Search found 48 matches

by Ublaz Mad Eyes
Thu Oct 27, 2016 11:31 am
Forum: ARCHIVED - Answered suggestions
Topic: Gunpowder units - ANSWERED
Replies: 20
Views: 9385

Re: Gunpowder units

With the acceptance of the musketeer, however, we pretty much have all the gunpowder units during the middle ages. Besides, between the end of Byzantium and Vasco de Gama's exploration (which didn't happen till the Renaissance), gunpowder was rare as much of it was transported via the Silk Road.
by Ublaz Mad Eyes
Thu Oct 27, 2016 11:24 am
Forum: Techs
Topic: Plague
Replies: 11
Views: 5689

Re: Plague

Do you really need a special doctor? Couldn't you just use a regular healer?
by Ublaz Mad Eyes
Thu Oct 27, 2016 11:22 am
Forum: ARCHIVED - Answered suggestions
Topic: Fast or Hit and run style cavalry - ANSWERED
Replies: 18
Views: 10623

Re: Fast or Hit and run style cavalry

Why do you need a new unit type for this? I use the hussar for this all the time--just rush in, kill your least favourite unit, and use longbowmen to finish the job. I know this sounds a little bit anti-idea, but I'm just saying that a completely new unit is unnecessary.
by Ublaz Mad Eyes
Thu Sep 01, 2016 11:46 am
Forum: Unit - melee infantry
Topic: unit: rapier swordsman
Replies: 23
Views: 8662

Re: unit: rapier swordsman

Perhaps a 4/5 turn unit, with 2-strike ability like samurai; more mobile though.
by Ublaz Mad Eyes
Wed Jun 29, 2016 3:31 pm
Forum: Others
Topic: Unit Promotions
Replies: 69
Views: 23729

Re: Unit promotion/leveling system

Yes, but super-units are quite helpful for sieges and defending against large hosts.

I used the tie fighter most notably on the fiction map "Castle Defense".
by Ublaz Mad Eyes
Wed Jun 29, 2016 3:23 pm
Forum: IMPLEMENTED - Mounted
Topic: Disbanded knight - IMPLEMENTED
Replies: 36
Views: 15747

Re: Disbanded knight

Cool images! However, I imagined twin axes instead of swords.

If you don't pay him, I think he should just be disabled (unable to move or attack). However, he should change sides if another player comes with a money courier! :twisted:
by Ublaz Mad Eyes
Wed Jun 29, 2016 3:19 pm
Forum: Old Votes - ARCHIVED
Topic: Voting: June
Replies: 18
Views: 7394

Re: Voting: June

1. Flail
2. Disbanded Knight
3. Pallisade

Honorable Mention: Greek Fire Siphon
by Ublaz Mad Eyes
Tue Jun 28, 2016 11:25 am
Forum: New game types in the game (like capture the flag)
Topic: Nations
Replies: 70
Views: 21024

Nations

DEFINITELY optional.

Would have different nationalities to choose from, some units only available for certain nations. So like hussar for Poland, Roman Legionaire and Roman Sagittarius for Rmome, et cetera.
by Ublaz Mad Eyes
Tue Jun 28, 2016 11:14 am
Forum: Others
Topic: Unit Promotions
Replies: 69
Views: 23729

Re: Unit promotion/leveling system

Doomcarrot, I play Yes(10) games. I don't use effects, but I really like Tie fighters. But I don't think it should be done with triggers. I think it should be an option you select while making a campaign or starting a random game. Campaigns created before this feature would have this option off, to ...
by Ublaz Mad Eyes
Tue Jun 21, 2016 11:15 am
Forum: ARCHIVED - Answered suggestions
Topic: Metal Refinery - ANSWERED
Replies: 6
Views: 4164

Re: Metal Refinery

That sounds rather OP...

It's a decent idea, but I don't know if it'll work. It could easily be overused and could ruin the game.

Also, what about 2-turn units? What would it do to them?
by Ublaz Mad Eyes
Tue Jun 21, 2016 11:02 am
Forum: Others
Topic: Unit Promotions
Replies: 69
Views: 23729

Re: Unit promotion/leveling system

I had another idea. What if you had to research a tech to get heroes?

Just an idea.
by Ublaz Mad Eyes
Mon Jun 13, 2016 10:31 am
Forum: Others
Topic: Unit Creator
Replies: 8
Views: 3484

Re: Unit Creator

Just to clarify (this is something that could easily get forgotten about), you should be able to draw projectiles for ranged units.
by Ublaz Mad Eyes
Mon Jun 13, 2016 10:28 am
Forum: Others
Topic: Unit Promotions
Replies: 69
Views: 23729

Re: Unit promotion/leveling system

I had envisioned that "morale" and "range" were only on later levels. As well, "loyalty" should be +10% spell resistance. I had an idea, though. What if, after your units collaborately get a certain amount of experience, a "hero" appears in one of your towns? ...
by Ublaz Mad Eyes
Fri Jun 03, 2016 11:18 am
Forum: New game types in the game (like capture the flag)
Topic: Resources
Replies: 3
Views: 2931

