Search found 5 matches

by mister x
Sat Nov 21, 2015 8:15 pm
Forum: Archived - Orcish Units, Buildings
Topic: Pirate warships - OUTDATED
Replies: 1
Views: 1821

Pirate warships - OUTDATED

Warships for orcs. Little bit stronger and slower than human ones
by mister x
Thu Nov 19, 2015 3:28 pm
Forum: Archived - Undead Technologies and Spells
Topic: Undeads: Bow (Unlock Bowman)
Replies: 19
Views: 7580

Skeleton archer

Undead dont have any ranged units so I think It is good idea. It will be slow but quite strong unit with 7 damage no armor and pierce armor of cource. Skeleton archers will have about 6 range too.
by mister x
Thu Nov 19, 2015 1:42 pm
Forum: Archived - Human Units, Buildings
Topic: Rohirim as playable units - ARCHIVED
Replies: 23
Views: 6039

Re: Rohirim

It depends how many turns they will need to make and If you have enought pikemens you will defeat them. I rhino it will be 6 or 7 turns
by mister x
Wed Nov 18, 2015 10:03 pm
Forum: Archived - Human Units, Buildings
Topic: Rohirim as playable units - ARCHIVED
Replies: 23
Views: 6039

Rohirim as playable units - ARCHIVED

As in the lord of rings it will be a strong cavarly units with 3 armor and 4 pierce armor about 30 hp and have bonus against all orcs and trolls (not goblins)
by mister x
Fri Nov 13, 2015 7:55 pm
Forum: Unit - melee infantry
Topic: Eagle warriors
Replies: 8
Views: 2441

Eagle warriors

they'll be light, fast unit with 0 armor and 2 pierce armor. Eagle warriors will have bonus against monks and cost 2 turns. they can not be converted by monks. Hp about 15

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