Search found 2717 matches

by Endru1241
Thu Dec 28, 2023 11:40 am
Forum: Unit - supportive (buff, heal, repair etc.)
Topic: Orthodox Priest
Replies: 4
Views: 430

Re: Orthodox Priest

It should be a skin for priest.
by Endru1241
Thu Dec 28, 2023 11:39 am
Forum: Techs
Topic: linothorax IMPLEMENTED
Replies: 7
Views: 1004

Re: linothorax

Implemented to affect [Medium Armored][Hellenic] only with 15% extra hp and +0/1 armors.
by Endru1241
Thu Dec 28, 2023 11:37 am
Forum: Unit - melee infantry
Topic: Gladiators
Replies: 10
Views: 1495

Re: Gladiators

Merged all the topics - two old ones with that. Cannot find the topic, I have definitely answered, but there is a quite from another, related: ... gladiators - they were showmen - gladiator fights had nothing to do with real war. They trained to fight with exotic, commonly not very effective weapons...
by Endru1241
Fri Oct 27, 2023 11:19 am
Forum: Unit - ranged (like archers)
Topic: New Handgonner unit Upgrades. Arquebusier and Musketman. ANSWERED
Replies: 21
Views: 1166

Re: New Handgonner unit Upgrades. Arquebusier and Musketman. ANSWERED

I set the topic to answered.

Graphics could be used as map editor units or somewhere far in the future if we could find some way to solve all discussed problems.
But it won't be brought in anytime soon, as it's being outside of AoS timeline.
by Endru1241
Mon Oct 23, 2023 10:33 am
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1599

Re: Viking skin

Tried to show a bit more difference.
@DreJaDe Please tell if it's still aligned with your art style.
by Endru1241
Tue Oct 17, 2023 10:28 am
Forum: Unit - melee infantry
Topic: Sacred Band of Thebes
Replies: 6
Views: 543

Re: Sacred Band of Thebes

300 is still perfectly within the count of single unit.
It all depends on how strong the unit is supposed to be in contrast with it's cost.

Some greek units had the count of 400.
by Endru1241
Mon Oct 16, 2023 9:52 pm
Forum: Unit - melee infantry
Topic: Sacred Band of Thebes
Replies: 6
Views: 543

Re: Sacred Band of Thebes

150 people is something around 1 unit.
An unique?
by Endru1241
Fri Oct 06, 2023 1:03 pm
Forum: Others
Topic: Advancement Era Upgrades
Replies: 2
Views: 414

Re: Advancement Era Upgrades

First of all - game is not only focused on medieval. There is a lot from classical period. Secondly - not all parts of the world was advancing equally, especially if we only consider military aspect. And thirdly - there will be no early modern period (at least not soon) as that would require vomplet...
by Endru1241
Fri Oct 06, 2023 10:32 am
Forum: Unit - melee infantry
Topic: Map Editor Unit: Feudal Infantry Pack IMPLEMENTED
Replies: 11
Views: 538

Re: Map Editor Unit: Feudal Infantry Pack

Wait - inconvertible? That is a characteristic normally used for units representing something or someone very important for the story. Those looks like general units. 13 century units, most commonly, so assumed to be from feudal rules - are 2nd-3rd grade regular units: Broadswordsman or man-at-arms,...
by Endru1241
Fri Oct 06, 2023 8:36 am
Forum: Graphics
Topic: Dromedarii reskin and a camel for map editor IMPLEMENTED
Replies: 10
Views: 773

Re: Dromedarii reskin and a camel for map editor

SirPat wrote: Fri Oct 06, 2023 12:35 am :) Og dromedarii gives me ptsd
You know, that normally on reskins, that change much - I add old one to be used in alternatives or perhaps in this case - ancient pack.