Re: Resources

Uhhh... Half a sec... What's it called?
by Ublaz Mad Eyes
Fri Jun 03, 2016 11:12 am
Forum: Others
Topic: Unit Promotions
Replies: 69
Views: 23729

Re: Unit promotion/leveling system

My idea of a promotion system is this. The unit, after each level up, rather than getting an upgrade to all its stats, receives only one, and you choose that one. I.e. you have a swordsman, and he upgrades to level 1. Available would be "shock" (+1 attack), "cover" (+1 pierce arm...
by Ublaz Mad Eyes
Thu Jun 02, 2016 11:59 am
Forum: New game types in the game (like capture the flag)
Topic: Resources
Replies: 3
Views: 2931

Re: Resources

Okay, sorry!
by Ublaz Mad Eyes
Thu Jun 02, 2016 11:58 am
Forum: Old Votes - ARCHIVED
Topic: May Voting!
Replies: 48
Views: 13853

Re: May Voting!

1. Flail
2. Ranger
3. Roman Garrison
by Ublaz Mad Eyes
Tue May 24, 2016 10:53 am
Forum: Others
Topic: Unit Promotions
Replies: 69
Views: 23729

Unit Promotions

Promotions, when a unit takes towns, destroys buildings/other units it gains XP, once it has a certain amount of XP it can be promoted, choose from promotions that boost attack/HP/armor.
by Ublaz Mad Eyes
Tue May 24, 2016 10:48 am
Forum: Others
Topic: Unit Creator
Replies: 8
Views: 3484

Unit Creator

Don't be fooled by the name of this topic: you wouldn't be able to use them in campaigns. Except in mapeditor. But maybe there could be an option to turn them on in random games?

Basic stuff about it: icon drawer, stats creator, etc.
by Ublaz Mad Eyes
Tue May 24, 2016 10:37 am
Forum: New game types in the game (like capture the flag)
Topic: Resources
Replies: 3
Views: 2931

Resources

Game type where you need resources to train certain units, i.e. worker must build a mine on iron to build swordsmen, etc.
by Ublaz Mad Eyes
Thu May 05, 2016 11:11 am
Forum: Archived - Subraces
Topic: Dwarves
Replies: 312
Views: 83112

Re: dwarves

Did I, at any time, hear "Icon maker"? I would like to have access to that!
by Ublaz Mad Eyes
Thu Apr 28, 2016 11:14 am
Forum: Unit - ranged (like archers)
Topic: Chu-ko-nu (Chinese repeating crossbow) - IMPLEMENTED
Replies: 32
Views: 12665

Re: Cho-ko-nu (Chinese fire crossbowman)

Actually 10/11 could make sense because the archers had bamboo tubes full of gunpowder that turned the arrows into rockets.

Is the Crossbow Archer only 6? That's only the range of a longbowman!
by Ublaz Mad Eyes
Thu Apr 28, 2016 11:05 am
Forum: Old Votes - ARCHIVED
Topic: April Voting
Replies: 28
Views: 7595

Re: April Voting

1. Flail
2. Mongolian Horseman
3. Ninja

Honorable mention: Greek Fire Siphon
by Ublaz Mad Eyes
Mon Apr 18, 2016 10:53 am
Forum: Unit - ranged (like archers)
Topic: Chu-ko-nu (Chinese repeating crossbow) - IMPLEMENTED
Replies: 32
Views: 12665

Cho-ko-nu (Chinese fire crossbowman)

Cho-ko-nu
Shoots fire arrows
Cost of 4
Range of 11? (Ummm... How much is ordinary crossbow Archer? Two more than that.)
Same HP & armors
Higher attack
Requires gunpowder
by Ublaz Mad Eyes
Sun Apr 10, 2016 10:58 am
Forum: Implementeds
Topic: Attempting to move unit early in ANSWERED
Replies: 5
Views: 2887

Re: Attempting to move unit early in certain turns

Okay, it did pop up immediately this time, if it continues to pop up immediately I'll take your word for it.
by Ublaz Mad Eyes
Sun Apr 10, 2016 10:56 am
Forum: Feedback about this forum
Topic: Problem with changing avatar
Replies: 5
Views: 5255

Re: Problem with changing avatar

Okay, I guess that was the problem, but they should make the dimension barriers larger...
by Ublaz Mad Eyes
Sun Apr 10, 2016 10:50 am
Forum: Feedback about this forum
Topic: Problem with changing avatar
Replies: 5
Views: 5255

Re: Problem with changing avatar

Okay, I'll check the image...
by Ublaz Mad Eyes
Wed Apr 06, 2016 11:50 am
Forum: Feedback about this forum
Topic: Problem with changing avatar
Replies: 5
Views: 5255

Problem with changing avatar

Every time I try to change my avatar, I click submit and it logs out! HEELLP!!!

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