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by MightyGuy
Mon Sep 07, 2020 8:05 am
Forum: Balancing discussions
Topic: Scalefolk rework
Replies: 424
Views: 66455

Re: Scalefolk rework

Why not make this a basilisk instead? But the cost might need to be reduced, but then again I was leaving the units stats for Alexander and Makazuwr to do since they have the better idea on how they want the race to act. It saves time too, being that you only need to make the images then. that's no...
by MightyGuy
Thu Sep 03, 2020 9:03 am
Forum: Balancing discussions
Topic: Scalefolk rework
Replies: 424
Views: 66455

Re: Scalefolk rework

This is what I and some o there have made so far. (Some I pulled out of old topics and put here.) I'll throw that in with it too. Updated. Units:(66 in all) They need images, names aren't final, not all units were included, Just some basic ones. What does everyone think? If Makazuwr wants who could...
by MightyGuy
Thu Sep 03, 2020 8:54 am
Forum: Balancing discussions
Topic: Scalefolk rework
Replies: 424
Views: 66455

Re: Scalefolk rework

This unit is really useful if you want to take down someone in just one hit, especially on an unkillable giant enemy. [Description] A notorious reptile that is hired to assassinate someone without leaving any mark except his poisonous blade, its poison is as deadly as death. His camouflage ability c...
by MightyGuy
Mon Aug 31, 2020 9:07 am
Forum: Balancing discussions
Topic: Scalefolk rework
Replies: 424
Views: 66455

Re: Scalefolk rework

Hello everyone, I'm back again. I've played with scaledfolk race last time and I noticed that "DEVOURER" unit is seems OP and unkillable. I think DEVOURER needs a Nerf: COST: 4 > 5 HP: 40 > 36 or HP: 40 > 35 POWER: 10 > 9 Here, I tried to rework his old Sprite to make it look creepier. I d...
by MightyGuy
Mon Oct 21, 2019 9:39 am
Forum: App Growth (eg. Promotions)
Topic: Functionality For Disabled/Left Handed
Replies: 6
Views: 5207

Re: Functionality For Disabled/Left Handed

Thia is actually a good idea.

The controls should be adjustable, changing its position and size.

I agree with adding colorblind settings

The effect will make the game more possible and playable to everyone.
by MightyGuy
Wed Aug 08, 2018 11:33 am
Forum: Archived - Elven Technologies and Spells
Topic: Fencing mastery and Precision shot - IMPLEMENTED
Replies: 53
Views: 10805

Re: Fencing mastery

Nice idea, most players use tank units in front of line, this would become more useful against them.

3 levels, did you mean 3 upgrades?
by MightyGuy
Wed Aug 01, 2018 12:52 pm
Forum: Archived - Votes and Polls
Topic: Vote week 01/08/2018 07/08/2017
Replies: 15
Views: 3960

Re: Vote week 01/08/2018 07/08/2017

1. Gryphon Rider (Human) add more flyning units for humans
2. Knighthood (Human)
3. Inquisitor (Human)
by MightyGuy
Sat Jul 28, 2018 11:13 am
Forum: Unit - ranged (like archers)
Topic: arquebusier - ACCEPTED
Replies: 76
Views: 12392

Re: arquebusier (another powder unit)

Here is my suggestion/opinion:
Since this is gem-purchase unit

Stats:
Cost: I dont know? any suggestion?
Hp: 20
Damage Attack: 16
Movement Speed:3
Sight: 5
Attack Range:3
Armor:1
Armor piercing:2
Action Turn: 1
by MightyGuy
Thu Jul 26, 2018 9:38 am
Forum: Unit - siege engines / machines
Topic: Ribault
Replies: 67
Views: 12479

Re: organ gun/volley gun

In my opinion, just remove this one because it will take a long time to be merged because sometimes CoolGuy is offline
by MightyGuy
Tue Jul 24, 2018 10:19 am
Forum: Archived - Dwarven Units, Buildings
Topic: Battle tank — ARCHIVED
Replies: 54
Views: 10101

Re: Battle tank

Here, I tried to fix the angle and redesign with my own version
by MightyGuy
Mon Jul 23, 2018 9:35 am
Forum: Human
Topic: Archmage
Replies: 40
Views: 9460

Re: Archmage

Like This?
antonidas.jpg
antonidas.jpg (10.92 KiB) Viewed 3728 times
by MightyGuy
Mon Jul 23, 2018 8:47 am
Forum: Subraces - Undeads
Topic: Demons
Replies: 176
Views: 26760

Re: Demons

Clearly Horns And Lighter. -Melinoe
by MightyGuy
Mon Jul 23, 2018 8:43 am
Forum: Subraces - Undeads
Topic: Demons
Replies: 176
Views: 26760

Re: Demons

Hello, Here is my first Demon Image, "Melinoe" - Basic Anti-Cavalry Unit
by MightyGuy
Sun Jul 22, 2018 2:26 am
Forum: Archived - Scalefolk Units, Buildings
Topic: Kobold Emperor? -Request — ARCHIVED
Replies: 11
Views: 2538

Re: Kobold Emperor? -Request

did you mean the shape or the shade/color?

or can you tell me clearly whats wrong with the head and his arms? :/
by MightyGuy
Sat Jul 21, 2018 1:14 pm
Forum: Archived - Scalefolk Units, Buildings
Topic: Kobold Emperor? -Request — ARCHIVED
Replies: 11
Views: 2538

Re: Kobold Emperor? -Request

as you see, my image looks awful and the color seems little mixed.. any suggestions? I will try to modify it again as possible as I can
by MightyGuy
Sat Jul 21, 2018 1:10 pm
Forum: Archived - Scalefolk Units, Buildings
Topic: Kobold Emperor? -Request — ARCHIVED
Replies: 11
Views: 2538

Re: Kobold Emperor? -Request

Here. Ive lost a lot of works, here one of my works.

