Search found 2923 matches

by Midonik
Tue Jan 22, 2019 5:38 pm
Forum: Humans
Topic: Golias & Goliath Suits
Replies: 4
Views: 22

Re: Golias & Goliath Suits

Also an über important notice: are those images 64×64? Sort of not look like... If not, change that immediately, before I find it out.
If any image will be wrong, other than 64×64 or multiple of 64, I swear I will...
by Midonik
Tue Jan 22, 2019 5:34 pm
Forum: Humans
Topic: Hazard Ops Battalion
Replies: 3
Views: 19

Re: Hazard Ops Battalion

Would go with second option, hazamts are enough of anti-chemical, and humans will have medics and medical center able to disenchant that that.
And well, that would be a good choice on rough maps perhaps. In other cases would be inferior to stormtroopers. About armors, I think they are too high.
by Midonik
Tue Jan 22, 2019 2:13 pm
Forum: Humans
Topic: Hazard Ops Battalion
Replies: 3
Views: 19

Re: Hazard Ops Battalion

by Midonik
Mon Jan 21, 2019 5:31 pm
Forum: Humans
Topic: Golias & Goliath Suits
Replies: 4
Views: 22

Re: Golias & Goliath Suits

A few middly important notices: Humans don't have railguns, they have laser gun (like hlg). And they don't use the standard shells anymore (I think that's what you mean by "traditional arms for multipurpose tasks"). I think laser would be superior to both of those weapons. We might save them for oth...
by Midonik
Mon Jan 21, 2019 4:29 pm
Forum: Humans
Topic: HAP Trooper
Replies: 8
Views: 324

Re: HAP Trooper

Perhaps. We can always move that yours to reptilans with perhaps minimal changes, right? They are supposed to have more good infantry and alike.
by Midonik
Mon Jan 21, 2019 3:51 pm
Forum: Planetary
Topic: Technicians WAITING IMAGE
Replies: 11
Views: 31

Re: Technicians WAITING IMAGE

Well I even more. I believe it would need to be 3×3 tiles (both are going to have aoe 1, so one tile and ones around it, right? Or only 5 tiles would be effected?). For animation I have no idea how to do it.
by Midonik
Mon Jan 21, 2019 3:41 pm
Forum: Planetary
Topic: Technicians WAITING IMAGE
Replies: 11
Views: 31

Re: Technicians WAITING IMAGE

samuelch wrote:
Mon Jan 21, 2019 3:31 pm
Explosive material unit.
Explode ability
There is no need to make an special image for summoning it, I will use unit's image for that, just so you know.
Also both EMP grenade and explosion are going to need animated sprites like fireball.
by Midonik
Mon Jan 21, 2019 3:23 pm
Forum: Planetary
Topic: Technicians WAITING IMAGE
Replies: 11
Views: 31

Re: Technicians WAITING IMAGE

New one needs some improvements, mainly body and the left leg.
Also please make the albitlies and explosive materials images too.
by Midonik
Mon Jan 21, 2019 1:53 pm
Forum: Planetary
Topic: Technicians WAITING IMAGE
Replies: 11
Views: 31

Re: Technicians WAITING IMAGE

*technician
And it should have a squad image (at least two people, max three) and must be resized into 64×64. And credits to MightyGuy.
by Midonik
Mon Jan 21, 2019 7:16 am
Forum: Planetary
Topic: Hovercraft transport platform WAITING IMAGE
Replies: 2
Views: 123

Re: Hovercraft transport platform WAITING IMAGE

It should be a big hovercraft, not high flying unit. I guess I agree.
by Midonik
Mon Jan 21, 2019 7:15 am
Forum: Planetary
Topic: Walking AT\AA vehicle WAITING IMAGE
Replies: 15
Views: 260

Re: Walking AT\AA vehicle WAITING IMAGE

That would be quite powerful.
by Midonik
Sun Jan 20, 2019 1:26 pm
Forum: Humans
Topic: Laser Tank IMPLEMENTED
Replies: 39
Views: 3406

Re: Laser Tank IMPLEMENTED

Well tbh I'm not exactly sure how that technology works. Basically I guess yes, it would take a bit more to cross as it would need to go up the slope. I will consider that.

Hm. Not sure if I want any unit upgrades. Also they look soooo different that it would be wierd I think.
by Midonik
Sun Jan 20, 2019 12:26 pm
Forum: Humans
Topic: HAP Trooper
Replies: 8
Views: 324

Re: HAP Trooper

Maybe we can have a version with an at gun.
by Midonik
Sun Jan 20, 2019 12:25 pm
Forum: Humans
Topic: HAP Trooper
Replies: 8
Views: 324

Re: HAP Trooper

HAP troopers Cost: 4 Hp: 36 Attack: 8 (50% bonus against infantry) Actions: 2 Speed: 4 (same modifiers as basic infantry, but 1 speed on mountains) Sight: 3 Psychical/energy/chemical armor: 2/2/2 Can capture tc, bulidable in barracks Albitlies: HE grenade: deal 10 damage to infantry and 24 to bulidi...
by Midonik
Sun Jan 20, 2019 12:16 pm
Forum: Planetary
Topic: Mountaineers, partizants, desert and winter infantry - spec terrain inf
Replies: 9
Views: 30

Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf

Only one speed. The winter and desert and partizants has 3 speed in their terrains.
by Midonik
Sun Jan 20, 2019 12:05 pm
Forum: Planetary
Topic: Stormtroopers
Replies: 6
Views: 19

