Search found 46 matches

by superstrijder15
Thu Oct 28, 2021 10:28 am
Forum: FAQ
Topic: Where to get Marian Reforms ANSWERED
Replies: 1
Views: 1280

Re: Where to get Marian Reforms

Update: I was able to find it in a different map (in the roman garrison) just now, so perhaps the map I was playing just restricted unit types
by superstrijder15
Thu Oct 28, 2021 10:15 am
Forum: FAQ
Topic: Where to get Marian Reforms ANSWERED
Replies: 1
Views: 1280

Where to get Marian Reforms ANSWERED

I have not played for a very long time but recently started again. I noticed that the legionary requires marian reforms now but I don't know how to research that tech. It does not appear in TCs or roman unit build centers, do I have to buy it with gems first?
by superstrijder15
Thu Apr 18, 2019 10:17 am
Forum: Solved/Answered
Topic: app name changed to com.zts.ageofstrategy ANSWERED
Replies: 13
Views: 4060

Re: app name changed to com.zts.ageofstrategy

Yeah, I have 4.0.3. Let's see if my old version of play store allows rollbacks...

Which version of Age of Strategy would I need?
by superstrijder15
Thu Apr 18, 2019 8:46 am
Forum: Solved/Answered
Topic: app name changed to com.zts.ageofstrategy ANSWERED
Replies: 13
Views: 4060

Re: app name changed to com.zts.ageofstrategy

Stratego (dev) wrote: Thu Apr 18, 2019 8:34 am so u have updated it from google play?

i sugges uninstall and reinstall.
That is the issue though: I want to do that, but the newest version 'isn't compatible with your device'. Perhaps I should get a phone newer than 7 years...
by superstrijder15
Thu Apr 18, 2019 8:45 am
Forum: Solved/Answered
Topic: app name changed to com.zts.ageofstrategy ANSWERED
Replies: 13
Views: 4060

Re: app name changed to com.zts.ageofstrategy

Hmm, on the memory card there is another file, and that one is 27 MB. Maybe they together would be the entire game, but somehow they got delinked?
by superstrijder15
Thu Apr 18, 2019 8:22 am
Forum: Solved/Answered
Topic: app name changed to com.zts.ageofstrategy ANSWERED
Replies: 13
Views: 4060

Re: app name changed to com.zts.ageofstrategy

I downloaded it ages ago in the play store. I have played it since the last time I updated. Could it be that part of the file was corrupted or that it can't access the part that is on my memory card? My phone is quite old so hardware issues are actually quite likely.
by superstrijder15
Wed Apr 17, 2019 8:05 pm
Forum: Solved/Answered
Topic: app name changed to com.zts.ageofstrategy ANSWERED
Replies: 13
Views: 4060

Re: app name changed to com.zts.ageofstrategy

I hope this will make it clearer:

Image
Image
Image

If you need to translate something, ask me.
by superstrijder15
Wed Apr 17, 2019 3:40 pm
Forum: Solved/Answered
Topic: app name changed to com.zts.ageofstrategy ANSWERED
Replies: 13
Views: 4060

Re: app name changed to com.zts.ageofstrategy

I'm using the public version but I last updated it like half a year ago or something. I still played it a few weeks ago though. The name of the app in the 'manage applications' tab has turned into com.zts.ageofstrategy. The picture there also turned into the default for things without a logo or anyt...
by superstrijder15
Wed Apr 17, 2019 10:49 am
Forum: Solved/Answered
Topic: app name changed to com.zts.ageofstrategy ANSWERED
Replies: 13
Views: 4060

app name changed to com.zts.ageofstrategy ANSWERED

The shortcut for the age of strategy app doesn't work anymore, it says application is not installed. When I go to downloaded applications, there is only com.zts.ageofstrategy, but there is no place I can execute it. I tried to reinstall the app, but apparently the newest version is no longer compati...
by superstrijder15
Mon Dec 19, 2016 6:19 pm
Forum: Techs
Topic: Antieffect techs
Replies: 10
Views: 4786

Re: Antieffect techs

I think the anti-fire may be slightly op: I use fire archers a LOT when attacking enemy fortifications or as a counter to catapults, trebuchets and ballistas, and this would really impact my ability to do so.
by superstrijder15
Thu Dec 08, 2016 2:22 pm
Forum: Others
Topic: Language problem
Replies: 5
Views: 4366

Re: Language problem

I got this with Dutch, it's mainly really annoying, and it hasn't been fixed yet( I told in July)
by superstrijder15
Sat Nov 19, 2016 11:41 am
Forum: Unit - melee infantry
Topic: dismounted knights IMPLEMENTED
Replies: 140
Views: 21011

Re: Dismounted Knight

I think you need different bonusses, as well as slightly reduced attack. This would be useful in story and historical maps, for example some of the battles in the Hundred years war, where the english defended using dismounted knights. (I don't know what battle it was, but it comes up in a Dutch book...
by superstrijder15
Sun Nov 13, 2016 2:09 pm
Forum: Campaign map discussions
Topic: strategy tips for new players
Replies: 14
Views: 11983

Re: strategy tips for new players

Mairon wrote: A +2 atk samurai can defeat a knight!
Warning with samurai! Because of the dual attack, the enemy can counter twice, make sure not to attack anything that has a bonus to samurai!
by superstrijder15
Sun Nov 13, 2016 2:03 pm
Forum: Campaign map discussions
Topic: strategy tips for new players
Replies: 14
Views: 11983

