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by Alpha
Sat Jun 25, 2022 12:32 pm
Forum: Others
Topic: Functioning unit option to hide units not being used.
Replies: 11
Views: 741

Re: Functioning unit option to hide units not being used.

I also believe a idea like this could be beneficial for other iterations of AOS such as AOF and AOW.
by Alpha
Fri Jun 24, 2022 8:11 pm
Forum: Others
Topic: Functioning unit option to hide units not being used.
Replies: 11
Views: 741

Re: Functioning unit option to hide units not being used.

Potentially, it would make it more effiecent choosing units that you favor using, it might be a good alternative as well.
by Alpha
Fri Jun 24, 2022 10:41 am
Forum: Others
Topic: Functioning unit option to hide units not being used.
Replies: 11
Views: 741

Functioning unit option to hide units not being used.

I was wondering that is it possible within the game to potentially have a menu option of some kind where you can hide units that you dont use or dont like using, such as for example I dont use the templar knight often or at all and I dont want to have it clutter my buildings where I could see and ma...
by Alpha
Thu Jun 23, 2022 3:55 pm
Forum: German Infantrie
Topic: SS Infantry
Replies: 0
Views: 413

SS Infantry

Potentially having SS Soldiers as either a reskin or as a slightly buffed up regular infantry due to their loyalty to the Fuhrer. They should be a turn more expensive probably too.
by Alpha
Thu Jun 16, 2022 7:19 pm
Forum: Orc
Topic: Orc Slaver?
Replies: 11
Views: 986

Re: Orc Slaver?

I believe by base I more or less mean like the base units you typically have when you start a game with no upgrades, so by that it would be goblins and orcs and for lizards once unlocked kobolds and lizards.
by Alpha
Wed Jun 15, 2022 9:05 pm
Forum: Orc
Topic: Orc Slaver?
Replies: 11
Views: 986

Re: Orc Slaver?

Perhaps to symplify it should only effect the very basic races, primarily elves, humans, probably other orcs?, dwarves and lizardmen. If we were to include all possible races and sub races it may be a bit much to be quite honest.
by Alpha
Wed Jun 15, 2022 7:30 pm
Forum: Orc
Topic: Orc Slaver?
Replies: 11
Views: 986

Orc Slaver?

What are your guys thoughts on a special converter unit for the orcs that enslave units. Personally when I think of this they typically convert a unit that reverts them to a very weak state (Think of a thrall that have barely any armor or equipment) and are essentially cannon fodder to protect super...
by Alpha
Tue Mar 01, 2022 6:41 am
Forum: Dwarf
Topic: Dwarf Grenadier
Replies: 5
Views: 1270

Re: Dwarf Grenadier

Armor penetration might be a good idea, 7 turns seems a bit much but considering its stats it may be required for that.
by Alpha
Tue Mar 01, 2022 6:38 am
Forum: Others
Topic: War in Ukrain
Replies: 8
Views: 1471

Re: War in Ukrain

Pretty much what people have stated, not a good idea.
by Alpha
Tue Mar 01, 2022 5:45 am
Forum: Dwarf
Topic: Dwarf Grenadier
Replies: 5
Views: 1270

Re: Dwarf Grenadier

Potentially more expensive with a greater range, definetly more expensive. A tech idea would be to give them frag grenades that do bonus damage to infantry
by Alpha
Sun Feb 27, 2022 7:21 pm
Forum: Dwarf
Topic: Dwarf Grenadier
Replies: 5
Views: 1270

Dwarf Grenadier

Self explanatory, this unit has a grenade launcher lobs bombs over units in order to do some devastating anti-infantry damage. Could potentially have a bonus against units in general but no bonus against structures.
by Alpha
Wed Feb 23, 2022 5:42 am
Forum: Human
Topic: Witcher/Witchman
Replies: 17
Views: 2780

Re: Witcher/Witchman

Actually I agree with what you stated, I believe that would be better to have those bonuses rather then being anti-dragon due to other units.
by Alpha
Tue Feb 22, 2022 5:33 am
Forum: Subraces and Subfactions
Topic: ratmen as a hostile unit
Replies: 4
Views: 1776

Re: ratmen as a hostile unit

Similar to skaven. I believe we are too saturated with preexisting and added races, if they were to be any part of race due to being evil, the closest bet would be the undead perhaps, most likely as a experiment and a cost effective unit from a building.
by Alpha
Tue Feb 22, 2022 5:31 am
Forum: Subraces - Humans
Topic: Human Subrace: Ice States
Replies: 8
Views: 1482

Re: Human Subrace: Ice States

Although I personally think humans should have firearms, it could be interesting to have a form of crossbow, either that or just have them interchangable. On the concept of them being so versatile they could be either weak on both ends, or relatively decent at both, and by that end make them more ex...
by Alpha
Mon Feb 21, 2022 7:19 am
Forum: Subraces - Humans
Topic: Human Subrace: Ice States
Replies: 8
Views: 1482

