Search found 9 matches

by sambojin
Sat Sep 03, 2016 5:04 am
Forum: Archived - Reporting Issues
Topic: AoF Dev version/standard version crash IMPLEMENTED
Replies: 5
Views: 1691

Re: AoF Dev version/standard version crash IMPLEMENTED

NOT ACTUALLY IMPLEMENTED!!! Same crash still on updating that particular game. Sent crash report/game file about a week ago. I'm at "skull/do not play against" badge level now. Meh. I'll make another multiplayer account in a few version's time. I literally can't play multiplayer games with...
by sambojin
Mon Aug 29, 2016 3:44 am
Forum: Archived - Reporting Issues
Topic: AoF Dev version/standard version crash IMPLEMENTED
Replies: 5
Views: 1691

Re: AoF Dev version/standard version crash IMPLEMENTED

Ummmmm. Guess what? Same multiplayer game. Same "update due to custom units" message on app start. Same crash on trying to update that game (Waaaghh of the Worlds 2v2). It says it's Alexander82's turn, can't update game turn beyond that. Do you want me to resend game save via email from in...
by sambojin
Fri Aug 26, 2016 6:19 am
Forum: Archived - Reporting Issues
Topic: AoF Dev version/standard version crash IMPLEMENTED
Replies: 5
Views: 1691

Re: AoF Dev version/standard version crash IMPLEMENTED

Update worked.

Thanks!

That's some fast developer response time you've got.
by sambojin
Fri Aug 26, 2016 4:06 am
Forum: Archived - Reporting Issues
Topic: AoF Dev version/standard version crash IMPLEMENTED
Replies: 5
Views: 1691

Re: AoF Dev version/standard version crash IMPLEMENTED

It's all good. He probably didn't know that he had, and we wouldn't know that this could be a crash issue otherwise. It may even be something as simple as a changed "tag" of a functionally identical unit (from the user's perspective) between the dev and standard version. The scripts may be...
by sambojin
Fri Aug 26, 2016 3:08 am
Forum: Archived - Reporting Issues
Topic: AoF Dev version/standard version crash IMPLEMENTED
Replies: 5
Views: 1691

AoF Dev version/standard version crash IMPLEMENTED

Couldn't post in the Age of Fantasy section for reporting problems, so it ended up here. This is for AoF: One of my multiplayer games, "Waaaghh of the Worlds 2v2", has a player in it, Alexander82, using the dev version of the app. The rest of us are running the standard version. The first ...
by sambojin
Sat Aug 20, 2016 7:35 am
Forum: Archived - Other
Topic: Animation for towns/unit building structures. - IMPLEMENTED
Replies: 5
Views: 3780

Re: Animation for towns/unit building structures.

If there's 6 frames of animation available, the world is the mollusc of our choice :) I'll look into it. Posting the .png's is useful though for me though. Original artists retain copyright, etc, mine is just an edit. I'll set them up, right to left, as animation sheets as above (like the zombie), t...
by sambojin
Sat Aug 20, 2016 5:56 am
Forum: Archived - Other
Topic: Animation for towns/unit building structures. - IMPLEMENTED
Replies: 5
Views: 3780

Re: Animation for towns/unit building structures.

Ground/Water terrain transitions, Bone Wall (undead) structure, and cities would do at first. Maybe Orc buildings as well. Huts and volcano would look nice with colour cycling for glowy entrances/lava. So would Crypt (Undead mage structure), with animated flames when something is inside it. Where do...
by sambojin
Sat Aug 20, 2016 3:13 am
Forum: Archived - Undead Units, Buildings
Topic: Bone wall - IMPLEMENTED
Replies: 24
Views: 8917

Re: Bone wall - IPLEMENTED

Can bone walls be animated (like zombies)? Seeing whether there are units inside one, before transformation, is difficult. I was thinking glowing eyes (a quick colour cycle, 4 frames or so) would do the job nicely. It would be great if all structures could have this for units inside them (even citie...
by sambojin
Sat Aug 20, 2016 2:54 am
Forum: Archived - Other
Topic: Animation for towns/unit building structures. - IMPLEMENTED
Replies: 5
Views: 3780

Animation for towns/unit building structures. - IMPLEMENTED

(First post. Yay!) I see that the Undead Zombie unit has some 3/4 frame animation going on with the flies circling it. Can you post unit structure .png's? I'd love to do a bit of colour cycling/flickering for buildings, to make it really obvious to players where their units are (and aren't). Would l...

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