So you just showed your weakness.
by Endru1241
Fri Oct 06, 2023 8:29 am
Forum: Unit - melee infantry
Topic: New Roman Legionary and Roman Praetorian Upgrade
Replies: 9
Views: 621

Re: New Roman Legionary and Roman Praetorian Upgrade

Not all cultures needs to depend on upgrades. And romans were thought to be one of those, that don't. With all fitting support units and techs - tomans should be exactly where they are needed to be - balanced. Introducing an upgrade would either make them too strong or if initial stats were nerfed i...
by Endru1241
Fri Oct 06, 2023 8:26 am
Forum: Techs
Topic: Obsidian Weapons IMPLEMENTED
Replies: 6
Views: 310

Re: Obsidian Weapons

Good morning, I would like to post here an idea that I had for a technology for primitive people, basically it is related to weapons made from obsidian stones that some civilizations primitives used. The technology is based on the fact that although obsidian stones were used as weapons and were ver...
by Endru1241
Fri Oct 06, 2023 8:24 am
Forum: Techs
Topic: Obsidian Weapons IMPLEMENTED
Replies: 6
Views: 310

Re: Obsidian Weapons

Also since they r using obsidian weapon wat if they also get an ignore armor + 1 dmg, which could also b upgraded by tech, 2 techs giving +2 dmg in the end, only affecting melee units with a new category called obsidian weapons, so not all primitive, i think clubman, swordsman, and spearman will ge...
by Endru1241
Fri Oct 06, 2023 8:22 am
Forum: Unit - mounted
Topic: New Unit: Armored Knights with Upgrade ANSWERED
Replies: 21
Views: 841

Re: New Unit: Armored Knights with Upgrade

A unit - so a group of knights along with some squires, servants, can always be attacked to recieve some damage. Knight unit has specific weaknesses made from long thinking of reason why some units could deal bonus damage and also ingame balance - if gameplay would be good with those weaknesses. The...
by Endru1241
Fri Oct 06, 2023 8:14 am
Forum: Unit - melee infantry
Topic: New Unit: Axeman including Axe Upgrade.
Replies: 62
Views: 1968

Re: New Unit: Axeman including Axe Upgrade.

Yes - I made post show images from internet, so that if anyone wishes to continue with slavic axeman or voi - some image reference would exists.
by Endru1241
Fri Oct 06, 2023 7:44 am
Forum: Structures
Topic: New Structure: Catapult Tower IMPLEMENTED
Replies: 21
Views: 1000

Re: New Structure: Catapult Tower

HP: 80->95 Attack Power: 16->19 Range: 7->8 Minimum Range:3 Armor: 2/4 -> 2/6 Sight: 7 Carry Capacity: 1 Action/Turn: 1 Heal Rate: 8 Miss Chance 15% * speed AOE 24%->30% on 1 range, dropped by 70%->50% each tile further. Damage bonuses copied from Catapult. So basically identical to Cannon tower, bu...
by Endru1241
Fri Oct 06, 2023 7:30 am
Forum: Unit - melee infantry
Topic: Map Editor Unit: Feudal Infantry Pack IMPLEMENTED
Replies: 11
Views: 538

Re: Map Editor Unit: Feudal Infantry Pack

Map editor units also need to have some reason for existence. It can be accepted if someone is a map maker and want to replace some of his units with proposed ones (or refuses to finish the map without proper unit, which is absolutely required, by his standards). It is reasonable if e.g. it's nice a...
by Endru1241
Thu Oct 05, 2023 12:53 pm
Forum: Unit - melee infantry
Topic: New Unit: Axeman including Axe Upgrade.
Replies: 62
Views: 1968

Re: New Unit: Axeman including Axe Upgrade.

According to descriptions - those axes were more of a bastard ones. 1.5 handed. 1.2-1.5m shaft is exactly the same length as that of a bastard sword Axes, maces or swords designed to be only 1-handed in use normally had a total length of 60-80 centimetres. Up to 1m in some cases. Weapons designed to...
by Endru1241
Wed Oct 04, 2023 11:41 am
Forum: Unit - ranged (like archers)
Topic: New Handgonner unit Upgrades. Arquebusier and Musketman. ANSWERED
Replies: 21
Views: 1166

Re: New Handgonner unit Upgrades. Arquebusier and Musketman.

Like mentioned above - I'd rather not bring in musket. Knowing even a bit of military history - musket was really brought in at the start of modern early period. Or it could even be said, that it brought those changes. That is outside of AoS time period. Proposed stats explain perfectly why it's out...
by Endru1241
Wed Oct 04, 2023 11:34 am
Forum: Unit - melee infantry
Topic: New Unit: Axeman including Axe Upgrade.
Replies: 62
Views: 1968

Re: New Unit: Axeman including Axe Upgrade.

