Search found 589 matches

by tamtam12345
Tue Nov 12, 2019 10:36 am
Forum: Campaign map discussions
Topic: New Campaign Series - Power Creep
Replies: 18
Views: 617

Re: Side Campaign Serie - Beginner's Manual.

godOfKings wrote:
Tue Nov 12, 2019 9:53 am
Can't help it, first map ai does NOTHING but shoot... My best was 11 turns
First map is difficult if you don't use the petardier to destroy the wall. :)
I tried 6~7 times and finally get this conclusion.
by tamtam12345
Fri Nov 08, 2019 7:17 am
Forum: Gameplay & UI
Topic: New Default Unit Set
Replies: 7
Views: 85

Re: New Default Unit Set

I think we can add axe thrower into default.

Axe thrower: Range unit that have bonus to hit catapult & structures.
by tamtam12345
Fri Oct 25, 2019 10:42 am
Forum: Other discussions about the game
Topic: Question about the unfinished multipplayer game
Replies: 1
Views: 78

Question about the unfinished multipplayer game

Some (I think is new) players opened a map but didn't response long long time after I finished my first turn. I decided to skip it's turn and then Resign. I am curious that will that map be automatically deleted after several months? Will that kind of map increase the burden of storage in server? :?:
by tamtam12345
Wed Sep 18, 2019 1:49 pm
Forum: OFF Topics
Topic: Happy birthday Patroid!
Replies: 23
Views: 2729

Re: Happy birthday Patroid!

Happy birthday. :)
by tamtam12345
Sun Sep 15, 2019 5:11 am
Forum: DEVELOPER version changes
Topic: version 1.099
Replies: 25
Views: 726

Re: version 1.099

Some ship can enter some transports. Transport: Mending ship Cannon ship Galley Galleass Trireme Turtle ship catapult ship Great transport: Mending ship Cannon ship Galley Galleass Trireme Turtle ship catapult ship Cog: Mending ship Cannon ship Galley Galleass Trireme quadrireme Heavy quadrireme Tur...
by tamtam12345
Sun Sep 08, 2019 2:59 pm
Forum: Unit balancing
Topic: Scout/War dog IMPLEMENTED
Replies: 11
Views: 172

Re: Scout/War dog

No. It will weaken hiding units that cost more turns(eg. ranger,assassin).
Also, more players will use scouts instead of using forest sentry/scout bird...
by tamtam12345
Sat Sep 07, 2019 3:00 pm
Forum: DEVELOPER version changes
Topic: version 1.099
Replies: 25
Views: 726

Re: version 1.099

Latest DEV version apk is wrong. It only has 88.4 kb.
by tamtam12345
Tue Aug 27, 2019 4:50 pm
Forum: Campaign map discussions
Topic: Campaign: Paths of Rome
Replies: 83
Views: 38188

Re: Campaign: Paths of Rome

Endru1241 I tried once again today. Win in turn 23. It is possible to win. Just keep using trebuchets to attack heavy catapults. I think you can destroy 2/3 heavy catapults,except middle one. Don't pull your units near the gate. Just let green units to "stuck" enemy's path. Once 2 heavy catapults a...
by tamtam12345
Mon Aug 26, 2019 3:57 pm
Forum: Gameplay & UI
Topic: unit facings flipped
Replies: 8
Views: 158

Re: unit facings flipped

Hmm...it is little bit strange.

However, it may not need to fix since it may let players know how units flipped. :?:
by tamtam12345
Thu Aug 01, 2019 4:41 pm
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 974

Re: version 1.094

Gem games: Opened . Map name : Testing bet
Password :123123

Sea barrel :
DoomsdayDragonfire wrote:
Wed Jul 31, 2019 6:53 pm
Leaving or higher cooldown?...
Why not both? A turn cooldown + leaving (8~10) so each ship only have 4~5 sea barrels at the same time.
by tamtam12345
Wed Jul 31, 2019 3:48 pm
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 974

Re: version 1.094

Can you check the bet system? I haven't get winning gems again.
by tamtam12345
Wed Jul 31, 2019 2:30 pm
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 974

Re: version 1.094

Ships that can't get into upgraded transport: Demolition boat,Demolition ship,viking ship,upgraded transport, row boat,fishing ship. Other ships can get into upgraded transport. Sea barrel:At least 1 turn cooldown . No cooldown will make it too op. I have another idea. Why don't we add the Leaving(~...
by tamtam12345
Wed Jul 31, 2019 8:31 am
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 974

Re: version 1.094

If great transport can get into upgraded transport, why row boat can't get in? :?: It may too strong if it carry 6 wagons?

