Search found 9 matches
- Sat Sep 03, 2016 5:04 am
- Forum: Archived - Reporting Issues
- Topic: AoF Dev version/standard version crash IMPLEMENTED
- Replies: 5
- Views: 1691
Re: AoF Dev version/standard version crash IMPLEMENTED
NOT ACTUALLY IMPLEMENTED!!! Same crash still on updating that particular game. Sent crash report/game file about a week ago. I'm at "skull/do not play against" badge level now. Meh. I'll make another multiplayer account in a few version's time. I literally can't play multiplayer games with...
- Mon Aug 29, 2016 3:44 am
- Forum: Archived - Reporting Issues
- Topic: AoF Dev version/standard version crash IMPLEMENTED
- Replies: 5
- Views: 1691
Re: AoF Dev version/standard version crash IMPLEMENTED
Ummmmm. Guess what? Same multiplayer game. Same "update due to custom units" message on app start. Same crash on trying to update that game (Waaaghh of the Worlds 2v2). It says it's Alexander82's turn, can't update game turn beyond that. Do you want me to resend game save via email from in...
- Fri Aug 26, 2016 6:19 am
- Forum: Archived - Reporting Issues
- Topic: AoF Dev version/standard version crash IMPLEMENTED
- Replies: 5
- Views: 1691
Re: AoF Dev version/standard version crash IMPLEMENTED
Update worked.
Thanks!
That's some fast developer response time you've got.
Thanks!
That's some fast developer response time you've got.
- Fri Aug 26, 2016 4:06 am
- Forum: Archived - Reporting Issues
- Topic: AoF Dev version/standard version crash IMPLEMENTED
- Replies: 5
- Views: 1691
Re: AoF Dev version/standard version crash IMPLEMENTED
It's all good. He probably didn't know that he had, and we wouldn't know that this could be a crash issue otherwise. It may even be something as simple as a changed "tag" of a functionally identical unit (from the user's perspective) between the dev and standard version. The scripts may be...
- Fri Aug 26, 2016 3:08 am
- Forum: Archived - Reporting Issues
- Topic: AoF Dev version/standard version crash IMPLEMENTED
- Replies: 5
- Views: 1691
AoF Dev version/standard version crash IMPLEMENTED
Couldn't post in the Age of Fantasy section for reporting problems, so it ended up here. This is for AoF: One of my multiplayer games, "Waaaghh of the Worlds 2v2", has a player in it, Alexander82, using the dev version of the app. The rest of us are running the standard version. The first ...
- Sat Aug 20, 2016 7:35 am
- Forum: Archived - Other
- Topic: Animation for towns/unit building structures. - IMPLEMENTED
- Replies: 5
- Views: 3780
Re: Animation for towns/unit building structures.
If there's 6 frames of animation available, the world is the mollusc of our choice :) I'll look into it. Posting the .png's is useful though for me though. Original artists retain copyright, etc, mine is just an edit. I'll set them up, right to left, as animation sheets as above (like the zombie), t...
- Sat Aug 20, 2016 5:56 am
- Forum: Archived - Other
- Topic: Animation for towns/unit building structures. - IMPLEMENTED
- Replies: 5
- Views: 3780
Re: Animation for towns/unit building structures.
Ground/Water terrain transitions, Bone Wall (undead) structure, and cities would do at first. Maybe Orc buildings as well. Huts and volcano would look nice with colour cycling for glowy entrances/lava. So would Crypt (Undead mage structure), with animated flames when something is inside it. Where do...
- Sat Aug 20, 2016 3:13 am
- Forum: Archived - Undead Units, Buildings
- Topic: Bone wall - IMPLEMENTED
- Replies: 24
- Views: 8917
Re: Bone wall - IPLEMENTED
Can bone walls be animated (like zombies)? Seeing whether there are units inside one, before transformation, is difficult. I was thinking glowing eyes (a quick colour cycle, 4 frames or so) would do the job nicely. It would be great if all structures could have this for units inside them (even citie...
- Sat Aug 20, 2016 2:54 am
- Forum: Archived - Other
- Topic: Animation for towns/unit building structures. - IMPLEMENTED
- Replies: 5
- Views: 3780
Animation for towns/unit building structures. - IMPLEMENTED
(First post. Yay!) I see that the Undead Zombie unit has some 3/4 frame animation going on with the flies circling it. Can you post unit structure .png's? I'd love to do a bit of colour cycling/flickering for buildings, to make it really obvious to players where their units are (and aren't). Would l...