Search found 39 matches

by Fildin
Fri Nov 03, 2017 1:03 pm
Forum: Techs
Topic: spacious chariots - ACCEPTED
Replies: 64
Views: 3030

Re: spacious chariots

Yes! Amazing idea, chariots are rare used. They need a rework or maybe upgrade or tech like this. Just don't let catapults enter a chriot :lol:
by Fildin
Thu Nov 02, 2017 11:15 am
Forum: Unit balancing
Topic: Range more balanced
Replies: 28
Views: 989

Re: Range more balanced

Catapult is very good vs buildings. So catapult is good vs eveything? It is not only army melter.
by Fildin
Thu Nov 02, 2017 10:25 am
Forum: Unit balancing
Topic: Range more balanced
Replies: 28
Views: 989

Re: Range more balanced

Range and dmg for archers, etc... Is good and balanced i think. Only catapults and maybe balist should have less range, they are to op...
by Fildin
Thu Nov 02, 2017 7:51 am
Forum: Implemented/Answered
Topic: Blacksmith problem!
Replies: 13
Views: 1130

Re: Blacksmith problem!

They SHOULD be very strong.
by Fildin
Thu Nov 02, 2017 6:07 am
Forum: Implemented/Answered
Topic: Blacksmith problem!
Replies: 13
Views: 1130

Re: Blacksmith problem!

I dont think so. Anyway in for example melee dmg upgrade say that ALL melee units will be upgraded. In armour upgrade it say that ALL units will have upgraded armour. Range and dmg upgrade say that ALL range units will be upgraded. I think maybe it will make some units stronger, but they should be s...
by Fildin
Thu Nov 02, 2017 5:19 am
Forum: Implemented/Answered
Topic: Blacksmith problem!
Replies: 13
Views: 1130

Blacksmith problem!

I was playing random game, i had all upgrades in blacksmith. Later i noticed that Hatamoto, Spartan Hoplites, Rangers dont have any stats bonuses! Is this bug or special feature? Anyway its very bad maybe more units have bugged blacksmith stats. Pls fix it
:( :( :(
by Fildin
Wed Nov 01, 2017 12:57 pm
Forum: Implementeds
Topic: Pay Mercanary - crashes IMPLEMENTED
Replies: 4
Views: 399

Re: Pay Mercanary.

same problem :(
by Fildin
Tue Oct 31, 2017 5:19 pm
Forum: Unit - mounted
Topic: Templar Knight Upgrade - IMPLEMENTED
Replies: 32
Views: 1863

Re: Templar Knight Upgrade

Better name is High Templar in my opinion. Anyway amazing idea for very strong mounted unit.
by Fildin
Sat Oct 28, 2017 1:33 pm
Forum: Unit balancing
Topic: Catapults - the true army melter
Replies: 10
Views: 2451

Re: Catapults - the true army melter

It will make catapults less mindless :D
by Fildin
Sat Oct 28, 2017 12:36 pm
Forum: ARCHIVED - Answered suggestions
Topic: Elite Skirmisher Upgrade - ANSWERED
Replies: 33
Views: 1777

Re: Elite Skirmisher Upgrade DISCUSSING

Upraded should be better vs other units. :?
by Fildin
Sat Oct 28, 2017 12:35 pm
Forum: ARCHIVED - Answered suggestions
Topic: Crossbowman Upgrade - ANSWERED
Replies: 14
Views: 775

Re: Crossbowman Upgrade

Anyway i think this is great idea, picture is great too.
by Fildin
Sat Oct 28, 2017 11:53 am
Forum: Unit balancing
Topic: walls and palisades by laborer IMPLEMENTED
Replies: 18
Views: 4513

Re: walls and palisades by laborer

They should build bridges too. :)
by Fildin
Sat Oct 28, 2017 11:44 am
Forum: Unit balancing
Topic: Catapults - the true army melter
Replies: 10
Views: 2451

Re: Catapults - the true army melter

I think catapults should do freindly fire if, they have area damage upgrade or if they miss and shoot friendly unit.
by Fildin
Sat Oct 28, 2017 11:43 am
Forum: Unit balancing
Topic: Poison Stacking?
Replies: 31
Views: 3181

Re: Poison Stacking?