Apaft from that, will it be OP if no cooldown on putting sea barrel?
by tamtam12345
Wed Jul 31, 2019 4:49 am
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 974

Re: version 1.094

Some ships can get into upgraded transport ship. Is it true? :?:
by tamtam12345
Tue Jul 30, 2019 8:35 am
Forum: Game
Topic: Haven't receive gems
Replies: 0
Views: 747

Haven't receive gems

Anyone played & won bet games before? I won a game but haven't receive gems. :)
by tamtam12345
Sun Jul 28, 2019 4:32 pm
Forum: OFF Topics
Topic: голые девушки малолетки
Replies: 0
Views: 650

Re: голые девушки малолетки

Spam.Remove it.
@Stratego (dev)
by tamtam12345
Sat Jul 27, 2019 11:54 am
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 974

Re: version 1.094

I put the ship in mapeditor.


Apart from that, I can't interrupt "click to place" process after I click the "black area"(outside the map).
by tamtam12345
Sat Jul 27, 2019 11:26 am
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 974

Re: version 1.094

AI
by tamtam12345
Sat Jul 27, 2019 11:01 am
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 974

Re: version 1.094

Enemy seems don't know how to control the row boat.
by tamtam12345
Fri Jul 26, 2019 5:42 am
Forum: OFF Topics
Topic: Happy birthday Pussinboots!
Replies: 10
Views: 1560

Re: Happy birthday Pussinboots!

Happy birthday! :lol: :lol: :lol:
by tamtam12345
Mon Jul 15, 2019 12:20 pm
Forum: DEVELOPER version changes
Topic: version 1.093
Replies: 7
Views: 566

Re: version 1.093

:)
by tamtam12345
Sun Jul 14, 2019 2:50 pm
Forum: Units/techs/effects
Topic: Description of "Massive walls" and "Masonry" IMPLEMENTED
Replies: 3
Views: 293

Description of "Massive walls" and "Masonry" IMPLEMENTED

I am translating strings. I found that the current description of these tech are wrong. After testing, their correct description is : Raise majority of structures current max. HP by 50%. (Ver 1.092)(or 1.093) E.g. Castle original HP=1000 "Massive walls" finished : 1000->1500 "Masonry" finished : 150...
by tamtam12345
Mon Jun 24, 2019 12:55 pm
Forum: Campaign map discussions
Topic: New campain project and some problems with triggers
Replies: 10
Views: 2108

Re: New campain project and some problems with triggers

After you finish the game once, play the map again (don't finish it !!). Then you can submit it.
by tamtam12345
Fri Jun 14, 2019 2:57 pm
Forum: OFF Topics
Topic: Happy Birthday Belfry777
Replies: 5
Views: 991

Re: Happy Birthday Belfry777

Happy birthday. :)
by tamtam12345
Fri Jun 07, 2019 1:55 pm
Forum: Feedback about this forum
Topic: Contacts
Replies: 1
Views: 1391

Re: Contacts

True... but I guess the Dev can't fix it because that is problem of phpBB. :)
by tamtam12345
Thu Jun 06, 2019 1:12 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 129
Views: 36142

Re: Translations

Finished 25~30% translation on file 1. I guess I can finish that file within one or two weeks ;)
by tamtam12345
Tue Jun 04, 2019 3:00 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 129
Views: 36142

Re: Translations

Stratego (dev) wrote:
Sat Jun 01, 2019 3:35 pm
souds cool! but actually we have more than 1500 lines to translate :)
I will try. :) Otherwise, it keeps accumulating.
Can you break the translation work into few parts?
by tamtam12345
Sat Jun 01, 2019 3:18 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 129
Views: 36142

Re: Translations

I can try to translate some words into traditional chinese. :)
by tamtam12345
Mon May 27, 2019 2:37 pm
Forum: Dev asks for Help
Topic: Multiplayer scenarios are coming!
Replies: 1
Views: 424

Re: Multiplayer scenarios are coming!

I will try to make one player vs player map. :)
by tamtam12345
Sun May 26, 2019 5:08 am
Forum: Maps, campaigns
Topic: War of Factions - thanks to Joshua
Replies: 75
Views: 27783

Re: War of Factions - thanks to Joshua

Puss_in_Boots wrote:
Sun May 26, 2019 12:31 am
Sent the redesign a WHILE ago, don't have the same map anymore, but I'll see what I can do to fix map 2 where the mercs do the wrong thing. I rushed the 2nd map seen in public version because I made Tamtam test it out instead of playing through it myself before sending to dev.
Do you have the mod?

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