Search found 48 matches
- Thu Oct 27, 2016 11:31 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Gunpowder units - ANSWERED
- Replies: 20
- Views: 9385
Re: Gunpowder units
With the acceptance of the musketeer, however, we pretty much have all the gunpowder units during the middle ages. Besides, between the end of Byzantium and Vasco de Gama's exploration (which didn't happen till the Renaissance), gunpowder was rare as much of it was transported via the Silk Road.
Re: Plague
Do you really need a special doctor? Couldn't you just use a regular healer?
- Thu Oct 27, 2016 11:22 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Fast or Hit and run style cavalry - ANSWERED
- Replies: 18
- Views: 10623
Re: Fast or Hit and run style cavalry
Why do you need a new unit type for this? I use the hussar for this all the time--just rush in, kill your least favourite unit, and use longbowmen to finish the job. I know this sounds a little bit anti-idea, but I'm just saying that a completely new unit is unnecessary.
- Thu Sep 01, 2016 11:46 am
- Forum: Unit - melee infantry
- Topic: unit: rapier swordsman
- Replies: 23
- Views: 8662
Re: unit: rapier swordsman
Perhaps a 4/5 turn unit, with 2-strike ability like samurai; more mobile though.
- Wed Jun 29, 2016 3:31 pm
- Forum: Others
- Topic: Unit Promotions
- Replies: 69
- Views: 23729
Re: Unit promotion/leveling system
Yes, but super-units are quite helpful for sieges and defending against large hosts.
I used the tie fighter most notably on the fiction map "Castle Defense".
I used the tie fighter most notably on the fiction map "Castle Defense".
- Wed Jun 29, 2016 3:23 pm
- Forum: IMPLEMENTED - Mounted
- Topic: Disbanded knight - IMPLEMENTED
- Replies: 36
- Views: 15747
Re: Disbanded knight
Cool images! However, I imagined twin axes instead of swords.
If you don't pay him, I think he should just be disabled (unable to move or attack). However, he should change sides if another player comes with a money courier!
If you don't pay him, I think he should just be disabled (unable to move or attack). However, he should change sides if another player comes with a money courier!
- Wed Jun 29, 2016 3:19 pm
- Forum: Old Votes - ARCHIVED
- Topic: Voting: June
- Replies: 18
- Views: 7394
Re: Voting: June
1. Flail
2. Disbanded Knight
3. Pallisade
Honorable Mention: Greek Fire Siphon
2. Disbanded Knight
3. Pallisade
Honorable Mention: Greek Fire Siphon
- Tue Jun 28, 2016 11:25 am
- Forum: New game types in the game (like capture the flag)
- Topic: Nations
- Replies: 70
- Views: 21024
Nations
DEFINITELY optional.
Would have different nationalities to choose from, some units only available for certain nations. So like hussar for Poland, Roman Legionaire and Roman Sagittarius for Rmome, et cetera.
Would have different nationalities to choose from, some units only available for certain nations. So like hussar for Poland, Roman Legionaire and Roman Sagittarius for Rmome, et cetera.
- Tue Jun 28, 2016 11:14 am
- Forum: Others
- Topic: Unit Promotions
- Replies: 69
- Views: 23729
Re: Unit promotion/leveling system
Doomcarrot, I play Yes(10) games. I don't use effects, but I really like Tie fighters. But I don't think it should be done with triggers. I think it should be an option you select while making a campaign or starting a random game. Campaigns created before this feature would have this option off, to ...
- Tue Jun 21, 2016 11:15 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Metal Refinery - ANSWERED
- Replies: 6
- Views: 4164
Re: Metal Refinery
That sounds rather OP...
It's a decent idea, but I don't know if it'll work. It could easily be overused and could ruin the game.
Also, what about 2-turn units? What would it do to them?
It's a decent idea, but I don't know if it'll work. It could easily be overused and could ruin the game.
Also, what about 2-turn units? What would it do to them?
- Tue Jun 21, 2016 11:02 am
- Forum: Others
- Topic: Unit Promotions
- Replies: 69
- Views: 23729
Re: Unit promotion/leveling system
I had another idea. What if you had to research a tech to get heroes?
Just an idea.
Just an idea.
- Mon Jun 13, 2016 10:31 am
- Forum: Others
- Topic: Unit Creator
- Replies: 8
- Views: 3484
Re: Unit Creator
Just to clarify (this is something that could easily get forgotten about), you should be able to draw projectiles for ranged units.
- Mon Jun 13, 2016 10:28 am
- Forum: Others
- Topic: Unit Promotions
- Replies: 69
- Views: 23729
Re: Unit promotion/leveling system
I had envisioned that "morale" and "range" were only on later levels. As well, "loyalty" should be +10% spell resistance. I had an idea, though. What if, after your units collaborately get a certain amount of experience, a "hero" appears in one of your towns? ...
- Fri Jun 03, 2016 11:18 am
- Forum: New game types in the game (like capture the flag)
- Topic: Resources
- Replies: 3
- Views: 2931
Re: Resources
Uhhh... Half a sec... What's it called?