Re: Stormtroopers

Stromtroopers Cost: 3 Hp: 35 Attack: 7 (50% bonus against infantry) Actions: 2 Speed: 3 (same modifiers as basic infantry) Sight: 3 Psychical armor: 1 (rest 0) Can capture tc, bulidable in barracks and tcs Albitlies: HE grenade: deal 10 damage to infantry and 24 to bulidings, reduced by physical arm...
by Midonik
Sun Jan 20, 2019 11:43 am
Forum: Planetary
Topic: Mountaineers, partizants, desert and winter infantry - spec terrain inf
Replies: 9
Views: 30

Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf

Mountaineers Cost: 3 Speed: 3 (1 on mountains) Rest same as ralfiemens (12 attack, 32 hp) Those human infantry mens are trained, equiped and organized specialy to fight in mountain and hilly terrain. They are not worse in fighting than standard human infantry, but special training and equipment make...
by Midonik
Sun Jan 20, 2019 11:28 am
Forum: Map & campaign designs
Topic: Go for broke
Replies: 2
Views: 24

Re: Go for broke

Go ahead, I would like to warn you making realistic maps in this game is something I didn't achieve, and I tried. Digging for real battle records and getting something out of them can be pain too. The game will probably still drastically change before publishing probably so I wouldn't be suprised if...
by Midonik
Sun Jan 20, 2019 11:08 am
Forum: Planetary
Topic: Mountaineers, partizants, desert and winter infantry - spec terrain inf
Replies: 9
Views: 30

Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf

The AI will be dump :/ ... well either they won't make them at all. Maybe Stratego will give an option in AI JSON to consider terrain.
by Midonik
Sun Jan 20, 2019 11:01 am
Forum: Planetary
Topic: Stormtroopers
Replies: 6
Views: 19

Re: Stormtroopers

So we have the EMP grenade vs vehicles, HE one vs buildings and sort of infantry too, and the flash one for stunning infantry and defense buildings. Sounds good.
by Midonik
Sun Jan 20, 2019 10:59 am
Forum: Planetary
Topic: Mountaineers, partizants, desert and winter infantry - spec terrain inf
Replies: 9
Views: 30

Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf

Well humans have the hovercrafts that with all upgrades gonna be super fast on all terrain... The alphas have transport speeders. And those special inf will be a way to speed it up.
by Midonik
Sun Jan 20, 2019 10:56 am
Forum: Planetary
Topic: Stormtroopers
Replies: 6
Views: 19

Re: Stormtroopers

Guess that works. Same ones goes for the HAP troopers.
by Midonik
Sun Jan 20, 2019 10:02 am
Forum: Planetary
Topic: Mountaineers, partizants, desert and winter infantry - spec terrain inf
Replies: 9
Views: 30

Mountaineers, partizants, desert and winter infantry - spec terrain inf

Basic human inf has lower movement on forests and can't croos mountains. I will also give them -1 on desert and snow. The reptilians will have normal speed on desert (lizards do well on hot terrain) and -2 on snow (we can give them something special for better movement on those maps). Mountaineers, ...
by Midonik
Sun Jan 20, 2019 9:54 am
Forum: Planetary
Topic: Stormtroopers
Replies: 6
Views: 19

Stormtroopers

Better human infantry. 3 cost, constant fire laser rifles (2 actions, bonus against inf), a bit bigger hp thanks to training, maybe a bit higher physical armor (some light armor protecting from blades, dodge for rockets idk), and grenades. EMP one, maybe an HE one, we wanted a flesh one too right? S...
by Midonik
Sun Jan 20, 2019 9:40 am
Forum: Humans
Topic: HAP Trooper
Replies: 8
Views: 324

Re: HAP Trooper

So besides the EMP armor (exo suit instead, increases their speed and attack and armors, also generates personal shield), rocket launcher (we have different unit with it), and perhaps the parlizing sound devices... Well idk, we can keep it, + we will give them some grenades, including EMP one. Cost ...
by Midonik
Sun Jan 20, 2019 9:32 am
Forum: Planetary
Topic: Technicians WAITING IMAGE
Replies: 11
Views: 31

Technicians WAITING IMAGE

Technican Cost: 3 Hp: 16 Power: 5 (pistol) Mend rate: 5 (Speed 3, range 1 etc., standard) Bonus: 500% to mines (he is a minesweeper too) Albitlies: EMP grenade - like a fire ball but EMP, one range and 1 aoe, 8 damage to mechanical only (if it's acctualy posible for environmental effect) Summon scan...
by Midonik
Sun Jan 20, 2019 9:20 am
Forum: Humans
Topic: Laser Tank IMPLEMENTED
Replies: 39
Views: 3406

Re: Laser Tank IMPLEMENTED

Well we have hovercraft tank that is pretty much it + same speed on all terrain. There is no need for similar unit.
by Midonik
Sun Jan 20, 2019 9:13 am
Forum: Humans
Topic: Laser Tank IMPLEMENTED
Replies: 39
Views: 3406

Re: Laser Tank IMPLEMENTED

Maybe we can have a heavy and super heavy tank. Or we can choose either D.D.D's or samuelch's one for medium. But then tbh I would go with the samuelch's, because we have more units in similar style made by him already.
by Midonik
Sun Jan 20, 2019 8:05 am
Forum: Humans
Topic: Laser Tank IMPLEMENTED
Replies: 39
Views: 3406

Re: Laser Tank IMPLEMENTED

Whoa
by Midonik
Sun Jan 20, 2019 8:03 am
Forum: Planetary
Topic: Walking AT\AA vehicle WAITING IMAGE
Replies: 15
Views: 260

Re: Walking AT\AA vehicle WAITING IMAGE

Looks nice. Where did the cabin go tho?

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