Search found 219 matches
- Sat Sep 03, 2016 7:14 am
- Forum: Main menu
- Topic: Troop tree/stats
- Replies: 5
- Views: 7345
Re: Troop tree/stats
Hi mate. Im not sure if this is allowed to be posted on forum... https://postimg.org/image/yknwznpzj/ https://postimg.org/image/mqrua7lzx/ https://postimg.org/image/iaqfxub9j/ https://postimg.org/image/khswggtb7/ https://postimg.org/image/o8ny4dupf/ hope these work..if not, then fek it..il post it ...
- Fri Sep 02, 2016 6:25 pm
- Forum: Gameplay & UI
- Topic: Damage calculation
- Replies: 17
- Views: 6125
Re: Damage calculation
What nonsense is this... How come knowing the amount of damage that will be inflicted destroy the game? Also no one attacks any unit without having a rough idea about the damage it will make. This will just add to precision And i ask for this as the damage inflicted is very random because of the la...
- Fri Sep 02, 2016 6:09 pm
- Forum: Main Menu
- Topic: Withdraw (when not your turn)
- Replies: 6
- Views: 4230
Re: Withdraw (when not your turn)
Think of it this way...
Your in a six player match. You could have to wait 5 DAYS to withdraw! Not likely for sure..but possible.
Your in a six player match. You could have to wait 5 DAYS to withdraw! Not likely for sure..but possible.
- Thu Sep 01, 2016 5:52 pm
- Forum: Main Menu
- Topic: Withdraw (when not your turn)
- Replies: 6
- Views: 4230
Withdraw (when not your turn)
This is a problem...
You cannot withdraw from a match, until its your turn
You cannot withdraw from a match, until its your turn
- Thu Sep 01, 2016 5:42 pm
- Forum: Gameplay & UI
- Topic: Damage calculation
- Replies: 17
- Views: 6125
Re: Damage calculation
Well, since the dev has said its cool, and I dislike it (i honestly do). I think i'll start looking for a new game to invest in, as I cant imagine how this adds to the strategy...other than to make it easier. I remember when i played this game the first day, and I thought "whoa..this is just li...
- Thu Sep 01, 2016 11:55 am
- Forum: Unit - melee infantry
- Topic: Byzantine Empire Pack
- Replies: 2
- Views: 1338
- Thu Sep 01, 2016 11:49 am
- Forum: Crashes
- Topic: Multiplayer reverting to previous turn for re-do
- Replies: 14
- Views: 7155
Re: Multiplayer reverting to previous turn for re-do
It has occurred again in a few of the games recently. Even a couple of others have said about it over chat (well one was a foreign lang, but he/she didnt seem to happy )
- Thu Sep 01, 2016 11:42 am
- Forum: Gameplay & UI
- Topic: Damage calculation
- Replies: 17
- Views: 6125
Re: Damage calculation
Well um, I disagreeTheBluePhoenix wrote: It is absolutely nescessary for strategy games to have this
- Thu Sep 01, 2016 11:19 am
- Forum: Structures
- Topic: Dock upgrade IMPLEMENTED
- Replies: 21
- Views: 10693
Re: Dock upgrade
Great job
- Wed Aug 31, 2016 7:42 am
- Forum: Gameplay & UI
- Topic: Damage calculation
- Replies: 17
- Views: 6125
Re: Damage calculation
I have to be honest..Im not keen on this mate. I like a learning curve in games, besides some damage appears to be random-like (catapults etc). Maybe not random, but it does seem like that to me lol Also I like some uncertainty in battles, as it works both ways (for & against). Although admitted...
- Wed Aug 31, 2016 7:06 am
- Forum: Crashes
- Topic: Multiplayer reverting to previous turn for re-do
- Replies: 14
- Views: 7155
Re: Multiplayer reverting to previous turn for re-do
TheBluePhoenix wrote:This happened to me too
This happened in one of my games lastnite! or I just simply forgot to hit "end turn" button..dunno Although it was only turn 2, so not so bad..
Here pus puss
- Wed Aug 31, 2016 6:59 am
- Forum: New game types in the game (like capture the flag)
- Topic: Game setting - Population Limit (Variant rule - food limits)
- Replies: 98
- Views: 39736
Re: Variant rule - food limits
Yes I like it. The starvation gamesTheBluePhoenix wrote:Did you get it?
Do u like it?
Though obviously this would need testing and twerking.
Also id suggest a little lower starvation rate, mainly because it would leave room for come-backs.
- Tue Aug 30, 2016 9:47 am
- Forum: OFF Topics
- Topic: Favorite Book, Anyone?
- Replies: 65
- Views: 14154
Re: Favorite Book, Anyone?
My fav books from the past (havent read a book for many years). Shogan - James Clavell . Hands-down, my fav book. Song of Ice and Fire - George R.R. Martin . Read this excellent series, years before the show came out. Love the show too! Knights of Dark Renown, MorningStar, Dark Prince, Lion of Maced...
- Tue Aug 30, 2016 9:10 am
- Forum: Other discussions about the game
- Topic: VoteApp
- Replies: 6
- Views: 4546
Re: VoteApp
Very cool guys!