Ye its good idea, less poison dmg but let it stack.
by Fildin
Sat Oct 28, 2017 9:45 am
Forum: Structures
Topic: Wonder
Replies: 13
Views: 623

Re: Wonder

Ability like recruting units with less cost, can make game longer. But stat bonus for all units is good, anyway i think that wonders should give a option to win the game. I think there should be only 1 wonders albility for perfect balance.
by Fildin
Fri Oct 27, 2017 5:12 pm
Forum: Structures
Topic: Wonder
Replies: 13
Views: 623

Re: Wonder

Six wonders, much work but with grear effects i think.
by Fildin
Fri Oct 27, 2017 4:49 pm
Forum: ARCHIVED - Answered suggestions
Topic: Elite Skirmisher Upgrade - ANSWERED
Replies: 33
Views: 1777

Re: Elite Skirmisher Upgrade

Not bad, good stats. Skirmshers are weak in my opinion even upgraded so this unit needs something that can make it a little stronger. I really like this idea :D
by Fildin
Fri Oct 27, 2017 4:40 pm
Forum: Structures
Topic: Wonder
Replies: 13
Views: 623

Re: Wonder

I didn't saw post like this. Colosseum and Pyramid is good model.
by Fildin
Fri Oct 27, 2017 4:16 pm
Forum: Structures
Topic: Wonder
Replies: 13
Views: 623

Wonder

I think this game needs a wonders. :D When we are playing on huuuge map it is hard to end a game, so i thing that the wonder like in age of empires is great idea. Player can build this when he have a big big score. Structure schould be bigger than 1x1 maybe 2x2 or 3x2 like castle. When construction ...
by Fildin
Fri Oct 27, 2017 1:34 pm
Forum: Structures
Topic: Armory
Replies: 1
Views: 244

Armory

This is a building that will allow you to improve a single units stats. Unit can enter this boulding and stay here. Its stats will improve with time. For example 1 knight enters armory and he stays here for 4 rounds, after he leaves his stats are better armour +1, p. armour +1 or something like that...
by Fildin
Thu Jun 23, 2016 8:58 am
Forum: Implemented/Answered
Topic: Can no longer delete old random games IMPLEMENTED
Replies: 7
Views: 2493

Re: Can no longer delete old random games

I have this problem. Please fix it.
by Fildin
Tue Jun 21, 2016 6:22 pm
Forum: Campaign map discussions
Topic: City Drama map - Help
Replies: 7
Views: 4273

City Drama map - Help

What i need to do in City Drama map? I found 2 spyes and? Pls help :( sorry for bad english...
by Fildin
Tue Nov 17, 2015 3:59 pm
Forum: Unit - infantry
Topic: Pike like unit - Not an Upgrade - Needs a new name
Replies: 115
Views: 4075

Re: Falangist

Hmm you can make new unit plalanx.
by Fildin
Tue Nov 17, 2015 10:26 am
Forum: IMPLEMENTED - Ranged
Topic: Roman sagittarius - IMPLEMENTED
Replies: 61
Views: 27272

Re: Roman sagittarius

Bow looks great. This game need more strong ranged units :D
by Fildin
Tue Nov 17, 2015 10:21 am
Forum: Unit - infantry
Topic: Pike like unit - Not an Upgrade - Needs a new name
Replies: 115
Views: 4075

Re: Falangist

Stats: Pikeman: Halberdier Falangist: Hp: 11 Hp: 13 Hp: 15 Attack power: 4 Attack Power: 6 Attack Power: 8 Range: 1 Range: 1 Range: 2 Armor: 0 Armor 0 Armor: 1 Pierce Armor: 0 Pierce Armor: 0 Pierce Armor: 1 Speed: 3 Speed: 3 Speed: 3 More defensive unit 1 armor and pierce armor and 1 or 2 range. :)
by Fildin
Tue Nov 17, 2015 10:10 am
Forum: Unit - infantry
Topic: Eagle warriors
Replies: 8
Views: 859

Re: Eagle warriors

Eagle warrior is good name. This will be fast anti ranged and anti healer unit. I think this is good unit for new way on upgrades tree :D
by Fildin
Mon Nov 16, 2015 7:41 pm
Forum: Solved/Answered
Topic: Turtle ship problem IMPLEMENTED
Replies: 16
Views: 2729

Re: Turtle ship problem

When this fix will be on play store(android)? Sorry nad english :( :p
by Fildin
Mon Nov 16, 2015 7:19 pm
Forum: Solved/Answered
Topic: Turtle ship problem IMPLEMENTED
Replies: 16
Views: 2729

Re: Turtle ship problem

Ok thx u are pro ;D
by Fildin
Mon Nov 16, 2015 2:23 pm
Forum: Solved/Answered
Topic: Turtle ship problem IMPLEMENTED
Replies: 16
Views: 2729

Re: Turtle ship problem

I have same problem. I think you can move turtle ships to docks and delete from castle. Thx for screenshot :3
by Fildin
Mon Nov 16, 2015 5:56 am
Forum: Solved/Answered
Topic: Turtle ship problem IMPLEMENTED
Replies: 16
Views: 2729

Re: Turtle ship problem

I can't leave the castle. When castle is near water too :( sry for bad english :p

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