Midonik
Sat Sep 15, 2018 6:02 am
Forum: Others
Topic: Hero Class choice
Replies: 7
Views: 60

Re: Hero Class choice

Pretty not necessary? You can see what hero is after seeing his appearance/stats.
Also you're making so many topics and talking about those heroes like they are supposed to be most important thing in game, while they are not. They were supposed to be a funny addition to game.
by Midonik
Sat Sep 15, 2018 5:58 am
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 117
Views: 1645

Re: Lizardmen Brute pack

If that's supposed to be T-rex, then it's too small. I mean, look, it's rider is almost it's size.
by Midonik
Thu Sep 13, 2018 6:04 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Spell images
Replies: 4
Views: 113

Re: Spell images

1. Mostly new spells are suggested along with units and then it's more comfortable to post them there.
2. We have a place to suggest new albitlies and spells independently: Technologies, spells and albitlies - http://www.androidutils.com/forum/viewf ... 12cea614e5
by Midonik
Wed Sep 12, 2018 7:15 pm
Forum: Others
Topic: On burning and skeletons
Replies: 10
Views: 440

Re: On burning and skeletons

I really support this one.
by Midonik
Wed Sep 12, 2018 5:19 pm
Forum: Reporting Issues
Topic: Unwinnable campaigns - list
Replies: 26
Views: 205

Re: Unwinnable campaigns - list

I think that the first map or "*something* rising - cataclism" or whatever it was called is impossible now because of stone shelter's attack.

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