Re: strategy tips for new players

Second, workers can create catapults much faster than a siege workshop. On a long mission i have been using as many as 8 workers to build catapults and wagons. You can get them to the front line quickly and speed through a lot of missions this way. Third, double up on workers to make things faster....
by superstrijder15
Fri Nov 04, 2016 6:22 am
Forum: Unit - melee infantry
Topic: Master Assassin
Replies: 83
Views: 21590

Re: Master Assassin

I use assasins to take down enemy fortresses and castles, but they never try to counter it.
by superstrijder15
Thu Sep 22, 2016 11:47 am
Forum: Gameplay & UI
Topic: Recording games
Replies: 31
Views: 10580

Re: Recording games

I think this is a really good idea, also for posting multiplayer tournaments
by superstrijder15
Mon Sep 12, 2016 2:31 pm
Forum: Implemented/Answered
Topic: Can't play certain campaigns?IMPLEMENTED
Replies: 3
Views: 2820

Re: Can't play certain campaigns?

I thought those are under development, so the dev of the campaign doesn't want people playing it yet
by superstrijder15
Thu Sep 08, 2016 7:03 am
Forum: Others
Topic: Vote for Bugs!
Replies: 13
Views: 3594

Re: Vote for Bugs!

1. Massive walls/ Masonry
2. Ranger unable to climb down mountains
3. Language Issues(viewtopic.php?f=11&t=2686)
by superstrijder15
Thu Sep 08, 2016 7:00 am
Forum: OFF Topics
Topic: Daniel needs a avatar
Replies: 13
Views: 4597

Re: Daniel needs a avatar

I think you're right
by superstrijder15
Tue Sep 06, 2016 3:28 pm
Forum: FAQ
Topic: The AI - units homogen units are built
Replies: 26
Views: 12845

Re: The AI

Is there a topic dedicated to these for aos? I've found an issue: red wait a whole turn with assinging units to be trained to it's towns, others might to
And island nations should make docks a priority
by superstrijder15
Tue Sep 06, 2016 3:15 pm
Forum: Nations
Topic: Nation Strenght and weakness
Replies: 21
Views: 7242

Re: Nation Strenght and weakness

German Good tanks and light bombers +speed bonus, the Blitzkrieg was based on going fast. The expectation was to steamroll the Netherlands in ONE day! Possibly some tech everyone can get, but the germans have from the start, to prevent germans from becoming like horse archers: they can keep shootin...
by superstrijder15
Mon Sep 05, 2016 6:58 pm
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer Scenarios IMPLEMENTED
Replies: 62
Views: 19283

Re: Allowing multiplayer scenarios

COOLguy wrote:Yes, I agree that all should go through Daniel.
Noting that earlier you said
COOLguy wrote:poor Daniel is not yet immortal
You might want to get a group of volunteers to do this or something, to prevent an overload of maintenance on AoS from implementing new features
by superstrijder15
Fri Sep 02, 2016 1:45 pm
Forum: Crashes
Topic: Multiplayer reverting to previous turn for re-do
Replies: 14
Views: 7145

Re: Multiplayer reverting to previous turn for re-do

goose88 wrote:Sorry, I don't understand what you're asking.
If you were to play 20 games/turns, how many do you estimate this happens in.
by superstrijder15
Fri Sep 02, 2016 1:26 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 167
Views: 95071

Re: Translations

I could probably help with the Dutch ones, I'll send you a mail
by superstrijder15
Fri Sep 02, 2016 1:15 pm
Forum: Dev asks for Help
Topic: Process phases of building images
Replies: 62
Views: 21322

Re: Process phases of building images

Hardeep wrote:All those special towers
Bomb tower
Marksman tower
longbow tower
Crossbow tower
Cannon tower
Mega bomb tower
Mend tower
Others?...
Wait!! you can get those towers?!?! How??
by superstrijder15
Fri Sep 02, 2016 1:10 pm
Forum: Other discussions about the game
Topic: What are the best units for you?
Replies: 67
Views: 43739

Re: What are the best units for you?

TheBluePhoenix wrote: ballistas
A few knights can ruch onto your ballistae bro, although you could of course also train pikemen
by superstrijder15
Fri Sep 02, 2016 12:58 pm
Forum: Other discussions about the game
Topic: What are the best units for you?
Replies: 67
Views: 43739

Re: What are the best units for you?

Longinus wrote:Made my first samurai army... just discovered that they can attack twice in one turn..
However this means the enemy can counter twice to, so if you attack something with a bonus on samurai they will get tremendous damage.
by superstrijder15
Fri Sep 02, 2016 12:38 pm
Forum: Multiplayer discussions
Topic: The Truce Rules
Replies: 68
Views: 17869

Re: The Truce Rules

I love how this post starts with completly serious rules, and than suddenly starts ranking random players on more and more idiotic stats! :D
by superstrijder15
Fri Sep 02, 2016 11:52 am
Forum: Main menu
Topic: Troop tree/stats
Replies: 5
Views: 7337

Re: Troop tree/stats

you can go to FAQ and ask where the unit is, but nobody could give me a full map when I asked
by superstrijder15
Fri Sep 02, 2016 11:40 am
Forum: Main menu
Topic: Historical Wars
Replies: 5
Views: 3816

Re: Historical Wars

I think the historical battles section should be divided in single battles, and campaigns like all the greek battles or the hungarian history campain. This would also allow people to play more different levels without having to fight trough the (in my opinion) incredebly tedious battle of troy and h...

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