- Tue Aug 30, 2016 9:09 am
- Forum: Structures
- Topic: Armored water-based structure IMPLEMENTED
- Replies: 10
- Views: 5320
Re: Armored water-based structure
I like this idea goose
- Tue Aug 30, 2016 9:07 am
- Forum: Crashes
- Topic: Multiplayer reverting to previous turn for re-do
- Replies: 14
- Views: 7155
Re: Multiplayer reverting to previous turn for re-do
Never had this, but if I did, id be like..crazy mad (and searching for next-doors cat to boot )
- Sun Aug 28, 2016 6:33 pm
- Forum: Structures
- Topic: Armored water-based structure IMPLEMENTED
- Replies: 10
- Views: 5320
Re: Armored water-based structure
Ah cool, i like the thought of upgraded docks. What about an upgraded mending ship? Like faster build, higher movement, +1 action. Just a thought..
As for a building in water, I like this also. Maybe like a ship "hospital"
As for a building in water, I like this also. Maybe like a ship "hospital"
- Sat Aug 27, 2016 5:18 am
- Forum: Unit - melee infantry
- Topic: Amazon Warriors
- Replies: 6
- Views: 2703
Re: Amazon Warriors
Defo female!
- Fri Aug 26, 2016 10:55 am
- Forum: New game types in the game (like capture the flag)
- Topic: Game setting - Population Limit (Variant rule - food limits)
- Replies: 98
- Views: 39736
Re: Variant rule - food limits
Yeah agree, more options the better!
It helps setup more individual game types, from "fast-blast" to "slow-flow", and everything in between
It helps setup more individual game types, from "fast-blast" to "slow-flow", and everything in between
- Fri Aug 26, 2016 10:48 am
- Forum: More Q&A
- Topic: Damage of fire and poison effects ANSWERED
- Replies: 11
- Views: 4826
Re: Damage of effects
Ah i see now! Thx DC
- Thu Aug 25, 2016 8:28 pm
- Forum: Implementeds
- Topic: Multiplayer game crash
- Replies: 11
- Views: 4833
Re: Multiplayer game crash
Id post in game to voko etc (if u havent already).
Im sure Daniel will sort it out for you mate
Im sure Daniel will sort it out for you mate
- Thu Aug 25, 2016 7:43 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Game setting - Population Limit (Variant rule - food limits)
- Replies: 98
- Views: 39736
Re: Variant rule - food limits
Yes there is lolAlexander82 wrote:There are many ready to be voted
But no list like units have. From the out-set, I have no-idea which ones are ready to be implemented, or just ideas etc.
- Thu Aug 25, 2016 7:37 pm
- Forum: Unit - mounted
- Topic: Equites IMPLEMENTED
- Replies: 40
- Views: 14271
Re: Equites
My two pennies:
Drop the speed to 5, then I think its cool
Drop the speed to 5, then I think its cool
- Thu Aug 25, 2016 7:30 pm
- Forum: FAQ
- Topic: Tane Thing of a jig Ashiguru ANSWERED
- Replies: 9
- Views: 6229
Re: Tane Thing of a jig Ashiguru
Arent these the units that shoot everywhere BUT, the place you want them to?
- Thu Aug 25, 2016 7:26 pm
- Forum: Campaign map discussions
- Topic: Aquarias campaign-feedback!
- Replies: 88
- Views: 45910
Re: Aquarias campaign-feedback!
Hello everyone, I've just encountered some problems with City Drama and Council turn limit. In the City Drama third spy in docks is on the water SW, and when I already managed to get there, rounds up. I have no idea how to beat all of units in Council map under 10 turns limit. lol..your not the onl...
- Thu Aug 25, 2016 7:23 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Game setting - Population Limit (Variant rule - food limits)
- Replies: 98
- Views: 39736
Re: Variant rule - food limits
I would love to see more techs to be voted on. But I for one cannot think of any that are not already in game. I did think about putting forward a tech about Meteorite Iron (improve sword strength)..but this isnt entirely accurate in the time frame.
- Thu Aug 25, 2016 7:16 pm
- Forum: Old Votes - ARCHIVED
- Topic: August vote
- Replies: 15
- Views: 7270
Re: August vote
woohoo, that time again :D 1- Maori Warrior (why not :P ) http://www.androidutils.com/forum/viewtopic.php?f=76&t=2439#p20143 Although still awaiting Coolguy, to confirm if its on the ready, or almost ready list. If its not then I will change my vote. 2- Shaolin Monk . 3- Samurai -> Master Samura...
- Thu Aug 25, 2016 7:04 pm
- Forum: New game types in the game (like capture the flag)
- Topic: For AoF
- Replies: 1
- Views: 2433
Re: For AoF
Although ive not really got into AoF yet (bloody hard lol), this would make alot of sense to me.
- Thu Aug 25, 2016 11:33 am
- Forum: New game types in the game (like capture the flag)
- Topic: Game setting - Population Limit (Variant rule - food limits)
- Replies: 98
- Views: 39736
Re: Variant rule - food limits
I think this a great idea!
Would pop limit include buildings (towers etc)?
Also I think there should be a clear representation of your pop in-game, so you can plan ahead, and know where you are in terms of the limit (20/25, 41/100 etc).
Would pop limit include buildings (towers etc)?
Also I think there should be a clear representation of your pop in-game, so you can plan ahead, and know where you are in terms of the limit (20/25, 41/100 etc).
- Thu Aug 25, 2016 11:26 am
- Forum: More Q&A
- Topic: Damage of fire and poison effects ANSWERED
- Replies: 11
- Views: 4826
Re: Damage of effects
Yes, from my experience, it seems to be: 1 flame = 1-3 damage 2 flame = more than 3 damage 3-4 flame = a bit of damage more than 4 5 or more flame = random and mega damage I am probably totally off on this though, because 100% of the time I try to predict a fire, the unit either survives unexpected...