I have changed my pixel app, im currently now using "Gimp", here of them.

It is really hard to draw for me. :(
by MightyGuy
Fri Jul 13, 2018 10:09 am
Forum: Archived - Dwarven Units, Buildings
Topic: Dwarven Mortarman — ARCHIVED
Replies: 33
Views: 10171

Re: Dwarven Mortarman

Here, Reworked Image!
by MightyGuy
Fri Jul 13, 2018 9:03 am
Forum: DEVELOPER version changes
Topic: version v1.062
Replies: 32
Views: 5275

Re: version v1.062

good!
by MightyGuy
Wed Jul 11, 2018 10:23 am
Forum: Archived - Dwarven Units, Buildings
Topic: Dwarf Race — OUTDATED
Replies: 192
Views: 25243

Re: Dwarf Race

Menselot wrote: Wed Jul 11, 2018 6:03 am Soon i will start posting images.
I will start by tommorow
BTW, i think the dwarven defender is OP against some Scaledfolk units like Kobold warrior and dual sword snakeman. and the dwarven alchemist is pretty hard to kill againstt scaledfolk units, based on my observation
by MightyGuy
Wed Jul 11, 2018 10:15 am
Forum: Archived - Dwarven Units, Buildings
Topic: Dwarf Race — OUTDATED
Replies: 192
Views: 25243

Re: Dwarf Race

hello guys,

I want to rework the Dwarven Mortar to improve the graphics, what do you think?
by MightyGuy
Wed Jul 11, 2018 10:08 am
Forum: Archived - Scalefolk Units, Buildings
Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
Replies: 438
Views: 56438

Re: Claws, Tails and Poison. Scaledfolk Race.

I want to rework the old image of Kobold warden, what do you think?

If you think it is nice, I will try to rework the Heavy version of kobold warden
by MightyGuy
Wed Jul 11, 2018 9:37 am
Forum: Archived - Scalefolk Units, Buildings
Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
Replies: 438
Views: 56438

Re: Claws, Tails and Poison. Scaledfolk Race.

Nice idea, I like them, And I think those are balanced, we just need to add team color those images

btw, hERE is the Fire tower, sorry i cant make a fire
by MightyGuy
Tue Jul 10, 2018 12:03 pm
Forum: Archived - Scalefolk Units, Buildings
Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
Replies: 438
Views: 56438

Re: Claws, Tails and Poison. Scaledfolk Race.

Scaledfolk Tower Structure Image Rework. I want to rework it because I think this one is better Can you make a Fire version of the Poison Tower . Then make upgrade versions of both of the towers? Ok, but im not sure Because I can't draw from scratch, at least I haven't tried. So the only thing I do...
by MightyGuy
Tue Jul 10, 2018 9:43 am
Forum: DEVELOPER version changes
Topic: version v1.062
Replies: 32
Views: 5275

Re: version v1.062

The Dwarven Alchemist has a range of 4 or 6?(Its Attack Range, Not Spell Range) Instead of 1. Please fix it
also the Kobold Slinger Shoots Arrows intead of stones, Fix this one , Thanks
by MightyGuy
Tue Jul 10, 2018 9:19 am
Forum: Archived - Scalefolk Units, Buildings
Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
Replies: 438
Views: 56438

Re: Claws, Tails and Poison. Scaledfolk Race.

Im just confused why lizard or kobolds mounted at the horses?
by MightyGuy
Tue Jul 10, 2018 9:17 am
Forum: Archived - Scalefolk Units, Buildings
Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
Replies: 438
Views: 56438

Re: Claws, Tails and Poison. Scaledfolk Race.

Here new dragon unit, Choose one of them, which one is better?
by MightyGuy
Tue Jul 10, 2018 9:15 am
Forum: Archived - Scalefolk Units, Buildings
Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
Replies: 438
Views: 56438

Re: Claws, Tails and Poison. Scaledfolk Race.

Scaledfolk Tower Structure Image Rework. I want to rework it because I think this one is better
by MightyGuy
Mon Jul 09, 2018 5:18 am
Forum: Archived - Scalefolk Units, Buildings
Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
Replies: 438
Views: 56438

Re: Claws, Tails and Poison. Scaledfolk Race.

==> "Hello im back again, sorry I was gone for a long time, because of the unexplained reason... I forgot so many things I should do here, I lost some time to do it, sorry..." <=== btw, the dragon image is cool, nice work. about the scaledfolk race icon, These are the old icons discussed ...
by MightyGuy
Sun Jul 08, 2018 6:22 am
Forum: Archived - Scalefolk Units, Buildings
Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
Replies: 438
Views: 56438

Re: Claws, Tails and Poison. Scaledfolk Race.

==> "Hello im back again, sorry I was gone for a long time, because of the unexplained reason... I forgot so many things I should do here, I lost some time to do it, sorry..." <=== btw, the dragon image is cool, nice work. about the scaledfolk race icon, These are the old icons discussed b...

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