Search found 342 matches

by HokanPL
Tue Sep 18, 2018 12:06 am
Forum: Reporting Issues
Topic: Unwinnable campaigns - list
Replies: 26
Views: 509

Re: Unwinnable campaigns - list

GenBrave - "Ruins of..." is passable if you have fireball spell unlocked. BTW, I have no idea why "Prince" hero used there (and not only) can't be spelled with "lifelink", "double strike" or anything else. 6.Chased mission is repaired and passable - I've just replaced neutral horse with a horse whic...
by HokanPL
Mon Sep 17, 2018 11:56 pm
Forum: Map & campaign ideas
Topic: Svëja rise
Replies: 15
Views: 1009

Re: Svëja rise

In "Overjarl died..." mission civillians are neutral, so everybody attacks them, even my soldiers if I forget to "end turn" for each unit separately. Please add additional blue AI player, allied with Your forces.
by HokanPL
Thu Sep 13, 2018 2:18 pm
Forum: Reporting Issues
Topic: Trolls upgrade bug
Replies: 1
Views: 62

Trolls upgrade bug

After inventing first upgrade of trolls, Cave troll (melee unit) is replaced with Troll headhunter (distance unit).
by HokanPL
Sun Aug 26, 2018 11:59 pm
Forum: Reporting Issues
Topic: Status change inversion
Replies: 7
Views: 262

Re: Status change inversion

I don't know EXACTLY (I mean the code inside a game) how it works, so below I give my analysis Maybe this will help. At first you, devs, have to decide if fear has to change action value to 0 for all units (no matter if they have 1 action per turn, 2+ actions by default and/or because of "double str...
by HokanPL
Fri Aug 24, 2018 7:07 am
Forum: Reporting Issues
Topic: Campaign: Last mage . Establishing a new base - bug?
Replies: 7
Views: 197

Re: Campaign: Last mage . Establishing a new base - bug?

The same. If you kill Owercyn (or what's his name), you lose. It seems like player number in Declare Victory is wrong.
by HokanPL
Fri Aug 10, 2018 2:38 pm
Forum: Reporting Issues
Topic: Send to Dev button inactive ANSWERED
Replies: 3
Views: 152

Send to Dev button inactive ANSWERED

I can't send my campaign maps from the editor to Dev. The only active option is "Send to Market". "Send to Dev" button is inactive.
by HokanPL
Wed Aug 08, 2018 6:44 pm
Forum: Map & campaign designs
Topic: Age of Alerts
Replies: 23
Views: 4637

Re: Age of Alerts

ANNOUNCEMENT Dear devs, testers and players :) As I can see, many things in AoWII changed after my last "online status". Would You like to test campaign missions and check if they're still beatable for 3 stars after these changes? Perhaps the limits need to be corrected. I've bought new phone, which...
by HokanPL
Wed Aug 08, 2018 6:34 pm
Forum: Map & campaign ideas
Topic: Age of Inquisition
Replies: 1
Views: 98

Age of Inquisition

Welcome back again, great community :D I return from shadows with new campaign project, this time for Age of Fantasy - Age of Inquisition. This campaign will tell You a story about Dominique and his path from annonymous traveller to a leader, who's destiny is make humanity race great again, and to r...
by HokanPL
Thu Feb 01, 2018 7:23 am
Forum: Technologies
Topic: Boltinium: Speed Up Production
Replies: 10
Views: 3388

Re: Boltinium: Speed Up Production

Ask Daniel / Stratego if you don't believe.
by HokanPL
Sat Jan 27, 2018 5:33 pm
Forum: Technologies
Topic: Boltinium: Speed Up Production
Replies: 10
Views: 3388

Re: Boltinium: Speed Up Production

Hah :D
You forgot that Age of Alerts are closed didn't you? (EA's fault)
by HokanPL
Tue Jan 23, 2018 4:32 pm
Forum: Map & campaign designs
Topic: Age of Alerts
Replies: 23
Views: 4637

Re: Age of Alerts

Second map of act II added
by HokanPL
Wed Jan 10, 2018 9:59 pm
Forum: Implemeteds
Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
Replies: 48
Views: 6379

Re: Soviet R-17 SCUD Launcher IMPLEMENTED

Ok, ok! Will be both types :D
by HokanPL
Wed Jan 10, 2018 4:37 pm
Forum: Implemeteds
Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
Replies: 48
Views: 6379

Re: Soviet R-17 SCUD Launcher IMPLEMENTED

You didn't like an invasion on Gdansk? :P
by HokanPL
Sun Jan 07, 2018 12:24 am
Forum: Implemeteds
Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
Replies: 48
Views: 6379