It's not about stats. Those are almost always up to some changes anyway. Those proposed by Sombrar should be good, maybe with some slight changes. Main problem is that as Slavic - image is not fitting, name is not fitting to unit function. 2 turn Slavic unit could either "Topornik" or plur...
by Endru1241
Wed Oct 04, 2023 11:17 am
Forum: Unit - ranged (like archers)
Topic: Map Editor Unit: (FUN unit) Modern Soldier.
Replies: 3
Views: 468

Re: Map Editor Unit: (FUN unit) Modern Soldier.

Stats can be changed - even - they are most often changed. What matters is a general idea what unit is supposed to be used for. What sort of niche or full play perhaps it should fulfil. But bringing in any new abilities is taxing. Even if they have complete set of images, which those don't. Ability ...
by Endru1241
Sat Sep 30, 2023 1:09 pm
Forum: Unit - melee infantry
Topic: New Unit: Axeman including Axe Upgrade.
Replies: 62
Views: 1968

Re: New Unit: Axeman including Axe Upgrade.

Somewhat reasonable. Mentioning slavic - in Poland during uprisings peasants formed axemen units (along others), where they did use axe (often makeshift) on long 1.2-1.5m wooden shaft as main battle weapon. But such units would be rather disadvantaged against heavy or medium infantry. Classic 10th c...
by Endru1241
Fri Sep 29, 2023 5:50 pm
Forum: FAQ
Topic: How do Approve the new unit like be ACCEPTED And IMPLEMENTED.
Replies: 5
Views: 508

Re: How do Approve the new unit like be ACCEPTED And IMPLEMENTED.

Usually between few hours and few years. Practically any number in between. There is no people working on this game. It's fans doing things for fans. Except Stratego. He, as the only dev is providing fans a means for doing things and always keeping an eye, so that the stuff made by fans is not out o...
by Endru1241
Fri Sep 29, 2023 5:40 pm
Forum: Unit - melee infantry
Topic: New Unit: Axeman including Axe Upgrade.
Replies: 62
Views: 1968

Re: New Unit: Axeman including Axe Upgrade.

Screaming with bold letters wont help implementing it, there is only one person in charge Endru1241 he will read the stats and determine if its balanced or not b4 deciding to implement it Bold letters don't really bother. Multi-post does. Or mentions. Axeman (Including Upgrade units) A medieval axe...
by Endru1241
Tue Sep 12, 2023 1:48 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 21908

Re: AOS Easter Egg units

The special category would be the [Hero] category, which I'm proposing as just a name change for [Very Agile Defence], since the latter doesn't really make much sense imo. So scouts, rangers, ninjas and rams would have increased damage against him, and with the [Support] category, lasiq assassin an...
by Endru1241
Tue Sep 12, 2023 7:37 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 21908

Re: AOS Easter Egg units

Abilities: Specialized Siege Overload: chance 100%; range 1; timeout 2; cooldown 3; groups: physical; lasts turns 2; Lasting on Ally, Ignores Spell Resistance, Non-Multipliable effect, Removes all effects(structural) ; effect on target: +1 speed, +40% power, +2 range [[Siege machine]], is a weapon ...
by Endru1241
Mon Sep 11, 2023 1:41 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 21908

Re: AOS Easter Egg units

Specs: Inconvertible, No attack if garrisoned, Shared Unique unit (1 per player, shared with other units with this spec) , Can not build, Can not Construct It's a code change request. Auras and effects: Siege Bonus Aura: range 1; chance 100%; Aura on Ally and/or Self, Ignores Spell Resistance, Non-...
by Endru1241
Mon Aug 28, 2023 5:54 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 21908

Re: AOS Easter Egg units

The active ability is not OK. At least description. An attack from single person, that damages whole unit and also adjacent units? So in some scenarios - even over 1000 people? Martial arts fantasy. As this is a unit - it's obvious the guys in the center (and what image would commonly show) must be ...
by Endru1241
Wed Aug 16, 2023 9:49 am
Forum: Unit - mounted
Topic: citizen cavalry
Replies: 5
Views: 745

Re: citizen cavalry

I was not comfortable with 3 turn full time cavalry without it.
With ability is definitely not fitting cost 3.
by Endru1241
Wed Aug 16, 2023 9:33 am
Forum: Others
Topic: AOS ToDo List - List of code changes requests for AoS
Replies: 50
Views: 12752

Re: AOS ToDo List - List of code changes requests for AoS

Updated implemented list and what remains.

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