- Fri Jun 03, 2016 11:12 am
- Forum: Others
- Topic: Unit Promotions
- Replies: 69
- Views: 23729
Re: Unit promotion/leveling system
My idea of a promotion system is this. The unit, after each level up, rather than getting an upgrade to all its stats, receives only one, and you choose that one. I.e. you have a swordsman, and he upgrades to level 1. Available would be "shock" (+1 attack), "cover" (+1 pierce arm...
- Thu Jun 02, 2016 11:59 am
- Forum: New game types in the game (like capture the flag)
- Topic: Resources
- Replies: 3
- Views: 2931
Re: Resources
Okay, sorry!
- Thu Jun 02, 2016 11:58 am
- Forum: Old Votes - ARCHIVED
- Topic: May Voting!
- Replies: 48
- Views: 13853
Re: May Voting!
1. Flail
2. Ranger
3. Roman Garrison
2. Ranger
3. Roman Garrison
- Tue May 24, 2016 10:53 am
- Forum: Others
- Topic: Unit Promotions
- Replies: 69
- Views: 23729
Unit Promotions
Promotions, when a unit takes towns, destroys buildings/other units it gains XP, once it has a certain amount of XP it can be promoted, choose from promotions that boost attack/HP/armor.
- Tue May 24, 2016 10:48 am
- Forum: Others
- Topic: Unit Creator
- Replies: 8
- Views: 3484
Unit Creator
Don't be fooled by the name of this topic: you wouldn't be able to use them in campaigns. Except in mapeditor. But maybe there could be an option to turn them on in random games?
Basic stuff about it: icon drawer, stats creator, etc.
Basic stuff about it: icon drawer, stats creator, etc.
- Tue May 24, 2016 10:37 am
- Forum: New game types in the game (like capture the flag)
- Topic: Resources
- Replies: 3
- Views: 2931
Resources
Game type where you need resources to train certain units, i.e. worker must build a mine on iron to build swordsmen, etc.
- Thu May 05, 2016 11:11 am
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83112
Re: dwarves
Did I, at any time, hear "Icon maker"? I would like to have access to that!
- Thu May 05, 2016 11:04 am
- Forum: Unit - ranged (like archers)
- Topic: Chu-ko-nu (Chinese repeating crossbow) - IMPLEMENTED
- Replies: 32
- Views: 12665
Re: Cho-ko-nu (Chinese fire crossbowman)
:-] Yeah...
- Thu Apr 28, 2016 11:14 am
- Forum: Unit - ranged (like archers)
- Topic: Chu-ko-nu (Chinese repeating crossbow) - IMPLEMENTED
- Replies: 32
- Views: 12665
Re: Cho-ko-nu (Chinese fire crossbowman)
Actually 10/11 could make sense because the archers had bamboo tubes full of gunpowder that turned the arrows into rockets.
Is the Crossbow Archer only 6? That's only the range of a longbowman!
Is the Crossbow Archer only 6? That's only the range of a longbowman!
- Thu Apr 28, 2016 11:05 am
- Forum: Old Votes - ARCHIVED
- Topic: April Voting
- Replies: 28
- Views: 7595
Re: April Voting
1. Flail
2. Mongolian Horseman
3. Ninja
Honorable mention: Greek Fire Siphon
2. Mongolian Horseman
3. Ninja
Honorable mention: Greek Fire Siphon
- Mon Apr 18, 2016 10:53 am
- Forum: Unit - ranged (like archers)
- Topic: Chu-ko-nu (Chinese repeating crossbow) - IMPLEMENTED
- Replies: 32
- Views: 12665
Cho-ko-nu (Chinese fire crossbowman)
Cho-ko-nu
Shoots fire arrows
Cost of 4
Range of 11? (Ummm... How much is ordinary crossbow Archer? Two more than that.)
Same HP & armors
Higher attack
Requires gunpowder
Shoots fire arrows
Cost of 4
Range of 11? (Ummm... How much is ordinary crossbow Archer? Two more than that.)
Same HP & armors
Higher attack
Requires gunpowder
- Sun Apr 10, 2016 10:58 am
- Forum: Implementeds
- Topic: Attempting to move unit early in ANSWERED
- Replies: 5
- Views: 2887
Re: Attempting to move unit early in certain turns
Okay, it did pop up immediately this time, if it continues to pop up immediately I'll take your word for it.
- Sun Apr 10, 2016 10:56 am
- Forum: Feedback about this forum
- Topic: Problem with changing avatar
- Replies: 5
- Views: 5255
Re: Problem with changing avatar
Okay, I guess that was the problem, but they should make the dimension barriers larger...
- Sun Apr 10, 2016 10:50 am
- Forum: Feedback about this forum
- Topic: Problem with changing avatar
- Replies: 5
- Views: 5255
Re: Problem with changing avatar
Okay, I'll check the image...
- Wed Apr 06, 2016 11:50 am
- Forum: Feedback about this forum
- Topic: Problem with changing avatar
- Replies: 5
- Views: 5255
Problem with changing avatar
Every time I try to change my avatar, I click submit and it logs out! HEELLP!!!
- Wed Apr 06, 2016 11:36 am
- Forum: Implementeds
- Topic: Attempting to move unit early in ANSWERED
- Replies: 5
- Views: 2887
Re: Attempting to move unit early in certain turns
Okay, I'll try!