Re: Soviet R-17 SCUD Launcher IMPLEMENTED

Thanks! Soon more time to design new campaign missions for you :)
by HokanPL
Sat Jan 06, 2018 12:33 am
Forum: Implemeteds
Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
Replies: 48
Views: 6379

Re: Soviet R-17 SCUD Launcher IMPLEMENTED

Thank you bros! Sorry for offline but this time I got a job as C# Unity programmer and I wanted to show my leader that I am worth of his interests :P
by HokanPL
Sat Dec 23, 2017 11:47 pm
Forum: Implemeteds
Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
Replies: 48
Views: 6379

Re: Soviet R-17 SCUD Launcher

You don't need to make a new image - Avalyn did great work and we should stay with it.
by HokanPL
Mon Dec 18, 2017 10:39 pm
Forum: OFF Topics
Topic: Warhammer
Replies: 5
Views: 631

Re: Warhammer

communism's heresy :P
by HokanPL
Thu Dec 07, 2017 11:36 pm
Forum: OFF Topics
Topic: Warhammer
Replies: 5
Views: 631

Re: Warhammer

Space Marines and only them! For the Emperor! :D

Of course you mean Warhammer 40k, not Warhammer?
by HokanPL
Mon Dec 04, 2017 12:18 am
Forum: Implemeteds
Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
Replies: 48
Views: 6379

Re: Soviet R-17 SCUD Launcher

Maybe > Press X to J(A)SON < ? :lol:
by HokanPL
Sun Dec 03, 2017 6:33 pm
Forum: Implemeteds
Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
Replies: 48
Views: 6379

Re: Soviet R-17 SCUD Launcher

json? Sorry, I don't know what you mean °-°
by HokanPL
Sun Dec 03, 2017 12:18 pm
Forum: Implemeteds
Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
Replies: 48
Views: 6379

Re: Soviet R-17 SCUD Launcher

So... Would you like to implement it?
by HokanPL
Sat Dec 02, 2017 11:00 pm
Forum: Implemeteds
Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
Replies: 48
Views: 6379

Re: Soviet R-17 SCUD Launcher

Avalyn made very nice SCUD. Can we return to this thread? :)
by HokanPL
Sat Dec 02, 2017 10:52 pm
Forum: OFF Topics
Topic: Gamedev job CV and AoS ANSWERED
Replies: 1
Views: 243

Gamedev job CV and AoS ANSWERED

Imagine that I would like to find a job connected with game development.
- Can I write in my CV that I cooperate with ZeroTouchSystems and help developing AoS?
- Can I give a direct link to for example AoWW to show my campaign which isn't on Google Play?
by HokanPL
Sat Dec 02, 2017 5:10 pm
Forum: Introduction (AOA design leader: HokanPL)
Topic: Big Picture
Replies: 20
Views: 9239

Re: Big Picture

If you want to do something like this - why not. But this is kind of combination of elements from AoWW, AoF and AoU. Not sure if any chance for success. Still hundrets of things to do with the rest of AoS variants.
by HokanPL
Wed Nov 22, 2017 10:35 pm
Forum: Pixel Art
Topic: Anyone need a pixel-art editor?
Replies: 115
Views: 5502

Re: Anyone need a pixel-art editor?

Forgot to thank you for SCUD - it's great!
by HokanPL
Tue Nov 21, 2017 12:18 pm
Forum: OFF Topics
Topic: Announcement! (my mod)
Replies: 27
Views: 3738

Re: Announcement! (my mod)

Yes, yesterday I've published new article :)
http://www.indiedb.com/games/imperial-o ... -targeting
by HokanPL
Sun Nov 12, 2017 9:16 am
Forum: Others
Topic: Tank Leaves Tank Wreck When Destroyed
Replies: 6
Views: 312

Re: Tank Leaves Tank Wreck When Destroyed

Good for me. This gives the opportunity to be even more tactical :)
by HokanPL
Fri Nov 10, 2017 6:20 am
Forum: Pixel Art
Topic: Anyone need a pixel-art editor?
Replies: 115
Views: 5502

Re: Anyone need a pixel-art editor?

Nice, Avalyn! Thanks a lot :)
by HokanPL
Wed Nov 08, 2017 2:10 pm
Forum: Pixel Art
Topic: Anyone need a pixel-art editor?
Replies: 115
Views: 5502

Re: Anyone need a pixel-art editor?

Cool!

Anyone could make an image for SCUD? I can't :(

viewtopic.php?f=55&t=4279&p=42314&hilit=scud#p42314
by HokanPL
Wed Nov 08, 2017 2:07 pm
Forum: OFF Topics
Topic: Why The Color Of My Name Is Yellow?
Replies: 14
Views: 970

Re: Why The Color Of My Name Is Yellow?

You've never asked for this, haven't you? xD

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