Search found 16 matches

by Sethington
Mon Jan 09, 2017 1:31 pm
Forum: Implemented/Answered
Topic: Samurai Info Page Gone IMPLEMENTED
Replies: 2
Views: 2414

Samurai Info Page Gone IMPLEMENTED

When you go to Upgrades > Samurai > More, it brings up the info sheet for the Hatamoto and not the Samurai.
by Sethington
Tue Mar 01, 2016 11:43 pm
Forum: Unit - water (ships)
Topic: Hauler
Replies: 16
Views: 4653

Re: Hauler

Would it act like a Wagon in that you "put another ship inside"? If not and it acts more like a tug boat, I feel visually, and to code, this might be a bit difficult. Perhaps instead of another unit to increase the speed of a ship, a tech that increases the speed of ship. Could be called L...
by Sethington
Mon Feb 29, 2016 9:06 pm
Forum: Performance problems
Topic: Map editor sooooooo slow
Replies: 33
Views: 12646

Map editor sooooooo slow

So I've tried to use the map editor to create a custom map but I gave up. Within minutes of using it it becomes some nearly unresponsive and I have to exit to game. There is no crash report. I have a GS6 and play other games with much higher processor/memory requirements (or so it would seem) with n...
by Sethington
Mon Feb 29, 2016 8:58 pm
Forum: Game
Topic: Try again later button - always need pressing On WINNING
Replies: 3
Views: 3009

Re: Skip Turn Issue

I've noticed this also. I have to hit "Try again later" nearly every time.
by Sethington
Thu Feb 11, 2016 4:04 pm
Forum: Techs
Topic: HOT OIL OF DEATH!!
Replies: 1
Views: 1751

HOT OIL OF DEATH!!

The idea is that when researched, all defensive towers can attack a unit that is adjacent to them with a "melee" attack called something like hot oil. It'll do big damage (~20) and have a burning/poison effect and will negate a retaliation attack. When it is researched all towers get the a...
by Sethington
Thu Feb 04, 2016 4:43 pm
Forum: Unit - melee infantry
Topic: peasant - IMPLEMENTED
Replies: 161
Views: 42442

Re: serfs

What about if when they are adjacent to a worker, they can perform an action on the worker that gives the worker +1 action for that turn. In a similar way that Money couriers will reduce the build time within a TC. Just not sure if you would want the Serf to "die" after their action.
by Sethington
Thu Feb 04, 2016 4:38 pm
Forum: Others
Topic: Multiplayer Badge demoted? ANSWERED
Replies: 7
Views: 3149

Re: Multiplayer Badge demoted?

I have a couple of games in the "Games I've already joined" that I can download where they weren't set up correctly so they were deleted. Could the game engine still count those games as active and auto-skip me this whole time?
by Sethington
Tue Feb 02, 2016 5:03 pm
Forum: Others
Topic: Multiplayer Badge demoted? ANSWERED
Replies: 7
Views: 3149

Multiplayer Badge demoted? ANSWERED

Hello, so for awhile I have had the default badge but this morning I opened up the game and found I had been given the unreliable badge! I'm confused because I've never been skipped. I usually have a couple games going at a time with 3-4 of my friends and the games last a couple of weeks on average....
by Sethington
Mon Dec 21, 2015 11:15 pm
Forum: Main menu
Topic: Players Score in game menu
Replies: 2
Views: 3292

Re: Players Score in game menu

That's correct. Not sure if there is enough room for the score right next to the player name, but it would be a nice feature to quickly see what the scores are. Now we have to launch the game and drag all the way to the far bottom left to see the scores. Not a big issue, more for convenience sake an...
by Sethington
Mon Dec 21, 2015 7:30 pm
Forum: Main menu
Topic: Players Score in game menu
Replies: 2
Views: 3292

Players Score in game menu

Hello! Just a suggestion, but I like to see how the game is progressing by looking at the players scores throughout the game. However, to my knowledge you have to launch the game to view all the players scores. Might you be able to implement the players score in the game launch menu maybe next to th...
by Sethington
Thu Oct 22, 2015 10:16 pm
Forum: Solved/Answered
Topic: Archers Can't Leave Trasport - IMPLEMENTED
Replies: 4
Views: 3645

Archers Can't Leave Trasport - IMPLEMENTED

I'm having a strange issue on one of my multiplayer games I have going. I have a couple of great transports that has a fire archer, a roman legionary, and a knight. The legionary and knight can leave the transport and move to the land mass but the archer cannot. I have a couple of great transports w...
by Sethington
Tue Sep 29, 2015 7:07 pm
Forum: Documentation
Topic: Unit Stats - Accuracy
Replies: 7
Views: 4898

Re: Accuracy - ANSWERED

Your advice is sound, however I've used a Tanegashima Ashigaru to attack a fortress and it missed. :| I still would like to see the accuracy in the stats so to have a more complete strategy on units, where they would be best suited, and their cost/effectiveness.
by Sethington
Tue Sep 29, 2015 6:57 pm
Forum: Documentation
Topic: Effect descriptions - DPT?
Replies: 8
Views: 5476

Re: Effect descriptions - DPT?

Thanks for the info! :D I assume megabuildings being the Castle?
by Sethington
Tue Sep 29, 2015 5:45 pm
Forum: Documentation
Topic: Effect descriptions - DPT?
Replies: 8
Views: 5476

Re: DPT?

So then how much damage is done each turn? Is it the base damage of the unit that attacked? Ex., Fire Archer(5 attack) attacks Fortress causing Burn(5), so 5 damage is done to Fortress each turn for 5 turns?
by Sethington
Tue Sep 29, 2015 3:38 pm
Forum: Documentation
Topic: Unit Stats - Accuracy
Replies: 7
Views: 4898

Unit Stats - Accuracy

So I was using the Tanegashima Ashigaru the other day and noticed that it's accuracy was TERRIBLE! It missed nearly 3/4 or the time which got me thinking about the times that the catapult, TIE fighter, and other units missed their target. A nice feature I think would be to show the accuracy of units...
by Sethington
Tue Sep 29, 2015 3:22 pm
Forum: Documentation
Topic: Effect descriptions - DPT?
Replies: 8
Views: 5476

Effect descriptions - DPT?

So I'm curious on the damage-per-turn(DPT) that burning or poison does. When you hit a tower with a flaming arrow and its says (Burning (5)) or a Knight with a poison arrow and it says (Poisoned (5)), does that mean that it takes 5 damage each turn until it is eliminated or healed? Or does it burn/i...

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