Human Subrace: Ice States

This is a idea I got after playing some Warhammer III, and for those that don't know its Kislev. Kislev essentially in Warhammer 3 was the northern most human kingdom that is based on the order faction. These guys are extremely useful for their forgiving playstyle as virtually ALL their units are ex...
by Alpha
Sun Feb 20, 2022 9:44 pm
Forum: Human
Topic: Witcher/Witchman
Replies: 17
Views: 2780

Re: Witcher/Witchman

Personally I think they would fit the anti-monster stygma quite well, able to take on dragons, trolls, and other monsters. Of course though they would be effective against humanoid enemies, but it wouldn't be effiecent to use them on that.
by Alpha
Thu Feb 17, 2022 8:09 am
Forum: Human
Topic: Witcher/Witchman
Replies: 17
Views: 2780

Re: Witcher/Witchman

Sounds interesting. As for general stats I believe they would be relatively good, probably a solid 6-7 turn unit with high HP and armor.
by Alpha
Mon Feb 14, 2022 5:31 am
Forum: Human
Topic: Witcher/Witchman
Replies: 17
Views: 2780

Re: Witcher/Witchman

On the topic of having a monster hunter esque unit with basic magic skills, I believe it will suit to be in a tavern or guild and perhaps as a merc unit.
by Alpha
Sun Feb 13, 2022 6:28 am
Forum: Human
Topic: Witcher/Witchman
Replies: 17
Views: 2780

Re: Witcher/Witchman

Makes sense, I guess a witchman would suffice. Would it fit any playstyle or reduntant? It would be more interesting to have a take at the battle mage however their spells are more simple or in utility rather then the battle mage, such as slowing enemies down, burning them, force pushing them, et ce...
by Alpha
Sat Feb 12, 2022 11:56 pm
Forum: Human
Topic: Witcher/Witchman
Replies: 17
Views: 2780

Re: Witcher/Witchman

They gone through different names in popular culture, such as Hexer, Witchman, et cetera.
by Alpha
Sat Feb 12, 2022 5:38 pm
Forum: OFF Topics
Topic: Happy Birthday Alpha
Replies: 5
Views: 1476

Re: Happy Birthday Alpha

Thanks everyone!

*A little embarrassing on missing this though haha*
by Alpha
Sat Feb 12, 2022 5:33 pm
Forum: Human
Topic: Witcher/Witchman
Replies: 17
Views: 2780

Witcher/Witchman

Been playing alot of Witcher 3 recently after finding some time to play from college, and I feel in love with the idea of a mutated human warrior that has superhuman reflexes and fighting ability that is also a monster hunter. Personally if we were to discuss this further it would probably have a de...
by Alpha
Sun Jul 11, 2021 2:54 am
Forum: Subraces and Subfactions
Topic: Feral tribe Gnolls-hostile neutral
Replies: 186
Views: 26519

Re: Feral tribe Gnolls-hostile neutral

This gives me kingdom Rush vibes, I'm wondering that as a special ability if they are grouped up they can do higher damage in a "frenzy".
by Alpha
Tue Jun 08, 2021 10:33 pm
Forum: Archived - Orcish Units, Buildings
Topic: Uruk Hai Captain — IMPLEMENTED
Replies: 59
Views: 8775

Re: Uruk Hai Captain

Bumping this post
by Alpha
Tue Jun 08, 2021 10:31 pm
Forum: Orc
Topic: Uruk champion
Replies: 14
Views: 4311

Re: Uruk champion

Was wondering that maybe the Champion can have a passive buff to units for being present?
by Alpha
Sun May 23, 2021 6:05 pm
Forum: Archived - Human Units, Buildings
Topic: Enslaved giant — ANSWERED
Replies: 5
Views: 981

Re: Enslaved giant

Enslaved seems more of a thing for the undead or orcs, pretty weird for humans to use.
by Alpha
Thu May 13, 2021 1:21 am
Forum: OFF Topics
Topic: UPDATE!
Replies: 13
Views: 2546

Re: UPDATE!

Was last here at least a few months ago back in 2020 if I recall, and from there another few months of inactivity, but didn't participate in much. I still dont know you... he is a very old forumer, in fact he was here before i was. Indeed, I wouldn't say I'm a OG but I've been here for a solid minu...
by Alpha
Wed May 12, 2021 7:32 pm
Forum: OFF Topics
Topic: UPDATE!
Replies: 13
Views: 2546

Re: UPDATE!

Was last here at least a few months ago back in 2020 if I recall, and from there another few months of inactivity, but didn't participate in much.
by Alpha
Wed May 12, 2021 6:34 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Named/Famed Units
Replies: 2
Views: 656

Named/Famed Units

What are your thoughts on having famed or extremely well known units being their own thing, you can say they are regarded as elite units that only one can be on the field and have above average stats as well as their own special abilities? Examples would be Easy Company 506th infantry regiment for t...
by Alpha
Wed May 12, 2021 6:28 pm
Forum: OFF Topics
Topic: UPDATE!
Replies: 13
Views: 2546

Re: UPDATE!

Holy crap after reading all of these changes, I'm honestly a bit overwhelmed!

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